Ported .Net Core commits:

hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
Fabian
2017-10-26 17:23:44 +02:00
parent 227702e19c
commit a3dc7b3f48
844 changed files with 26064 additions and 1824 deletions
@@ -0,0 +1,104 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Loots;
using Game.Spells;
using System.Collections.Generic;
namespace Game.Entities
{
public partial class Creature
{
CreatureTemplate m_creatureInfo;
CreatureData m_creatureData;
Spell _focusSpell; // Locks the target during spell cast for proper facing
uint _focusDelay;
bool m_shouldReacquireTarget;
ObjectGuid m_suppressedTarget; // Stores the creature's "real" target while casting
float m_suppressedOrientation; // Stores the creature's "real" orientation while casting
MultiMap<byte, byte> m_textRepeat = new MultiMap<byte, byte>();
public ulong m_PlayerDamageReq;
public float m_SightDistance;
public float m_CombatDistance;
public bool m_isTempWorldObject; //true when possessed
ReactStates reactState; // for AI, not charmInfo
public MovementGeneratorType m_defaultMovementType { get; set; }
public ulong m_spawnId;
byte m_equipmentId;
sbyte m_originalEquipmentId; // can be -1
bool m_AlreadyCallAssistance;
bool m_AlreadySearchedAssistance;
bool m_regenHealth;
bool m_cannotReachTarget;
uint m_cannotReachTimer;
bool m_AI_locked;
SpellSchoolMask m_meleeDamageSchoolMask;
public uint m_originalEntry;
Position m_homePosition;
Position m_transportHomePosition = new Position();
bool DisableReputationGain;
LootModes m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
//WaypointMovementGenerator vars
uint m_waypointID;
uint m_path_id;
//Formation var
CreatureGroup m_formation;
bool TriggerJustRespawned;
public uint[] m_spells = new uint[SharedConst.MaxCreatureSpells];
// Timers
long _pickpocketLootRestore;
public long m_corpseRemoveTime; // (msecs)timer for death or corpse disappearance
long m_respawnTime; // (secs) time of next respawn
uint m_respawnDelay; // (secs) delay between corpse disappearance and respawning
uint m_corpseDelay; // (secs) delay between death and corpse disappearance
float m_respawnradius;
uint m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
uint m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
uint m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)
// vendor items
List<VendorItemCount> m_vendorItemCounts = new List<VendorItemCount>();
public Loot loot = new Loot();
public uint m_groupLootTimer; // (msecs)timer used for group loot
public ObjectGuid lootingGroupLowGUID; // used to find group which is looting corpse
ObjectGuid m_lootRecipient;
ObjectGuid m_lootRecipientGroup;
ObjectGuid _skinner;
}
public enum ObjectCellMoveState
{
None, // not in move list
Active, // in move list
Inactive // in move list but should not move
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,400 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Collections;
using Framework.Constants;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
namespace Game.Entities
{
public class CreatureTemplate
{
public uint Entry;
public uint[] DifficultyEntry = new uint[SharedConst.MaxCreatureDifficulties];
public uint[] KillCredit = new uint[SharedConst.MaxCreatureKillCredit];
public uint ModelId1;
public uint ModelId2;
public uint ModelId3;
public uint ModelId4;
public string Name;
public string FemaleName;
public string SubName;
public string IconName;
public uint GossipMenuId;
public short Minlevel;
public Optional<CreatureLevelScaling> levelScaling;
public short Maxlevel;
public int HealthScalingExpansion;
public uint RequiredExpansion;
public uint VignetteID; // @todo Read Vignette.db2
public uint Faction;
public NPCFlags Npcflag;
public float SpeedWalk;
public float SpeedRun;
public float Scale;
public CreatureEliteType Rank;
public uint DmgSchool;
public uint BaseAttackTime;
public uint RangeAttackTime;
public float BaseVariance;
public float RangeVariance;
public uint UnitClass;
public UnitFlags UnitFlags;
public uint UnitFlags2;
public uint UnitFlags3;
public uint DynamicFlags;
public CreatureFamily Family;
public Class TrainerClass;
public CreatureType CreatureType;
public CreatureTypeFlags TypeFlags;
public uint TypeFlags2;
public uint LootId;
public uint PickPocketId;
public uint SkinLootId;
public int[] Resistance = new int[7];
public uint[] Spells = new uint[8];
public uint VehicleId;
public uint MinGold;
public uint MaxGold;
public string AIName;
public uint MovementType;
public InhabitType InhabitType;
public float HoverHeight;
public float ModHealth;
public float ModHealthExtra;
public float ModMana;
public float ModManaExtra;
public float ModArmor;
public float ModDamage;
public float ModExperience;
public bool RacialLeader;
public uint MovementId;
public bool RegenHealth;
public uint MechanicImmuneMask;
public CreatureFlagsExtra FlagsExtra;
public uint ScriptID;
public uint GetRandomValidModelId()
{
byte c = 0;
uint[] modelIDs = new uint[4];
if (ModelId1 != 0)
modelIDs[c++] = ModelId1;
if (ModelId2 != 0)
modelIDs[c++] = ModelId2;
if (ModelId3 != 0)
modelIDs[c++] = ModelId3;
if (ModelId4 != 0)
modelIDs[c++] = ModelId4;
return c > 0 ? modelIDs[RandomHelper.IRand(0, c - 1)] : 0;
}
public uint GetFirstValidModelId()
{
if (ModelId1 != 0)
return ModelId1;
if (ModelId2 != 0)
return ModelId2;
if (ModelId3 != 0)
return ModelId3;
if (ModelId4 != 0)
return ModelId4;
return 0;
}
public uint GetFirstInvisibleModel()
{
CreatureModelInfo modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId1);
if (modelInfo != null && modelInfo.IsTrigger)
return ModelId1;
modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId2);
if (modelInfo != null && modelInfo.IsTrigger)
return ModelId2;
modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId3);
if (modelInfo != null && modelInfo.IsTrigger)
return ModelId3;
modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId4);
if (modelInfo != null && modelInfo.IsTrigger)
return ModelId4;
return 11686;
}
public uint GetFirstVisibleModel()
{
CreatureModelInfo modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId1);
if (modelInfo != null && !modelInfo.IsTrigger)
return ModelId1;
modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId2);
if (modelInfo != null && !modelInfo.IsTrigger)
return ModelId2;
modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId3);
if (modelInfo != null && !modelInfo.IsTrigger)
return ModelId3;
modelInfo = Global.ObjectMgr.GetCreatureModelInfo(ModelId4);
if (modelInfo != null && !modelInfo.IsTrigger)
return ModelId4;
return 17519;
}
public SkillType GetRequiredLootSkill()
{
if (TypeFlags.HasAnyFlag(CreatureTypeFlags.HerbSkinningSkill))
return SkillType.Herbalism;
else if (TypeFlags.HasAnyFlag(CreatureTypeFlags.MiningSkinningSkill))
