Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,796 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Network.Packets;
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using Game.Spells;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.Entities
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{
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public partial class Unit
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{
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public void AddPetAura(PetAura petSpell)
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{
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if (!IsTypeId(TypeId.Player))
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return;
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m_petAuras.Add(petSpell);
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Pet pet = ToPlayer().GetPet();
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if (pet)
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pet.CastPetAura(petSpell);
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}
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public void RemovePetAura(PetAura petSpell)
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{
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if (!IsTypeId(TypeId.Player))
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return;
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m_petAuras.Remove(petSpell);
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Pet pet = ToPlayer().GetPet();
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if (pet)
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pet.RemoveAurasDueToSpell(petSpell.GetAura(pet.GetEntry()));
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}
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public CharmInfo GetCharmInfo() { return m_charmInfo; }
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public CharmInfo InitCharmInfo()
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{
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if (m_charmInfo == null)
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m_charmInfo = new CharmInfo(this);
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return m_charmInfo;
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}
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void DeleteCharmInfo()
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{
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if (m_charmInfo == null)
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return;
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m_charmInfo.RestoreState();
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m_charmInfo = null;
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}
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public void UpdateCharmAI()
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{
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switch (GetTypeId())
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{
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case TypeId.Unit:
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if (i_disabledAI != null) // disabled AI must be primary AI
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{
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if (!IsCharmed())
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{
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i_AI = i_disabledAI;
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i_disabledAI = null;
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if (IsTypeId(TypeId.Unit))
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ToCreature().GetAI().OnCharmed(false);
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}
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}
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else
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{
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if (IsCharmed())
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{
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i_disabledAI = i_AI;
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if (isPossessed() || IsVehicle())
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i_AI = new PossessedAI(ToCreature());
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else
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i_AI = new PetAI(ToCreature());
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}
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}
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break;
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case TypeId.Player:
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{
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if (IsCharmed()) // if we are currently being charmed, then we should apply charm AI
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{
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i_disabledAI = i_AI;
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UnitAI newAI = null;
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// first, we check if the creature's own AI specifies an override playerai for its owned players
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Unit charmer = GetCharmer();
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if (charmer)
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{
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Creature creatureCharmer = charmer.ToCreature();
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if (creatureCharmer)
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{
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PlayerAI charmAI = creatureCharmer.IsAIEnabled ? creatureCharmer.GetAI().GetAIForCharmedPlayer(ToPlayer()) : null;
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if (charmAI != null)
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newAI = charmAI;
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}
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else
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{
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Log.outError(LogFilter.Misc, "Attempt to assign charm AI to player {0} who is charmed by non-creature {1}.", GetGUID().ToString(), GetCharmerGUID().ToString());
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}
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}
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if (newAI == null) // otherwise, we default to the generic one
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newAI = new SimpleCharmedPlayerAI(ToPlayer());
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i_AI = newAI;
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newAI.OnCharmed(true);
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}
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else
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{
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if (i_AI != null)
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{
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// we allow the charmed PlayerAI to clean up
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i_AI.OnCharmed(false);
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}
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else
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{
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Log.outError(LogFilter.Misc, "Attempt to remove charm AI from player {0} who doesn't currently have charm AI.", GetGUID().ToString());
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}
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// and restore our previous PlayerAI (if we had one)
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i_AI = i_disabledAI;
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i_disabledAI = null;
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// IsAIEnabled gets handled in the caller
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}
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break;
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}
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default:
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Log.outError(LogFilter.Misc, "Attempt to update charm AI for unit {0}, which is neither player nor creature.", GetGUID().ToString());
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break;
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}
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}
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public void SetMinion(Minion minion, bool apply)
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{
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Log.outDebug(LogFilter.Unit, "SetMinion {0} for {1}, apply {2}", minion.GetEntry(), GetEntry(), apply);
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if (apply)
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{
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if (!minion.GetOwnerGUID().IsEmpty())
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{
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Log.outFatal(LogFilter.Unit, "SetMinion: Minion {0} is not the minion of owner {1}", minion.GetEntry(), GetEntry());
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return;
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}
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minion.SetOwnerGUID(GetGUID());
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m_Controlled.Add(minion);
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if (IsTypeId(TypeId.Player))
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{
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minion.m_ControlledByPlayer = true;
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minion.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
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}
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// Can only have one pet. If a new one is summoned, dismiss the old one.
