Ported .Net Core commits:

hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
Fabian
2017-10-26 17:23:44 +02:00
parent 227702e19c
commit a3dc7b3f48
844 changed files with 26064 additions and 1824 deletions
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using System;
namespace Game.Entities
{
public struct ObjectGuid : IEquatable<ObjectGuid>
{
public static ObjectGuid Empty = new ObjectGuid();
public static ObjectGuid TradeItem = Create(HighGuid.Uniq, 10ul);
public ObjectGuid(ulong high, ulong low)
{
_low = low;
_high = high;
}
public static ObjectGuid Create(HighGuid type, ulong counter)
{
switch (type)
{
case HighGuid.Uniq:
case HighGuid.Party:
case HighGuid.WowAccount:
case HighGuid.BNetAccount:
case HighGuid.GMTask:
case HighGuid.RaidGroup:
case HighGuid.Spell:
case HighGuid.Mail:
case HighGuid.UserRouter:
case HighGuid.PVPQueueGroup:
case HighGuid.UserClient:
case HighGuid.UniqUserClient:
case HighGuid.BattlePet:
case HighGuid.CommerceObj:
case HighGuid.ClientSession:
return GlobalCreate(type, counter);
case HighGuid.Player:
case HighGuid.Item: // This is not exactly correct, there are 2 more unknown parts in highguid: (high >> 10 & 0xFF), (high >> 18 & 0xFFFFFF)
case HighGuid.Guild:
case HighGuid.Transport:
return RealmSpecificCreate(type, counter);
default:
Log.outError(LogFilter.Server, "This guid type cannot be constructed using Create(HighGuid: {0} ulong counter).", type);
break;
}
return ObjectGuid.Empty;
}
public static ObjectGuid Create(HighGuid type, uint mapId, uint entry, ulong counter)
{
if (type == HighGuid.Transport)
return ObjectGuid.Empty;
return MapSpecificCreate(type, 0, (ushort)mapId, 0, entry, counter);
}
public static ObjectGuid Create(HighGuid type, SpellCastSource subType, uint mapId, uint entry, ulong counter) { return MapSpecificCreate(type, (byte)subType, (ushort)mapId, 0, entry, counter); }
static ObjectGuid GlobalCreate(HighGuid type, ulong counter)
{
return new ObjectGuid(((ulong)type << 58), counter);
}
static ObjectGuid RealmSpecificCreate(HighGuid type, ulong counter)
{
return new ObjectGuid(((ulong)type << 58 | (ulong)Global.WorldMgr.GetRealm().Id.Realm << 42), counter);
}
static ObjectGuid MapSpecificCreate(HighGuid type, byte subType, ushort mapId, uint serverId, uint entry, ulong counter)
{
return new ObjectGuid((((ulong)type << 58) | ((ulong)(Global.WorldMgr.GetRealm().Id.Realm & 0x1FFF) << 42) | ((ulong)(mapId & 0x1FFF) << 29) | ((ulong)(entry & 0x7FFFFF) << 6) | ((ulong)subType & 0x3F)),
(((ulong)(serverId & 0xFFFFFF) << 40) | (counter & 0xFFFFFFFFFF)));
}
public byte[] GetRawValue()
{
byte[] temp = new byte[16];
var hiBytes = BitConverter.GetBytes(_high);
var lowBytes = BitConverter.GetBytes(_low);
for (var i = 0; i < temp.Length / 2; ++i)
{
temp[i] = hiBytes[i];
temp[8 + i] = lowBytes[i];
}
return temp;
}
public void SetRawValue(byte[] bytes)
{
_high = BitConverter.ToUInt64(bytes, 0);
_low = BitConverter.ToUInt64(bytes, 8);
}
public void SetRawValue(ulong high, ulong low) { _high = high; _low = low; }
public void Clear() { _high = 0; _low = 0; }
public ulong GetHighValue()
{
return _high;
}
public ulong GetLowValue()
{
return _low;
}
public HighGuid GetHigh() { return (HighGuid)(_high >> 58); }
byte GetSubType() { return (byte)(_high & 0x3F); }
uint GetRealmId() { return (uint)((_high >> 42) & 0x1FFF); }
uint GetServerId() { return (uint)((_low >> 40) & 0x1FFF); }