return SkillType.Mining;
else if (TypeFlags.HasAnyFlag(CreatureTypeFlags.EngineeringSkinningSkill))
return SkillType.Engineering;
else
return SkillType.Skinning; // normal case
}
public bool IsExotic()
{
return (TypeFlags & CreatureTypeFlags.ExoticPet) != 0;
}
public bool IsTameable(bool canTameExotic)
{
if (CreatureType != CreatureType.Beast || Family == CreatureFamily.None || !TypeFlags.HasAnyFlag(CreatureTypeFlags.TameablePet))
return false;
// if can tame exotic then can tame any tameable
return canTameExotic || !IsExotic();
}
public static int DifficultyIDToDifficultyEntryIndex(uint difficulty)
{
switch ((Difficulty)difficulty)
{
case Difficulty.None:
case Difficulty.Normal:
case Difficulty.Raid10N:
case Difficulty.Raid40:
case Difficulty.Scenario3ManN:
case Difficulty.NormalRaid:
return -1;
case Difficulty.Heroic:
case Difficulty.Raid25N:
case Difficulty.Scenario3ManHC:
case Difficulty.HeroicRaid:
return 0;
case Difficulty.Raid10HC:
case Difficulty.MythicKeystone:
case Difficulty.MythicRaid:
return 1;
case Difficulty.Raid25HC:
return 2;
case Difficulty.LFR:
case Difficulty.LFRNew:
case Difficulty.EventRaid:
case Difficulty.EventDungeon:
case Difficulty.EventScenario:
default:
return -1;
}
}
}
public class CreatureBaseStats
{
public uint[] BaseHealth = new uint[(int)Expansion.Max];
public uint BaseMana;
public uint BaseArmor;
public uint AttackPower;
public uint RangedAttackPower;
public float[] BaseDamage = new float[(int)Expansion.Max];
// Helpers
public uint GenerateHealth(CreatureTemplate info)
{
return (uint)Math.Ceiling(BaseHealth[info.HealthScalingExpansion] * info.ModHealth * info.ModHealthExtra);
}
public uint GenerateMana(CreatureTemplate info)
{
// Mana can be 0.
if (BaseMana == 0)
return 0;
return (uint)Math.Ceiling(BaseMana * info.ModMana * info.ModManaExtra);
}
public float GenerateArmor(CreatureTemplate info)
{
return (float)Math.Ceiling(BaseArmor * info.ModArmor);
}
public float GenerateBaseDamage(CreatureTemplate info)
{
return BaseDamage[info.HealthScalingExpansion];
}
}
public class CreatureLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray NameAlt = new StringArray((int)LocaleConstant.Total);
public StringArray Title = new StringArray((int)LocaleConstant.Total);
public StringArray TitleAlt = new StringArray((int)LocaleConstant.Total);
}
public struct EquipmentItem
{
public uint ItemId;
public ushort AppearanceModId;
public ushort ItemVisual;
}
public class EquipmentInfo
{
public EquipmentItem[] Items = new EquipmentItem[SharedConst.MaxEquipmentItems];
}
public class CreatureData
{
public uint id; // entry in creature_template
public ushort mapid;
public uint phaseMask;
public uint displayid;
public int equipmentId;
public float posX;
public float posY;
public float posZ;
public float orientation;
public uint spawntimesecs;
public float spawndist;
public uint currentwaypoint;
public uint curhealth;
public uint curmana;
public byte movementType;
public uint spawnMask;
public ulong npcflag;
public uint unit_flags; // enum UnitFlags mask values
public uint unit_flags2; // enum UnitFlags2 mask values
public uint unit_flags3; // enum UnitFlags3 mask values
public uint dynamicflags;
public uint phaseid;
public uint phaseGroup;
public uint ScriptId;
public bool dbData;
}
public class CreatureModelInfo
{
public float BoundingRadius;
public float CombatReach;
public sbyte gender;
public uint DisplayIdOtherGender;
public bool IsTrigger;
}
public class CreatureAddon
{
public uint path_id;
public uint mount;
public uint bytes1;
public uint bytes2;
public uint emote;
public ushort aiAnimKit;
public ushort movementAnimKit;
public ushort meleeAnimKit;
public uint[] auras;
}
public class VendorItem
{
public VendorItem() { }
public VendorItem(uint _item, int _maxcount, uint _incrtime, uint _ExtendedCost, ItemVendorType _Type)
{
item = _item;
maxcount = (uint)_maxcount;
incrtime = _incrtime;
ExtendedCost = _ExtendedCost;
Type = _Type;
}
public uint item;
public uint maxcount; // 0 for infinity item amount
public uint incrtime; // time for restore items amount if maxcount != 0
public uint ExtendedCost;
public ItemVendorType Type;
public List<uint> BonusListIDs = new List<uint>();
public uint PlayerConditionId;
public bool IgnoreFiltering;
//helpers
public bool IsGoldRequired(ItemTemplate pProto) { return Convert.ToBoolean(pProto.GetFlags2() & ItemFlags2.DontIgnoreBuyPrice) || ExtendedCost == 0; }
}
public class VendorItemData
{
List<VendorItem> m_items = new List<VendorItem>();
public VendorItem GetItem(uint slot)
{
if (slot >= m_items.Count)
return null;
return m_items[(int)slot];
}
public bool Empty()
{
return m_items.Count == 0;
}
public int GetItemCount()
{
return m_items.Count;
}
public void AddItem(VendorItem vItem)
{
m_items.Add(vItem);
}
public bool RemoveItem(uint item_id, ItemVendorType type)
{
int i = m_items.RemoveAll(p => p.item == item_id && p.Type == type);
if (i == 0)
return false;
else
return true;
}
public VendorItem FindItemCostPair(uint item_id, uint extendedCost, ItemVendorType type)
{
return m_items.Find(p => p.item == item_id && p.ExtendedCost == extendedCost && p.Type == type);
}
public void Clear()
{
m_items.Clear();
}
}
public struct CreatureLevelScaling
{
public ushort MinLevel;
public ushort MaxLevel;
public short DeltaLevel;
}
}
@@ -0,0 +1,280 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Database;
using Game.Maps;
using System;
using System.Collections.Generic;
using Framework.Constants;
namespace Game.Entities
{
public class FormationMgr
{
public FormationMgr() { }
public static void AddCreatureToGroup(uint groupId, Creature member)
{
Map map = member.GetMap();
if (!map)
return;
var creatureGroup = map.CreatureGroupHolder.LookupByKey(groupId);
//Add member to an existing group
if (creatureGroup != null)
{
Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", groupId, member.GetGUID().ToString(), member.GetInstanceId());
creatureGroup.AddMember(member);
}
//Create new group
else
{
Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", groupId);
CreatureGroup group = new CreatureGroup(groupId);
map.CreatureGroupHolder[groupId] = group;
group.AddMember(member);
}
}
public static void RemoveCreatureFromGroup(CreatureGroup group, Creature member)
{
Log.outDebug(LogFilter.Unit, "Deleting member GUID: {0} from group {1}", group.GetId(), member.GetSpawnId());
group.RemoveMember(member);
if (group.isEmpty())
{
Map map = member.GetMap();
if (!map)
return;
Log.outDebug(LogFilter.Unit, "Deleting group with InstanceID {0}", member.GetInstanceId());
map.CreatureGroupHolder.Remove(group.GetId());
}
}
public static void LoadCreatureFormations()
{
uint oldMSTime = Time.GetMSTime();
CreatureGroupMap.Clear();
//Get group data
