Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,502 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Linq;
|
||||
|
||||
namespace Game.Garrisons
|
||||
{
|
||||
public class GarrisonManager : Singleton<GarrisonManager>
|
||||
{
|
||||
GarrisonManager() { }
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
foreach (GarrSiteLevelPlotInstRecord siteLevelPlotInst in CliDB.GarrSiteLevelPlotInstStorage.Values)
|
||||
_garrisonPlotInstBySiteLevel.Add(siteLevelPlotInst.GarrSiteLevelID, siteLevelPlotInst);
|
||||
|
||||
foreach (GameObjectsRecord gameObject in CliDB.GameObjectsStorage.Values)
|
||||
{
|
||||
if (gameObject.Type == GameObjectTypes.GarrisonPlot)
|
||||
{
|
||||
if (!_garrisonPlots.ContainsKey(gameObject.MapID))
|
||||
_garrisonPlots[gameObject.MapID] = new Dictionary<uint, GameObjectsRecord>();
|
||||
|
||||
_garrisonPlots[gameObject.MapID][(uint)gameObject.Data[0]] = gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (GarrPlotBuildingRecord plotBuilding in CliDB.GarrPlotBuildingStorage.Values)
|
||||
_garrisonBuildingsByPlot.Add(plotBuilding.GarrPlotID, plotBuilding.GarrBuildingID);
|
||||
|
||||
foreach (GarrBuildingPlotInstRecord buildingPlotInst in CliDB.GarrBuildingPlotInstStorage.Values)
|
||||
_garrisonBuildingPlotInstances[MathFunctions.MakePair64(buildingPlotInst.GarrBuildingID, buildingPlotInst.GarrSiteLevelPlotInstID)] = buildingPlotInst.Id;
|
||||
|
||||
foreach (GarrBuildingRecord building in CliDB.GarrBuildingStorage.Values)
|
||||
_garrisonBuildingsByType.Add(building.Type, building.Id);
|
||||
|
||||
for (var i = 0; i < 2; ++i)
|
||||
_garrisonFollowerAbilities[i] = new Dictionary<uint, GarrAbilities>();
|
||||
|
||||
foreach (GarrFollowerXAbilityRecord followerAbility in CliDB.GarrFollowerXAbilityStorage.Values)
|
||||
{
|
||||
GarrAbilityRecord ability = CliDB.GarrAbilityStorage.LookupByKey(followerAbility.GarrAbilityID);
|
||||
if (ability != null)
|
||||
{
|
||||
if (ability.FollowerTypeID != (uint)GarrisonFollowerType.Garrison)
|
||||
continue;
|
||||
|
||||
if (!ability.Flags.HasAnyFlag(GarrisonAbilityFlags.CannotRoll) && ability.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait))
|
||||
_garrisonFollowerRandomTraits.Add(ability);
|
||||
|
||||
if (followerAbility.FactionIndex < 2)
|
||||
{
|
||||
var dic = _garrisonFollowerAbilities[followerAbility.FactionIndex];
|
||||
|
||||
if (!dic.ContainsKey(followerAbility.GarrFollowerID))
|
||||
dic[followerAbility.GarrFollowerID] = new GarrAbilities();
|
||||
|
||||
if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait))
|
||||
dic[followerAbility.GarrFollowerID].Traits.Add(ability);
|
||||
else
|
||||
dic[followerAbility.GarrFollowerID].Counters.Add(ability);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
