Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,882 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Collections;
|
||||
using Framework.Constants;
|
||||
using Framework.GameMath;
|
||||
using Game.Conditions;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Network.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Linq;
|
||||
|
||||
namespace Game.Misc
|
||||
{
|
||||
public class GossipMenu
|
||||
{
|
||||
public uint AddMenuItem(int optionIndex, GossipOptionIcon icon, string message, uint sender, uint action, string boxMessage, uint boxMoney, bool coded = false)
|
||||
{
|
||||
Contract.Assert(_menuItems.Count <= SharedConst.MaxGossipMenuItems);
|
||||
|
||||
// Find a free new id - script case
|
||||
if (optionIndex == -1)
|
||||
{
|
||||
optionIndex = 0;
|
||||
if (!_menuItems.Empty())
|
||||
{
|
||||
foreach (var item in _menuItems)
|
||||
{
|
||||
if (item.Key > optionIndex)
|
||||
break;
|
||||
|
||||
optionIndex = (int)item.Key + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GossipMenuItem menuItem = new GossipMenuItem();
|
||||
|
||||
menuItem.MenuItemIcon = (byte)icon;
|
||||
menuItem.Message = message;
|
||||
menuItem.IsCoded = coded;
|
||||
menuItem.Sender = sender;
|
||||
menuItem.OptionType = action;
|
||||
menuItem.BoxMessage = boxMessage;
|
||||
menuItem.BoxMoney = boxMoney;
|
||||
|
||||
_menuItems[(uint)optionIndex] = menuItem;
|
||||
return (uint)optionIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a localized gossip menu item from db by menu id and menu item id.
|
||||
/// </summary>
|
||||
/// <param name="menuId">menuId Gossip menu id.</param>
|
||||
/// <param name="menuItemId">menuItemId Gossip menu item id.</param>
|
||||
/// <param name="sender">sender Identifier of the current menu.</param>
|
||||
/// <param name="action">action Custom action given to OnGossipHello.</param>
|
||||
public void AddMenuItem(uint menuId, uint menuItemId, uint sender, uint action)
|
||||
{
|
||||
/// Find items for given menu id.
|
||||
var bounds = Global.ObjectMgr.GetGossipMenuItemsMapBounds(menuId);
|
||||
/// Return if there are none.
|
||||
if (bounds.Empty())
|
||||
return;
|
||||
|
||||
/// Iterate over each of them.
|
||||
foreach (var item in bounds)
|
||||
{
|
||||
// Find the one with the given menu item id.
|
||||
if (item.OptionIndex != menuItemId)
|
||||
continue;
|
||||
|
||||
/// Store texts for localization.
|
||||
string strOptionText = "", strBoxText = "";
|
||||
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(item.OptionBroadcastTextId);
|
||||
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(item.BoxBroadcastTextId);
|
||||
|
||||
// OptionText
|
||||
if (optionBroadcastText != null)
|
||||
strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, GetLocale());
|
||||
else
|
||||
strOptionText = item.OptionText;
|
||||
|
||||
// BoxText
|
||||
if (boxBroadcastText != null)
|
||||
strBoxText = Global.DB2Mgr.GetBroadcastTextValue(boxBroadcastText, GetLocale());
|
||||
else
|
||||
strBoxText = item.BoxText;
|
||||
|
||||
// Check need of localization.
|
||||
if (GetLocale() != LocaleConstant.enUS)
|
||||
{
|
||||
if (optionBroadcastText == null)
|
||||
{
|
||||
// Find localizations from database.
|
||||
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
|
||||
if (gossipMenuLocale != null)
|
||||
ObjectManager.GetLocaleString(gossipMenuLocale.OptionText, GetLocale(), ref strOptionText);
|
||||
}
|
||||
|
||||
if (boxBroadcastText == null)
|
||||
{
|
||||
// Find localizations from database.
