Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using System;
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using System.Collections.Generic;
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namespace Game.Entities
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{
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public class PowerPctOrderPred : IComparer<WorldObject>
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{
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public PowerPctOrderPred(PowerType power, bool ascending = true)
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{
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m_power = power;
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m_ascending = ascending;
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}
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public int Compare(WorldObject objA, WorldObject objB)
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{
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Unit a = objA.ToUnit();
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Unit b = objB.ToUnit();
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float rA = a.GetMaxPower(m_power) != 0 ? a.GetPower(m_power) / (float)a.GetMaxPower(m_power) : 0.0f;
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float rB = b.GetMaxPower(m_power) != 0 ? b.GetPower(m_power) / (float)b.GetMaxPower(m_power) : 0.0f;
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return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
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}
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PowerType m_power;
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bool m_ascending;
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}
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public class HealthPctOrderPred : IComparer<WorldObject>
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{
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public HealthPctOrderPred(bool ascending = true)
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{
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m_ascending = ascending;
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}
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public int Compare(WorldObject objA, WorldObject objB)
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{
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Unit a = objA.ToUnit();
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Unit b = objB.ToUnit();
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float rA = a.GetMaxHealth() != 0 ? a.GetHealth() / (float)a.GetMaxHealth() : 0.0f;
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float rB = b.GetMaxHealth() != 0 ? b.GetHealth() / (float)b.GetMaxHealth() : 0.0f;
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return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
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}
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bool m_ascending;
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}
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public class ObjectDistanceOrderPred : IComparer<WorldObject>
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{
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public ObjectDistanceOrderPred(WorldObject pRefObj, bool ascending = true)
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{
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m_refObj = pRefObj;
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m_ascending = ascending;
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}
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public int Compare(WorldObject pLeft, WorldObject pRight)
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{
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return (m_ascending ? m_refObj.GetDistanceOrder(pLeft, pRight) : !m_refObj.GetDistanceOrder(pLeft, pRight)) ? 1 : 0;
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}
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WorldObject m_refObj;
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bool m_ascending;
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}
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}
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