Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,349 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using System;
|
||||
|
||||
namespace Game.Entities
|
||||
{
|
||||
public struct ObjectGuid : IEquatable<ObjectGuid>
|
||||
{
|
||||
public static ObjectGuid Empty = new ObjectGuid();
|
||||
public static ObjectGuid TradeItem = Create(HighGuid.Uniq, 10ul);
|
||||
|
||||
public ObjectGuid(ulong high, ulong low)
|
||||
{
|
||||
_low = low;
|
||||
_high = high;
|
||||
}
|
||||
|
||||
public static ObjectGuid Create(HighGuid type, ulong counter)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case HighGuid.Uniq:
|
||||
case HighGuid.Party:
|
||||
case HighGuid.WowAccount:
|
||||
case HighGuid.BNetAccount:
|
||||
case HighGuid.GMTask:
|
||||
case HighGuid.RaidGroup:
|
||||
case HighGuid.Spell:
|
||||
case HighGuid.Mail:
|
||||
case HighGuid.UserRouter:
|
||||
case HighGuid.PVPQueueGroup:
|
||||
case HighGuid.UserClient:
|
||||
case HighGuid.UniqUserClient:
|
||||
case HighGuid.BattlePet:
|
||||
case HighGuid.CommerceObj:
|
||||
case HighGuid.ClientSession:
|
||||
return GlobalCreate(type, counter);
|
||||
case HighGuid.Player:
|
||||
case HighGuid.Item: // This is not exactly correct, there are 2 more unknown parts in highguid: (high >> 10 & 0xFF), (high >> 18 & 0xFFFFFF)
|
||||
case HighGuid.Guild:
|
||||
case HighGuid.Transport:
|
||||
return RealmSpecificCreate(type, counter);
|
||||
default:
|
||||
Log.outError(LogFilter.Server, "This guid type cannot be constructed using Create(HighGuid: {0} ulong counter).", type);
|
||||
break;
|
||||
}
|
||||
return ObjectGuid.Empty;
|
||||
}
|
||||
public static ObjectGuid Create(HighGuid type, uint mapId, uint entry, ulong counter)
|
||||
{
|
||||
if (type == HighGuid.Transport)
|
||||
return ObjectGuid.Empty;
|
||||
|
||||
return MapSpecificCreate(type, 0, (ushort)mapId, 0, entry, counter);
|
||||
}
|
||||
|
||||
public static ObjectGuid Create(HighGuid type, SpellCastSource subType, uint mapId, uint entry, ulong counter) { return MapSpecificCreate(type, (byte)subType, (ushort)mapId, 0, entry, counter); }
|
||||
|
||||
static ObjectGuid GlobalCreate(HighGuid type, ulong counter)
|
||||
{
|
||||
return new ObjectGuid(((ulong)type << 58), counter);
|
||||
}
|
||||
static ObjectGuid RealmSpecificCreate(HighGuid type, ulong counter)
|
||||
{
|
||||
return new ObjectGuid(((ulong)type << 58 | (ulong)Global.WorldMgr.GetRealm().Id.Realm << 42), counter);
|
||||
}
|
||||
static ObjectGuid MapSpecificCreate(HighGuid type, byte subType, ushort mapId, uint serverId, uint entry, ulong counter)
|
||||
{
|
||||
return new ObjectGuid((((ulong)type << 58) | ((ulong)(Global.WorldMgr.GetRealm().Id.Realm & 0x1FFF) << 42) | ((ulong)(mapId & 0x1FFF) << 29) | ((ulong)(entry & 0x7FFFFF) << 6) | ((ulong)subType & 0x3F)),
|
||||
(((ulong)(serverId & 0xFFFFFF) << 40) | (counter & 0xFFFFFFFFFF)));
|
||||
}
|
||||
|
||||
public byte[] GetRawValue()
|
||||
{
|
||||
byte[] temp = new byte[16];
|
||||
var hiBytes = BitConverter.GetBytes(_high);
|
||||
var lowBytes = BitConverter.GetBytes(_low);
|
||||
for (var i = 0; i < temp.Length / 2; ++i)
|
||||
{
|
||||
temp[i] = hiBytes[i];
|
||||
temp[8 + i] = lowBytes[i];
|
||||
}
|
||||
|
||||
return temp;
|
||||
}
|
||||
public void SetRawValue(byte[] bytes)
|
||||
{
|
||||
_high = BitConverter.ToUInt64(bytes, 0);
|
||||
_low = BitConverter.ToUInt64(bytes, 8);
|
||||
}
|
||||
|
||||
public void SetRawValue(ulong high, ulong low) { _high = high; _low = low; }
|
||||
public void Clear() { _high = 0; _low = 0; }
|
||||
public ulong GetHighValue()
|
||||
{
|
||||
return _high;
|
||||
}
|
||||