|
||||
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
|
||||
if (gossipMenuLocale != null)
|
||||
ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strBoxText);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
|
||||
uint optionIndex = AddMenuItem(-1, item.OptionIcon, strOptionText, sender, action, strBoxText, item.BoxMoney, item.BoxCoded);
|
||||
AddGossipMenuItemData(optionIndex, item.ActionMenuId, item.ActionPoiId, item.TrainerId);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddGossipMenuItemData(uint optionIndex, uint gossipActionMenuId, uint gossipActionPoi, uint trainerId)
|
||||
{
|
||||
GossipMenuItemData itemData = new GossipMenuItemData();
|
||||
|
||||
itemData.GossipActionMenuId = gossipActionMenuId;
|
||||
itemData.GossipActionPoi = gossipActionPoi;
|
||||
itemData.TrainerId = trainerId;
|
||||
|
||||
_menuItemData[optionIndex] = itemData;
|
||||
}
|
||||
|
||||
public uint GetMenuItemSender(uint menuItemId)
|
||||
{
|
||||
if (_menuItems.ContainsKey(menuItemId))
|
||||
return _menuItems.LookupByKey(menuItemId).Sender;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint GetMenuItemAction(uint menuItemId)
|
||||
{
|
||||
if (_menuItems.ContainsKey(menuItemId))
|
||||
return _menuItems.LookupByKey(menuItemId).OptionType;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
public bool IsMenuItemCoded(uint menuItemId)
|
||||
{
|
||||
if (_menuItems.ContainsKey(menuItemId))
|
||||
return _menuItems.LookupByKey(menuItemId).IsCoded;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool HasMenuItemType(uint optionType)
|
||||
{
|
||||
foreach (var menuItemPair in _menuItems)
|
||||
if (menuItemPair.Value.OptionType == optionType)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ClearMenu()
|
||||
{
|
||||
_menuItems.Clear();
|
||||
_menuItemData.Clear();
|
||||
}
|
||||
|
||||
public void SetMenuId(uint menu_id) { _menuId = menu_id; }
|
||||
public uint GetMenuId() { return _menuId; }
|
||||
public void SetLocale(LocaleConstant locale) { _locale = locale; }
|
||||
LocaleConstant GetLocale() { return _locale; }
|
||||
|
||||
public int GetMenuItemCount()
|
||||
{
|
||||
return _menuItems.Count;
|
||||
}
|
||||
|
||||
public bool IsEmpty()
|
||||
{
|
||||
return _menuItems.Empty();
|
||||
}
|
||||
|
||||
public GossipMenuItem GetItem(uint id)
|
||||
{
|
||||
return _menuItems.LookupByKey(id);
|
||||
}
|
||||
|
||||
public GossipMenuItemData GetItemData(uint indexId)
|
||||
{
|
||||
return _menuItemData.LookupByKey(indexId);
|
||||
}
|
||||
|
||||
public Dictionary<uint, GossipMenuItem> GetMenuItems()
|
||||
{
|
||||
return _menuItems;
|
||||
}
|
||||
|
||||
Dictionary<uint, GossipMenuItem> _menuItems = new Dictionary<uint, GossipMenuItem>();
|
||||
Dictionary<uint, GossipMenuItemData> _menuItemData = new Dictionary<uint, GossipMenuItemData>();
|
||||
uint _menuId;
|
||||
LocaleConstant _locale;
|
||||
}
|
||||
|
||||
public class InteractionData
|
||||
{
|
||||
public void Reset()
|
||||
{
|
||||
SourceGuid.Clear();
|
||||
TrainerId = 0;
|
||||
}
|
||||
|
||||
public ObjectGuid SourceGuid;
|
||||
public uint TrainerId;
|
||||
}
|
||||
|
||||
public class PlayerMenu
|
||||
{
|
||||
public PlayerMenu(WorldSession session)
|
||||
{
|
||||
_session = session;
|
||||
if (_session != null)
|
||||
_gossipMenu.SetLocale(_session.GetSessionDbLocaleIndex());
|
||||
}
|
||||
|
||||
public void ClearMenus()
|
||||
{
|
||||
_gossipMenu.ClearMenu();
|
||||
_questMenu.ClearMenu();
|
||||
}
|
||||
|
||||
public void SendGossipMenu(uint titleTextId, ObjectGuid objectGUID)
|
||||
{
|
||||
_interactionData.Reset();
|
||||
_interactionData.SourceGuid = objectGUID;
|
||||
|
||||
GossipMessagePkt packet = new GossipMessagePkt();
|
||||
packet.GossipGUID = objectGUID;
|
||||
packet.GossipID = (int)_gossipMenu.GetMenuId();
|
||||
packet.TextID = (int)titleTextId;
|
||||
|
||||
uint count = 0;
|
||||