SQLResult result = DB.World.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI, point_1, point_2 FROM creature_formations ORDER BY leaderGUID");
if (result.IsEmpty())
{
Log.outError(LogFilter.ServerLoading, "Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
return;
}
uint count = 0;
FormationInfo group_member;
do
{
//Load group member data
group_member = new FormationInfo();
group_member.leaderGUID = result.Read<uint>(0);
uint memberGUID = result.Read<uint>(1);
group_member.groupAI = result.Read<uint>(4);
group_member.point_1 = result.Read<ushort>(5);
group_member.point_2 = result.Read<ushort>(6);
//If creature is group leader we may skip loading of dist/angle
if (group_member.leaderGUID != memberGUID)
{
group_member.follow_dist = result.Read<float>(2);
group_member.follow_angle = result.Read<float>(3) * MathFunctions.PI / 180;
}
else
{
group_member.follow_dist = 0;
group_member.follow_angle = 0;
}
// check data correctness
{
if (Global.ObjectMgr.GetCreatureData(group_member.leaderGUID) == null)
{
Log.outError(LogFilter.Sql, "creature_formations table leader guid {0} incorrect (not exist)", group_member.leaderGUID);
continue;
}
if (Global.ObjectMgr.GetCreatureData(memberGUID) == null)
{
Log.outError(LogFilter.Sql, "creature_formations table member guid {0} incorrect (not exist)", memberGUID);
continue;
}
}
CreatureGroupMap[memberGUID] = group_member;
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in formations in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public static Dictionary<ulong, FormationInfo> CreatureGroupMap = new Dictionary<ulong, FormationInfo>();
}
public class FormationInfo
{
public uint leaderGUID;
public float follow_dist;
public float follow_angle;
public uint groupAI;
public ushort point_1;
public ushort point_2;
}
public class CreatureGroup
{
public CreatureGroup(uint id)
{
m_groupID = id;
}
public void AddMember(Creature member)
{
Log.outDebug(LogFilter.Unit, "CreatureGroup.AddMember: Adding unit GUID: {0}.", member.GetGUID().ToString());
//Check if it is a leader
if (member.GetSpawnId() == m_groupID)
{
Log.outDebug(LogFilter.Unit, "Unit GUID: {0} is formation leader. Adding group.", member.GetGUID().ToString());
m_leader = member;
}
m_members[member] = FormationMgr.CreatureGroupMap.LookupByKey(member.GetSpawnId());
member.SetFormation(this);
}
public void RemoveMember(Creature member)
{
if (m_leader == member)
m_leader = null;
m_members.Remove(member);
member.SetFormation(null);
}
public void MemberAttackStart(Creature member, Unit target)
{
GroupAIFlags groupAI = (GroupAIFlags)FormationMgr.CreatureGroupMap[member.GetSpawnId()].groupAI;
if (groupAI == 0)
return;
if (member == m_leader)
{
if (!groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader))
return;
}
else if (!groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember))
return;
foreach (var pair in m_members)
{
if (m_leader) // avoid crash if leader was killed and reset.
Log.outDebug(LogFilter.Unit, "GROUP ATTACK: group instance id {0} calls member instid {1}", m_leader.GetInstanceId(), member.GetInstanceId());
Creature other = pair.Key;
// Skip self
if (other == member)
continue;
if (!other.IsAlive())
continue;
if (other.GetVictim())
continue;
if (((other != m_leader && groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader)) || (other == m_leader && groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember))) && other.IsValidAttackTarget(target))
other.GetAI().AttackStart(target);
}
}
public void FormationReset(bool dismiss)
{
foreach (var creature in m_members.Keys)
{
if (creature != m_leader && creature.IsAlive())
{
if (dismiss)
creature.GetMotionMaster().Initialize();
else
creature.GetMotionMaster().MoveIdle();
Log.outDebug(LogFilter.Unit, "Set {0} movement for member GUID: {1}", dismiss ? "default" : "idle", creature.GetGUID().ToString());
}
}
m_Formed = !dismiss;
}
public void LeaderMoveTo(float x, float y, float z)
{
//! To do: This should probably get its own movement generator or use WaypointMovementGenerator.
//! If the leader's path is known, member's path can be plotted as well using formation offsets.
if (!m_leader)
return;
float pathangle = (float)Math.Atan2(m_leader.GetPositionY() - y, m_leader.GetPositionX() - x);
foreach (var pair in m_members)
{
Creature member = pair.Key;
if (member == m_leader || !member.IsAlive() || member.GetVictim() || !pair.Value.groupAI.HasAnyFlag((uint)GroupAIFlags.IdleInFormation))
continue;
if (pair.Value.point_1 != 0)
if (m_leader.GetCurrentWaypointID() == pair.Value.point_1 - 1 || m_leader.GetCurrentWaypointID() == pair.Value.point_2 - 1)
pair.Value.follow_angle = (float)Math.PI * 2 - pair.Value.follow_angle;
float angle = pair.Value.follow_angle;
float dist = pair.Value.follow_dist;
float dx = x + (float)Math.Cos(angle + pathangle) * dist;
float dy = y + (float)Math.Sin(angle + pathangle) * dist;
float dz = z;
GridDefines.NormalizeMapCoord(ref dx);
GridDefines.NormalizeMapCoord(ref dy);
if (!member.IsFlying())
member.UpdateGroundPositionZ(dx, dy, ref dz);
if (member.IsWithinDist(m_leader, dist + 5.0f))
member.SetUnitMovementFlags(m_leader.GetUnitMovementFlags());
else
member.SetWalk(false);
member.GetMotionMaster().MovePoint(0, dx, dy, dz);
member.SetHomePosition(dx, dy, dz, pathangle);
}
}
public Creature getLeader() { return m_leader; }
public uint GetId() { return m_groupID; }
public bool isEmpty() { return m_members.Empty(); }
public bool isFormed() { return m_Formed; }
Creature m_leader;
Dictionary<Creature, FormationInfo> m_members = new Dictionary<Creature, FormationInfo>();
uint m_groupID;
bool m_Formed;
}
}
+882
View File
@@ -0,0 +1,882 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Collections;
using Framework.Constants;
using Framework.GameMath;
using Game.Conditions;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Game.Misc
{
public class GossipMenu
{
public uint AddMenuItem(int optionIndex, GossipOptionIcon icon, string message, uint sender, uint action, string boxMessage, uint boxMoney, bool coded = false)
{
Contract.Assert(_menuItems.Count <= SharedConst.MaxGossipMenuItems);
// Find a free new id - script case
if (optionIndex == -1)
{
optionIndex = 0;
if (!_menuItems.Empty())
{
foreach (var item in _menuItems)
{
if (item.Key > optionIndex)
break;
optionIndex = (int)item.Key + 1;
}
}
}
GossipMenuItem menuItem = new GossipMenuItem();
menuItem.MenuItemIcon = (byte)icon;
menuItem.Message = message;
menuItem.IsCoded = coded;
menuItem.Sender = sender;
menuItem.OptionType = action;
menuItem.BoxMessage = boxMessage;
menuItem.BoxMoney = boxMoney;
_menuItems[(uint)optionIndex] = menuItem;
return (uint)optionIndex;
}
/// <summary>
/// Adds a localized gossip menu item from db by menu id and menu item id.