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if (minion.IsGuardianPet())
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{
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Guardian oldPet = GetGuardianPet();
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if (oldPet)
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{
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if (oldPet != minion && (oldPet.IsPet() || minion.IsPet() || oldPet.GetEntry() != minion.GetEntry()))
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{
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// remove existing minion pet
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if (oldPet.IsPet())
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((Pet)oldPet).Remove(PetSaveMode.AsCurrent);
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else
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oldPet.UnSummon();
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SetPetGUID(minion.GetGUID());
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SetMinionGUID(ObjectGuid.Empty);
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}
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}
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else
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{
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SetPetGUID(minion.GetGUID());
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SetMinionGUID(ObjectGuid.Empty);
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}
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}
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if (minion.HasUnitTypeMask(UnitTypeMask.Guardian))
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AddGuidValue(UnitFields.Summon, minion.GetGUID());
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if (minion.m_Properties != null && minion.m_Properties.Type == SummonType.Minipet)
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SetCritterGUID(minion.GetGUID());
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// PvP, FFAPvP
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minion.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag));
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// FIXME: hack, speed must be set only at follow
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if (IsTypeId(TypeId.Player) && minion.IsPet())
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for (UnitMoveType i = 0; i < UnitMoveType.Max; ++i)
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minion.SetSpeedRate(i, m_speed_rate[(int)i]);
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// Ghoul pets have energy instead of mana (is anywhere better place for this code?)
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if (minion.IsPetGhoul())
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minion.setPowerType(PowerType.Energy);
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// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(minion.GetUInt32Value(UnitFields.CreatedBySpell));
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if (spellInfo != null && spellInfo.IsCooldownStartedOnEvent())
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GetSpellHistory().StartCooldown(spellInfo, 0, null, true);
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}
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else
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{
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if (minion.GetOwnerGUID() != GetGUID())
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{
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Log.outFatal(LogFilter.Unit, "SetMinion: Minion {0} is not the minion of owner {1}", minion.GetEntry(), GetEntry());
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return;
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}
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m_Controlled.Remove(minion);
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if (minion.m_Properties != null && minion.m_Properties.Type == SummonType.Minipet)
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{
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if (GetCritterGUID() == minion.GetGUID())
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SetCritterGUID(ObjectGuid.Empty);
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}
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if (minion.IsGuardianPet())
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{
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if (GetPetGUID() == minion.GetGUID())
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SetPetGUID(ObjectGuid.Empty);
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}
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else if (minion.IsTotem())
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{
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// All summoned by totem minions must disappear when it is removed.
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SpellInfo spInfo = Global.SpellMgr.GetSpellInfo(minion.ToTotem().GetSpell());
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if (spInfo != null)
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{
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foreach (SpellEffectInfo effect in spInfo.GetEffectsForDifficulty(Difficulty.None))
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{
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if (effect == null || effect.Effect != SpellEffectName.Summon)
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continue;
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RemoveAllMinionsByEntry((uint)effect.MiscValue);
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}
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}
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}
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(minion.GetUInt32Value(UnitFields.CreatedBySpell));
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// Remove infinity cooldown
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if (spellInfo != null && spellInfo.IsCooldownStartedOnEvent())
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GetSpellHistory().SendCooldownEvent(spellInfo);
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if (RemoveGuidValue(UnitFields.Summon, minion.GetGUID()))
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{
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// Check if there is another minion
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foreach (var unit in m_Controlled)
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{
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// do not use this check, creature do not have charm guid
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if (GetGUID() == unit.GetCharmerGUID())
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continue;
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Contract.Assert(unit.GetOwnerGUID() == GetGUID());
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if (unit.GetOwnerGUID() != GetGUID())
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{
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Contract.Assert(false);
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}
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Contract.Assert(unit.IsTypeId(TypeId.Unit));
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if (!unit.HasUnitTypeMask(UnitTypeMask.Guardian))
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continue;
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if (AddGuidValue(UnitFields.Summon, unit.GetGUID()))
