Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.IO;
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using Game.Network;
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using Game.Network.Packets;
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using System.Collections.Generic;
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namespace Game.Entities
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{
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public class UpdateData
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{
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public UpdateData(uint mapId)
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{
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MapId = mapId;
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}
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public void AddOutOfRangeGUID(List<ObjectGuid> guids)
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{
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outOfRangeGUIDs.AddRange(guids);
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}
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public void AddOutOfRangeGUID(ObjectGuid guid)
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{
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outOfRangeGUIDs.Add(guid);
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}
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public void AddUpdateBlock(ByteBuffer block)
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{
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data.WriteBytes(block.GetData());
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++BlockCount;
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}
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public bool BuildPacket(out UpdateObject packet)
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{
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packet = new UpdateObject();
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packet.NumObjUpdates = BlockCount;
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packet.MapID = (ushort)MapId;
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WorldPacket buffer = new WorldPacket();
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if (buffer.WriteBit(!outOfRangeGUIDs.Empty()))
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{
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buffer.WriteUInt16(0); // object limit to instantly destroy - objects before this index on m_outOfRangeGUIDs list get "smoothly phased out"
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buffer.WriteUInt32(outOfRangeGUIDs.Count);
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foreach (var guid in outOfRangeGUIDs)
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buffer.WritePackedGuid(guid);
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}
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var bytes = data.GetData();
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buffer.WriteUInt32(bytes.Length);
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buffer.WriteBytes(bytes);
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packet.Data = buffer.GetData();
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return true;
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}
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public void Clear()
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{
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data.Clear();
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outOfRangeGUIDs.Clear();
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BlockCount = 0;
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MapId = 0;
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}
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public bool HasData() { return BlockCount > 0 || outOfRangeGUIDs.Count != 0; }
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public List<ObjectGuid> GetOutOfRangeGUIDs() { return outOfRangeGUIDs; }
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public void SetMapId(ushort mapId) { MapId = mapId; }
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uint MapId;
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uint BlockCount;
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List<ObjectGuid> outOfRangeGUIDs = new List<ObjectGuid>();
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ByteBuffer data = new ByteBuffer();
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}
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}
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