foreach (var pair in _gossipMenu.GetMenuItems())
|
||||
{
|
||||
ClientGossipOptions opt = new ClientGossipOptions();
|
||||
GossipMenuItem item = pair.Value;
|
||||
opt.ClientOption = (int)pair.Key;
|
||||
opt.OptionNPC = item.MenuItemIcon;
|
||||
opt.OptionFlags = (byte)(item.IsCoded ? 1 : 0); // makes pop up box password
|
||||
opt.OptionCost = (int)item.BoxMoney; // money required to open menu, 2.0.3
|
||||
opt.Text = item.Message; // text for gossip item
|
||||
opt.Confirm = item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
|
||||
packet.GossipOptions.Add(opt);
|
||||
|
||||
++count;
|
||||
}
|
||||
|
||||
count = 0;
|
||||
for (byte i = 0; i < _questMenu.GetMenuItemCount(); ++i)
|
||||
{
|
||||
QuestMenuItem item = _questMenu.GetItem(i);
|
||||
uint questID = item.QuestId;
|
||||
Quest quest = Global.ObjectMgr.GetQuestTemplate(questID);
|
||||
if (quest != null)
|
||||
{
|
||||
ClientGossipText text = new ClientGossipText();
|
||||
text.QuestID = (int)questID;
|
||||
text.QuestType = item.QuestIcon;
|
||||
text.QuestLevel = quest.Level;
|
||||
text.QuestFlags = (int)quest.Flags;
|
||||
text.QuestFlagsEx = (int)quest.FlagsEx;
|
||||
text.Repeatable = quest.IsRepeatable();
|
||||
|
||||
text.QuestTitle = quest.LogTitle;
|
||||
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
|
||||
if (localeData != null)
|
||||
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref text.QuestTitle);
|
||||
}
|
||||
|
||||
packet.GossipText.Add(text);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
_session.SendPacket(packet);
|
||||
}
|
||||
|
||||
public void SendCloseGossip()
|
||||
{
|
||||
_interactionData.Reset();
|
||||
|
||||
_session.SendPacket(new GossipComplete());
|
||||
}
|
||||
|
||||
public void SendPointOfInterest(uint id)
|
||||
{
|
||||
PointOfInterest pointOfInterest = Global.ObjectMgr.GetPointOfInterest(id);
|
||||
if (pointOfInterest == null)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Request to send non-existing PointOfInterest (Id: {0}), ignored.", id);
|
||||
return;
|
||||
}
|
||||
|
||||
GossipPOI packet = new GossipPOI();
|
||||
packet.Name = pointOfInterest.Name;
|
||||
|
||||
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
PointOfInterestLocale localeData = Global.ObjectMgr.GetPointOfInterestLocale(id);
|
||||
if (localeData != null)
|
||||
ObjectManager.GetLocaleString(localeData.Name, locale, ref packet.Name);
|
||||
}
|
||||
|
||||
packet.Flags = pointOfInterest.Flags;
|
||||
packet.Pos = pointOfInterest.Pos;
|
||||
packet.Icon = pointOfInterest.Icon;
|
||||
packet.Importance = pointOfInterest.Importance;
|
||||
|
||||
_session.SendPacket(packet);
|
||||
}
|
||||
|
||||
public void SendQuestGiverQuestListMessage(ObjectGuid guid)
|
||||
{
|
||||
QuestGiverQuestListMessage questList = new QuestGiverQuestListMessage();
|
||||
questList.QuestGiverGUID = guid;
|
||||
|
||||
QuestGreeting questGreeting = Global.ObjectMgr.GetQuestGreeting(guid);
|
||||
if (questGreeting != null)
|
||||
{
|
||||
questList.GreetEmoteDelay = questGreeting.greetEmoteDelay;
|
||||
questList.GreetEmoteType = questGreeting.greetEmoteType;
|
||||
questList.Greeting = questGreeting.greeting;
|
||||
}
|
||||
else
|
||||
Log.outError(LogFilter.Server, "Guid: {0} - No quest greeting found.", guid.ToString());
|
||||
|
||||
for (var i = 0; i < _questMenu.GetMenuItemCount(); ++i)
|
||||
{
|
||||
QuestMenuItem questMenuItem = _questMenu.GetItem(i);
|
||||
|
||||
uint questID = questMenuItem.QuestId;
|
||||
Quest quest = Global.ObjectMgr.GetQuestTemplate(questID);
|
||||
if (quest != null)
|
||||
{
|
||||
string title = quest.LogTitle;
|
||||
|
||||
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
|
||||
if (localeData != null)
|
||||
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref title);
|
||||
}
|
||||
|
||||
GossipText text = new GossipText();
|
||||
text.QuestID = questID;
|
||||