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{
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// show another pet bar if there is no charm bar
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if (IsTypeId(TypeId.Player) && GetCharmGUID().IsEmpty())
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{
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if (unit.IsPet())
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ToPlayer().PetSpellInitialize();
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else
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ToPlayer().CharmSpellInitialize();
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}
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}
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break;
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}
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}
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}
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}
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public bool SetCharmedBy(Unit charmer, CharmType type, AuraApplication aurApp = null)
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{
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if (!charmer)
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return false;
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// dismount players when charmed
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if (IsTypeId(TypeId.Player))
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RemoveAurasByType(AuraType.Mounted);
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if (charmer.IsTypeId(TypeId.Player))
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charmer.RemoveAurasByType(AuraType.Mounted);
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Contract.Assert(type != CharmType.Possess || charmer.IsTypeId(TypeId.Player));
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Contract.Assert((type == CharmType.Vehicle) == IsVehicle());
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Log.outDebug(LogFilter.Unit, "SetCharmedBy: charmer {0} (GUID {1}), charmed {2} (GUID {3}), type {4}.", charmer.GetEntry(), charmer.GetGUID().ToString(), GetEntry(), GetGUID().ToString(), type);
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if (this == charmer)
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{
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Log.outFatal(LogFilter.Unit, "Unit:SetCharmedBy: Unit {0} (GUID {1}) is trying to charm itself!", GetEntry(), GetGUID().ToString());
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return false;
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}
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if (IsTypeId(TypeId.Player) && ToPlayer().GetTransport())
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{
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Log.outFatal(LogFilter.Unit, "Unit:SetCharmedBy: Player on transport is trying to charm {0} (GUID {1})", GetEntry(), GetGUID().ToString());
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return false;
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}
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// Already charmed
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if (!GetCharmerGUID().IsEmpty())
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{
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Log.outFatal(LogFilter.Unit, "Unit:SetCharmedBy: {0} (GUID {1}) has already been charmed but {2} (GUID {3}) is trying to charm it!", GetEntry(), GetGUID().ToString(), charmer.GetEntry(), charmer.GetGUID().ToString());
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return false;
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}
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CastStop();
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CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
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DeleteThreatList();
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Player playerCharmer = charmer.ToPlayer();
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// Charmer stop charming
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if (playerCharmer)
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{
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playerCharmer.StopCastingCharm();
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playerCharmer.StopCastingBindSight();
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}
|
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|
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// Charmed stop charming
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if (IsTypeId(TypeId.Player))
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{
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ToPlayer().StopCastingCharm();
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ToPlayer().StopCastingBindSight();
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}
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|
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// StopCastingCharm may remove a possessed pet?
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if (!IsInWorld)
|
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{
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Log.outFatal(LogFilter.Unit, "Unit:SetCharmedBy: {0} (GUID {1}) is not in world but {2} (GUID {3}) is trying to charm it!", GetEntry(), GetGUID().ToString(), charmer.GetEntry(), charmer.GetGUID().ToString());
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return false;
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}
|
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|
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// charm is set by aura, and aura effect remove handler was called during apply handler execution
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// prevent undefined behaviour
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if (aurApp != null && aurApp.GetRemoveMode() != 0)
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return false;
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|
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_oldFactionId = getFaction();
|
||||
SetFaction(charmer.getFaction());
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|
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// Set charmed
|
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charmer.SetCharm(this, true);
|
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|
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Player player;
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||||
if (IsTypeId(TypeId.Unit))
|
||||
{
|
||||
ToCreature().GetAI().OnCharmed(true);
|
||||
GetMotionMaster().MoveIdle();
|
||||
}
|
||||
else if (player = ToPlayer())
|
||||
{
|
||||
if (player.isAFK())
|
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player.ToggleAFK();
|
||||
|
||||
Creature creatureCharmer = charmer.ToCreature();
|
||||
if (charmer.IsTypeId(TypeId.Unit)) // we are charmed by a creature
|
||||
{
|
||||
// change AI to charmed AI on next Update tick
|
||||
NeedChangeAI = true;
|
||||
if (IsAIEnabled)
|
||||
{
|
||||
IsAIEnabled = false;
|
||||
player.GetAI().OnCharmed(true);
|
||||
}
|
||||
}
|
||||
|
||||
player.SetClientControl(this, false);
|
||||
}
|
||||
|
||||
// charm is set by aura, and aura effect remove handler was called during apply handler execution
|
||||
// prevent undefined behaviour
|
||||
if (aurApp != null && aurApp.GetRemoveMode() != 0)
|
||||
return false;
|
||||
|
||||
// Pets already have a properly initialized CharmInfo, don't overwrite it.