uint GetMapId() { return (uint)((_high >> 29) & 0x1FFF); }
public uint GetEntry() { return (uint)((_high >> 6) & 0x7FFFFF); }
public ulong GetCounter() { return _low & 0xFFFFFFFFFF; }
public bool IsEmpty() { return _low == 0 && _high == 0; }
public bool IsCreature() { return GetHigh() == HighGuid.Creature; }
public bool IsPet() { return GetHigh() == HighGuid.Pet; }
public bool IsVehicle() { return GetHigh() == HighGuid.Vehicle; }
public bool IsCreatureOrPet() { return IsCreature() || IsPet(); }
public bool IsCreatureOrVehicle() { return IsCreature() || IsVehicle(); }
public bool IsAnyTypeCreature() { return IsCreature() || IsPet() || IsVehicle(); }
public bool IsPlayer() { return !IsEmpty() && GetHigh() == HighGuid.Player; }
public bool IsUnit() { return IsAnyTypeCreature() || IsPlayer(); }
public bool IsItem() { return GetHigh() == HighGuid.Item; }
public bool IsGameObject() { return GetHigh() == HighGuid.GameObject; }
public bool IsDynamicObject() { return GetHigh() == HighGuid.DynamicObject; }
public bool IsCorpse() { return GetHigh() == HighGuid.Corpse; }
public bool IsAreaTrigger() { return GetHigh() == HighGuid.AreaTrigger; }
public bool IsMOTransport() { return GetHigh() == HighGuid.Transport; }
public bool IsAnyTypeGameObject() { return IsGameObject() || IsMOTransport(); }
public bool IsParty() { return GetHigh() == HighGuid.Party; }
public bool IsGuild() { return GetHigh() == HighGuid.Guild; }
bool IsSceneObject() { return GetHigh() == HighGuid.SceneObject; }
bool IsConversation() { return GetHigh() == HighGuid.Conversation; }
bool IsCast() { return GetHigh() == HighGuid.Cast; }
public TypeId GetTypeId() { return GetTypeId(GetHigh()); }
bool HasEntry() { return HasEntry(GetHigh()); }
public static bool operator <(ObjectGuid left, ObjectGuid right)
{
if (left._high < right._high)
return true;
else if (left._high > right._high)
return false;
return left._low < right._low;
}
public static bool operator >(ObjectGuid left, ObjectGuid right)
{
if (left._high > right._high)
return true;
else if (left._high < right._high)
return false;
return left._low > right._low;
}
public override string ToString()
{
string str = string.Format("GUID Full: 0x{0}, Type: {1}", _low, GetHigh());
if (HasEntry())
str += (IsPet() ? " Pet number: " : " Entry: ") + GetEntry() + " ";
str += " Low: " + GetCounter();
return str;
}
public static bool operator ==(ObjectGuid first, ObjectGuid other)
{
if (ReferenceEquals(first, other))
return true;
if ((object)first == null || (object)other == null)
return false;
return first.Equals(other);
}
public static bool operator !=(ObjectGuid first, ObjectGuid other)
{
return !(first == other);
}
public override bool Equals(object obj)
{
return obj != null && obj is ObjectGuid && Equals((ObjectGuid)obj);
}
public bool Equals(ObjectGuid other)
{
return other._high == _high && other._low == _low;
}
public override int GetHashCode()
{
return new { _high, _low }.GetHashCode();
}
//Static Methods
static TypeId GetTypeId(HighGuid high)
{
switch (high)
{
case HighGuid.Item:
return TypeId.Item;
case HighGuid.Creature:
case HighGuid.Pet:
case HighGuid.Vehicle:
return TypeId.Unit;
case HighGuid.Player:
return TypeId.Player;
case HighGuid.GameObject:
case HighGuid.Transport:
return TypeId.GameObject;
case HighGuid.DynamicObject:
return TypeId.DynamicObject;
case HighGuid.Corpse:
return TypeId.Corpse;
case HighGuid.AreaTrigger:
return TypeId.AreaTrigger;
case HighGuid.SceneObject:
return TypeId.SceneObject;
case HighGuid.Conversation:
return TypeId.Conversation;
default:
return TypeId.Object;
}
}
static bool HasEntry(HighGuid high)
{
switch (high)
{
case HighGuid.GameObject:
case HighGuid.Creature:
case HighGuid.Pet:
case HighGuid.Vehicle:
default:
return true;
}
}
public static bool IsMapSpecific(HighGuid high)
{
switch (high)
{
case HighGuid.Conversation:
case HighGuid.Creature:
case HighGuid.Vehicle:
case HighGuid.Pet:
case HighGuid.GameObject:
case HighGuid.DynamicObject:
case HighGuid.AreaTrigger:
case HighGuid.Corpse:
case HighGuid.LootObject:
case HighGuid.SceneObject:
case HighGuid.Scenario:
case HighGuid.AIGroup:
case HighGuid.DynamicDoor:
case HighGuid.Vignette:
case HighGuid.CallForHelp:
case HighGuid.AIResource:
case HighGuid.AILock:
case HighGuid.AILockTicket:
return true;
default:
return false;
}
}
public static bool IsRealmSpecific(HighGuid high)
{
switch (high)
{
case HighGuid.Player:
case HighGuid.Item:
case HighGuid.Transport:
case HighGuid.Guild:
return true;
default:
return false;
}
}
public static bool IsGlobal(HighGuid high)
{
switch (high)
{
case HighGuid.Uniq:
case HighGuid.Party:
case HighGuid.WowAccount:
case HighGuid.BNetAccount:
case HighGuid.GMTask:
case HighGuid.RaidGroup:
case HighGuid.Spell:
case HighGuid.Mail:
case HighGuid.UserRouter:
case HighGuid.PVPQueueGroup:
case HighGuid.UserClient:
case HighGuid.UniqUserClient:
case HighGuid.BattlePet:
return true;
default:
return false;
}
}
ulong _low;
ulong _high;
}
public class ObjectGuidGenerator
{
public ObjectGuidGenerator(HighGuid highGuid, ulong start = 1)
{
_highGuid = highGuid;
_nextGuid = start;
}
public void Set(ulong val) { _nextGuid = val; }
public ulong Generate()
{
if (_nextGuid >= ulong.MaxValue - 1)
HandleCounterOverflow();
return _nextGuid++;
}
public ulong GetNextAfterMaxUsed() { return _nextGuid; }
void HandleCounterOverflow()
{
Log.outFatal(LogFilter.Server, "{0} guid overflow!! Can't continue, shutting down server. ", _highGuid);
Global.WorldMgr.StopNow();
}
ulong _nextGuid;
HighGuid _highGuid;
}
}
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.GameMath;
using Game.Maps;
using System;
namespace Game.Entities
{
public class Position
{
public Position(float x = 0f, float y = 0f, float z = 0f, float o = 0f)
{
posX = x;
posY = y;
posZ = z;
Orientation = o;
}
public float GetPositionX()
{
return posX;
}
public float GetPositionY()
{
return posY;
}
public float GetPositionZ()
{
return posZ;
}
public float GetOrientation()
{
return Orientation;
}
public void Relocate(float x, float y)
{
posX = x;
posY = y;
}
public void Relocate(float x, float y, float z)
{
posX = x;
posY = y;
posZ = z;
}
public void Relocate(float x, float y, float z, float o)
{
posX = x;
posY = y;
posZ = z;
SetOrientation(o);
}
public void Relocate(Position loc)
{
Relocate(loc.posX, loc.posY, loc.posZ, loc.Orientation);
}
public void Relocate(Vector3 pos)
{
Relocate(pos.X, pos.Y, pos.Z);
}
public void RelocateOffset(Position offset)
{
posX = (float)(posX + (offset.posX * Math.Cos(Orientation) + offset.posY * Math.Sin(Orientation + MathFunctions.PI)));
posY = (float)(posY + (offset.posY * Math.Cos(Orientation) + offset.posX * Math.Sin(Orientation)));
posZ = posZ + offset.posZ;
SetOrientation(Orientation + offset.Orientation);
}
public bool IsPositionValid()
{
