Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,864 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game.Garrisons
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{
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public class Garrison
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{
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public Garrison(Player owner)
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{
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_owner = owner;
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_followerActivationsRemainingToday = 1;
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}
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public bool LoadFromDB(SQLResult garrison, SQLResult blueprints, SQLResult buildings, SQLResult followers, SQLResult abilities)
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{
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if (garrison.IsEmpty())
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return false;
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_siteLevel = CliDB.GarrSiteLevelStorage.LookupByKey(garrison.Read<uint>(0));
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_followerActivationsRemainingToday = garrison.Read<uint>(1);
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if (_siteLevel == null)
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return false;
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InitializePlots();
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if (!blueprints.IsEmpty())
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{
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do
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{
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GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(blueprints.Read<uint>(0));
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if (building != null)
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_knownBuildings.Add(building.Id);
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} while (blueprints.NextRow());
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}
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if (!buildings.IsEmpty())
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{
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do
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{
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uint plotInstanceId = buildings.Read<uint>(0);
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uint buildingId = buildings.Read<uint>(1);
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ulong timeBuilt = buildings.Read<ulong>(2);
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bool active = buildings.Read<bool>(3);
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Plot plot = GetPlot(plotInstanceId);
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if (plot == null)
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continue;
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if (!CliDB.GarrBuildingStorage.ContainsKey(buildingId))
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continue;
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plot.BuildingInfo.PacketInfo.HasValue = true;
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plot.BuildingInfo.PacketInfo.Value.GarrPlotInstanceID = plotInstanceId;
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plot.BuildingInfo.PacketInfo.Value.GarrBuildingID = buildingId;
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plot.BuildingInfo.PacketInfo.Value.TimeBuilt = (long)timeBuilt;
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plot.BuildingInfo.PacketInfo.Value.Active = active;
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} while (buildings.NextRow());
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}
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if (!followers.IsEmpty())
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{
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do
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{
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ulong dbId = followers.Read<ulong>(0);
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uint followerId = followers.Read<uint>(1);
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if (!CliDB.GarrFollowerStorage.ContainsKey(followerId))
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continue;
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_followerIds.Add(followerId);
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var follower = new Follower();
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follower.PacketInfo.DbID = dbId;
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follower.PacketInfo.GarrFollowerID = followerId;
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follower.PacketInfo.Quality = followers.Read<uint>(2);
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follower.PacketInfo.FollowerLevel = followers.Read<uint>(3);
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follower.PacketInfo.ItemLevelWeapon = followers.Read<uint>(4);