text.QuestType = questMenuItem.QuestIcon;
|
||||
text.QuestLevel = (uint)quest.Level;
|
||||
text.QuestFlags = (uint)quest.Flags;
|
||||
text.QuestFlagsEx = (uint)quest.FlagsEx;
|
||||
text.Repeatable = false; // NYI
|
||||
text.QuestTitle = title;
|
||||
questList.QuestDataText.Add(text);
|
||||
}
|
||||
}
|
||||
|
||||
_session.SendPacket(questList);
|
||||
}
|
||||
|
||||
public void SendQuestGiverStatus(QuestGiverStatus questStatus, ObjectGuid npcGUID)
|
||||
{
|
||||
var packet = new QuestGiverStatusPkt();
|
||||
packet.QuestGiver.Guid = npcGUID;
|
||||
packet.QuestGiver.Status = questStatus;
|
||||
|
||||
_session.SendPacket(packet);
|
||||
}
|
||||
|
||||
public void SendQuestGiverQuestDetails(Quest quest, ObjectGuid npcGUID, bool activateAccept)
|
||||
{
|
||||
QuestGiverQuestDetails packet = new QuestGiverQuestDetails();
|
||||
|
||||
packet.QuestTitle = quest.LogTitle;
|
||||
packet.LogDescription = quest.LogDescription;
|
||||
packet.DescriptionText = quest.QuestDescription;
|
||||
packet.PortraitGiverText = quest.PortraitGiverText;
|
||||
packet.PortraitGiverName = quest.PortraitGiverName;
|
||||
packet.PortraitTurnInText = quest.PortraitTurnInText;
|
||||
packet.PortraitTurnInName = quest.PortraitTurnInName;
|
||||
|
||||
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
|
||||
if (localeData != null)
|
||||
{
|
||||
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref packet.QuestTitle);
|
||||
ObjectManager.GetLocaleString(localeData.LogDescription, locale, ref packet.LogDescription);
|
||||
ObjectManager.GetLocaleString(localeData.QuestDescription, locale, ref packet.DescriptionText);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitGiverText, locale, ref packet.PortraitGiverText);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitGiverName, locale, ref packet.PortraitGiverName);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitTurnInText, locale, ref packet.PortraitTurnInText);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitTurnInName, locale, ref packet.PortraitTurnInName);
|
||||
}
|
||||
}
|
||||
|
||||
packet.QuestGiverGUID = npcGUID;
|
||||
packet.InformUnit = _session.GetPlayer().GetDivider();
|
||||
packet.QuestID = quest.Id;
|
||||
packet.PortraitGiver = quest.QuestGiverPortrait;
|
||||
packet.PortraitTurnIn = quest.QuestTurnInPortrait;
|
||||
packet.AutoLaunched = activateAccept;
|
||||
packet.QuestFlags[0] = (uint)quest.Flags;
|
||||
packet.QuestFlags[1] = (uint)quest.FlagsEx;
|
||||
packet.SuggestedPartyMembers = quest.SuggestedPlayers;
|
||||
|
||||
if (quest.SourceSpellID != 0)
|
||||
packet.LearnSpells.Add(quest.SourceSpellID);
|
||||
|
||||
quest.BuildQuestRewards(packet.Rewards, _session.GetPlayer());
|
||||
|
||||
for (int i = 0; i < SharedConst.QuestEmoteCount; ++i)
|
||||
{
|
||||
var emote = new QuestDescEmote(quest.DetailsEmote[i], quest.DetailsEmoteDelay[i]);
|
||||
packet.DescEmotes.Add(emote);
|
||||
}
|
||||
|
||||
var objs = quest.Objectives;
|
||||
for (int i = 0; i < objs.Count; ++i)
|
||||
{
|
||||
var obj = new QuestObjectiveSimple();
|
||||
obj.ID = objs[i].ID;
|
||||
obj.ObjectID = objs[i].ObjectID;
|
||||
obj.Amount = objs[i].Amount;
|
||||
obj.Type = (byte)objs[i].Type;
|
||||
packet.Objectives.Add(obj);
|
||||
}
|
||||
|
||||
_session.SendPacket(packet);
|
||||
}
|
||||
|
||||
public void SendQuestQueryResponse(Quest quest)
|
||||
{
|
||||
QueryQuestInfoResponse packet = new QueryQuestInfoResponse();
|
||||
|
||||
packet.Allow = true;
|
||||
packet.QuestID = quest.Id;
|
||||
|
||||
packet.Info.LogTitle = quest.LogTitle;
|
||||
packet.Info.LogDescription = quest.LogDescription;
|
||||
packet.Info.QuestDescription = quest.QuestDescription;
|
||||
packet.Info.AreaDescription = quest.AreaDescription;
|
||||
packet.Info.QuestCompletionLog = quest.QuestCompletionLog;
|
||||
packet.Info.PortraitGiverText = quest.PortraitGiverText;
|
||||