/// </summary>
/// <param name="menuId">menuId Gossip menu id.</param>
/// <param name="menuItemId">menuItemId Gossip menu item id.</param>
/// <param name="sender">sender Identifier of the current menu.</param>
/// <param name="action">action Custom action given to OnGossipHello.</param>
public void AddMenuItem(uint menuId, uint menuItemId, uint sender, uint action)
{
/// Find items for given menu id.
var bounds = Global.ObjectMgr.GetGossipMenuItemsMapBounds(menuId);
/// Return if there are none.
if (bounds.Empty())
return;
/// Iterate over each of them.
foreach (var item in bounds)
{
// Find the one with the given menu item id.
if (item.OptionIndex != menuItemId)
continue;
/// Store texts for localization.
string strOptionText = "", strBoxText = "";
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(item.OptionBroadcastTextId);
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(item.BoxBroadcastTextId);
// OptionText
if (optionBroadcastText != null)
strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, GetLocale());
else
strOptionText = item.OptionText;
// BoxText
if (boxBroadcastText != null)
strBoxText = Global.DB2Mgr.GetBroadcastTextValue(boxBroadcastText, GetLocale());
else
strBoxText = item.BoxText;
// Check need of localization.
if (GetLocale() != LocaleConstant.enUS)
{
if (optionBroadcastText == null)
{
// Find localizations from database.
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
if (gossipMenuLocale != null)
ObjectManager.GetLocaleString(gossipMenuLocale.OptionText, GetLocale(), ref strOptionText);
}
if (boxBroadcastText == null)
{
// Find localizations from database.
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
if (gossipMenuLocale != null)
ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strBoxText);
}
}
// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
uint optionIndex = AddMenuItem(-1, item.OptionIcon, strOptionText, sender, action, strBoxText, item.BoxMoney, item.BoxCoded);
AddGossipMenuItemData(optionIndex, item.ActionMenuId, item.ActionPoiId, item.TrainerId);
}
}
public void AddGossipMenuItemData(uint optionIndex, uint gossipActionMenuId, uint gossipActionPoi, uint trainerId)
{
GossipMenuItemData itemData = new GossipMenuItemData();
itemData.GossipActionMenuId = gossipActionMenuId;
itemData.GossipActionPoi = gossipActionPoi;
itemData.TrainerId = trainerId;
_menuItemData[optionIndex] = itemData;
}
public uint GetMenuItemSender(uint menuItemId)
{
if (_menuItems.ContainsKey(menuItemId))
return _menuItems.LookupByKey(menuItemId).Sender;
else
return 0;
}
public uint GetMenuItemAction(uint menuItemId)
{
if (_menuItems.ContainsKey(menuItemId))
return _menuItems.LookupByKey(menuItemId).OptionType;
else
return 0;
}
public bool IsMenuItemCoded(uint menuItemId)
{
if (_menuItems.ContainsKey(menuItemId))
return _menuItems.LookupByKey(menuItemId).IsCoded;
else
return false;
}
public bool HasMenuItemType(uint optionType)
{
foreach (var menuItemPair in _menuItems)
if (menuItemPair.Value.OptionType == optionType)
return true;
return false;
}
public void ClearMenu()
{
_menuItems.Clear();
_menuItemData.Clear();
}
public void SetMenuId(uint menu_id) { _menuId = menu_id; }
public uint GetMenuId() { return _menuId; }
public void SetLocale(LocaleConstant locale) { _locale = locale; }
LocaleConstant GetLocale() { return _locale; }
public int GetMenuItemCount()
{
return _menuItems.Count;
}
public bool IsEmpty()
{
return _menuItems.Empty();
}
public GossipMenuItem GetItem(uint id)
{
return _menuItems.LookupByKey(id);
}
public GossipMenuItemData GetItemData(uint indexId)
{
return _menuItemData.LookupByKey(indexId);
}
public Dictionary<uint, GossipMenuItem> GetMenuItems()
{
return _menuItems;
}
Dictionary<uint, GossipMenuItem> _menuItems = new Dictionary<uint, GossipMenuItem>();
Dictionary<uint, GossipMenuItemData> _menuItemData = new Dictionary<uint, GossipMenuItemData>();
uint _menuId;
LocaleConstant _locale;
}
public class InteractionData
{
public void Reset()
{
SourceGuid.Clear();
TrainerId = 0;
}
public ObjectGuid SourceGuid;
public uint TrainerId;
}
public class PlayerMenu
{
public PlayerMenu(WorldSession session)
{
_session = session;
if (_session != null)
_gossipMenu.SetLocale(_session.GetSessionDbLocaleIndex());
}
public void ClearMenus()
{
_gossipMenu.ClearMenu();
_questMenu.ClearMenu();
}
public void SendGossipMenu(uint titleTextId, ObjectGuid objectGUID)
{
_interactionData.Reset();
_interactionData.SourceGuid = objectGUID;
GossipMessagePkt packet = new GossipMessagePkt();
packet.GossipGUID = objectGUID;
packet.GossipID = (int)_gossipMenu.GetMenuId();
packet.TextID = (int)titleTextId;
uint count = 0;
foreach (var pair in _gossipMenu.GetMenuItems())
{
ClientGossipOptions opt = new ClientGossipOptions();
GossipMenuItem item = pair.Value;
opt.ClientOption = (int)pair.Key;
opt.OptionNPC = item.MenuItemIcon;
opt.OptionFlags = (byte)(item.IsCoded ? 1 : 0); // makes pop up box password
opt.OptionCost = (int)item.BoxMoney; // money required to open menu, 2.0.3
opt.Text = item.Message; // text for gossip item
opt.Confirm = item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
packet.GossipOptions.Add(opt);
++count;
}
count = 0;
for (byte i = 0; i < _questMenu.GetMenuItemCount(); ++i)
{
QuestMenuItem item = _questMenu.GetItem(i);
uint questID = item.QuestId;
Quest quest = Global.ObjectMgr.GetQuestTemplate(questID);
if (quest != null)
{
ClientGossipText text = new ClientGossipText();
text.QuestID = (int)questID;
text.QuestType = item.QuestIcon;
text.QuestLevel = quest.Level;
text.QuestFlags = (int)quest.Flags;
text.QuestFlagsEx = (int)quest.FlagsEx;
text.Repeatable = quest.IsRepeatable();
text.QuestTitle = quest.LogTitle;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref text.QuestTitle);
}
packet.GossipText.Add(text);
++count;
}
}
_session.SendPacket(packet);
}
public void SendCloseGossip()
{