|
||||
if (type != CharmType.Vehicle && GetCharmInfo() == null)
|
||||
{
|
||||
InitCharmInfo();
|
||||
if (type == CharmType.Possess)
|
||||
GetCharmInfo().InitPossessCreateSpells();
|
||||
else
|
||||
GetCharmInfo().InitCharmCreateSpells();
|
||||
}
|
||||
|
||||
if (playerCharmer)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CharmType.Vehicle:
|
||||
SetFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
|
||||
playerCharmer.SetClientControl(this, true);
|
||||
playerCharmer.VehicleSpellInitialize();
|
||||
break;
|
||||
case CharmType.Possess:
|
||||
AddUnitState(UnitState.Possessed);
|
||||
SetFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
|
||||
charmer.SetFlag(UnitFields.Flags, UnitFlags.RemoveClientControl);
|
||||
playerCharmer.SetClientControl(this, true);
|
||||
playerCharmer.PossessSpellInitialize();
|
||||
break;
|
||||
case CharmType.Charm:
|
||||
if (IsTypeId(TypeId.Unit) && charmer.GetClass() == Class.Warlock)
|
||||
{
|
||||
CreatureTemplate cinfo = ToCreature().GetCreatureTemplate();
|
||||
if (cinfo != null && cinfo.CreatureType == CreatureType.Demon)
|
||||
{
|
||||
// to prevent client crash
|
||||
SetByteValue(UnitFields.Bytes0, 1, (byte)Class.Mage);
|
||||
|
||||
// just to enable stat window
|
||||
if (GetCharmInfo() != null)
|
||||
GetCharmInfo().SetPetNumber(Global.ObjectMgr.GeneratePetNumber(), true);
|
||||
|
||||
// if charmed two demons the same session, the 2nd gets the 1st one's name
|
||||
SetUInt32Value(UnitFields.PetNameTimestamp, (uint)Time.UnixTime); // cast can't be helped
|
||||
}
|
||||
}
|
||||
playerCharmer.CharmSpellInitialize();
|
||||
break;
|
||||
default:
|
||||
case CharmType.Convert:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RemoveCharmedBy(Unit charmer)
|
||||
{
|
||||
if (!IsCharmed())
|
||||
return;
|
||||
|
||||
if (!charmer)
|
||||
charmer = GetCharmer();
|
||||
if (charmer != GetCharmer()) // one aura overrides another?
|
||||
return;
|
||||
|
||||
CharmType type;
|
||||
if (HasUnitState(UnitState.Possessed))
|
||||
type = CharmType.Possess;
|
||||
else if (charmer && charmer.IsOnVehicle(this))
|
||||
type = CharmType.Vehicle;
|
||||
else
|
||||
type = CharmType.Charm;
|
||||
|
||||
CastStop();
|
||||
CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
|
||||
getHostileRefManager().deleteReferences();
|
||||
DeleteThreatList();
|
||||
|
||||
if (_oldFactionId != 0)
|
||||
{
|
||||
SetFaction(_oldFactionId);
|
||||
_oldFactionId = 0;
|
||||
}
|
||||
else
|
||||
RestoreFaction();
|
||||
|
||||
GetMotionMaster().InitDefault();
|
||||
|
||||
Creature creature = ToCreature();
|
||||
if (creature)
|
||||
{
|
||||
// Creature will restore its old AI on next update
|
||||
if (creature.GetAI() != null)
|
||||
creature.GetAI().OnCharmed(false);
|
||||
|
||||
// Vehicle should not attack its passenger after he exists the seat
|
||||
if (type != CharmType.Vehicle)
|
||||
LastCharmerGUID = charmer ? charmer.GetGUID() : ObjectGuid.Empty;
|
||||
}
|
||||
|
||||
// If charmer still exists
|
||||
if (!charmer)
|
||||
return;
|
||||
|
||||
Contract.Assert(type != CharmType.Possess || charmer.IsTypeId(TypeId.Player));
|
||||
Contract.Assert(type != CharmType.Vehicle || (IsTypeId(TypeId.Unit) && IsVehicle()));
|
||||
|
||||
charmer.SetCharm(this, false);
|
||||
|
||||
Player playerCharmer = charmer.ToPlayer();
|
||||