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follower.PacketInfo.ItemLevelArmor = followers.Read<uint>(5);
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follower.PacketInfo.Xp = followers.Read<uint>(6);
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follower.PacketInfo.CurrentBuildingID = followers.Read<uint>(7);
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follower.PacketInfo.CurrentMissionID = followers.Read<uint>(8);
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follower.PacketInfo.FollowerStatus = followers.Read<uint>(9);
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if (!CliDB.GarrBuildingStorage.ContainsKey(follower.PacketInfo.CurrentBuildingID))
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follower.PacketInfo.CurrentBuildingID = 0;
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//if (!sGarrMissionStore.LookupEntry(follower.PacketInfo.CurrentMissionID))
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// follower.PacketInfo.CurrentMissionID = 0;
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_followers[followerId] = follower;
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} while (followers.NextRow());
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if (!abilities.IsEmpty())
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{
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do
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{
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ulong dbId = abilities.Read<ulong>(0);
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GarrAbilityRecord ability = CliDB.GarrAbilityStorage.LookupByKey(abilities.Read<uint>(1));
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if (ability == null)
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continue;
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var garrisonFollower = _followers.LookupByKey(dbId);
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if (garrisonFollower == null)
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continue;
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garrisonFollower.PacketInfo.AbilityID.Add(ability);
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} while (abilities.NextRow());
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}
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}
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return true;
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}
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public void SaveToDB(SQLTransaction trans)
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{
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DeleteFromDB(_owner.GetGUID().GetCounter(), trans);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_GARRISON);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, _siteLevel.Id);
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stmt.AddValue(2, _followerActivationsRemainingToday);
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trans.Append(stmt);
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foreach (uint building in _knownBuildings)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_GARRISON_BLUEPRINTS);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, building);
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trans.Append(stmt);
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}
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foreach (var plot in _plots.Values)
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{
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if (plot.BuildingInfo.PacketInfo.HasValue)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_GARRISON_BUILDINGS);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, plot.BuildingInfo.PacketInfo.Value.GarrPlotInstanceID);
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stmt.AddValue(2, plot.BuildingInfo.PacketInfo.Value.GarrBuildingID);
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stmt.AddValue(3, plot.BuildingInfo.PacketInfo.Value.TimeBuilt);
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stmt.AddValue(4, plot.BuildingInfo.PacketInfo.Value.Active);
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trans.Append(stmt);
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}
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}
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foreach (var follower in _followers.Values)
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{
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byte index = 0;
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_GARRISON_FOLLOWERS);
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stmt.AddValue(index++, follower.PacketInfo.DbID);
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stmt.AddValue(index++, _owner.GetGUID().GetCounter());
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stmt.AddValue(index++, follower.PacketInfo.GarrFollowerID);
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stmt.AddValue(index++, follower.PacketInfo.Quality);
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stmt.AddValue(index++, follower.PacketInfo.FollowerLevel);