InitializeDbIdSequences();
|
||||
LoadPlotFinalizeGOInfo();
|
||||
LoadFollowerClassSpecAbilities();
|
||||
}
|
||||
|
||||
public GarrSiteLevelRecord GetGarrSiteLevelEntry(uint garrSiteId, uint level)
|
||||
{
|
||||
foreach (GarrSiteLevelRecord siteLevel in CliDB.GarrSiteLevelStorage.Values)
|
||||
if (siteLevel.SiteID == garrSiteId && siteLevel.Level == level)
|
||||
return siteLevel;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<GarrSiteLevelPlotInstRecord> GetGarrPlotInstForSiteLevel(uint garrSiteLevelId)
|
||||
{
|
||||
return _garrisonPlotInstBySiteLevel.LookupByKey(garrSiteLevelId);
|
||||
}
|
||||
|
||||
public GameObjectsRecord GetPlotGameObject(uint mapId, uint garrPlotInstanceId)
|
||||
{
|
||||
var pair = _garrisonPlots.LookupByKey(mapId);
|
||||
if (pair != null)
|
||||
{
|
||||
var gameobjectsRecord = pair.LookupByKey(garrPlotInstanceId);
|
||||
if (gameobjectsRecord != null)
|
||||
return gameobjectsRecord;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool IsPlotMatchingBuilding(uint garrPlotId, uint garrBuildingId)
|
||||
{
|
||||
var plotList = _garrisonBuildingsByPlot.LookupByKey(garrPlotId);
|
||||
if (!plotList.Empty())
|
||||
return plotList.Contains(garrBuildingId);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public uint GetGarrBuildingPlotInst(uint garrBuildingId, uint garrSiteLevelPlotInstId)
|
||||
{
|
||||
return _garrisonBuildingPlotInstances.LookupByKey(MathFunctions.MakePair64(garrBuildingId, garrSiteLevelPlotInstId));
|
||||
}
|
||||
|
||||
public uint GetPreviousLevelBuilding(uint buildingType, uint currentLevel)
|
||||
{
|
||||
var list = _garrisonBuildingsByType.LookupByKey(buildingType);
|
||||
if (!list.Empty())
|
||||
{
|
||||
foreach (uint buildingId in list)
|
||||
if (CliDB.GarrBuildingStorage.LookupByKey(buildingId).Level == currentLevel - 1)
|
||||
return buildingId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public FinalizeGarrisonPlotGOInfo GetPlotFinalizeGOInfo(uint garrPlotInstanceID)
|
||||
{
|
||||
return _finalizePlotGOInfo.LookupByKey(garrPlotInstanceID);
|
||||
}
|
||||
|
||||
public ulong GenerateFollowerDbId()
|
||||
{
|
||||
if (_followerDbIdGenerator >= ulong.MaxValue)
|
||||
{
|
||||
Log.outFatal(LogFilter.Server, "Garrison follower db id overflow! Can't continue, shutting down server. ");
|
||||
Global.WorldMgr.StopNow();
|
||||
}
|
||||
|
||||
return _followerDbIdGenerator++;
|
||||
}
|
||||
|
||||
// Counters, Traits
|
||||
uint[,] AbilitiesForQuality =
|
||||
{
|
||||
{ 0, 0 },
|
||||
{ 1, 0 },
|
||||
{ 1, 1 }, // Uncommon
|
||||
{ 1, 2 }, // Rare
|
||||
{ 2, 3 }, // Epic
|
||||
{ 2, 3 } // Legendary
|
||||
};
|
||||
|
||||
//todo check this method, might be slow.....