packet.Info.PortraitGiverName = quest.PortraitGiverName;
|
||||
packet.Info.PortraitTurnInText = quest.PortraitTurnInText;
|
||||
packet.Info.PortraitTurnInName = quest.PortraitTurnInName;
|
||||
|
||||
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
QuestTemplateLocale questTemplateLocale = Global.ObjectMgr.GetQuestLocale(quest.Id);
|
||||
if (questTemplateLocale != null)
|
||||
{
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.LogTitle, locale, ref packet.Info.LogTitle);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.LogDescription, locale, ref packet.Info.LogDescription);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.QuestDescription, locale, ref packet.Info.QuestDescription);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.AreaDescription, locale, ref packet.Info.AreaDescription);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.QuestCompletionLog, locale, ref packet.Info.QuestCompletionLog);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.PortraitGiverText, locale, ref packet.Info.PortraitGiverText);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.PortraitGiverName, locale, ref packet.Info.PortraitGiverName);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.PortraitTurnInText, locale, ref packet.Info.PortraitTurnInText);
|
||||
ObjectManager.GetLocaleString(questTemplateLocale.PortraitTurnInName, locale, ref packet.Info.PortraitTurnInName);
|
||||
}
|
||||
}
|
||||
|
||||
packet.Info.QuestID = quest.Id;
|
||||
packet.Info.QuestType = (int)quest.Type;
|
||||
packet.Info.QuestLevel = quest.Level;
|
||||
packet.Info.QuestPackageID = quest.PackageID;
|
||||
packet.Info.QuestMinLevel = quest.MinLevel;
|
||||
packet.Info.QuestSortID = quest.QuestSortID;
|
||||
packet.Info.QuestInfoID = quest.QuestInfoID;
|
||||
packet.Info.SuggestedGroupNum = quest.SuggestedPlayers;
|
||||
packet.Info.RewardNextQuest = quest.NextQuestInChain;
|
||||
packet.Info.RewardXPDifficulty = quest.RewardXPDifficulty;
|
||||
packet.Info.RewardXPMultiplier = quest.RewardXPMultiplier;
|
||||
|
||||
if (!quest.HasFlag(QuestFlags.HiddenRewards))
|
||||
packet.Info.RewardMoney = quest.RewardMoney < 0 ? quest.RewardMoney : (int)_session.GetPlayer().GetQuestMoneyReward(quest);
|
||||
|
||||
packet.Info.RewardMoneyDifficulty = quest.RewardMoneyDifficulty;
|
||||
packet.Info.RewardMoneyMultiplier = quest.RewardMoneyMultiplier;
|
||||
packet.Info.RewardBonusMoney = quest.RewardBonusMoney;
|
||||
for (byte i = 0; i < SharedConst.QuestRewardDisplaySpellCount; ++i)
|
||||
packet.Info.RewardDisplaySpell[i] = quest.RewardDisplaySpell[i];
|
||||
|
||||
packet.Info.RewardSpell = quest.RewardSpell;
|
||||
|
||||
packet.Info.RewardHonor = quest.RewardHonor;
|
||||
packet.Info.RewardKillHonor = quest.RewardKillHonor;
|
||||
|
||||
packet.Info.RewardArtifactXPDifficulty = (int)quest.RewardArtifactXPDifficulty;
|
||||
packet.Info.RewardArtifactXPMultiplier = quest.RewardArtifactXPMultiplier;
|
||||
packet.Info.RewardArtifactCategoryID = (int)quest.RewardArtifactCategoryID;
|
||||
|
||||
packet.Info.StartItem = quest.SourceItemId;
|
||||
packet.Info.Flags = (uint)quest.Flags;
|
||||
packet.Info.FlagsEx = (uint)quest.FlagsEx;
|
||||
packet.Info.RewardTitle = quest.RewardTitleId;
|
||||
packet.Info.RewardArenaPoints = quest.RewardArenaPoints;
|
||||
packet.Info.RewardSkillLineID = quest.RewardSkillId;
|
||||
packet.Info.RewardNumSkillUps = quest.RewardSkillPoints;
|
||||
packet.Info.RewardFactionFlags = quest.RewardReputationMask;
|
||||
packet.Info.PortraitGiver = quest.QuestGiverPortrait;
|
||||
packet.Info.PortraitTurnIn = quest.QuestTurnInPortrait;
|
||||
|
||||
for (byte i = 0; i < SharedConst.QuestItemDropCount; ++i)
|
||||
{
|
||||
packet.Info.ItemDrop[i] = (int)quest.ItemDrop[i];
|
||||
packet.Info.ItemDropQuantity[i] = (int)quest.ItemDropQuantity[i];
|
||||
}
|
||||
|
||||
if (!quest.HasFlag(QuestFlags.HiddenRewards))
|
||||
{
|
||||