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stmt.AddValue(index++, follower.PacketInfo.ItemLevelWeapon);
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stmt.AddValue(index++, follower.PacketInfo.ItemLevelArmor);
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stmt.AddValue(index++, follower.PacketInfo.Xp);
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stmt.AddValue(index++, follower.PacketInfo.CurrentBuildingID);
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stmt.AddValue(index++, follower.PacketInfo.CurrentMissionID);
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stmt.AddValue(index++, follower.PacketInfo.FollowerStatus);
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trans.Append(stmt);
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byte slot = 0;
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foreach (GarrAbilityRecord ability in follower.PacketInfo.AbilityID)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_GARRISON_FOLLOWER_ABILITIES);
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stmt.AddValue(0, follower.PacketInfo.DbID);
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stmt.AddValue(1, ability.Id);
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stmt.AddValue(2, slot++);
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trans.Append(stmt);
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}
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}
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}
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public static void DeleteFromDB(ulong ownerGuid, SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_GARRISON);
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stmt.AddValue(0, ownerGuid);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_GARRISON_BLUEPRINTS);
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stmt.AddValue(0, ownerGuid);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_GARRISON_BUILDINGS);
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stmt.AddValue(0, ownerGuid);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_GARRISON_FOLLOWERS);
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stmt.AddValue(0, ownerGuid);
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trans.Append(stmt);
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}
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public bool Create(uint garrSiteId)
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{
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GarrSiteLevelRecord siteLevel = Global.GarrisonMgr.GetGarrSiteLevelEntry(garrSiteId, 1);
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if (siteLevel == null)
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return false;
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_siteLevel = siteLevel;
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InitializePlots();
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GarrisonCreateResult garrisonCreateResult = new GarrisonCreateResult();
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garrisonCreateResult.GarrSiteLevelID = _siteLevel.Id;
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_owner.SendPacket(garrisonCreateResult);
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_owner.SendUpdatePhasing();
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SendRemoteInfo();
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return true;
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}
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public void Delete()
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{
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SQLTransaction trans = new SQLTransaction();
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DeleteFromDB(_owner.GetGUID().GetCounter(), trans);
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DB.Characters.CommitTransaction(trans);
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GarrisonDeleteResult garrisonDelete = new GarrisonDeleteResult();
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garrisonDelete.Result = GarrisonError.Success;
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garrisonDelete.GarrSiteID = _siteLevel.SiteID;
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_owner.SendPacket(garrisonDelete);
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}
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void InitializePlots()
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{
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var plots = Global.GarrisonMgr.GetGarrPlotInstForSiteLevel(_siteLevel.Id);
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for (var i = 0; i < plots.Count; ++i)
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{
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uint garrPlotInstanceId = plots[i].GarrPlotInstanceID;
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GarrPlotInstanceRecord plotInstance = CliDB.GarrPlotInstanceStorage.LookupByKey(garrPlotInstanceId);
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GameObjectsRecord gameObject = Global.GarrisonMgr.GetPlotGameObject(_siteLevel.MapID, garrPlotInstanceId);
