Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Network;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game.Entities
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{
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public class SocialManager : Singleton<SocialManager>
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{
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SocialManager() { }
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public const int FriendLimit = 50;
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public const int IgnoreLimit = 50;
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public void GetFriendInfo(Player player, ObjectGuid friendGUID, FriendInfo friendInfo)
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{
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if (!player)
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return;
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friendInfo.Status = FriendStatus.Offline;
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friendInfo.Area = 0;
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friendInfo.Level = 0;
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friendInfo.Class = 0;
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Player target = Global.ObjAccessor.FindPlayer(friendGUID);
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if (!target)
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return;
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var playerFriendInfo = player.GetSocial()._playerSocialMap.LookupByKey(friendGUID);
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if (playerFriendInfo != null)
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friendInfo.Note = playerFriendInfo.Note;
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (!player.GetSession().HasPermission(RBACPermissions.WhoSeeAllSecLevels) &&
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target.GetSession().GetSecurity() > (AccountTypes)WorldConfig.GetIntValue(WorldCfg.GmLevelInWhoList))
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return;
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// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
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if (target.GetTeam() != player.GetTeam() && !player.GetSession().HasPermission(RBACPermissions.TwoSideWhoList))
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return;
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if (target.IsVisibleGloballyFor(player))
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{
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if (target.isDND())
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friendInfo.Status = FriendStatus.DND;
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else if (target.isAFK())
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friendInfo.Status = FriendStatus.AFK;
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else
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friendInfo.Status = FriendStatus.Online;
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friendInfo.Area = target.GetZoneId();
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friendInfo.Level = target.getLevel();
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friendInfo.Class = target.GetClass();
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}
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}
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public void SendFriendStatus(Player player, FriendsResult result, ObjectGuid friendGuid, bool broadcast = false)
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{
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FriendInfo fi = new FriendInfo();
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GetFriendInfo(player, friendGuid, fi);
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FriendStatusPkt friendStatus = new FriendStatusPkt();
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friendStatus.Initialize(friendGuid, result, fi);
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if (broadcast)
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BroadcastToFriendListers(player, friendStatus);
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else
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player.SendPacket(friendStatus);
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}
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void BroadcastToFriendListers(Player player, ServerPacket packet)
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{
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if (!player)
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return;
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AccountTypes gmSecLevel = (AccountTypes)WorldConfig.GetIntValue(WorldCfg.GmLevelInWhoList);
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foreach (var pair in _socialMap)
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{
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var info = pair.Value._playerSocialMap.LookupByKey(player.GetGUID());
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if (info != null && info.Flags.HasAnyFlag(SocialFlag.Friend))
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{
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Player target = Global.ObjAccessor.FindPlayer(pair.Key);
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if (!target || !target.IsInWorld)
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continue;
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WorldSession session = target.GetSession();
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if (!session.HasPermission(RBACPermissions.WhoSeeAllSecLevels) && player.GetSession().GetSecurity() > gmSecLevel)
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continue;
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if (target.GetTeam() != player.GetTeam() && !session.HasPermission(RBACPermissions.TwoSideWhoList))
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continue;
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if (player.IsVisibleGloballyFor(target))
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session.SendPacket(packet);
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}
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}
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}
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public PlayerSocial LoadFromDB(SQLResult result, ObjectGuid guid)
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{
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PlayerSocial social = new PlayerSocial();
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social.SetPlayerGUID(guid);
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if (!result.IsEmpty())
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{
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do
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{
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ObjectGuid friendGuid = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0));
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ObjectGuid friendAccountGuid = ObjectGuid.Create(HighGuid.WowAccount, result.Read<uint>(1));
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SocialFlag flags = (SocialFlag)result.Read<byte>(2);
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social._playerSocialMap[friendGuid] = new FriendInfo(friendAccountGuid, flags, result.Read<string>(3));
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}
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while (result.NextRow());
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}
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_socialMap[guid] = social;
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return social;
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}
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public void RemovePlayerSocial(ObjectGuid guid) { _socialMap.Remove(guid); }
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Dictionary<ObjectGuid, PlayerSocial> _socialMap = new Dictionary<ObjectGuid, PlayerSocial>();
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}
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public class PlayerSocial
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{
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uint GetNumberOfSocialsWithFlag(SocialFlag flag)
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{
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uint counter = 0;
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foreach (var pair in _playerSocialMap)
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if (pair.Value.Flags.HasAnyFlag(flag))
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++counter;
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return counter;
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}
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public bool AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
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{
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// check client limits
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if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SocialFlag.Friend) != 0) ? SocialManager.FriendLimit : SocialManager.IgnoreLimit))
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return false;
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var friendInfo = _playerSocialMap.LookupByKey(friendGuid);
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if (friendInfo != null)
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{
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friendInfo.Flags |= flag;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_SOCIAL_FLAGS);
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stmt.AddValue(0, friendInfo.Flags);
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stmt.AddValue(1, GetPlayerGUID().GetCounter());
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stmt.AddValue(2, friendGuid.GetCounter());
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DB.Characters.Execute(stmt);
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}
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else
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{
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FriendInfo fi = new FriendInfo();
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fi.Flags |= flag;
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_playerSocialMap[friendGuid] = fi;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_SOCIAL);
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stmt.AddValue(0, GetPlayerGUID().GetCounter());
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stmt.AddValue(1, friendGuid.GetCounter());
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stmt.AddValue(2, flag);
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DB.Characters.Execute(stmt);
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}