public ulong GetLowValue()
|
||||
{
|
||||
return _low;
|
||||
}
|
||||
|
||||
public HighGuid GetHigh() { return (HighGuid)(_high >> 58); }
|
||||
byte GetSubType() { return (byte)(_high & 0x3F); }
|
||||
uint GetRealmId() { return (uint)((_high >> 42) & 0x1FFF); }
|
||||
uint GetServerId() { return (uint)((_low >> 40) & 0x1FFF); }
|
||||
uint GetMapId() { return (uint)((_high >> 29) & 0x1FFF); }
|
||||
public uint GetEntry() { return (uint)((_high >> 6) & 0x7FFFFF); }
|
||||
public ulong GetCounter() { return _low & 0xFFFFFFFFFF; }
|
||||
|
||||
public bool IsEmpty() { return _low == 0 && _high == 0; }
|
||||
public bool IsCreature() { return GetHigh() == HighGuid.Creature; }
|
||||
public bool IsPet() { return GetHigh() == HighGuid.Pet; }
|
||||
public bool IsVehicle() { return GetHigh() == HighGuid.Vehicle; }
|
||||
public bool IsCreatureOrPet() { return IsCreature() || IsPet(); }
|
||||
public bool IsCreatureOrVehicle() { return IsCreature() || IsVehicle(); }
|
||||
public bool IsAnyTypeCreature() { return IsCreature() || IsPet() || IsVehicle(); }
|
||||
public bool IsPlayer() { return !IsEmpty() && GetHigh() == HighGuid.Player; }
|
||||
public bool IsUnit() { return IsAnyTypeCreature() || IsPlayer(); }
|
||||
public bool IsItem() { return GetHigh() == HighGuid.Item; }
|
||||
public bool IsGameObject() { return GetHigh() == HighGuid.GameObject; }
|
||||
public bool IsDynamicObject() { return GetHigh() == HighGuid.DynamicObject; }
|
||||
public bool IsCorpse() { return GetHigh() == HighGuid.Corpse; }
|
||||
public bool IsAreaTrigger() { return GetHigh() == HighGuid.AreaTrigger; }
|
||||
public bool IsMOTransport() { return GetHigh() == HighGuid.Transport; }
|
||||
public bool IsAnyTypeGameObject() { return IsGameObject() || IsMOTransport(); }
|
||||
public bool IsParty() { return GetHigh() == HighGuid.Party; }
|
||||
public bool IsGuild() { return GetHigh() == HighGuid.Guild; }
|
||||
bool IsSceneObject() { return GetHigh() == HighGuid.SceneObject; }
|
||||
bool IsConversation() { return GetHigh() == HighGuid.Conversation; }
|
||||
bool IsCast() { return GetHigh() == HighGuid.Cast; }
|
||||
|
||||
public TypeId GetTypeId() { return GetTypeId(GetHigh()); }
|
||||
bool HasEntry() { return HasEntry(GetHigh()); }
|
||||
|
||||
public static bool operator <(ObjectGuid left, ObjectGuid right)
|
||||
{
|
||||
if (left._high < right._high)
|
||||
return true;
|
||||
else if (left._high > right._high)
|
||||
return false;
|
||||
|
||||
return left._low < right._low;
|
||||
}
|
||||
public static bool operator >(ObjectGuid left, ObjectGuid right)
|
||||
{
|
||||
if (left._high > right._high)
|
||||
return true;
|
||||
else if (left._high < right._high)
|
||||
return false;
|
||||
|
||||
return left._low > right._low;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string str = string.Format("GUID Full: 0x{0}, Type: {1}", _low, GetHigh());
|
||||
if (HasEntry())
|
||||
str += (IsPet() ? " Pet number: " : " Entry: ") + GetEntry() + " ";
|
||||
|
||||
str += " Low: " + GetCounter();
|
||||
return str;
|
||||
}
|
||||
|
||||
public static bool operator ==(ObjectGuid first, ObjectGuid other)
|
||||
{
|
||||
if (ReferenceEquals(first, other))
|
||||
return true;
|
||||
|
||||
if ((object)first == null || (object)other == null)
|
||||
return false;
|
||||
|
||||
return first.Equals(other);
|
||||
}
|
||||
|
||||
public static bool operator !=(ObjectGuid first, ObjectGuid other)
|
||||
{
|
||||
return !(first == other);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj != null && obj is ObjectGuid && Equals((ObjectGuid)obj);
|
||||
}
|
||||
|
||||
public bool Equals(ObjectGuid other)