return GridDefines.IsValidMapCoord(posX, posY, posZ, Orientation);
}
public float GetRelativeAngle(Position pos)
{
return GetAngle(pos) - Orientation;
}
public float GetRelativeAngle(float x, float y)
{
return GetAngle(x, y) - Orientation;
}
public void GetPosition(out float x, out float y)
{
x = posX; y = posY;
}
public void GetPosition(out float x, out float y, out float z)
{
x = posX; y = posY; z = posZ;
}
public void GetPosition(out float x, out float y, out float z, out float o)
{
x = posX;
y = posY;
z = posZ;
o = Orientation;
}
public Position GetPosition()
{
return this;
}
public void GetPositionOffsetTo(Position endPos, out Position retOffset)
{
retOffset = new Position();
float dx = endPos.GetPositionX() - GetPositionX();
float dy = endPos.GetPositionY() - GetPositionY();
retOffset.posX = (float)(dx * Math.Cos(GetOrientation()) + dy * Math.Sin(GetOrientation()));
retOffset.posY = (float)(dy * Math.Cos(GetOrientation()) - dx * Math.Sin(GetOrientation()));
retOffset.posZ = endPos.GetPositionZ() - GetPositionZ();
retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation());
}
public Position GetPositionWithOffset(Position offset)
{
Position ret = this;
ret.RelocateOffset(offset);
return ret;
}
public static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if (o < 0)
{
float mod = o * -1;
mod = mod % (2.0f * MathFunctions.PI);
mod = -mod + 2.0f * MathFunctions.PI;
return mod;
}
return o % (2.0f * MathFunctions.PI);
}
public float GetExactDist(float x, float y, float z)
{
return (float)Math.Sqrt(GetExactDistSq(x, y, z));
}
public float GetExactDist(Position pos)
{
return (float)Math.Sqrt(GetExactDistSq(pos));
}
public float GetExactDistSq(float x, float y, float z)
{
float dz = posZ - z;
return GetExactDist2dSq(x, y) + dz * dz;
}
public float GetExactDistSq(Position pos)
{
float dx = posX - pos.posX;
float dy = posY - pos.posY;
float dz = posZ - pos.posZ;
return dx * dx + dy * dy + dz * dz;
}
public float GetExactDist2d(float x, float y)
{
return (float)Math.Sqrt(GetExactDist2dSq(x, y));
}
public float GetExactDist2d(Position pos)
{
return (float)Math.Sqrt(GetExactDist2dSq(pos));
}
public float GetExactDist2dSq(float x, float y)
{
float dx = posX - x;
float dy = posY - y;
return dx * dx + dy * dy;
}
public float GetExactDist2dSq(Position pos)
{
float dx = posX - pos.posX;
float dy = posY - pos.posY;
return dx * dx + dy * dy;
}
public float GetAngle(float x, float y)
{
float dx = x - GetPositionX();
float dy = y - GetPositionY();
float ang = (float)Math.Atan2(dy, dx);
ang = ang >= 0 ? ang : 2 * MathFunctions.PI + ang;
return ang;
}
public float GetAngle(Position pos)
{
if (pos == null)
return 0;
return GetAngle(pos.GetPositionX(), pos.GetPositionY());
}
public bool IsInDist(float x, float y, float z, float dist)
{
return GetExactDistSq(x, y, z) < dist * dist;
}
public bool IsInDist(Position pos, float dist)
{
return GetExactDistSq(pos) < dist * dist;
}
public bool IsInDist2d(float x, float y, float dist)
{
return GetExactDist2dSq(x, y) < dist * dist;
}
public bool IsInDist2d(Position pos, float dist)
{
return GetExactDist2dSq(pos) < dist * dist;
}
public void SetOrientation(float orientation)
{
Orientation = NormalizeOrientation(orientation);
}
public bool IsWithinBox(Position center, float xradius, float yradius, float zradius)
{
// rotate the WorldObject position instead of rotating the whole cube, that way we can make a simplified