|
||||
public List<GarrAbilityRecord> RollFollowerAbilities(uint garrFollowerId, GarrFollowerRecord follower, uint quality, uint faction, bool initial)
|
||||
{
|
||||
Contract.Assert(faction< 2);
|
||||
|
||||
bool hasForcedExclusiveTrait = false;
|
||||
List<GarrAbilityRecord> result = new List<GarrAbilityRecord>();
|
||||
uint[] slots = { AbilitiesForQuality[quality, 0], AbilitiesForQuality[quality, 1] };
|
||||
|
||||
GarrAbilities garrAbilities = null;
|
||||
var abilities = _garrisonFollowerAbilities[faction].LookupByKey(garrFollowerId);
|
||||
if (abilities != null)
|
||||
garrAbilities = abilities;
|
||||
|
||||
List<GarrAbilityRecord> abilityList = new List<GarrAbilityRecord>();
|
||||
List<GarrAbilityRecord> forcedAbilities = new List<GarrAbilityRecord>();
|
||||
List<GarrAbilityRecord> traitList = new List<GarrAbilityRecord>();
|
||||
List<GarrAbilityRecord> forcedTraits = new List<GarrAbilityRecord>();
|
||||
if (garrAbilities != null)
|
||||
{
|
||||
foreach (GarrAbilityRecord ability in garrAbilities.Counters)
|
||||
{
|
||||
if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.HordeOnly) && faction != GarrisonFactionIndex.Horde)
|
||||
continue;
|
||||
else if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.AllianceOnly) && faction != GarrisonFactionIndex.Alliance)
|
||||
continue;
|
||||
|
||||
if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.CannotRemove))
|
||||
forcedAbilities.Add(ability);
|
||||
else
|
||||
abilityList.Add(ability);
|
||||
}
|
||||
|
||||
foreach (GarrAbilityRecord ability in garrAbilities.Traits)
|
||||
{
|
||||
if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.HordeOnly) && faction != GarrisonFactionIndex.Horde)
|
||||
continue;
|
||||
else if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.AllianceOnly) && faction != GarrisonFactionIndex.Alliance)
|
||||
continue;
|
||||
|
||||
if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.CannotRemove))
|
||||
forcedTraits.Add(ability);
|
||||
else
|
||||
traitList.Add(ability);
|
||||
}
|
||||
}
|
||||
|
||||
abilityList.RandomResize((uint)Math.Max(0, slots[0] - forcedAbilities.Count));
|
||||
traitList.RandomResize((uint)Math.Max(0, slots[1] - forcedTraits.Count));
|
||||
|
||||
// Add abilities specified in GarrFollowerXAbility.db2 before generic classspec ones on follower creation
|
||||
if (initial)
|
||||
{
|
||||
forcedAbilities.AddRange(abilityList);
|
||||
forcedTraits.AddRange(traitList);
|
||||
}
|
||||
|
||||
forcedAbilities.Sort();
|
||||
abilityList.Sort();
|
||||
forcedTraits.Sort();
|
||||
traitList.Sort();
|
||||
|
||||
// check if we have a trait from exclusive category
|
||||
foreach (GarrAbilityRecord ability in forcedTraits)
|
||||
{
|
||||
if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.Exclusive))
|
||||
{
|
||||
hasForcedExclusiveTrait = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (slots[0] > forcedAbilities.Count + abilityList.Count)
|
||||
{
|
||||
List<GarrAbilityRecord> classSpecAbilities = GetClassSpecAbilities(follower, faction);
|
||||
List<GarrAbilityRecord> classSpecAbilitiesTemp = classSpecAbilities.Except(forcedAbilities).ToList();
|
||||
|
||||
abilityList = classSpecAbilitiesTemp.Union(abilityList).ToList();
|
||||
abilityList.RandomResize((uint)Math.Max(0, slots[0] - forcedAbilities.Count));
|
||||
}
|
||||
|
||||
if (slots[1] > forcedTraits.Count + traitList.Count)
|
||||
{
|
||||
List<GarrAbilityRecord> genericTraitsTemp = new List<GarrAbilityRecord>();
|
||||
foreach (GarrAbilityRecord ability in _garrisonFollowerRandomTraits)