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if (plotInstance == null || gameObject == null)
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continue;
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GarrPlotRecord plot = CliDB.GarrPlotStorage.LookupByKey(plotInstance.GarrPlotID);
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if (plot == null)
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continue;
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Plot plotInfo = _plots[garrPlotInstanceId];
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plotInfo.PacketInfo.GarrPlotInstanceID = garrPlotInstanceId;
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plotInfo.PacketInfo.PlotPos.Relocate(gameObject.Position.X, gameObject.Position.Y, gameObject.Position.Z, 2 * (float)Math.Acos(gameObject.RotationW));
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plotInfo.PacketInfo.PlotType = plot.PlotType;
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plotInfo.EmptyGameObjectId = gameObject.Id;
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plotInfo.GarrSiteLevelPlotInstId = plots[i].Id;
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}
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}
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void Upgrade()
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{
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}
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void Enter()
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{
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WorldLocation loc = new WorldLocation(_siteLevel.MapID);
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loc.Relocate(_owner);
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_owner.TeleportTo(loc, TeleportToOptions.Seamless);
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}
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void Leave()
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{
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MapRecord map = CliDB.MapStorage.LookupByKey(_siteLevel.MapID);
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if (map != null)
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{
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WorldLocation loc = new WorldLocation((uint)map.ParentMapID);
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loc.Relocate(_owner);
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_owner.TeleportTo(loc, TeleportToOptions.Seamless);
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}
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}
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public uint GetFaction()
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{
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return _owner.GetTeam() == Team.Horde ? GarrisonFactionIndex.Horde : GarrisonFactionIndex.Alliance;
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}
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public ICollection<Plot> GetPlots()
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{
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return _plots.Values;
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}
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Plot GetPlot(uint garrPlotInstanceId)
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{
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return _plots.LookupByKey(garrPlotInstanceId);
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}
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public void LearnBlueprint(uint garrBuildingId)
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{
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GarrisonLearnBlueprintResult learnBlueprintResult = new GarrisonLearnBlueprintResult();
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learnBlueprintResult.GarrTypeID = GarrisonType.Garrison;
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learnBlueprintResult.BuildingID = garrBuildingId;
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learnBlueprintResult.Result = GarrisonError.Success;
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if (!CliDB.GarrBuildingStorage.ContainsKey(garrBuildingId))
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learnBlueprintResult.Result = GarrisonError.InvalidBuildingId;
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else if (_knownBuildings.Contains(garrBuildingId))
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learnBlueprintResult.Result = GarrisonError.BlueprintExists;
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else
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_knownBuildings.Add(garrBuildingId);
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_owner.SendPacket(learnBlueprintResult);
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}
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void UnlearnBlueprint(uint garrBuildingId)
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{
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GarrisonUnlearnBlueprintResult unlearnBlueprintResult = new GarrisonUnlearnBlueprintResult();