_interactionData.Reset();
_session.SendPacket(new GossipComplete());
}
public void SendPointOfInterest(uint id)
{
PointOfInterest pointOfInterest = Global.ObjectMgr.GetPointOfInterest(id);
if (pointOfInterest == null)
{
Log.outError(LogFilter.Sql, "Request to send non-existing PointOfInterest (Id: {0}), ignored.", id);
return;
}
GossipPOI packet = new GossipPOI();
packet.Name = pointOfInterest.Name;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
{
PointOfInterestLocale localeData = Global.ObjectMgr.GetPointOfInterestLocale(id);
if (localeData != null)
ObjectManager.GetLocaleString(localeData.Name, locale, ref packet.Name);
}
packet.Flags = pointOfInterest.Flags;
packet.Pos = pointOfInterest.Pos;
packet.Icon = pointOfInterest.Icon;
packet.Importance = pointOfInterest.Importance;
_session.SendPacket(packet);
}
public void SendQuestGiverQuestListMessage(ObjectGuid guid)
{
QuestGiverQuestListMessage questList = new QuestGiverQuestListMessage();
questList.QuestGiverGUID = guid;
QuestGreeting questGreeting = Global.ObjectMgr.GetQuestGreeting(guid);
if (questGreeting != null)
{
questList.GreetEmoteDelay = questGreeting.greetEmoteDelay;
questList.GreetEmoteType = questGreeting.greetEmoteType;
questList.Greeting = questGreeting.greeting;
}
else
Log.outError(LogFilter.Server, "Guid: {0} - No quest greeting found.", guid.ToString());
for (var i = 0; i < _questMenu.GetMenuItemCount(); ++i)
{
QuestMenuItem questMenuItem = _questMenu.GetItem(i);
uint questID = questMenuItem.QuestId;
Quest quest = Global.ObjectMgr.GetQuestTemplate(questID);
if (quest != null)
{
string title = quest.LogTitle;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref title);
}
GossipText text = new GossipText();
text.QuestID = questID;
text.QuestType = questMenuItem.QuestIcon;
text.QuestLevel = (uint)quest.Level;
text.QuestFlags = (uint)quest.Flags;
text.QuestFlagsEx = (uint)quest.FlagsEx;
text.Repeatable = false; // NYI
text.QuestTitle = title;
questList.QuestDataText.Add(text);
}
}
_session.SendPacket(questList);
}
public void SendQuestGiverStatus(QuestGiverStatus questStatus, ObjectGuid npcGUID)
{
var packet = new QuestGiverStatusPkt();
packet.QuestGiver.Guid = npcGUID;
packet.QuestGiver.Status = questStatus;
_session.SendPacket(packet);
}
public void SendQuestGiverQuestDetails(Quest quest, ObjectGuid npcGUID, bool activateAccept)
{
QuestGiverQuestDetails packet = new QuestGiverQuestDetails();
packet.QuestTitle = quest.LogTitle;
packet.LogDescription = quest.LogDescription;
packet.DescriptionText = quest.QuestDescription;
packet.PortraitGiverText = quest.PortraitGiverText;
packet.PortraitGiverName = quest.PortraitGiverName;
packet.PortraitTurnInText = quest.PortraitTurnInText;
packet.PortraitTurnInName = quest.PortraitTurnInName;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
{
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref packet.QuestTitle);
ObjectManager.GetLocaleString(localeData.LogDescription, locale, ref packet.LogDescription);
ObjectManager.GetLocaleString(localeData.QuestDescription, locale, ref packet.DescriptionText);
ObjectManager.GetLocaleString(localeData.PortraitGiverText, locale, ref packet.PortraitGiverText);
ObjectManager.GetLocaleString(localeData.PortraitGiverName, locale, ref packet.PortraitGiverName);
ObjectManager.GetLocaleString(localeData.PortraitTurnInText, locale, ref packet.PortraitTurnInText);
ObjectManager.GetLocaleString(localeData.PortraitTurnInName, locale, ref packet.PortraitTurnInName);
}
}
packet.QuestGiverGUID = npcGUID;
packet.InformUnit = _session.GetPlayer().GetDivider();
packet.QuestID = quest.Id;
packet.PortraitGiver = quest.QuestGiverPortrait;
packet.PortraitTurnIn = quest.QuestTurnInPortrait;
packet.AutoLaunched = activateAccept;
packet.QuestFlags[0] = (uint)quest.Flags;
packet.QuestFlags[1] = (uint)quest.FlagsEx;
packet.SuggestedPartyMembers = quest.SuggestedPlayers;
if (quest.SourceSpellID != 0)
packet.LearnSpells.Add(quest.SourceSpellID);
quest.BuildQuestRewards(packet.Rewards, _session.GetPlayer());
for (int i = 0; i < SharedConst.QuestEmoteCount; ++i)
{
var emote = new QuestDescEmote(quest.DetailsEmote[i], quest.DetailsEmoteDelay[i]);
packet.DescEmotes.Add(emote);
}
var objs = quest.Objectives;
for (int i = 0; i < objs.Count; ++i)
{
var obj = new QuestObjectiveSimple();
obj.ID = objs[i].ID;
obj.ObjectID = objs[i].ObjectID;
obj.Amount = objs[i].Amount;
obj.Type = (byte)objs[i].Type;
packet.Objectives.Add(obj);
}
_session.SendPacket(packet);
}
public void SendQuestQueryResponse(Quest quest)
{
QueryQuestInfoResponse packet = new QueryQuestInfoResponse();
packet.Allow = true;
packet.QuestID = quest.Id;
packet.Info.LogTitle = quest.LogTitle;
packet.Info.LogDescription = quest.LogDescription;
packet.Info.QuestDescription = quest.QuestDescription;
packet.Info.AreaDescription = quest.AreaDescription;
packet.Info.QuestCompletionLog = quest.QuestCompletionLog;
packet.Info.PortraitGiverText = quest.PortraitGiverText;
packet.Info.PortraitGiverName = quest.PortraitGiverName;
packet.Info.PortraitTurnInText = quest.PortraitTurnInText;
packet.Info.PortraitTurnInName = quest.PortraitTurnInName;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
{
QuestTemplateLocale questTemplateLocale = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (questTemplateLocale != null)
{
ObjectManager.GetLocaleString(questTemplateLocale.LogTitle, locale, ref packet.Info.LogTitle);
ObjectManager.GetLocaleString(questTemplateLocale.LogDescription, locale, ref packet.Info.LogDescription);
ObjectManager.GetLocaleString(questTemplateLocale.QuestDescription, locale, ref packet.Info.QuestDescription);
ObjectManager.GetLocaleString(questTemplateLocale.AreaDescription, locale, ref packet.Info.AreaDescription);
ObjectManager.GetLocaleString(questTemplateLocale.QuestCompletionLog, locale, ref packet.Info.QuestCompletionLog);
