Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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namespace Game.Entities
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{
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public class Bag : Item
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{
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public Bag()
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{
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objectTypeMask |= TypeMask.Container;
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objectTypeId = TypeId.Container;
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valuesCount = (int)ContainerFields.End;
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_dynamicValuesCount = (int)ItemDynamicFields.End;
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}
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public override void Dispose()
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{
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for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
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{
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Item item = m_bagslot[i];
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if (item)
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{
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if (item.IsInWorld)
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{
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Log.outFatal(LogFilter.PlayerItems, "Item {0} (slot {1}, bag slot {2}) in bag {3} (slot {4}, bag slot {5}, m_bagslot {6}) is to be deleted but is still in world.",
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item.GetEntry(), item.GetSlot(), item.GetBagSlot(),
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GetEntry(), GetSlot(), GetBagSlot(), i);
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item.RemoveFromWorld();
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}
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m_bagslot[i].Dispose();
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}
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}
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base.Dispose();
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}
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public override void AddToWorld()
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{
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base.AddToWorld();
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for (uint i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i] != null)
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m_bagslot[i].AddToWorld();
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}
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public override void RemoveFromWorld()
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{
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for (uint i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i] != null)
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m_bagslot[i].RemoveFromWorld();
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base.RemoveFromWorld();
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}
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public override bool Create(ulong guidlow, uint itemid, Player owner)
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{
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var itemProto = Global.ObjectMgr.GetItemTemplate(itemid);
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if (itemProto == null || itemProto.GetContainerSlots() > ItemConst.MaxBagSize)
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return false;
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_Create(ObjectGuid.Create(HighGuid.Item, guidlow));
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_bonusData = new BonusData(itemProto);
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SetEntry(itemid);
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SetObjectScale(1.0f);
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if (owner)
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{
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SetGuidValue(ItemFields.Owner, owner.GetGUID());
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SetGuidValue(ItemFields.Contained, owner.GetGUID());
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}
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SetUInt32Value(ItemFields.MaxDurability, itemProto.MaxDurability);
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SetUInt32Value(ItemFields.Durability, itemProto.MaxDurability);
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SetUInt32Value(ItemFields.StackCount, 1);
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// Setting the number of Slots the Container has
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SetUInt32Value(ContainerFields.NumSlots, itemProto.GetContainerSlots());
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// Cleaning 20 slots
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for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
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SetGuidValue(ContainerFields.Slot1 + (i * 4), ObjectGuid.Empty);
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m_bagslot = new Item[ItemConst.MaxBagSize];
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return true;
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}
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public override void SaveToDB(SQLTransaction trans)
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{
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base.SaveToDB(trans);
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}
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public override bool LoadFromDB(ulong guid, ObjectGuid owner_guid, SQLFields fields, uint entry)
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{
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if (!base.LoadFromDB(guid, owner_guid, fields, entry))
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return false;
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ItemTemplate itemProto = GetTemplate(); // checked in Item.LoadFromDB
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SetUInt32Value(ContainerFields.NumSlots, itemProto.GetContainerSlots());
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// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
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for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
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{
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SetGuidValue(ContainerFields.Slot1 + (i * 4), ObjectGuid.Empty);
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m_bagslot[i] = null;
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}
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return true;
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}
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public override void DeleteFromDB(SQLTransaction trans)
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{
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for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
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if (m_bagslot[i] != null)
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m_bagslot[i].DeleteFromDB(trans);
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base.DeleteFromDB(trans);
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}
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public uint GetFreeSlots()
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{
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uint slots = 0;
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for (uint i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i] == null)
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++slots;
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return slots;
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}
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public void RemoveItem(byte slot, bool update)
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{
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if (m_bagslot[slot] != null)
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m_bagslot[slot].SetContainer(null);
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m_bagslot[slot] = null;
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SetGuidValue(ContainerFields.Slot1 + (slot * 4), ObjectGuid.Empty);
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}
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public void StoreItem(byte slot, Item pItem, bool update)
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{
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if (pItem != null && pItem.GetGUID() != GetGUID())
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{
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m_bagslot[slot] = pItem;
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SetGuidValue(ContainerFields.Slot1 + (slot * 4), pItem.GetGUID());
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pItem.SetGuidValue(ItemFields.Contained, GetGUID());
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pItem.SetGuidValue(ItemFields.Owner, GetOwnerGUID());
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pItem.SetContainer(this);
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pItem.SetSlot(slot);
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}
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}
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public override void BuildCreateUpdateBlockForPlayer(UpdateData data, Player target)
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{
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base.BuildCreateUpdateBlockForPlayer(data, target);
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for (int i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i] != null)
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m_bagslot[i].BuildCreateUpdateBlockForPlayer(data, target);
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}
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public bool IsEmpty()
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{
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for (var i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i] != null)
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return false;
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return true;
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}
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public uint GetItemCount(uint item, Item eItem)
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{
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Item pItem;
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uint count = 0;
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for (var i = 0; i < GetBagSize(); ++i)
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{
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pItem = m_bagslot[i];
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if (pItem != null && pItem != eItem && pItem.GetEntry() == item)
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count += pItem.GetCount();
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}
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if (eItem != null && eItem.GetTemplate().GetGemProperties() != 0)
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{
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for (var i = 0; i < GetBagSize(); ++i)
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{
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pItem = m_bagslot[i];
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if (pItem != null && pItem != eItem && pItem.GetSocketColor(0) != 0)
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count += pItem.GetGemCountWithID(item);
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}
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}
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return count;
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}
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public uint GetItemCountWithLimitCategory(uint limitCategory, Item skipItem)
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{
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uint count = 0;
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for (uint i = 0; i < GetBagSize(); ++i)
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{
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Item pItem = m_bagslot[i];
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if (pItem != null)
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{
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if (pItem != skipItem)
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{
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ItemTemplate pProto = pItem.GetTemplate();
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if (pProto != null)
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if (pProto.GetItemLimitCategory() == limitCategory)
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count += m_bagslot[i].GetCount();
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}
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}
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}
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return count;
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}
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byte GetSlotByItemGUID(ObjectGuid guid)
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{
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for (byte i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i] != null)
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if (m_bagslot[i].GetGUID() == guid)
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return i;
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return ItemConst.NullSlot;
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}
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public Item GetItemByPos(byte slot)
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{
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if (slot < GetBagSize())
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return m_bagslot[slot];
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return null;
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}
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public uint GetBagSize() { return GetUInt32Value(ContainerFields.NumSlots); }
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public static Item NewItemOrBag(ItemTemplate proto)
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{
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return (proto.GetInventoryType() == InventoryType.Bag) ? new Bag() : new Item();
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}
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Item[] m_bagslot = new Item[36];
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}
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}
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