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unlearnBlueprintResult.GarrTypeID = GarrisonType.Garrison;
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unlearnBlueprintResult.BuildingID = garrBuildingId;
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unlearnBlueprintResult.Result = GarrisonError.Success;
|
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if (!CliDB.GarrBuildingStorage.ContainsKey(garrBuildingId))
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unlearnBlueprintResult.Result = GarrisonError.InvalidBuildingId;
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else if (!_knownBuildings.Contains(garrBuildingId))
|
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unlearnBlueprintResult.Result = GarrisonError.RequiresBlueprint;
|
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else
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_knownBuildings.Remove(garrBuildingId);
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_owner.SendPacket(unlearnBlueprintResult);
|
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}
|
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|
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public void PlaceBuilding(uint garrPlotInstanceId, uint garrBuildingId)
|
||||
{
|
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GarrisonPlaceBuildingResult placeBuildingResult = new GarrisonPlaceBuildingResult();
|
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placeBuildingResult.GarrTypeID = GarrisonType.Garrison;
|
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placeBuildingResult.Result = CheckBuildingPlacement(garrPlotInstanceId, garrBuildingId);
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if (placeBuildingResult.Result == GarrisonError.Success)
|
||||
{
|
||||
placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId;
|
||||
placeBuildingResult.BuildingInfo.GarrBuildingID = garrBuildingId;
|
||||
placeBuildingResult.BuildingInfo.TimeBuilt = Time.UnixTime;
|
||||
|
||||
Plot plot = GetPlot(garrPlotInstanceId);
|
||||
uint oldBuildingId = 0;
|
||||
Map map = FindMap();
|
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GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(garrBuildingId);
|
||||
if (map)
|
||||
plot.DeleteGameObject(map);
|
||||
|
||||
if (plot.BuildingInfo.PacketInfo.HasValue)
|
||||
{
|
||||
oldBuildingId = plot.BuildingInfo.PacketInfo.Value.GarrBuildingID;
|
||||
if (CliDB.GarrBuildingStorage.LookupByKey(oldBuildingId).Type != building.Type)
|
||||
plot.ClearBuildingInfo(_owner);
|
||||
}
|
||||
|
||||
plot.SetBuildingInfo(placeBuildingResult.BuildingInfo, _owner);
|
||||
if (map)
|
||||
{
|
||||
GameObject go = plot.CreateGameObject(map, GetFaction());
|
||||
if (go)
|
||||
map.AddToMap(go);
|
||||
}
|
||||
|
||||
_owner.ModifyCurrency((CurrencyTypes)building.CostCurrencyID, -building.CostCurrencyAmount, false, true);
|
||||
_owner.ModifyMoney(-building.CostMoney * MoneyConstants.Gold, false);
|
||||
|
||||
if (oldBuildingId != 0)
|
||||
{
|
||||
GarrisonBuildingRemoved buildingRemoved = new GarrisonBuildingRemoved();
|
||||
buildingRemoved.GarrTypeID = GarrisonType.Garrison;
|
||||
buildingRemoved.Result = GarrisonError.Success;
|
||||
buildingRemoved.GarrPlotInstanceID = garrPlotInstanceId;
|
||||
buildingRemoved.GarrBuildingID = oldBuildingId;
|
||||
_owner.SendPacket(buildingRemoved);
|
||||
}
|
||||
|
||||
_owner.UpdateCriteria(CriteriaTypes.PlaceGarrisonBuilding, garrBuildingId);
|
||||
}
|
||||
|
||||
_owner.SendPacket(placeBuildingResult);
|
||||
}
|
||||
|
||||
public void CancelBuildingConstruction(uint garrPlotInstanceId)
|
||||
{
|
||||
GarrisonBuildingRemoved buildingRemoved = new GarrisonBuildingRemoved();
|
||||
buildingRemoved.GarrTypeID = GarrisonType.Garrison;
|
||||
buildingRemoved.Result = CheckBuildingRemoval(garrPlotInstanceId);
|
||||
if (buildingRemoved.Result == GarrisonError.Success)
|
||||
{
|
||||
Plot plot = GetPlot(garrPlotInstanceId);
|
||||
|
||||
buildingRemoved.GarrPlotInstanceID = garrPlotInstanceId;
|
||||
buildingRemoved.GarrBuildingID = plot.BuildingInfo.PacketInfo.Value.GarrBuildingID;
|
||||
|
||||
Map map = FindMap();
|
||||
if (map)
|
||||
plot.DeleteGameObject(map);
|
||||
|
||||
plot.ClearBuildingInfo(_owner);
|
||||
_owner.SendPacket(buildingRemoved);
|
||||
|
||||
GarrBuildingRecord constructing = CliDB.GarrBuildingStorage.LookupByKey(buildingRemoved.GarrBuildingID);
|
||||
// Refund construction/upgrade cost
|
||||
_owner.ModifyCurrency((CurrencyTypes)constructing.CostCurrencyID, constructing.CostCurrencyAmount, false, true);
|
||||
_owner.ModifyMoney(constructing.CostMoney * MoneyConstants.Gold, false);
|
||||
|
||||
if (constructing.Level > 1)
|
||||
{
|
||||
// Restore previous level building
|
||||
uint restored = Global.GarrisonMgr.GetPreviousLevelBuilding(constructing.Type, constructing.Level);
|
||||
Contract.Assert(restored != 0);
|
||||
|
||||
GarrisonPlaceBuildingResult placeBuildingResult = new GarrisonPlaceBuildingResult();
|
||||
placeBuildingResult.GarrTypeID = GarrisonType.Garrison;
|
||||
placeBuildingResult.Result = GarrisonError.Success;
|
||||
placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId;
|
||||