|
||||
{
|
||||
if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.HordeOnly) && faction != GarrisonFactionIndex.Horde)
|
||||
continue;
|
||||
else if (ability.Flags.HasAnyFlag(GarrisonAbilityFlags.AllianceOnly) && faction != GarrisonFactionIndex.Alliance)
|
||||
continue;
|
||||
|
||||
// forced exclusive trait exists, skip other ones entirely
|
||||
if (hasForcedExclusiveTrait && ability.Flags.HasAnyFlag(GarrisonAbilityFlags.Exclusive))
|
||||
continue;
|
||||
|
||||
genericTraitsTemp.Add(ability);
|
||||
}
|
||||
|
||||
List<GarrAbilityRecord> genericTraits = genericTraitsTemp.Except(forcedTraits).ToList();
|
||||
genericTraits.AddRange(traitList);
|
||||
genericTraits.Sort((GarrAbilityRecord a1, GarrAbilityRecord a2) =>
|
||||
{
|
||||
int e1 = (int)(a1.Flags & GarrisonAbilityFlags.Exclusive);
|
||||
int e2 = (int)(a2.Flags & GarrisonAbilityFlags.Exclusive);
|
||||
if (e1 != e2)
|
||||
return e1.CompareTo(e2);
|
||||
|
||||
return a1.Id.CompareTo(a2.Id);
|
||||
});
|
||||
genericTraits = genericTraits.Distinct().ToList();
|
||||
|
||||
int firstExclusive = 0;
|
||||
int total = genericTraits.Count;
|
||||
for (var i = 0; i < total; ++i, ++firstExclusive)
|
||||
if (genericTraits[i].Flags.HasAnyFlag(GarrisonAbilityFlags.Exclusive))
|
||||
break;
|
||||
|
||||
while (traitList.Count < Math.Max(0, slots[1] - forcedTraits.Count) && total != 0)
|
||||
{
|
||||
var garrAbility = genericTraits[RandomHelper.IRand(0, total-- - 1)];
|
||||
if (garrAbility.Flags.HasAnyFlag(GarrisonAbilityFlags.Exclusive))
|
||||
total = firstExclusive; // selected exclusive trait - no other can be selected now
|
||||
else
|
||||
--firstExclusive;
|
||||
|
||||
traitList.Add(garrAbility);
|
||||
genericTraits.Remove(garrAbility);
|
||||
}
|
||||
}
|
||||
|
||||
result.AddRange(forcedAbilities);
|
||||
result.AddRange(abilityList);
|
||||
result.AddRange(forcedTraits);
|
||||
result.AddRange(traitList);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
List<GarrAbilityRecord> GetClassSpecAbilities(GarrFollowerRecord follower, uint faction)
|
||||
{
|
||||
List<GarrAbilityRecord> abilities = new List<GarrAbilityRecord>();
|
||||
uint classSpecId;
|
||||
switch (faction)
|
||||
{
|
||||
case GarrisonFactionIndex.Horde:
|
||||
classSpecId = follower.HordeGarrClassSpecID;
|
||||
break;
|
||||
case GarrisonFactionIndex.Alliance:
|
||||
classSpecId = follower.AllianceGarrClassSpecID;
|
||||
break;
|
||||
default:
|
||||
return abilities;
|
||||
}
|
||||
|
||||
if (!CliDB.GarrClassSpecStorage.ContainsKey(classSpecId))
|
||||
return abilities;
|
||||
|
||||
var garrAbility = _garrisonFollowerClassSpecAbilities.LookupByKey(classSpecId);
|
||||
if (!garrAbility.Empty())
|
||||
abilities = garrAbility;
|
||||
|
||||
return abilities;
|
||||
}
|
||||
|
||||
void InitializeDbIdSequences()
|
||||
{
|
||||
SQLResult result = DB.Characters.Query("SELECT MAX(dbId) FROM character_garrison_followers");
|
||||
if (!result.IsEmpty())
|
||||
_followerDbIdGenerator = result.Read<ulong>(0) + 1;
|
||||
}
|
||||
|
||||
void LoadPlotFinalizeGOInfo()
|
||||
{
|
||||
// 0 1 2 3 4 5 6
|
||||
SQLResult result = DB.World.Query("SELECT garrPlotInstanceId, hordeGameObjectId, hordeX, hordeY, hordeZ, hordeO, hordeAnimKitId, " +
|
||||
// 7 8 9 10 11 12
|
||||
"allianceGameObjectId, allianceX, allianceY, allianceZ, allianceO, allianceAnimKitId FROM garrison_plot_finalize_info");
|
||||
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 garrison follower class spec abilities. DB table `garrison_plot_finalize_info` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint msTime = Time.GetMSTime();