if (playerCharmer)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CharmType.Vehicle:
|
||||
playerCharmer.SetClientControl(this, false);
|
||||
playerCharmer.SetClientControl(charmer, true);
|
||||
RemoveFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
|
||||
break;
|
||||
case CharmType.Possess:
|
||||
playerCharmer.SetClientControl(this, false);
|
||||
playerCharmer.SetClientControl(charmer, true);
|
||||
charmer.RemoveFlag(UnitFields.Flags, UnitFlags.RemoveClientControl);
|
||||
RemoveFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
|
||||
ClearUnitState(UnitState.Possessed);
|
||||
break;
|
||||
case CharmType.Charm:
|
||||
if (IsTypeId(TypeId.Unit) && charmer.GetClass() == Class.Warlock)
|
||||
{
|
||||
CreatureTemplate cinfo = ToCreature().GetCreatureTemplate();
|
||||
if (cinfo != null && cinfo.CreatureType == CreatureType.Demon)
|
||||
{
|
||||
SetByteValue(UnitFields.Bytes0, 1, (byte)cinfo.UnitClass);
|
||||
if (GetCharmInfo() != null)
|
||||
GetCharmInfo().SetPetNumber(0, true);
|
||||
else
|
||||
Log.outError(LogFilter.Unit, "Aura:HandleModCharm: target={0} with typeid={1} has a charm aura but no charm info!", GetGUID(), GetTypeId());
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CharmType.Convert:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Player player = ToPlayer();
|
||||
if (player)
|
||||
{
|
||||
if (charmer.IsTypeId(TypeId.Unit)) // charmed by a creature, this means we had PlayerAI
|
||||
{
|
||||
NeedChangeAI = true;
|
||||
IsAIEnabled = false;
|
||||
}
|
||||
player.SetClientControl(this, true);
|
||||
}
|
||||
|
||||
// a guardian should always have charminfo
|
||||
if (playerCharmer && this != charmer.GetFirstControlled())
|
||||
playerCharmer.SendRemoveControlBar();
|
||||
else if (IsTypeId(TypeId.Player) || (IsTypeId(TypeId.Unit) && !IsGuardian()))
|
||||
DeleteCharmInfo();
|
||||
}
|
||||
|
||||
public void GetAllMinionsByEntry(List<TempSummon> Minions, uint entry)
|
||||
{
|
||||
foreach (var unit in m_Controlled)
|
||||
{
|
||||
if (unit.GetEntry() == entry && unit.IsSummon()) // minion, actually
|
||||
Minions.Add(unit.ToTempSummon());
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveAllMinionsByEntry(uint entry)
|
||||
{
|
||||
foreach (var unit in m_Controlled.ToList())
|
||||
{
|
||||
if (unit.GetEntry() == entry && unit.IsTypeId(TypeId.Unit)
|
||||
&& unit.ToCreature().IsSummon()) // minion, actually
|
||||
unit.ToTempSummon().UnSummon();
|
||||
// i think this is safe because i have never heard that a despawned minion will trigger a same minion
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCharm(Unit charm, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
if (IsTypeId(TypeId.Player))
|
||||
{
|
||||
if (!AddGuidValue(UnitFields.Charm, charm.GetGUID()))
|
||||
Log.outFatal(LogFilter.Unit, "Player {0} is trying to charm unit {1}, but it already has a charmed unit {2}", GetName(), charm.GetEntry(), GetCharmGUID());
|
||||
|
||||
charm.m_ControlledByPlayer = true;
|
||||
// @todo maybe we can use this flag to check if controlled by player
|
||||
charm.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
|
||||
}
|
||||
else
|
||||
charm.m_ControlledByPlayer = false;
|
||||
|
||||
// PvP, FFAPvP
|
||||
charm.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag));
|
||||
|
||||
if (!charm.AddGuidValue(UnitFields.CharmedBy, GetGUID()))