ObjectManager.GetLocaleString(questTemplateLocale.PortraitGiverText, locale, ref packet.Info.PortraitGiverText);
ObjectManager.GetLocaleString(questTemplateLocale.PortraitGiverName, locale, ref packet.Info.PortraitGiverName);
ObjectManager.GetLocaleString(questTemplateLocale.PortraitTurnInText, locale, ref packet.Info.PortraitTurnInText);
ObjectManager.GetLocaleString(questTemplateLocale.PortraitTurnInName, locale, ref packet.Info.PortraitTurnInName);
}
}
packet.Info.QuestID = quest.Id;
packet.Info.QuestType = (int)quest.Type;
packet.Info.QuestLevel = quest.Level;
packet.Info.QuestPackageID = quest.PackageID;
packet.Info.QuestMinLevel = quest.MinLevel;
packet.Info.QuestSortID = quest.QuestSortID;
packet.Info.QuestInfoID = quest.QuestInfoID;
packet.Info.SuggestedGroupNum = quest.SuggestedPlayers;
packet.Info.RewardNextQuest = quest.NextQuestInChain;
packet.Info.RewardXPDifficulty = quest.RewardXPDifficulty;
packet.Info.RewardXPMultiplier = quest.RewardXPMultiplier;
if (!quest.HasFlag(QuestFlags.HiddenRewards))
packet.Info.RewardMoney = quest.RewardMoney < 0 ? quest.RewardMoney : (int)_session.GetPlayer().GetQuestMoneyReward(quest);
packet.Info.RewardMoneyDifficulty = quest.RewardMoneyDifficulty;
packet.Info.RewardMoneyMultiplier = quest.RewardMoneyMultiplier;
packet.Info.RewardBonusMoney = quest.RewardBonusMoney;
for (byte i = 0; i < SharedConst.QuestRewardDisplaySpellCount; ++i)
packet.Info.RewardDisplaySpell[i] = quest.RewardDisplaySpell[i];
packet.Info.RewardSpell = quest.RewardSpell;
packet.Info.RewardHonor = quest.RewardHonor;
packet.Info.RewardKillHonor = quest.RewardKillHonor;
packet.Info.RewardArtifactXPDifficulty = (int)quest.RewardArtifactXPDifficulty;
packet.Info.RewardArtifactXPMultiplier = quest.RewardArtifactXPMultiplier;
packet.Info.RewardArtifactCategoryID = (int)quest.RewardArtifactCategoryID;
packet.Info.StartItem = quest.SourceItemId;
packet.Info.Flags = (uint)quest.Flags;
packet.Info.FlagsEx = (uint)quest.FlagsEx;
packet.Info.RewardTitle = quest.RewardTitleId;
packet.Info.RewardArenaPoints = quest.RewardArenaPoints;
packet.Info.RewardSkillLineID = quest.RewardSkillId;
packet.Info.RewardNumSkillUps = quest.RewardSkillPoints;
packet.Info.RewardFactionFlags = quest.RewardReputationMask;
packet.Info.PortraitGiver = quest.QuestGiverPortrait;
packet.Info.PortraitTurnIn = quest.QuestTurnInPortrait;
for (byte i = 0; i < SharedConst.QuestItemDropCount; ++i)
{
packet.Info.ItemDrop[i] = (int)quest.ItemDrop[i];
packet.Info.ItemDropQuantity[i] = (int)quest.ItemDropQuantity[i];
}
if (!quest.HasFlag(QuestFlags.HiddenRewards))
{
for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
{
packet.Info.RewardItems[i] = quest.RewardItemId[i];
packet.Info.RewardAmount[i] = quest.RewardItemCount[i];
}
for (byte i = 0; i < SharedConst.QuestRewardChoicesCount; ++i)
{
packet.Info.UnfilteredChoiceItems[i].ItemID = quest.RewardChoiceItemId[i];
packet.Info.UnfilteredChoiceItems[i].Quantity = quest.RewardChoiceItemCount[i];
}
}
for (byte i = 0; i < SharedConst.QuestRewardReputationsCount; ++i)
{
packet.Info.RewardFactionID[i] = quest.RewardFactionId[i];
packet.Info.RewardFactionValue[i] = quest.RewardFactionValue[i];
packet.Info.RewardFactionOverride[i] = quest.RewardFactionOverride[i];
packet.Info.RewardFactionCapIn[i] = (int)quest.RewardFactionCapIn[i];
}
packet.Info.POIContinent = quest.POIContinent;
packet.Info.POIx = quest.POIx;
packet.Info.POIy = quest.POIy;
packet.Info.POIPriority = quest.POIPriority;
packet.Info.AllowableRaces = quest.AllowableRaces;
packet.Info.QuestRewardID = (int)quest.QuestRewardID;
packet.Info.Expansion = quest.Expansion;
foreach (QuestObjective questObjective in quest.Objectives)
{
if (locale != LocaleConstant.enUS)
{
QuestObjectivesLocale questObjectivesLocaleData = Global.ObjectMgr.GetQuestObjectivesLocale(questObjective.ID);
if (questObjectivesLocaleData != null)
ObjectManager.GetLocaleString(questObjectivesLocaleData.Description, locale, ref questObjective.Description);
}
packet.Info.Objectives.Add(questObjective);
}
for (int i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{
packet.Info.RewardCurrencyID[i] = quest.RewardCurrencyId[i];
packet.Info.RewardCurrencyQty[i] = quest.RewardCurrencyCount[i];
}
packet.Info.AcceptedSoundKitID = quest.SoundAccept;
packet.Info.CompleteSoundKitID = quest.SoundTurnIn;
packet.Info.AreaGroupID = quest.AreaGroupID;
packet.Info.TimeAllowed = quest.LimitTime;
_session.SendPacket(packet);
}
public void SendQuestGiverOfferReward(Quest quest, ObjectGuid npcGUID, bool enableNext)
{
QuestGiverOfferRewardMessage packet = new QuestGiverOfferRewardMessage();
packet.QuestTitle = quest.LogTitle;
packet.RewardText = quest.OfferRewardText;
packet.PortraitGiverText = quest.PortraitGiverText;
packet.PortraitGiverName = quest.PortraitGiverName;
packet.PortraitTurnInText = quest.PortraitTurnInText;
packet.PortraitTurnInName = quest.PortraitTurnInName;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
{
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref packet.QuestTitle);
ObjectManager.GetLocaleString(localeData.PortraitGiverText, locale, ref packet.PortraitGiverText);
ObjectManager.GetLocaleString(localeData.PortraitGiverName, locale, ref packet.PortraitGiverName);
ObjectManager.GetLocaleString(localeData.PortraitTurnInText, locale, ref packet.PortraitTurnInText);
ObjectManager.GetLocaleString(localeData.PortraitTurnInName, locale, ref packet.PortraitTurnInName);
}
QuestOfferRewardLocale questOfferRewardLocale = Global.ObjectMgr.GetQuestOfferRewardLocale(quest.Id);
if (questOfferRewardLocale != null)
ObjectManager.GetLocaleString(questOfferRewardLocale.RewardText, locale, ref packet.RewardText);
}
QuestGiverOfferReward offer = new QuestGiverOfferReward();
quest.BuildQuestRewards(offer.Rewards, _session.GetPlayer());
offer.QuestGiverGUID = npcGUID;
// Is there a better way? what about game objects?
