Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Groups;
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using Game.Maps;
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using Game.Scripting;
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namespace Game.DungeonFinding
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{
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class LFGPlayerScript : PlayerScript
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{
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public LFGPlayerScript() : base("LFGPlayerScript") { }
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// Player Hooks
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public override void OnLogout(Player player)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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if (!player.GetGroup())
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Global.LFGMgr.LeaveLfg(player.GetGUID());
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else if (player.GetSession().PlayerDisconnected())
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Global.LFGMgr.LeaveLfg(player.GetGUID(), true);
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}
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public override void OnLogin(Player player)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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// Temporal: Trying to determine when group data and LFG data gets desynched
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ObjectGuid guid = player.GetGUID();
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ObjectGuid gguid = Global.LFGMgr.GetGroup(guid);
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Group group = player.GetGroup();
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if (group)
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{
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ObjectGuid gguid2 = group.GetGUID();
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if (gguid != gguid2)
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{
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Log.outError(LogFilter.Lfg, "{0} on group {1} but LFG has group {2} saved... Fixing.", player.GetSession().GetPlayerInfo(), gguid2.ToString(), gguid.ToString());
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Global.LFGMgr.SetupGroupMember(guid, group.GetGUID());
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}
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}
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Global.LFGMgr.SetTeam(player.GetGUID(), player.GetTeam());
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/// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
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}
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public override void OnMapChanged(Player player)
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{
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Map map = player.GetMap();
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if (Global.LFGMgr.inLfgDungeonMap(player.GetGUID(), map.GetId(), map.GetDifficultyID()))
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{
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Group group = player.GetGroup();
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// This function is also called when players log in
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// if for some reason the LFG system recognises the player as being in a LFG dungeon,
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// but the player was loaded without a valid group, we'll teleport to homebind to prevent
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// crashes or other undefined behaviour
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if (!group)
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{
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Global.LFGMgr.LeaveLfg(player.GetGUID());
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player.RemoveAurasDueToSpell(SharedConst.LFGSpellLuckOfTheDraw);
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player.TeleportTo(player.GetHomebind());
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Log.outError(LogFilter.Lfg, "LFGPlayerScript.OnMapChanged, Player {0} ({1}) is in LFG dungeon map but does not have a valid group! Teleporting to homebind.",
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player.GetName(), player.GetGUID().ToString());
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return;
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}
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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{
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Player member = refe.GetSource();
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if (member)
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player.GetSession().SendNameQuery(member.GetGUID());
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}
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if (Global.LFGMgr.selectedRandomLfgDungeon(player.GetGUID()))
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player.CastSpell(player, SharedConst.LFGSpellLuckOfTheDraw, true);
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}
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else
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{
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Group group = player.GetGroup();
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if (group && group.GetMembersCount() == 1)
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{
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Global.LFGMgr.LeaveLfg(group.GetGUID());
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group.Disband();
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Log.outDebug(LogFilter.Lfg, "LFGPlayerScript::OnMapChanged, Player {0}({1}) is last in the lfggroup so we disband the group.",
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player.GetName(), player.GetGUID().ToString());
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}
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player.RemoveAurasDueToSpell(SharedConst.LFGSpellLuckOfTheDraw);
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}
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}
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}
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class LFGGroupScript : GroupScript
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{
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public LFGGroupScript() : base("LFGGroupScript") { }
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// Group Hooks
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public override void OnAddMember(Group group, ObjectGuid guid)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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ObjectGuid gguid = group.GetGUID();
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ObjectGuid leader = group.GetLeaderGUID();
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if (leader == guid)
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{
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Log.outDebug(LogFilter.Lfg, "LFGScripts.OnAddMember [{0}]: added [{1} leader {2}]", gguid, guid, leader);
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Global.LFGMgr.SetLeader(gguid, guid);
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}