|
||||
Log.outFatal(LogFilter.Unit, "Unit {0} is being charmed, but it already has a charmer {1}", charm.GetEntry(), charm.GetCharmerGUID());
|
||||
|
||||
_isWalkingBeforeCharm = charm.IsWalking();
|
||||
if (_isWalkingBeforeCharm)
|
||||
charm.SetWalk(false);
|
||||
|
||||
m_Controlled.Add(charm);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsTypeId(TypeId.Player))
|
||||
{
|
||||
if (!RemoveGuidValue(UnitFields.Charm, charm.GetGUID()))
|
||||
Log.outFatal(LogFilter.Unit, "Player {0} is trying to uncharm unit {1}, but it has another charmed unit {2}", GetName(), charm.GetEntry(), GetCharmGUID());
|
||||
}
|
||||
|
||||
if (!charm.RemoveGuidValue(UnitFields.CharmedBy, GetGUID()))
|
||||
Log.outFatal(LogFilter.Unit, "Unit {0} is being uncharmed, but it has another charmer {1}", charm.GetEntry(), charm.GetCharmerGUID());
|
||||
Player player = charm.GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||
if (charm.IsTypeId(TypeId.Player))
|
||||
{
|
||||
charm.m_ControlledByPlayer = true;
|
||||
charm.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
|
||||
charm.ToPlayer().UpdatePvPState();
|
||||
}
|
||||
else if (player)
|
||||
{
|
||||
charm.m_ControlledByPlayer = true;
|
||||
charm.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
|
||||
charm.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, player.GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag));
|
||||
}
|
||||
else
|
||||
{
|
||||
charm.m_ControlledByPlayer = false;
|
||||
charm.RemoveFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
|
||||
charm.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, 0);
|
||||
}
|
||||
|
||||
if (charm.IsWalking() != _isWalkingBeforeCharm)
|
||||
charm.SetWalk(_isWalkingBeforeCharm);
|
||||
|
||||
if (charm.IsTypeId(TypeId.Player) || !charm.ToCreature().HasUnitTypeMask(UnitTypeMask.Minion)
|
||||
|| charm.GetOwnerGUID() != GetGUID())
|
||||
{
|
||||
m_Controlled.Remove(charm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Unit GetFirstControlled()
|
||||
{
|
||||
// Sequence: charmed, pet, other guardians
|
||||
Unit unit = GetCharm();
|
||||
if (!unit)
|
||||
{
|
||||
ObjectGuid guid = GetMinionGUID();
|
||||
if (!guid.IsEmpty())
|
||||
unit = Global.ObjAccessor.GetUnit(this, guid);
|
||||
}
|
||||
|
||||
return unit;
|
||||
}
|
||||
|
||||
public void RemoveCharmAuras()
|
||||
{
|
||||
RemoveAurasByType(AuraType.ModCharm);
|
||||
RemoveAurasByType(AuraType.ModPossessPet);
|
||||
RemoveAurasByType(AuraType.ModPossess);
|
||||
RemoveAurasByType(AuraType.AoeCharm);
|
||||
}
|
||||
|
||||
public void RemoveAllControlled()
|
||||
{
|
||||
// possessed pet and vehicle
|
||||
if (IsTypeId(TypeId.Player))
|
||||
ToPlayer().StopCastingCharm();
|
||||
|
||||
while (!m_Controlled.Empty())
|
||||
{
|
||||
Unit target = m_Controlled.First();
|
||||
m_Controlled.RemoveAt(0);
|
||||
if (target.GetCharmerGUID() == GetGUID())
|
||||
target.RemoveCharmAuras();
|
||||
else if (target.GetOwnerGUID() == GetGUID() && target.IsSummon())
|
||||
target.ToTempSummon().UnSummon();
|
||||
else
|
||||
Log.outError(LogFilter.Unit, "Unit {0} is trying to release unit {1} which is neither charmed nor owned by it", GetEntry(), target.GetEntry());
|
||||
}
|
||||
if (!GetPetGUID().IsEmpty())
|
||||
Log.outFatal(LogFilter.Unit, "Unit {0} is not able to release its pet {1}", GetEntry(), GetPetGUID());