|
||||
{
|
||||
return other._high == _high && other._low == _low;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return new { _high, _low }.GetHashCode();
|
||||
}
|
||||
|
||||
//Static Methods
|
||||
static TypeId GetTypeId(HighGuid high)
|
||||
{
|
||||
switch (high)
|
||||
{
|
||||
case HighGuid.Item:
|
||||
return TypeId.Item;
|
||||
case HighGuid.Creature:
|
||||
case HighGuid.Pet:
|
||||
case HighGuid.Vehicle:
|
||||
return TypeId.Unit;
|
||||
case HighGuid.Player:
|
||||
return TypeId.Player;
|
||||
case HighGuid.GameObject:
|
||||
case HighGuid.Transport:
|
||||
return TypeId.GameObject;
|
||||
case HighGuid.DynamicObject:
|
||||
return TypeId.DynamicObject;
|
||||
case HighGuid.Corpse:
|
||||
return TypeId.Corpse;
|
||||
case HighGuid.AreaTrigger:
|
||||
return TypeId.AreaTrigger;
|
||||
case HighGuid.SceneObject:
|
||||
return TypeId.SceneObject;
|
||||
case HighGuid.Conversation:
|
||||
return TypeId.Conversation;
|
||||
default:
|
||||
return TypeId.Object;
|
||||
}
|
||||
}
|
||||
static bool HasEntry(HighGuid high)
|
||||
{
|
||||
switch (high)
|
||||
{
|
||||
case HighGuid.GameObject:
|
||||
case HighGuid.Creature:
|
||||
case HighGuid.Pet:
|
||||
case HighGuid.Vehicle:
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public static bool IsMapSpecific(HighGuid high)
|
||||
{
|
||||
switch (high)
|
||||
{
|
||||
case HighGuid.Conversation:
|
||||
case HighGuid.Creature:
|
||||
case HighGuid.Vehicle:
|
||||
case HighGuid.Pet:
|
||||
case HighGuid.GameObject:
|
||||
case HighGuid.DynamicObject:
|
||||
case HighGuid.AreaTrigger:
|
||||
case HighGuid.Corpse:
|
||||
case HighGuid.LootObject:
|
||||
case HighGuid.SceneObject:
|
||||
case HighGuid.Scenario:
|
||||
case HighGuid.AIGroup:
|
||||
case HighGuid.DynamicDoor:
|
||||
case HighGuid.Vignette:
|
||||
case HighGuid.CallForHelp:
|
||||
case HighGuid.AIResource:
|
||||
case HighGuid.AILock:
|
||||
case HighGuid.AILockTicket:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public static bool IsRealmSpecific(HighGuid high)
|
||||
{
|
||||
switch (high)
|
||||
{
|
||||
case HighGuid.Player:
|
||||
case HighGuid.Item:
|
||||
case HighGuid.Transport:
|
||||
case HighGuid.Guild:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public static bool IsGlobal(HighGuid high)
|
||||
{
|
||||
switch (high)
|
||||
{
|
||||
case HighGuid.Uniq:
|
||||
case HighGuid.Party:
|
||||
case HighGuid.WowAccount:
|
||||
case HighGuid.BNetAccount:
|
||||
case HighGuid.GMTask:
|
||||
case HighGuid.RaidGroup:
|
||||
case HighGuid.Spell:
|
||||
case HighGuid.Mail:
|
||||
case HighGuid.UserRouter:
|
||||
case HighGuid.PVPQueueGroup:
|
||||
case HighGuid.UserClient:
|
||||
case HighGuid.UniqUserClient:
|
||||
case HighGuid.BattlePet:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ulong _low;
|
||||
ulong _high;
|
||||
}
|
||||
|
||||
public class ObjectGuidGenerator
|
||||
{
|
||||
public ObjectGuidGenerator(HighGuid highGuid, ulong start = 1)
|
||||
{
|
||||
_highGuid = highGuid;
|
||||
_nextGuid = start;
|
||||
}
|
||||
|
||||
public void Set(ulong val) { _nextGuid = val; }
|
||||
|
||||
public ulong Generate()
|
||||
{
|
||||
if (_nextGuid >= ulong.MaxValue - 1)
|
||||
HandleCounterOverflow();
|
||||
return _nextGuid++;
|
||||
}
|
||||
|
||||
public ulong GetNextAfterMaxUsed() { return _nextGuid; }
|
||||
|
||||
void HandleCounterOverflow()
|
||||
{
|
||||
Log.outFatal(LogFilter.Server, "{0} guid overflow!! Can't continue, shutting down server. ", _highGuid);
|
||||
Global.WorldMgr.StopNow();
|
||||
}
|
||||
|
||||
ulong _nextGuid;
|
||||
HighGuid _highGuid;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user