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else
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{
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LfgState gstate = Global.LFGMgr.GetState(gguid);
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LfgState state = Global.LFGMgr.GetState(guid);
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Log.outDebug(LogFilter.Lfg, "LFGScripts.OnAddMember [{0}]: added [{1} leader {2}] gstate: {3}, state: {4}", gguid, guid, leader, gstate, state);
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if (state == LfgState.Queued)
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Global.LFGMgr.LeaveLfg(guid);
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if (gstate == LfgState.Queued)
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Global.LFGMgr.LeaveLfg(gguid);
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}
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Global.LFGMgr.SetGroup(guid, gguid);
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Global.LFGMgr.AddPlayerToGroup(gguid, guid);
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}
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public override void OnRemoveMember(Group group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, string reason)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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ObjectGuid gguid = group.GetGUID();
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Log.outDebug(LogFilter.Lfg, "LFGScripts.OnRemoveMember [{0}]: remove [{1}] Method: {2} Kicker: {3} Reason: {4}", gguid, guid, method, kicker, reason);
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bool isLFG = group.isLFGGroup();
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if (isLFG && method == RemoveMethod.Kick) // Player have been kicked
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{
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/// @todo - Update internal kick cooldown of kicker
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string str_reason = "";
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if (!string.IsNullOrEmpty(reason))
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str_reason = reason;
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Global.LFGMgr.InitBoot(gguid, kicker, guid, str_reason);
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return;
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}
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LfgState state = Global.LFGMgr.GetState(gguid);
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// If group is being formed after proposal success do nothing more
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if (state == LfgState.Proposal && method == RemoveMethod.Default)
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{
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// LfgData: Remove player from group
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Global.LFGMgr.SetGroup(guid, ObjectGuid.Empty);
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Global.LFGMgr.RemovePlayerFromGroup(gguid, guid);
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return;
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}
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Global.LFGMgr.LeaveLfg(guid);
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Global.LFGMgr.SetGroup(guid, ObjectGuid.Empty);
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byte players = Global.LFGMgr.RemovePlayerFromGroup(gguid, guid);
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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{
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if (method == RemoveMethod.Leave && state == LfgState.Dungeon &&
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players >= SharedConst.LFGKickVotesNeeded)
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player.CastSpell(player, SharedConst.LFGSpellDungeonDeserter, true);
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//else if (state == LFG_STATE_BOOT)
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// Update internal kick cooldown of kicked
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player.GetSession().SendLfgUpdateStatus(new LfgUpdateData(LfgUpdateType.LeaderUnk1), true);
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if (isLFG && player.GetMap().IsDungeon()) // Teleport player out the dungeon
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Global.LFGMgr.TeleportPlayer(player, true);
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}
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if (isLFG && state != LfgState.FinishedDungeon) // Need more players to finish the dungeon
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{
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Player leader = Global.ObjAccessor.FindPlayer(Global.LFGMgr.GetLeader(gguid));
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if (leader)
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leader.GetSession().SendLfgOfferContinue(Global.LFGMgr.GetDungeon(gguid, false));
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}
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}
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public override void OnDisband(Group group)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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ObjectGuid gguid = group.GetGUID();
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Log.outDebug(LogFilter.Lfg, "LFGScripts.OnDisband {0}", gguid);
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Global.LFGMgr.RemoveGroupData(gguid);
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}
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public override void OnChangeLeader(Group group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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ObjectGuid gguid = group.GetGUID();
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Log.outDebug(LogFilter.Lfg, "LFGScripts.OnChangeLeader {0}: old {0} new {0}", gguid, newLeaderGuid, oldLeaderGuid);
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Global.LFGMgr.SetLeader(gguid, newLeaderGuid);
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}
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public override void OnInviteMember(Group group, ObjectGuid guid)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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ObjectGuid gguid = group.GetGUID();
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ObjectGuid leader = group.GetLeaderGUID();
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Log.outDebug(LogFilter.Lfg, "LFGScripts.OnInviteMember {0}: invite {0} leader {0}", gguid, guid, leader);
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// No gguid == new group being formed
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// No leader == after group creation first invite is new leader
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// leader and no gguid == first invite after leader is added to new group (this is the real invite)
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if (!leader.IsEmpty() && gguid.IsEmpty())
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Global.LFGMgr.LeaveLfg(leader);
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}
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}
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}
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