|
||||
if (!GetMinionGUID().IsEmpty())
|
||||
Log.outFatal(LogFilter.Unit, "Unit {0} is not able to release its minion {1}", GetEntry(), GetMinionGUID());
|
||||
if (!GetCharmGUID().IsEmpty())
|
||||
Log.outFatal(LogFilter.Unit, "Unit {0} is not able to release its charm {1}", GetEntry(), GetCharmGUID());
|
||||
}
|
||||
|
||||
public void SendPetActionFeedback(uint spellId, ActionFeedback msg)
|
||||
{
|
||||
Unit owner = GetOwner();
|
||||
if (!owner || !owner.IsTypeId(TypeId.Player))
|
||||
return;
|
||||
|
||||
PetActionFeedback petActionFeedback = new PetActionFeedback();
|
||||
petActionFeedback.SpellID = spellId;
|
||||
petActionFeedback.Response = msg;
|
||||
owner.ToPlayer().SendPacket(petActionFeedback);
|
||||
}
|
||||
|
||||
public void SendPetTalk(PetTalk pettalk)
|
||||
{
|
||||
Unit owner = GetOwner();
|
||||
if (!owner || !owner.IsTypeId(TypeId.Player))
|
||||
return;
|
||||
|
||||
PetActionSound petActionSound = new PetActionSound();
|
||||
petActionSound.UnitGUID = GetGUID();
|
||||
petActionSound.Action = pettalk;
|
||||
owner.ToPlayer().SendPacket(petActionSound);
|
||||
}
|
||||
|
||||
public void SendPetAIReaction(ObjectGuid guid)
|
||||
{
|
||||
Unit owner = GetOwner();
|
||||
if (!owner || !owner.IsTypeId(TypeId.Player))
|
||||
return;
|
||||
|
||||
AIReaction packet = new AIReaction();
|
||||
packet.UnitGUID = guid;
|
||||
packet.Reaction = AiReaction.Hostile;
|
||||
|
||||
owner.ToPlayer().SendPacket(packet);
|
||||
}
|
||||
|
||||
public Pet CreateTamedPetFrom(Creature creatureTarget, uint spell_id = 0)
|
||||
{
|
||||
if (!IsTypeId(TypeId.Player))
|
||||
return null;
|
||||
|
||||
Pet pet = new Pet(ToPlayer(), PetType.Hunter);
|
||||
|
||||
if (!pet.CreateBaseAtCreature(creatureTarget))
|
||||
return null;
|
||||
|
||||
uint level = creatureTarget.GetLevelForTarget(this) + 5 < getLevel() ? (getLevel() - 5) : creatureTarget.GetLevelForTarget(this);
|
||||
|
||||
InitTamedPet(pet, level, spell_id);
|
||||
|
||||
return pet;
|
||||
}
|
||||
|
||||
public Pet CreateTamedPetFrom(uint creatureEntry, uint spell_id = 0)
|
||||
{
|
||||
if (!IsTypeId(TypeId.Player))
|
||||
return null;
|
||||
|
||||
CreatureTemplate creatureInfo = Global.ObjectMgr.GetCreatureTemplate(creatureEntry);
|
||||
if (creatureInfo == null)
|
||||
return null;
|
||||
|
||||
Pet pet = new Pet(ToPlayer(), PetType.Hunter);
|
||||
|
||||
if (!pet.CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, getLevel(), spell_id))
|
||||
return null;
|
||||
|
||||
return pet;
|
||||
}
|
||||
|
||||
bool InitTamedPet(Pet pet, uint level, uint spell_id)
|
||||
{
|
||||
pet.SetCreatorGUID(GetGUID());
|
||||
pet.SetFaction(getFaction());
|
||||
pet.SetUInt32Value(UnitFields.CreatedBySpell, spell_id);
|
||||
|
||||
if (IsTypeId(TypeId.Player))
|
||||
pet.SetUInt32Value(UnitFields.Flags, (uint)UnitFlags.PvpAttackable);
|
||||
|
||||
if (!pet.InitStatsForLevel(level))
|
||||
{
|
||||
Log.outError(LogFilter.Unit, "Pet:InitStatsForLevel() failed for creature (Entry: {0})!", pet.GetEntry());
|
||||
return false;
|
||||
}
|
||||
|
||||
pet.CopyPhaseFrom(this);
|
||||
|
||||
pet.GetCharmInfo().SetPetNumber(Global.ObjectMgr.GeneratePetNumber(), true);
|
||||
// this enables pet details window (Shift+P)
|
||||
pet.InitPetCreateSpells();
|
||||
pet.SetFullHealth();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user