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360*, keep in mind that ingame orientation is counter-clockwise
double rotation = 2 * Math.PI - center.GetOrientation();
double sinVal = Math.Sin(rotation);
double cosVal = Math.Cos(rotation);
float BoxDistX = GetPositionX() - center.GetPositionX();
float BoxDistY = GetPositionY() - center.GetPositionY();
float rotX = (float)(center.GetPositionX() + BoxDistX * cosVal - BoxDistY * sinVal);
float rotY = (float)(center.GetPositionY() + BoxDistY * cosVal + BoxDistX * sinVal);
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
float dz = GetPositionZ() - center.GetPositionZ();
float dx = rotX - center.GetPositionX();
float dy = rotY - center.GetPositionY();
if ((Math.Abs(dx) > xradius) || (Math.Abs(dy) > yradius) || (Math.Abs(dz) > zradius))
return false;
return true;
}
public bool HasInArc(float arc, Position obj, float border = 2.0f)
{
// always have self in arc
if (obj == this)
return true;
float angle = GetAngle(obj);
angle -= GetOrientation();
// move angle to range -pi ... +pi
if (angle > MathFunctions.PI)
angle -= 2.0f * MathFunctions.PI;
float lborder = -1 * (arc / border); // in range -pi..0
float rborder = (arc / border); // in range 0..pi
return ((angle >= lborder) && (angle <= rborder));
}
public void GetSinCos(float x, float y, out float vsin, out float vcos)
{
float dx = GetPositionX() - x;
float dy = GetPositionY() - y;
if (Math.Abs(dx) < 0.001f && Math.Abs(dy) < 0.001f)
{
float angle = (float)RandomHelper.NextDouble() * MathFunctions.TwoPi;
vcos = (float)Math.Cos(angle);
vsin = (float)Math.Sin(angle);
}
else
{
float dist = (float)Math.Sqrt((dx * dx) + (dy * dy));
vcos = dx / dist;
vsin = dy / dist;
}
}
public override string ToString()
{
return string.Format("X: {0} Y: {1} Z: {2} O: {3}", posX, posY, posZ, Orientation);
}
public float posX;
public float posY;
public float posZ;
public float Orientation;
}
public class WorldLocation : Position
{
public WorldLocation(uint mapId = 0xFFFFFFFF, float x = 0, float y = 0, float z = 0, float o = 0)
{
_mapId = mapId;
Relocate(x, y, z, o);
}
public WorldLocation(uint mapId, Position pos)
{
_mapId = mapId;
Relocate(pos);
}
public WorldLocation(WorldLocation loc)
{
_mapId = loc._mapId;
Relocate(loc);
}
public WorldLocation(Position pos)
{
_mapId = 0xFFFFFFFF;
Relocate(pos);
}
public void WorldRelocate(WorldLocation loc)
{
_mapId = loc._mapId;
Relocate(loc);
}
public void WorldRelocate(uint mapId = 0xFFFFFFFF, float x = 0.0f, float y = 0.0f, float z = 0.0f, float o = 0.0f)
{
_mapId = mapId;
Relocate(x, y, z, o);
}
public uint GetMapId() { return _mapId; }
public void SetMapId(uint _mapId) { this._mapId = _mapId; }
public Cell GetCurrentCell()
{
if (currentCell == null)
Log.outError(LogFilter.Server, "Calling currentCell but its null");
return currentCell;
}
public void SetCurrentCell(Cell cell) { currentCell = cell; }
public void SetNewCellPosition(float x, float y, float z, float o)
{
_moveState = ObjectCellMoveState.Active;
_newPosition.Relocate(x, y, z, o);
}
public WorldLocation GetWorldLocation()
{
return this;
}
uint _mapId;
Cell currentCell;
public ObjectCellMoveState _moveState;
public Position _newPosition = new Position();
}
}
@@ -0,0 +1,91 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.IO;
using Game.Network;
using Game.Network.Packets;
using System.Collections.Generic;
namespace Game.Entities