|
||||
do
|
||||
{
|
||||
uint garrPlotInstanceId = result.Read<uint>(0);
|
||||
uint hordeGameObjectId = result.Read<uint>(1);
|
||||
uint allianceGameObjectId = result.Read<uint>(7);
|
||||
ushort hordeAnimKitId = result.Read<ushort>(6);
|
||||
ushort allianceAnimKitId = result.Read<ushort>(12);
|
||||
|
||||
if (!CliDB.GarrPlotInstanceStorage.ContainsKey(garrPlotInstanceId))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Non-existing GarrPlotInstance.db2 entry {0} was referenced in `garrison_plot_finalize_info`.", garrPlotInstanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObjectTemplate goTemplate = Global.ObjectMgr.GetGameObjectTemplate(hordeGameObjectId);
|
||||
if (goTemplate == null)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Non-existing gameobject_template entry {0} was referenced in `garrison_plot_finalize_info`.`hordeGameObjectId` for garrPlotInstanceId {1}.",
|
||||
hordeGameObjectId, garrPlotInstanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (goTemplate.type != GameObjectTypes.Goober)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Invalid gameobject type {0} (entry {1}) was referenced in `garrison_plot_finalize_info`.`hordeGameObjectId` for garrPlotInstanceId {2}.",
|
||||
goTemplate.type, hordeGameObjectId, garrPlotInstanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
goTemplate = Global.ObjectMgr.GetGameObjectTemplate(allianceGameObjectId);
|
||||
if (goTemplate == null)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Non-existing gameobject_template entry {0} was referenced in `garrison_plot_finalize_info`.`allianceGameObjectId` for garrPlotInstanceId {1}.",
|
||||
allianceGameObjectId, garrPlotInstanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (goTemplate.type != GameObjectTypes.Goober)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Invalid gameobject type {0} (entry {1}) was referenced in `garrison_plot_finalize_info`.`allianceGameObjectId` for garrPlotInstanceId {2}.",
|
||||
goTemplate.type, allianceGameObjectId, garrPlotInstanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hordeAnimKitId != 0 && !CliDB.AnimKitStorage.ContainsKey(hordeAnimKitId))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Non-existing AnimKit.dbc entry {0} was referenced in `garrison_plot_finalize_info`.`hordeAnimKitId` for garrPlotInstanceId {1}.",
|
||||
hordeAnimKitId, garrPlotInstanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (allianceAnimKitId != 0 && !CliDB.AnimKitStorage.ContainsKey(allianceAnimKitId))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Non-existing AnimKit.dbc entry {0} was referenced in `garrison_plot_finalize_info`.`allianceAnimKitId` for garrPlotInstanceId {1}.",
|
||||
allianceAnimKitId, garrPlotInstanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
FinalizeGarrisonPlotGOInfo info = new FinalizeGarrisonPlotGOInfo();
|
||||
info.factionInfo[GarrisonFactionIndex.Horde].GameObjectId = hordeGameObjectId;
|
||||
info.factionInfo[GarrisonFactionIndex.Horde].Pos.Relocate(result.Read<float>(2), result.Read<float>(3), result.Read<float>(4), result.Read<float>(5));
|
||||
info.factionInfo[GarrisonFactionIndex.Horde].AnimKitId = hordeAnimKitId;
|
||||
|
||||
info.factionInfo[GarrisonFactionIndex.Alliance].GameObjectId = allianceGameObjectId;
|
||||
info.factionInfo[GarrisonFactionIndex.Alliance].Pos.Relocate(result.Read<float>(8), result.Read<float>(9), result.Read<float>(10), result.Read<float>(11));
|
||||