placeBuildingResult.BuildingInfo.GarrBuildingID = restored;
|
||||
placeBuildingResult.BuildingInfo.TimeBuilt = Time.UnixTime;
|
||||
placeBuildingResult.BuildingInfo.Active = true;
|
||||
|
||||
plot.SetBuildingInfo(placeBuildingResult.BuildingInfo, _owner);
|
||||
_owner.SendPacket(placeBuildingResult);
|
||||
}
|
||||
|
||||
if (map)
|
||||
{
|
||||
GameObject go = plot.CreateGameObject(map, GetFaction());
|
||||
if (go)
|
||||
map.AddToMap(go);
|
||||
}
|
||||
}
|
||||
else
|
||||
_owner.SendPacket(buildingRemoved);
|
||||
}
|
||||
|
||||
public void ActivateBuilding(uint garrPlotInstanceId)
|
||||
{
|
||||
Plot plot = GetPlot(garrPlotInstanceId);
|
||||
if (plot != null)
|
||||
{
|
||||
if (plot.BuildingInfo.CanActivate() && plot.BuildingInfo.PacketInfo.HasValue && !plot.BuildingInfo.PacketInfo.Value.Active)
|
||||
{
|
||||
plot.BuildingInfo.PacketInfo.Value.Active = true;
|
||||
Map map = FindMap();
|
||||
if (map)
|
||||
{
|
||||
plot.DeleteGameObject(map);
|
||||
GameObject go = plot.CreateGameObject(map, GetFaction());
|
||||
if (go)
|
||||
map.AddToMap(go);
|
||||
}
|
||||
|
||||
GarrisonBuildingActivated buildingActivated = new GarrisonBuildingActivated();
|
||||
buildingActivated.GarrPlotInstanceID = garrPlotInstanceId;
|
||||
_owner.SendPacket(buildingActivated);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddFollower(uint garrFollowerId)
|
||||
{
|
||||
GarrisonAddFollowerResult addFollowerResult = new GarrisonAddFollowerResult();
|
||||
addFollowerResult.GarrTypeID = GarrisonType.Garrison;
|
||||
GarrFollowerRecord followerEntry = CliDB.GarrFollowerStorage.LookupByKey(garrFollowerId);
|
||||
if (_followerIds.Contains(garrFollowerId) || followerEntry == null)
|
||||
{
|
||||
addFollowerResult.Result = GarrisonError.FollowerExists;
|
||||
_owner.SendPacket(addFollowerResult);
|
||||
return;
|
||||
}
|
||||
|
||||
_followerIds.Add(garrFollowerId);
|
||||
ulong dbId = Global.GarrisonMgr.GenerateFollowerDbId();
|
||||
|
||||
Follower follower = new Follower();
|
||||
follower.PacketInfo.DbID = dbId;
|
||||
follower.PacketInfo.GarrFollowerID = garrFollowerId;
|
||||
follower.PacketInfo.Quality = followerEntry.Quality; // TODO: handle magic upgrades
|
||||
follower.PacketInfo.FollowerLevel = followerEntry.Level;
|
||||
follower.PacketInfo.ItemLevelWeapon = followerEntry.ItemLevelWeapon;
|
||||
follower.PacketInfo.ItemLevelArmor = followerEntry.ItemLevelArmor;
|
||||
follower.PacketInfo.Xp = 0;
|
||||
follower.PacketInfo.CurrentBuildingID = 0;
|
||||
follower.PacketInfo.CurrentMissionID = 0;
|
||||
follower.PacketInfo.AbilityID = Global.GarrisonMgr.RollFollowerAbilities(garrFollowerId, followerEntry, follower.PacketInfo.Quality, GetFaction(), true);
|
||||
follower.PacketInfo.FollowerStatus = 0;
|
||||
|
||||
_followers[dbId] = follower;
|
||||
addFollowerResult.Follower = follower.PacketInfo;
|
||||
_owner.SendPacket(addFollowerResult);
|
||||
|
||||
_owner.UpdateCriteria(CriteriaTypes.RecruitGarrisonFollower, follower.PacketInfo.DbID);
|
||||
}
|
||||
|
||||
public Follower GetFollower(ulong dbId)
|
||||
{
|
||||
return _followers.LookupByKey(dbId);
|
||||
}
|
||||
|
||||
public void SendInfo()
|
||||
{
|
||||
GetGarrisonInfoResult garrisonInfo = new GetGarrisonInfoResult();
|
||||
garrisonInfo.FactionIndex = GetFaction();
|
||||
|
||||
GarrisonInfo garrison = new GarrisonInfo();
|
||||
garrison.GarrTypeID = GarrisonType.Garrison;
|
||||
garrison.GarrSiteID = _siteLevel.SiteID;
|
||||
garrison.GarrSiteLevelID = _siteLevel.Id;
|
||||
garrison.NumFollowerActivationsRemaining = _followerActivationsRemainingToday;
|
||||
foreach (var plot in _plots.Values)
|
||||
{
|
||||
garrison.Plots.Add(plot.PacketInfo);
|
||||
if (plot.BuildingInfo.PacketInfo.HasValue)
|
||||
garrison.Buildings.Add(plot.BuildingInfo.PacketInfo.Value);
|
||||
}
|
||||
|
||||
foreach (var follower in _followers.Values)
|
||||
garrison.Followers.Add(follower.PacketInfo);
|
||||
|
||||
garrisonInfo.Garrisons.Add(garrison);
|
||||
|
||||
_owner.SendPacket(garrisonInfo);
|
||||
}
|
||||
|
||||
public void SendRemoteInfo()
|
||||
{
|
||||
MapRecord garrisonMap = CliDB.MapStorage.LookupByKey(_siteLevel.MapID);
|
||||
if (garrisonMap == null || _owner.GetMapId() != garrisonMap.ParentMapID)
|
||||
return;
|
||||
|
||||
GarrisonRemoteInfo remoteInfo = new GarrisonRemoteInfo();
|
||||
|
||||
GarrisonRemoteSiteInfo remoteSiteInfo = new GarrisonRemoteSiteInfo();
|
||||
remoteSiteInfo.GarrSiteLevelID = _siteLevel.Id;
|
||||
foreach (var p in _plots)
|
||||
if (p.Value.BuildingInfo.PacketInfo.HasValue)
|
||||
remoteSiteInfo.Buildings.Add(new GarrisonRemoteBuildingInfo(p.Key, p.Value.BuildingInfo.PacketInfo.Value.GarrBuildingID));
|
||||
|
||||
remoteInfo.Sites.Add(remoteSiteInfo);
|
||||
_owner.SendPacket(remoteInfo);
|
||||
}
|
||||
|
||||
public void SendBlueprintAndSpecializationData()
|
||||
{
|
||||
GarrisonRequestBlueprintAndSpecializationDataResult data = new GarrisonRequestBlueprintAndSpecializationDataResult();
|
||||
data.GarrTypeID = GarrisonType.Garrison;
|
||||
data.BlueprintsKnown = _knownBuildings;
|
||||
_owner.SendPacket(data);
|
||||
}
|
||||
|
||||
public void SendBuildingLandmarks(Player receiver)
|
||||
{
|
||||
GarrisonBuildingLandmarks buildingLandmarks = new GarrisonBuildingLandmarks();