{
public class UpdateData
{
public UpdateData(uint mapId)
{
MapId = mapId;
}
public void AddOutOfRangeGUID(List<ObjectGuid> guids)
{
outOfRangeGUIDs.AddRange(guids);
}
public void AddOutOfRangeGUID(ObjectGuid guid)
{
outOfRangeGUIDs.Add(guid);
}
public void AddUpdateBlock(ByteBuffer block)
{
data.WriteBytes(block.GetData());
++BlockCount;
}
public bool BuildPacket(out UpdateObject packet)
{
packet = new UpdateObject();
packet.NumObjUpdates = BlockCount;
packet.MapID = (ushort)MapId;
WorldPacket buffer = new WorldPacket();
if (buffer.WriteBit(!outOfRangeGUIDs.Empty()))
{
buffer.WriteUInt16(0); // object limit to instantly destroy - objects before this index on m_outOfRangeGUIDs list get "smoothly phased out"
buffer.WriteUInt32(outOfRangeGUIDs.Count);
foreach (var guid in outOfRangeGUIDs)
buffer.WritePackedGuid(guid);
}
var bytes = data.GetData();
buffer.WriteUInt32(bytes.Length);
buffer.WriteBytes(bytes);
packet.Data = buffer.GetData();
return true;
}
public void Clear()
{
data.Clear();
outOfRangeGUIDs.Clear();
BlockCount = 0;
MapId = 0;
}
public bool HasData() { return BlockCount > 0 || outOfRangeGUIDs.Count != 0; }
public List<ObjectGuid> GetOutOfRangeGUIDs() { return outOfRangeGUIDs; }
public void SetMapId(ushort mapId) { MapId = mapId; }
uint MapId;
uint BlockCount;
List<ObjectGuid> outOfRangeGUIDs = new List<ObjectGuid>();
ByteBuffer data = new ByteBuffer();
}
}
@@ -0,0 +1,109 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.IO;
using System.Collections;
using System;
namespace Game.Entities
{
public class UpdateMask
{
public UpdateMask(uint valuesCount = 0)
{
_fieldCount = valuesCount;
_blockCount = (valuesCount + 32 - 1) / 32;
_mask = new BitArray((int)valuesCount, false);
}
public void SetCount(int valuesCount)
{
_fieldCount = (uint)valuesCount;
_blockCount = (uint)(valuesCount + 32 - 1) / 32;
_mask = new BitArray((int)valuesCount, false);
}
public uint GetCount() { return _fieldCount; }
public virtual void AppendToPacket(ByteBuffer data)
{
data.WriteUInt8(_blockCount);
var maskArray = new byte[_blockCount << 2];
_mask.CopyTo(maskArray, 0);
data.WriteBytes(maskArray);
}
public bool GetBit(int index)
{
return _mask.Get(index);
}
public void SetBit(int index)
{
_mask.Set(index, true);
}
void UnsetBit(int index)
{
_mask.Set(index, false);
}
public void Clear()
{
_mask.SetAll(false);
}
protected uint _fieldCount;
protected uint _blockCount;
protected BitArray _mask;
}
public class DynamicUpdateMask : UpdateMask
{
public DynamicUpdateMask(uint valuesCount) : base(valuesCount) { }
public void EncodeDynamicFieldChangeType(DynamicFieldChangeType changeType, UpdateType updateType)
{
DynamicFieldChangeType = (uint)(_blockCount | ((uint)(changeType & Entities.DynamicFieldChangeType.ValueAndSizeChanged) * ((3 - (int)updateType /*this part evaluates to 0 if update type is not VALUES*/) / 3)));
}
public override void AppendToPacket(ByteBuffer data)
{
data.WriteUInt16(DynamicFieldChangeType);
if (DynamicFieldChangeType.HasAnyFlag((uint)Entities.DynamicFieldChangeType.ValueAndSizeChanged))
data.WriteUInt32(_fieldCount);
var maskArray = new byte[_blockCount << 2];
_mask.CopyTo(maskArray, 0);
data.WriteBytes(maskArray);
}
public uint DynamicFieldChangeType;
}
public enum DynamicFieldChangeType
{
Unchanged = 0,
ValueChanged = 0x7FFF,
ValueAndSizeChanged = 0x8000
}
}
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