for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
|
||||
{
|
||||
packet.Info.RewardItems[i] = quest.RewardItemId[i];
|
||||
packet.Info.RewardAmount[i] = quest.RewardItemCount[i];
|
||||
}
|
||||
for (byte i = 0; i < SharedConst.QuestRewardChoicesCount; ++i)
|
||||
{
|
||||
packet.Info.UnfilteredChoiceItems[i].ItemID = quest.RewardChoiceItemId[i];
|
||||
packet.Info.UnfilteredChoiceItems[i].Quantity = quest.RewardChoiceItemCount[i];
|
||||
}
|
||||
}
|
||||
|
||||
for (byte i = 0; i < SharedConst.QuestRewardReputationsCount; ++i)
|
||||
{
|
||||
packet.Info.RewardFactionID[i] = quest.RewardFactionId[i];
|
||||
packet.Info.RewardFactionValue[i] = quest.RewardFactionValue[i];
|
||||
packet.Info.RewardFactionOverride[i] = quest.RewardFactionOverride[i];
|
||||
packet.Info.RewardFactionCapIn[i] = (int)quest.RewardFactionCapIn[i];
|
||||
}
|
||||
|
||||
packet.Info.POIContinent = quest.POIContinent;
|
||||
packet.Info.POIx = quest.POIx;
|
||||
packet.Info.POIy = quest.POIy;
|
||||
packet.Info.POIPriority = quest.POIPriority;
|
||||
|
||||
packet.Info.AllowableRaces = quest.AllowableRaces;
|
||||
packet.Info.QuestRewardID = (int)quest.QuestRewardID;
|
||||
packet.Info.Expansion = quest.Expansion;
|
||||
|
||||
foreach (QuestObjective questObjective in quest.Objectives)
|
||||
{
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
QuestObjectivesLocale questObjectivesLocaleData = Global.ObjectMgr.GetQuestObjectivesLocale(questObjective.ID);
|
||||
if (questObjectivesLocaleData != null)
|
||||
ObjectManager.GetLocaleString(questObjectivesLocaleData.Description, locale, ref questObjective.Description);
|
||||
}
|
||||
|
||||
packet.Info.Objectives.Add(questObjective);
|
||||
}
|
||||
|
||||
for (int i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
|
||||
{
|
||||
packet.Info.RewardCurrencyID[i] = quest.RewardCurrencyId[i];
|
||||
packet.Info.RewardCurrencyQty[i] = quest.RewardCurrencyCount[i];
|
||||
}
|
||||
|
||||
packet.Info.AcceptedSoundKitID = quest.SoundAccept;
|
||||
packet.Info.CompleteSoundKitID = quest.SoundTurnIn;
|
||||
packet.Info.AreaGroupID = quest.AreaGroupID;
|
||||
packet.Info.TimeAllowed = quest.LimitTime;
|
||||
|
||||
_session.SendPacket(packet);
|
||||
}
|
||||
|
||||
public void SendQuestGiverOfferReward(Quest quest, ObjectGuid npcGUID, bool enableNext)
|
||||
{
|
||||
QuestGiverOfferRewardMessage packet = new QuestGiverOfferRewardMessage();
|
||||
|
||||
packet.QuestTitle = quest.LogTitle;
|
||||
packet.RewardText = quest.OfferRewardText;
|
||||
packet.PortraitGiverText = quest.PortraitGiverText;
|
||||
packet.PortraitGiverName = quest.PortraitGiverName;
|
||||
packet.PortraitTurnInText = quest.PortraitTurnInText;
|
||||
packet.PortraitTurnInName = quest.PortraitTurnInName;
|
||||
|
||||
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
|
||||
if (localeData != null)
|
||||
{
|
||||
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref packet.QuestTitle);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitGiverText, locale, ref packet.PortraitGiverText);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitGiverName, locale, ref packet.PortraitGiverName);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitTurnInText, locale, ref packet.PortraitTurnInText);
|
||||
ObjectManager.GetLocaleString(localeData.PortraitTurnInName, locale, ref packet.PortraitTurnInName);
|
||||
}
|
||||
|
||||
QuestOfferRewardLocale questOfferRewardLocale = Global.ObjectMgr.GetQuestOfferRewardLocale(quest.Id);
|
||||
if (questOfferRewardLocale != null)
|
||||
ObjectManager.GetLocaleString(questOfferRewardLocale.RewardText, locale, ref packet.RewardText);
|
||||
}
|
||||
|
||||
QuestGiverOfferReward offer = new QuestGiverOfferReward();
|
||||
|
||||
quest.BuildQuestRewards(offer.Rewards, _session.GetPlayer());
|
||||
offer.QuestGiverGUID = npcGUID;
|
||||
|
||||
// Is there a better way? what about game objects?