info.factionInfo[GarrisonFactionIndex.Alliance].AnimKitId = allianceAnimKitId;
|
||||
|
||||
_finalizePlotGOInfo[garrPlotInstanceId] = info;
|
||||
|
||||
} while (result.NextRow());
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} garrison plot finalize entries in {1}.", _finalizePlotGOInfo.Count, Time.GetMSTimeDiffToNow(msTime));
|
||||
}
|
||||
|
||||
void LoadFollowerClassSpecAbilities()
|
||||
{
|
||||
SQLResult result = DB.World.Query("SELECT classSpecId, abilityId FROM garrison_follower_class_spec_abilities");
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 garrison follower class spec abilities. DB table `garrison_follower_class_spec_abilities` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint msTime = Time.GetMSTime();
|
||||
uint count = 0;
|
||||
do
|
||||
{
|
||||
uint classSpecId = result.Read<uint>(0);
|
||||
uint abilityId = result.Read<uint>(1);
|
||||
|
||||
if (!CliDB.GarrClassSpecStorage.ContainsKey(classSpecId))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Non-existing GarrClassSpec.db2 entry {0} was referenced in `garrison_follower_class_spec_abilities` by row ({1}, {2}).", classSpecId, classSpecId, abilityId);
|
||||
continue;
|
||||
}
|
||||
|
||||
GarrAbilityRecord ability = CliDB.GarrAbilityStorage.LookupByKey(abilityId);
|
||||
if (ability == null)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Non-existing GarrAbility.db2 entry {0} was referenced in `garrison_follower_class_spec_abilities` by row ({1}, {2}).", abilityId, classSpecId, abilityId);
|
||||
continue;
|
||||
}
|
||||
|
||||
_garrisonFollowerClassSpecAbilities.Add(classSpecId, ability);
|
||||
++count;
|
||||
|
||||
} while (result.NextRow());
|
||||
|
||||
//foreach (var key in _garrisonFollowerClassSpecAbilities.Keys)
|
||||
//_garrisonFollowerClassSpecAbilities[key].Sort();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} garrison follower class spec abilities in {1}.", count, Time.GetMSTimeDiffToNow(msTime));
|
||||
}
|
||||
|
||||
MultiMap<uint, GarrSiteLevelPlotInstRecord> _garrisonPlotInstBySiteLevel = new MultiMap<uint, GarrSiteLevelPlotInstRecord>();
|
||||
Dictionary<uint, Dictionary<uint, GameObjectsRecord>> _garrisonPlots = new Dictionary<uint, Dictionary<uint, GameObjectsRecord>>();
|
||||
MultiMap<uint, uint> _garrisonBuildingsByPlot = new MultiMap<uint, uint>();
|
||||
Dictionary<ulong, uint> _garrisonBuildingPlotInstances = new Dictionary<ulong, uint>();
|
||||
MultiMap<uint, uint> _garrisonBuildingsByType = new MultiMap<uint, uint>();
|
||||
Dictionary<uint, FinalizeGarrisonPlotGOInfo> _finalizePlotGOInfo = new Dictionary<uint, FinalizeGarrisonPlotGOInfo>();
|
||||
Dictionary<uint, GarrAbilities>[] _garrisonFollowerAbilities = new Dictionary<uint, GarrAbilities>[2];
|
||||
MultiMap<uint, GarrAbilityRecord> _garrisonFollowerClassSpecAbilities = new MultiMap<uint, GarrAbilityRecord>();
|
||||
List<GarrAbilityRecord> _garrisonFollowerRandomTraits = new List<GarrAbilityRecord>();
|
||||
|
||||
ulong _followerDbIdGenerator = 1;
|
||||
}
|
||||
|
||||
class GarrAbilities
|
||||
{
|
||||
public List<GarrAbilityRecord> Counters = new List<GarrAbilityRecord>();
|
||||
public List<GarrAbilityRecord> Traits = new List<GarrAbilityRecord>();
|
||||
}
|
||||
|
||||
public class FinalizeGarrisonPlotGOInfo
|
||||
{
|
||||
public FactionInfo[] factionInfo = new FactionInfo[2];
|
||||
|
||||
public struct FactionInfo
|
||||
{
|
||||
public uint GameObjectId;
|
||||
public Position Pos;
|
||||
public ushort AnimKitId;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user