Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Maps;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game.Garrisons
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{
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class GarrisonMap : Map
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{
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public GarrisonMap(uint id, long expiry, uint instanceId, Map parent, ObjectGuid owner)
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: base(id, expiry, instanceId, Difficulty.Normal, parent)
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{
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_owner = owner;
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InitVisibilityDistance();
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}
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public override void LoadGridObjects(Grid grid, Cell cell)
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{
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base.LoadGridObjects(grid, cell);
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GarrisonGridLoader loader = new GarrisonGridLoader(grid, this, cell);
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loader.LoadN();
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}
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public Garrison GetGarrison()
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{
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if (_loadingPlayer)
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return _loadingPlayer.GetGarrison();
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Player owner = Global.ObjAccessor.FindConnectedPlayer(_owner);
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if (owner)
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return owner.GetGarrison();
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return null;
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}
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public override void InitVisibilityDistance()
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{
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//init visibility distance for instances
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m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceInBGArenas();
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m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInBGArenas();
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}
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public override bool AddPlayerToMap(Player player, bool initPlayer = true)
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{
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if (player.GetGUID() == _owner)
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_loadingPlayer = player;
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bool result = base.AddPlayerToMap(player, initPlayer);
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if (player.GetGUID() == _owner)
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_loadingPlayer = null;
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return result;
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}
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ObjectGuid _owner;
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Player _loadingPlayer; // @workaround Player is not registered in ObjectAccessor during login
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}
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class GarrisonGridLoader : Notifier
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{
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public GarrisonGridLoader(Grid grid, GarrisonMap map, Cell cell)
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{
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i_cell = cell;
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i_grid = grid;
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i_map = map;
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i_garrison = map.GetGarrison();
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}
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public void LoadN()
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{
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if (i_garrison != null)
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{
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i_cell.data.cell_y = 0;
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for (uint x = 0; x < MapConst.MaxCells; ++x)
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{
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i_cell.data.cell_x = x;
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for (uint y = 0; y < MapConst.MaxCells; ++y)
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{
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i_cell.data.cell_y = y;
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//Load creatures and game objects
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var visitor = new Visitor(this, GridMapTypeMask.AllGrid);
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i_grid.VisitGrid(x, y, visitor);
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}
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}
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}
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Log.outDebug(LogFilter.Maps, "{0} GameObjects and {1} Creatures loaded for grid {2} on map {3}", i_gameObjects, i_creatures, i_grid.GetGridId(), i_map.GetId());
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}
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public override void Visit(ICollection<WorldObject> objs)
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{
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List<Garrison.Plot> plots = i_garrison.GetPlots().ToList();
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if (!plots.Empty())
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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foreach (Garrison.Plot plot in plots)
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{
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Position spawn = plot.PacketInfo.PlotPos;
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if (cellCoord != GridDefines.ComputeCellCoord(spawn.GetPositionX(), spawn.GetPositionY()))
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continue;
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GameObject go = plot.CreateGameObject(i_map, i_garrison.GetFaction());
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if (!go)
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continue;
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var cell = new Cell(cellCoord);
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i_map.AddToGrid(go, cell);
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go.AddToWorld();
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++i_gameObjects;
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}
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}
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}
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Cell i_cell;
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Grid i_grid;
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GarrisonMap i_map;
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Garrison i_garrison;
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uint i_gameObjects;
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uint i_creatures;
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}
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}
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