|
||||
Creature creature = ObjectAccessor.GetCreature(_session.GetPlayer(), npcGUID);
|
||||
if (creature)
|
||||
offer.QuestGiverCreatureID = creature.GetCreatureTemplate().Entry;
|
||||
|
||||
offer.QuestID = quest.Id;
|
||||
offer.AutoLaunched = enableNext;
|
||||
offer.SuggestedPartyMembers = quest.SuggestedPlayers;
|
||||
|
||||
for (uint i = 0; i < SharedConst.QuestEmoteCount && quest.OfferRewardEmote[i] != 0; ++i)
|
||||
offer.Emotes.Add(new QuestDescEmote(quest.OfferRewardEmote[i], quest.OfferRewardEmoteDelay[i]));
|
||||
|
||||
offer.QuestFlags[0] = (uint)quest.Flags;
|
||||
offer.QuestFlags[1] = (uint)quest.FlagsEx;
|
||||
|
||||
packet.PortraitTurnIn = quest.QuestTurnInPortrait;
|
||||
packet.PortraitGiver = quest.QuestGiverPortrait;
|
||||
packet.QuestPackageID = quest.PackageID;
|
||||
|
||||
packet.QuestData = offer;
|
||||
|
||||
_session.SendPacket(packet);
|
||||
}
|
||||
|
||||
public void SendQuestGiverRequestItems(Quest quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel)
|
||||
{
|
||||
// We can always call to RequestItems, but this packet only goes out if there are actually
|
||||
// items. Otherwise, we'll skip straight to the OfferReward
|
||||
|
||||
if (!quest.HasSpecialFlag(QuestSpecialFlags.Deliver) && canComplete)
|
||||
{
|
||||
SendQuestGiverOfferReward(quest, npcGUID, true);
|
||||
return;
|
||||
}
|
||||
|
||||
QuestGiverRequestItems packet = new QuestGiverRequestItems();
|
||||
|
||||
packet.QuestTitle = quest.LogTitle;
|
||||
packet.CompletionText = quest.RequestItemsText;
|
||||
|
||||
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
|
||||
if (locale != LocaleConstant.enUS)
|
||||
{
|
||||
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
|
||||
if (localeData != null)
|
||||
ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref packet.QuestTitle);
|
||||
|
||||
QuestRequestItemsLocale questRequestItemsLocale = Global.ObjectMgr.GetQuestRequestItemsLocale(quest.Id);
|
||||
if (questRequestItemsLocale != null)
|
||||
ObjectManager.GetLocaleString(questRequestItemsLocale.CompletionText, locale, ref packet.CompletionText);
|
||||
}
|
||||
|
||||
packet.QuestGiverGUID = npcGUID;
|
||||
|
||||
// Is there a better way? what about game objects?
|
||||
Creature creature = ObjectAccessor.GetCreature(_session.GetPlayer(), npcGUID);
|
||||
if (creature)
|
||||
packet.QuestGiverCreatureID = creature.GetCreatureTemplate().Entry;
|
||||
|
||||
packet.QuestID = quest.Id;
|
||||
|
||||
if (canComplete)
|
||||
{
|
||||
packet.CompEmoteDelay = quest.EmoteOnCompleteDelay;
|
||||
packet.CompEmoteType = quest.EmoteOnComplete;
|
||||
}
|
||||
else
|
||||
{
|
||||
packet.CompEmoteDelay = quest.EmoteOnIncompleteDelay;
|
||||
packet.CompEmoteType = quest.EmoteOnIncomplete;
|
||||
}
|
||||
|
||||
packet.QuestFlags[0] = (uint)quest.Flags;
|
||||
packet.QuestFlags[1] = (uint)quest.FlagsEx;
|
||||
packet.SuggestPartyMembers = quest.SuggestedPlayers;
|
||||
|
||||
// incomplete: FD
|
||||
// incomplete quest with item objective but item objective is complete DD
|
||||
packet.StatusFlags = canComplete ? 0xFF : 0xFD;
|
||||
|
||||
packet.MoneyToGet = 0;
|
||||
foreach (QuestObjective obj in quest.Objectives)
|
||||
{
|
||||
switch (obj.Type)
|
||||
{
|
||||
case QuestObjectiveType.Item:
|
||||
packet.Collect.Add(new QuestObjectiveCollect((uint)obj.ObjectID, obj.Amount, (uint)obj.Flags));
|
||||
break;
|
||||
case QuestObjectiveType.Currency:
|
||||
packet.Currency.Add(new QuestCurrency((uint)obj.ObjectID, obj.Amount));
|
||||
break;
|
||||
case QuestObjectiveType.Money:
|
||||
packet.MoneyToGet += obj.Amount;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
packet.AutoLaunched = closeOnCancel;
|
||||
|
||||
_session.SendPacket(packet);
|
||||
}
|
||||
|
||||
public GossipMenu GetGossipMenu() { return _gossipMenu; }
|
||||
public QuestMenu GetQuestMenu() { return _questMenu; }
|
||||
public InteractionData GetInteractionData() { return _interactionData; }