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return true;
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}
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public void RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
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{
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var friendInfo = _playerSocialMap.LookupByKey(friendGuid);
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if (friendInfo == null) // not exist
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return;
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friendInfo.Flags &= ~flag;
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if (friendInfo.Flags == 0)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_SOCIAL);
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stmt.AddValue(0, GetPlayerGUID().GetCounter());
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stmt.AddValue(1, friendGuid.GetCounter());
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DB.Characters.Execute(stmt);
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_playerSocialMap.Remove(friendGuid);
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}
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else
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_SOCIAL_FLAGS);
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stmt.AddValue(0, friendInfo.Flags);
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stmt.AddValue(1, GetPlayerGUID().GetCounter());
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stmt.AddValue(2, friendGuid.GetCounter());
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DB.Characters.Execute(stmt);
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}
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}
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public void SetFriendNote(ObjectGuid friendGuid, string note)
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{
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if (!_playerSocialMap.ContainsKey(friendGuid)) // not exist
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return;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_SOCIAL_NOTE);
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stmt.AddValue(0, note);
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stmt.AddValue(1, GetPlayerGUID().GetCounter());
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stmt.AddValue(2, friendGuid.GetCounter());
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DB.Characters.Execute(stmt);
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_playerSocialMap[friendGuid].Note = note;
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}
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public void SendSocialList(Player player, SocialFlag flags)
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{
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if (!player)
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return;
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ContactList contactList = new ContactList();
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contactList.Flags = flags;
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foreach (var v in _playerSocialMap)
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{
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if (!v.Value.Flags.HasAnyFlag(flags))
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continue;
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Global.SocialMgr.GetFriendInfo(player, v.Key, v.Value);
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contactList.Contacts.Add(new ContactInfo(v.Key, v.Value));
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// client's friends list and ignore list limit
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if (contactList.Contacts.Count >= (((flags & SocialFlag.Friend) != 0) ? SocialManager.FriendLimit : SocialManager.IgnoreLimit))
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break;
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}
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player.SendPacket(contactList);
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}
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bool _HasContact(ObjectGuid guid, SocialFlag flags)
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{
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var friendInfo = _playerSocialMap.LookupByKey(guid);
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if (friendInfo != null)
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return friendInfo.Flags.HasAnyFlag(flags);
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return false;
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}
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public bool HasFriend(ObjectGuid friendGuid)
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{
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return _HasContact(friendGuid, SocialFlag.Friend);
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}
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public bool HasIgnore(ObjectGuid ignoreGuid)
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{
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return _HasContact(ignoreGuid, SocialFlag.Ignored);
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}
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ObjectGuid GetPlayerGUID() { return m_playerGUID; }
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public void SetPlayerGUID(ObjectGuid guid) { m_playerGUID = guid; }
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public Dictionary<ObjectGuid, FriendInfo> _playerSocialMap = new Dictionary<ObjectGuid, FriendInfo>();
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ObjectGuid m_playerGUID;
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}
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public class FriendInfo
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{
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public FriendInfo()
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{
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Status = FriendStatus.Offline;
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Note = "";
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}
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public FriendInfo(ObjectGuid accountGuid, SocialFlag flags, string note)
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{
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WowAccountGuid = accountGuid;
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Status = FriendStatus.Offline;
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Flags = flags;
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Note = note;
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}
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public ObjectGuid WowAccountGuid;
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public FriendStatus Status;
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public SocialFlag Flags;
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public uint Area;
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public uint Level;
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public Class Class;
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public string Note;
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}
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public enum FriendStatus
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{
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Offline = 0x00,
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Online = 0x01,
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AFK = 0x02,
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DND = 0x04,
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RAF = 0x08
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}
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public enum SocialFlag
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{
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Friend = 0x01,
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Ignored = 0x02,
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Muted = 0x04, // guessed
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Unk = 0x08, // Unknown - does not appear to be RaF
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All = Friend | Ignored | Muted
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}
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public enum FriendsResult
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{
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DbError = 0x00,
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ListFull = 0x01,
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Online = 0x02,
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Offline = 0x03,
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NotFound = 0x04,
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Removed = 0x05,
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AddedOnline = 0x06,
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AddedOffline = 0x07,
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Already = 0x08,
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Self = 0x09,
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Enemy = 0x0a,
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IgnoreFull = 0x0b,
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IgnoreSelf = 0x0c,
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IgnoreNotFound = 0x0d,
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IgnoreAlready = 0x0e,
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IgnoreAdded = 0x0f,
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IgnoreRemoved = 0x10,
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IgnoreAmbiguous = 0x11, // That Name Is Ambiguous, Type More Of The Player'S Server Name
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MuteFull = 0x12,
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MuteSelf = 0x13,
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MuteNotFound = 0x14,
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MuteAlready = 0x15,
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MuteAdded = 0x16,
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MuteRemoved = 0x17,
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MuteAmbiguous = 0x18, // That Name Is Ambiguous, Type More Of The Player'S Server Name
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Unk1 = 0x19, // no message at client
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Unk2 = 0x1A,
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Unk3 = 0x1B,
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Unknown = 0x1C // Unknown friend response from server
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}
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}
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