Creature creature = ObjectAccessor.GetCreature(_session.GetPlayer(), npcGUID);
if (creature)
offer.QuestGiverCreatureID = creature.GetCreatureTemplate().Entry;
offer.QuestID = quest.Id;
offer.AutoLaunched = enableNext;
offer.SuggestedPartyMembers = quest.SuggestedPlayers;
for (uint i = 0; i < SharedConst.QuestEmoteCount && quest.OfferRewardEmote[i] != 0; ++i)
offer.Emotes.Add(new QuestDescEmote(quest.OfferRewardEmote[i], quest.OfferRewardEmoteDelay[i]));
offer.QuestFlags[0] = (uint)quest.Flags;
offer.QuestFlags[1] = (uint)quest.FlagsEx;
packet.PortraitTurnIn = quest.QuestTurnInPortrait;
packet.PortraitGiver = quest.QuestGiverPortrait;
packet.QuestPackageID = quest.PackageID;
packet.QuestData = offer;
_session.SendPacket(packet);
}
public void SendQuestGiverRequestItems(Quest quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel)
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
if (!quest.HasSpecialFlag(QuestSpecialFlags.Deliver) && canComplete)
{
SendQuestGiverOfferReward(quest, npcGUID, true);
return;
}
QuestGiverRequestItems packet = new QuestGiverRequestItems();
packet.QuestTitle = quest.LogTitle;
packet.CompletionText = quest.RequestItemsText;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref packet.QuestTitle);
QuestRequestItemsLocale questRequestItemsLocale = Global.ObjectMgr.GetQuestRequestItemsLocale(quest.Id);
if (questRequestItemsLocale != null)
ObjectManager.GetLocaleString(questRequestItemsLocale.CompletionText, locale, ref packet.CompletionText);
}
packet.QuestGiverGUID = npcGUID;
// Is there a better way? what about game objects?
Creature creature = ObjectAccessor.GetCreature(_session.GetPlayer(), npcGUID);
if (creature)
packet.QuestGiverCreatureID = creature.GetCreatureTemplate().Entry;
packet.QuestID = quest.Id;
if (canComplete)
{
packet.CompEmoteDelay = quest.EmoteOnCompleteDelay;
packet.CompEmoteType = quest.EmoteOnComplete;
}
else
{
packet.CompEmoteDelay = quest.EmoteOnIncompleteDelay;
packet.CompEmoteType = quest.EmoteOnIncomplete;
}
packet.QuestFlags[0] = (uint)quest.Flags;
packet.QuestFlags[1] = (uint)quest.FlagsEx;
packet.SuggestPartyMembers = quest.SuggestedPlayers;
// incomplete: FD
// incomplete quest with item objective but item objective is complete DD
packet.StatusFlags = canComplete ? 0xFF : 0xFD;
packet.MoneyToGet = 0;
foreach (QuestObjective obj in quest.Objectives)
{
switch (obj.Type)
{
case QuestObjectiveType.Item:
packet.Collect.Add(new QuestObjectiveCollect((uint)obj.ObjectID, obj.Amount, (uint)obj.Flags));
break;
case QuestObjectiveType.Currency:
packet.Currency.Add(new QuestCurrency((uint)obj.ObjectID, obj.Amount));
break;
case QuestObjectiveType.Money:
packet.MoneyToGet += obj.Amount;
break;
default:
break;
}
}
packet.AutoLaunched = closeOnCancel;
_session.SendPacket(packet);
}
public GossipMenu GetGossipMenu() { return _gossipMenu; }
public QuestMenu GetQuestMenu() { return _questMenu; }
public InteractionData GetInteractionData() { return _interactionData; }
bool IsEmpty() { return _gossipMenu.IsEmpty() && _questMenu.IsEmpty(); }
public uint GetGossipOptionSender(uint selection) { return _gossipMenu.GetMenuItemSender(selection); }
public uint GetGossipOptionAction(uint selection) { return _gossipMenu.GetMenuItemAction(selection); }
public bool IsGossipOptionCoded(uint selection) { return _gossipMenu.IsMenuItemCoded(selection); }
GossipMenu _gossipMenu = new GossipMenu();
QuestMenu _questMenu = new QuestMenu();
WorldSession _session;
InteractionData _interactionData = new InteractionData();
}
public class QuestMenu
{
public QuestMenu() { }
public void AddMenuItem(uint QuestId, byte Icon)
{
if (Global.ObjectMgr.GetQuestTemplate(QuestId) == null)
return;
QuestMenuItem questMenuItem = new QuestMenuItem();
questMenuItem.QuestId = QuestId;
questMenuItem.QuestIcon = Icon;
_questMenuItems.Add(questMenuItem);
}
bool HasItem(uint questId)
{
foreach (var item in _questMenuItems)
if (item.QuestId == questId)
return true;
return false;
}
public void ClearMenu()
{
_questMenuItems.Clear();
}
public int GetMenuItemCount()
{
return _questMenuItems.Count();
}
public bool IsEmpty()
{
return _questMenuItems.Empty();
}
public QuestMenuItem GetItem(int index)
{
return _questMenuItems.LookupByIndex(index);
}
List<QuestMenuItem> _questMenuItems = new List<QuestMenuItem>();
}
public struct QuestMenuItem
{
public uint QuestId;
public byte QuestIcon;
}
public class GossipMenuItem
{
public byte MenuItemIcon;
public bool IsCoded;
public string Message;
public uint Sender;
public uint OptionType;
public string BoxMessage;
public uint BoxMoney;
}
public class GossipMenuItemData
{
public uint GossipActionMenuId; // MenuId of the gossip triggered by this action
public uint GossipActionPoi;
public uint TrainerId;
}
public struct NpcTextData
{
public float Probability;
public uint BroadcastTextID;
}
public class NpcText
{
public NpcTextData[] Data = new NpcTextData[SharedConst.MaxNpcTextOptions];
}
public class PageTextLocale
{
public StringArray Text = new StringArray((int)LocaleConstant.Total);
}
public class GossipMenuItems
{
public uint MenuId;
public uint OptionIndex;
public GossipOptionIcon OptionIcon;
public string OptionText;
public uint OptionBroadcastTextId;
public GossipOption OptionType;
public NPCFlags OptionNpcflag;
public uint ActionMenuId;
public uint ActionPoiId;
public bool BoxCoded;
public uint BoxMoney;
public string BoxText;
public uint BoxBroadcastTextId;
public uint TrainerId;