|
||||
|
||||
foreach (var plot in _plots.Values)
|
||||
{
|
||||
if (plot.BuildingInfo.PacketInfo.HasValue)
|
||||
{
|
||||
uint garrBuildingPlotInstId = Global.GarrisonMgr.GetGarrBuildingPlotInst(plot.BuildingInfo.PacketInfo.Value.GarrBuildingID, plot.GarrSiteLevelPlotInstId);
|
||||
if (garrBuildingPlotInstId != 0)
|
||||
buildingLandmarks.Landmarks.Add(new GarrisonBuildingLandmark(garrBuildingPlotInstId, plot.PacketInfo.PlotPos));
|
||||
}
|
||||
}
|
||||
|
||||
receiver.SendPacket(buildingLandmarks);
|
||||
}
|
||||
|
||||
Map FindMap()
|
||||
{
|
||||
return Global.MapMgr.FindMap(_siteLevel.MapID, (uint)_owner.GetGUID().GetCounter());
|
||||
}
|
||||
|
||||
GarrisonError CheckBuildingPlacement(uint garrPlotInstanceId, uint garrBuildingId)
|
||||
{
|
||||
GarrPlotInstanceRecord plotInstance = CliDB.GarrPlotInstanceStorage.LookupByKey(garrPlotInstanceId);
|
||||
Plot plot = GetPlot(garrPlotInstanceId);
|
||||
if (plotInstance == null || plot == null)
|
||||
return GarrisonError.InvalidPlotInstanceId;
|
||||
|
||||
GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(garrBuildingId);
|
||||
if (building == null)
|
||||
return GarrisonError.InvalidBuildingId;
|
||||
|
||||
if (!Global.GarrisonMgr.IsPlotMatchingBuilding(plotInstance.GarrPlotID, garrBuildingId))
|
||||
return GarrisonError.InvalidPlotBuilding;
|
||||
|
||||
// Cannot place buldings of higher level than garrison level
|
||||
if (building.Level > _siteLevel.Level)
|
||||
return GarrisonError.InvalidBuildingId;
|
||||
|
||||
if (building.Flags.HasAnyFlag(GarrisonBuildingFlags.NeedsPlan))
|
||||
{
|
||||
if (!_knownBuildings.Contains(garrBuildingId))
|
||||
return GarrisonError.RequiresBlueprint;
|
||||
}
|
||||
else // Building is built as a quest reward
|
||||
return GarrisonError.InvalidBuildingId;
|
||||
|
||||
// Check all plots to find if we already have this building
|
||||
GarrBuildingRecord existingBuilding;
|
||||
foreach (var p in _plots)
|
||||
{
|
||||
if (p.Value.BuildingInfo.PacketInfo.HasValue)
|
||||
{
|
||||
existingBuilding = CliDB.GarrBuildingStorage.LookupByKey(p.Value.BuildingInfo.PacketInfo.Value.GarrBuildingID);
|
||||
if (existingBuilding.Type == building.Type)
|
||||
if (p.Key != garrPlotInstanceId || existingBuilding.Level + 1 != building.Level) // check if its an upgrade in same plot
|
||||
return GarrisonError.BuildingExists;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_owner.HasCurrency(building.CostCurrencyID, (uint)building.CostCurrencyAmount))
|
||||
return GarrisonError.NotEnoughCurrency;
|
||||
|
||||
if (!_owner.HasEnoughMoney(building.CostMoney * MoneyConstants.Gold))
|
||||
return GarrisonError.NotEnoughGold;
|
||||
|
||||
// New building cannot replace another building currently under construction
|
||||
if (plot.BuildingInfo.PacketInfo.HasValue)
|
||||
if (!plot.BuildingInfo.PacketInfo.Value.Active)
|
||||
return GarrisonError.NoBuilding;
|
||||
|
||||
return GarrisonError.Success;
|
||||
}
|
||||
|
||||
GarrisonError CheckBuildingRemoval(uint garrPlotInstanceId)
|
||||
{
|
||||
Plot plot = GetPlot(garrPlotInstanceId);
|
||||
if (plot == null)
|
||||
return GarrisonError.InvalidPlotInstanceId;
|
||||
|
||||
if (!plot.BuildingInfo.PacketInfo.HasValue)
|
||||
return GarrisonError.NoBuilding;
|
||||
|
||||
if (plot.BuildingInfo.CanActivate())
|
||||
return GarrisonError.BuildingExists;
|
||||
|
||||
return GarrisonError.Success;
|
||||
}
|
||||
|
||||
public void ResetFollowerActivationLimit() { _followerActivationsRemainingToday = 1; }
|
||||
|
||||
Player _owner;
|
||||
GarrSiteLevelRecord _siteLevel;
|
||||
uint _followerActivationsRemainingToday;
|
||||
|
||||
Dictionary<uint, Plot> _plots = new Dictionary<uint, Plot>();
|
||||
List<uint> _knownBuildings = new List<uint>();
|
||||
Dictionary<ulong, Follower> _followers = new Dictionary<ulong, Follower>();
|
||||
List<uint> _followerIds = new List<uint>();
|
||||
|
||||
public class Building
|
||||
{
|
||||
public bool CanActivate()
|
||||
{
|
||||
if (PacketInfo.HasValue)
|
||||
{
|
||||
GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(PacketInfo.Value.GarrBuildingID);
|
||||
if (PacketInfo.Value.TimeBuilt + building.BuildDuration <= Time.UnixTime)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public ObjectGuid Guid;
|
||||
public List<ObjectGuid> Spawns = new List<ObjectGuid>();
|
||||
public Optional<GarrisonBuildingInfo> PacketInfo;
|
||||
}
|
||||
|
||||
public class Plot
|
||||
{
|
||||
public GameObject CreateGameObject(Map map, uint faction)
|
||||
{
|
||||
uint entry = EmptyGameObjectId;
|
||||
if (BuildingInfo.PacketInfo.HasValue)
|
||||
{
|
||||
GarrPlotInstanceRecord plotInstance = CliDB.GarrPlotInstanceStorage.LookupByKey(PacketInfo.GarrPlotInstanceID);
|
||||
GarrPlotRecord plot = CliDB.GarrPlotStorage.LookupByKey(plotInstance.GarrPlotID);
|
||||
GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(BuildingInfo.PacketInfo.Value.GarrBuildingID);
|
||||
|
||||
entry = faction == GarrisonFactionIndex.Horde ? plot.HordeConstructionGameObjectID : plot.AllianceConstructionGameObjectID;
|
||||
if (BuildingInfo.PacketInfo.Value.Active || entry == 0)
|
||||
entry = faction == GarrisonFactionIndex.Horde ? building.HordeGameObjectID : building.AllianceGameObjectID;