|
||||
|
||||
bool IsEmpty() { return _gossipMenu.IsEmpty() && _questMenu.IsEmpty(); }
|
||||
|
||||
public uint GetGossipOptionSender(uint selection) { return _gossipMenu.GetMenuItemSender(selection); }
|
||||
public uint GetGossipOptionAction(uint selection) { return _gossipMenu.GetMenuItemAction(selection); }
|
||||
public bool IsGossipOptionCoded(uint selection) { return _gossipMenu.IsMenuItemCoded(selection); }
|
||||
|
||||
GossipMenu _gossipMenu = new GossipMenu();
|
||||
QuestMenu _questMenu = new QuestMenu();
|
||||
WorldSession _session;
|
||||
InteractionData _interactionData = new InteractionData();
|
||||
}
|
||||
|
||||
public class QuestMenu
|
||||
{
|
||||
public QuestMenu() { }
|
||||
|
||||
public void AddMenuItem(uint QuestId, byte Icon)
|
||||
{
|
||||
if (Global.ObjectMgr.GetQuestTemplate(QuestId) == null)
|
||||
return;
|
||||
|
||||
QuestMenuItem questMenuItem = new QuestMenuItem();
|
||||
|
||||
questMenuItem.QuestId = QuestId;
|
||||
questMenuItem.QuestIcon = Icon;
|
||||
|
||||
_questMenuItems.Add(questMenuItem);
|
||||
}
|
||||
|
||||
bool HasItem(uint questId)
|
||||
{
|
||||
foreach (var item in _questMenuItems)
|
||||
if (item.QuestId == questId)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ClearMenu()
|
||||
{
|
||||
_questMenuItems.Clear();
|
||||
}
|
||||
|
||||
public int GetMenuItemCount()
|
||||
{
|
||||
return _questMenuItems.Count();
|
||||
}
|
||||
|
||||
public bool IsEmpty()
|
||||
{
|
||||
return _questMenuItems.Empty();
|
||||
}
|
||||
|
||||
public QuestMenuItem GetItem(int index)
|
||||
{
|
||||
return _questMenuItems.LookupByIndex(index);
|
||||
}
|
||||
|
||||
List<QuestMenuItem> _questMenuItems = new List<QuestMenuItem>();
|
||||
}
|
||||
|
||||
public struct QuestMenuItem
|
||||
{
|
||||
public uint QuestId;
|
||||
public byte QuestIcon;
|
||||
}
|
||||
|
||||
public class GossipMenuItem
|
||||
{
|
||||
public byte MenuItemIcon;
|
||||
public bool IsCoded;
|
||||
public string Message;
|
||||
public uint Sender;
|
||||
public uint OptionType;
|
||||
public string BoxMessage;
|
||||
public uint BoxMoney;
|
||||
}
|
||||
|
||||
public class GossipMenuItemData
|
||||
{
|
||||
public uint GossipActionMenuId; // MenuId of the gossip triggered by this action
|
||||
public uint GossipActionPoi;
|
||||
public uint TrainerId;
|
||||
}
|
||||
|
||||
public struct NpcTextData
|
||||
{
|
||||
public float Probability;
|
||||
public uint BroadcastTextID;
|
||||
}
|
||||
|
||||
public class NpcText
|
||||
{
|
||||
public NpcTextData[] Data = new NpcTextData[SharedConst.MaxNpcTextOptions];
|
||||
}
|
||||
|
||||
public class PageTextLocale
|
||||
{
|
||||
public StringArray Text = new StringArray((int)LocaleConstant.Total);
|
||||
}
|
||||
|
||||
public class GossipMenuItems
|
||||
{
|
||||
public uint MenuId;
|
||||
public uint OptionIndex;
|
||||
public GossipOptionIcon OptionIcon;
|
||||
public string OptionText;
|
||||
public uint OptionBroadcastTextId;
|
||||
public GossipOption OptionType;
|
||||
public NPCFlags OptionNpcflag;
|
||||
public uint ActionMenuId;
|
||||
public uint ActionPoiId;
|
||||
public bool BoxCoded;
|
||||
public uint BoxMoney;
|
||||
public string BoxText;
|
||||
public uint BoxBroadcastTextId;
|
||||
public uint TrainerId;
|
||||
public List<Condition> Conditions = new List<Condition>();
|
||||
}
|
||||
|
||||
public class PointOfInterest
|
||||
{
|
||||
public uint ID;
|
||||
public Vector2 Pos;
|
||||
public uint Icon;
|
||||
public uint Flags;
|
||||
public uint Importance;
|
||||
public string Name;
|
||||
}
|
||||
|
||||
public class PointOfInterestLocale
|
||||
{
|
||||
public StringArray Name = new StringArray((int)LocaleConstant.Total);
|
||||
}
|
||||
|
||||
public class GossipMenus
|
||||
{
|
||||
public uint entry;
|
||||
public uint text_id;
|
||||
public List<Condition> conditions = new List<Condition>();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user