public List<Condition> Conditions = new List<Condition>();
}
public class PointOfInterest
{
public uint ID;
public Vector2 Pos;
public uint Icon;
public uint Flags;
public uint Importance;
public string Name;
}
public class PointOfInterestLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
}
public class GossipMenus
{
public uint entry;
public uint text_id;
public List<Condition> conditions = new List<Condition>();
}
}
+171
View File
@@ -0,0 +1,171 @@
using System;
using System.Collections.Generic;
using Framework.Constants;
using Game.Network.Packets;
using Game.Spells;
namespace Game.Entities
{
public class TrainerSpell
{
public uint SpellId;
public uint MoneyCost;
public uint ReqSkillLine;
public uint ReqSkillRank;
public Array<uint> ReqAbility = new Array<uint>(3);
public byte ReqLevel;
public uint LearnedSpellId;
public bool IsCastable() { return LearnedSpellId != SpellId; }
}
public class Trainer
{
public Trainer(uint id, TrainerType type, string greeting, List<TrainerSpell> spells)
{
_id = id;
_type = type;
_spells = spells;
_greeting[(int)LocaleConstant.enUS] = greeting;
}
public void SendSpells(Creature npc, Player player, LocaleConstant locale)
{
float reputationDiscount = player.GetReputationPriceDiscount(npc);
TrainerList trainerList = new TrainerList();
trainerList.TrainerGUID = npc.GetGUID();
trainerList.TrainerType = (int)_type;
trainerList.TrainerID = (int)_id;
trainerList.Greeting = GetGreeting(locale);
foreach (TrainerSpell trainerSpell in _spells)
{
if (!player.IsSpellFitByClassAndRace(trainerSpell.SpellId))
continue;
TrainerListSpell trainerListSpell = new TrainerListSpell();
trainerListSpell.SpellID = trainerSpell.SpellId;
trainerListSpell.MoneyCost = (uint)(trainerSpell.MoneyCost * reputationDiscount);
trainerListSpell.ReqSkillLine = trainerSpell.ReqSkillLine;
trainerListSpell.ReqSkillRank = trainerSpell.ReqSkillRank;
trainerListSpell.ReqAbility = trainerSpell.ReqAbility.ToArray();
trainerListSpell.Usable = GetSpellState(player, trainerSpell);
trainerListSpell.ReqLevel = trainerSpell.ReqLevel;
trainerList.Spells.Add(trainerListSpell);
}
player.SendPacket(trainerList);
}
public void TeachSpell(Creature npc, Player player, uint spellId)
{
TrainerSpell trainerSpell = GetSpell(spellId);
if (trainerSpell == null || !CanTeachSpell(player, trainerSpell))
{
SendTeachFailure(npc, player, spellId, TrainerFailReason.Unavailable);
return;
}
float reputationDiscount = player.GetReputationPriceDiscount(npc);
long moneyCost = (long)(trainerSpell.MoneyCost * reputationDiscount);
if (!player.HasEnoughMoney(moneyCost))
{
SendTeachFailure(npc, player, spellId, TrainerFailReason.NotEnoughMoney);
return;
}
player.ModifyMoney(-moneyCost);
npc.SendPlaySpellVisualKit(179, 0, 0); // 53 SpellCastDirected
player.SendPlaySpellVisualKit(362, 1, 0); // 113 EmoteSalute
// learn explicitly or cast explicitly
if (trainerSpell.IsCastable())
player.CastSpell(player, trainerSpell.SpellId, true);
else
player.LearnSpell(trainerSpell.SpellId, false);
}
TrainerSpell GetSpell(uint spellId)
{
return _spells.Find(trainerSpell => trainerSpell.SpellId == spellId);
}
bool CanTeachSpell(Player player, TrainerSpell trainerSpell)
{
TrainerSpellState state = GetSpellState(player, trainerSpell);
if (state != TrainerSpellState.Available)
return false;
SpellInfo trainerSpellInfo = Global.SpellMgr.GetSpellInfo(trainerSpell.SpellId);
if (trainerSpellInfo.IsPrimaryProfessionFirstRank() && player.GetFreePrimaryProfessionPoints() == 0)
return false;
return true;
}
TrainerSpellState GetSpellState(Player player, TrainerSpell trainerSpell)
{
if (player.HasSpell(trainerSpell.SpellId))
return TrainerSpellState.Known;
// check race/class requirement
if (!player.IsSpellFitByClassAndRace(trainerSpell.SpellId))
return TrainerSpellState.Unavailable;
// check skill requirement
if (trainerSpell.ReqSkillLine != 0 && player.GetBaseSkillValue((SkillType)trainerSpell.ReqSkillLine) < trainerSpell.ReqSkillRank)
return TrainerSpellState.Unavailable;
foreach (uint reqAbility in trainerSpell.ReqAbility)
if (reqAbility != 0 && !player.HasSpell(reqAbility))
return TrainerSpellState.Unavailable;
// check level requirement
if (player.getLevel() < trainerSpell.ReqLevel)
return TrainerSpellState.Unavailable;
// check ranks
uint previousRankSpellId = Global.SpellMgr.GetPrevSpellInChain(trainerSpell.LearnedSpellId);
if (previousRankSpellId != 0)
if (!player.HasSpell(previousRankSpellId))
return TrainerSpellState.Unavailable;
// check additional spell requirement
foreach (var spellId in Global.SpellMgr.GetSpellsRequiredForSpellBounds(trainerSpell.SpellId))
if (!player.HasSpell(spellId))
return TrainerSpellState.Unavailable;
return TrainerSpellState.Available;
}
void SendTeachFailure(Creature npc, Player player, uint spellId, TrainerFailReason reason)
{
TrainerBuyFailed trainerBuyFailed = new TrainerBuyFailed();
trainerBuyFailed.TrainerGUID = npc.GetGUID();
trainerBuyFailed.SpellID = spellId;
trainerBuyFailed.TrainerFailedReason = reason;
player.SendPacket(trainerBuyFailed);
}
string GetGreeting(LocaleConstant locale)
{
if (_greeting[(int)locale].IsEmpty())
return _greeting[(int)LocaleConstant.enUS];
return _greeting[(int)locale];
}
public void AddGreetingLocale(LocaleConstant locale, string greeting)
{
_greeting[(int)locale] = greeting;
}
uint _id;
TrainerType _type;
List<TrainerSpell> _spells;
Array<string> _greeting = new Array<string>((int)LocaleConstant.Total);
}
}