|
||||
}
|
||||
|
||||
if (Global.ObjectMgr.GetGameObjectTemplate(entry) == null)
|
||||
{
|
||||
Log.outError(LogFilter.Garrison, "Garrison attempted to spawn gameobject whose template doesn't exist ({0})", entry);
|
||||
return null;
|
||||
}
|
||||
|
||||
Position pos = PacketInfo.PlotPos;
|
||||
GameObject go = new GameObject();
|
||||
if (!go.Create(entry, map, 0, pos, Quaternion.WAxis, 255, GameObjectState.Active))
|
||||
return null;
|
||||
|
||||
if (BuildingInfo.CanActivate() && BuildingInfo.PacketInfo.HasValue && !BuildingInfo.PacketInfo.Value.Active)
|
||||
{
|
||||
FinalizeGarrisonPlotGOInfo finalizeInfo = Global.GarrisonMgr.GetPlotFinalizeGOInfo(PacketInfo.GarrPlotInstanceID);
|
||||
if (finalizeInfo != null)
|
||||
{
|
||||
Position pos2 = finalizeInfo.factionInfo[faction].Pos;
|
||||
GameObject finalizer = new GameObject();
|
||||
if (finalizer.Create(finalizeInfo.factionInfo[faction].GameObjectId, map, 0, pos2, Quaternion.WAxis, 255, GameObjectState.Ready))
|
||||
{
|
||||
// set some spell id to make the object delete itself after use
|
||||
finalizer.SetSpellId(finalizer.GetGoInfo().Goober.spell);
|
||||
finalizer.SetRespawnTime(0);
|
||||
|
||||
ushort animKit = finalizeInfo.factionInfo[faction].AnimKitId;
|
||||
if (animKit != 0)
|
||||
finalizer.SetAnimKitId(animKit, false);
|
||||
|
||||
map.AddToMap(finalizer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (go.GetGoType() == GameObjectTypes.GarrisonBuilding && go.GetGoInfo().garrisonBuilding.SpawnMap != 0)
|
||||
{
|
||||
foreach (var cellGuids in Global.ObjectMgr.GetMapObjectGuids((uint)go.GetGoInfo().garrisonBuilding.SpawnMap, (byte)map.GetSpawnMode()))
|
||||
{
|
||||
foreach (var spawnId in cellGuids.Value.creatures)
|
||||
{
|
||||
Creature spawn = BuildingSpawnHelper<Creature>(go, spawnId, map);
|
||||
if (spawn)
|
||||
BuildingInfo.Spawns.Add(spawn.GetGUID());
|
||||
}
|
||||
|
||||
foreach (var spawnId in cellGuids.Value.gameobjects)
|
||||
{
|
||||
GameObject spawn = BuildingSpawnHelper<GameObject>(go, spawnId, map);
|
||||
if (spawn)
|
||||
BuildingInfo.Spawns.Add(spawn.GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BuildingInfo.Guid = go.GetGUID();
|
||||
return go;
|
||||
}
|
||||
|
||||
public void DeleteGameObject(Map map)
|
||||
{
|
||||
if (BuildingInfo.Guid.IsEmpty())
|
||||
return;
|
||||
|
||||
foreach (var guid in BuildingInfo.Spawns)
|
||||
{
|
||||
WorldObject obj = null;
|
||||
switch (guid.GetHigh())
|
||||
{
|
||||
case HighGuid.Creature:
|
||||
obj = map.GetCreature(guid);
|
||||
break;
|
||||
case HighGuid.GameObject:
|
||||
obj = map.GetGameObject(guid);
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
if (obj)
|
||||
obj.AddObjectToRemoveList();
|
||||
}
|
||||
|
||||
BuildingInfo.Spawns.Clear();
|
||||
|
||||
GameObject oldBuilding = map.GetGameObject(BuildingInfo.Guid);
|
||||
if (oldBuilding)
|
||||
oldBuilding.Delete();
|
||||
|
||||
BuildingInfo.Guid.Clear();
|
||||
}
|
||||
|
||||
public void ClearBuildingInfo(Player owner)
|
||||
{
|
||||
GarrisonPlotPlaced plotPlaced = new GarrisonPlotPlaced();
|
||||
plotPlaced.GarrTypeID = GarrisonType.Garrison;
|
||||
plotPlaced.PlotInfo = PacketInfo;
|
||||
owner.SendPacket(plotPlaced);
|
||||
|
||||
BuildingInfo.PacketInfo.Clear();
|
||||
}
|
||||
|
||||
public void SetBuildingInfo(GarrisonBuildingInfo buildingInfo, Player owner)
|
||||
{
|
||||
if (!BuildingInfo.PacketInfo.HasValue)
|
||||
{
|
||||
GarrisonPlotRemoved plotRemoved = new GarrisonPlotRemoved();
|
||||
plotRemoved.GarrPlotInstanceID = PacketInfo.GarrPlotInstanceID;
|
||||
owner.SendPacket(plotRemoved);
|
||||
}
|
||||
|
||||
BuildingInfo.PacketInfo.Set(buildingInfo);
|
||||
}
|
||||
|
||||
T BuildingSpawnHelper<T>(GameObject building, ulong spawnId, Map map) where T : WorldObject, new()
|
||||
{
|
||||
T spawn = new T();
|
||||
if (!spawn.LoadFromDB(spawnId, map))
|
||||
return null;
|
||||
|
||||
float x = spawn.GetPositionX();
|
||||
float y = spawn.GetPositionY();
|
||||
float z = spawn.GetPositionZ();
|
||||
float o = spawn.GetOrientation();
|
||||
TransportPosHelper.CalculatePassengerPosition(ref x, ref y, ref z, ref o, building.GetPositionX(), building.GetPositionY(), building.GetPositionZ(), building.GetOrientation());
|
||||
|
||||
spawn.Relocate(x, y, z, o);
|
||||
switch (spawn.GetTypeId())
|
||||
{
|
||||
case TypeId.Unit:
|
||||
spawn.ToCreature().SetHomePosition(x, y, z, o);
|
||||
break;
|
||||
case TypeId.GameObject:
|
||||
spawn.ToGameObject().RelocateStationaryPosition(x, y, z, o);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!spawn.IsPositionValid())
|
||||
return null;
|
||||
|
||||
if (!map.AddToMap(spawn))
|
||||
return null;
|
||||
|
||||
return spawn;
|
||||
}
|
||||
|
||||
public GarrisonPlotInfo PacketInfo;
|
||||
public uint EmptyGameObjectId;
|
||||
public uint GarrSiteLevelPlotInstId;
|
||||
public Building BuildingInfo;
|
||||
}
|
||||
|
||||
public class Follower
|
||||
{
|
||||
public uint GetItemLevel()
|
||||
{
|
||||
return (PacketInfo.ItemLevelWeapon + PacketInfo.ItemLevelArmor) / 2;
|
||||
}
|
||||
|
||||
public GarrisonFollower PacketInfo = new GarrisonFollower();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user