Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game;
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using Game.Achievements;
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using Game.AI;
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using Game.Arenas;
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using Game.BattleFields;
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using Game.BattleGrounds;
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using Game.BlackMarket;
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using Game.Collision;
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using Game.DataStorage;
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using Game.DungeonFinding;
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using Game.Entities;
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using Game.Garrisons;
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using Game.Groups;
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using Game.Guilds;
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using Game.Maps;
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using Game.PvP;
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using Game.Scenarios;
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using Game.Scripting;
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using Game.SupportSystem;
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using Game.Services;
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public static class Global
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{
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//Main
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public static ObjectAccessor ObjAccessor { get { return ObjectAccessor.Instance; } }
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public static ObjectManager ObjectMgr { get { return ObjectManager.Instance; } }
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public static WorldManager WorldMgr { get { return WorldManager.Instance; } }
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public static RealmManager RealmMgr { get { return RealmManager.Instance; } }
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public static ServiceDispatcher ServiceMgr { get { return ServiceDispatcher.Instance; } }
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//Guild
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public static GuildManager GuildMgr { get { return GuildManager.Instance; } }
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public static GuildFinderManager GuildFinderMgr { get { return GuildFinderManager.Instance; } }
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//Social
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public static CalendarManager CalendarMgr { get { return CalendarManager.Instance; } }
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public static SocialManager SocialMgr { get { return SocialManager.Instance; } }
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//Scripts
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public static ScriptManager ScriptMgr { get { return ScriptManager.Instance; } }
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public static SmartAIManager SmartAIMgr { get { return SmartAIManager.Instance; } }
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//Groups
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public static GroupManager GroupMgr { get { return GroupManager.Instance; } }
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public static LFGManager LFGMgr { get { return LFGManager.Instance; } }
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public static ArenaTeamManager ArenaTeamMgr { get { return ArenaTeamManager.Instance; } }
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//Maps System
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public static MapManager MapMgr { get { return MapManager.Instance; } }
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public static MMapManager MMapMgr { get { return MMapManager.Instance; } }
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public static VMapManager VMapMgr { get { return VMapManager.Instance; } }
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public static WaypointManager WaypointMgr { get { return WaypointManager.Instance; } }
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public static TransportManager TransportMgr { get { return TransportManager.Instance; } }
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public static InstanceSaveManager InstanceSaveMgr { get { return InstanceSaveManager.Instance; } }
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public static TaxiPathGraph TaxiPathGraph { get { return TaxiPathGraph.Instance; } }
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public static ScenarioManager ScenarioMgr { get { return ScenarioManager.Instance; } }
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//PVP
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public static BattlegroundManager BattlegroundMgr { get { return BattlegroundManager.Instance; } }
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public static OutdoorPvPManager OutdoorPvPMgr { get { return OutdoorPvPManager.Instance; } }
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public static BattleFieldManager BattleFieldMgr { get { return BattleFieldManager.Instance; } }
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//Account
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public static AccountManager AccountMgr { get { return AccountManager.Instance; } }
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public static BNetAccountManager BNetAccountMgr { get { return BNetAccountManager.Instance; } }
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//Garrison
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public static GarrisonManager GarrisonMgr { get { return GarrisonManager.Instance; } }
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//Achievement
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public static AchievementGlobalMgr AchievementMgr { get { return AchievementGlobalMgr.Instance; } }
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public static CriteriaManager CriteriaMgr { get { return CriteriaManager.Instance; } }
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//DataStorage
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public static AreaTriggerDataStorage AreaTriggerDataStorage { get { return AreaTriggerDataStorage.Instance; } }
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public static CharacterTemplateDataStorage CharacterTemplateDataStorage { get { return CharacterTemplateDataStorage.Instance; } }
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public static ConversationDataStorage ConversationDataStorage { get { return ConversationDataStorage.Instance; } }
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//Misc
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public static ConditionManager ConditionMgr { get { return ConditionManager.Instance; } }
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public static DB2Manager DB2Mgr { get { return DB2Manager.Instance; } }
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public static DisableManager DisableMgr { get { return DisableManager.Instance; } }
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public static PoolManager PoolMgr { get { return PoolManager.Instance; } }
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public static WeatherManager WeatherMgr { get { return WeatherManager.Instance; } }
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public static GameEventManager GameEventMgr { get { return GameEventManager.Instance; } }
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public static CreatureTextManager CreatureTextMgr { get { return CreatureTextManager.Instance; } }
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public static AuctionManager AuctionMgr { get { return AuctionManager.Instance; } }
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public static SpellManager SpellMgr { get { return SpellManager.Instance; } }
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public static SupportManager SupportMgr { get { return SupportManager.Instance; } }
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public static WargenCheckManager WardenCheckMgr { get { return WargenCheckManager.Instance; } }
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public static BlackMarketManager BlackMarketMgr { get { return BlackMarketManager.Instance; } }
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}
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@@ -0,0 +1,273 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game;
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using Game.Entities;
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using Game.Maps;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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public class ObjectAccessor : Singleton<ObjectAccessor>
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{
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ObjectAccessor() { }
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public WorldObject GetWorldObject(WorldObject p, ObjectGuid guid)
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{
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switch (guid.GetHigh())
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{
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case HighGuid.Player:
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return GetPlayer(p, guid);
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case HighGuid.Transport:
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case HighGuid.GameObject:
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return GetGameObject(p, guid);
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case HighGuid.Vehicle:
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case HighGuid.Creature:
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return GetCreature(p, guid);
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case HighGuid.Pet:
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return GetPet(p, guid);
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case HighGuid.DynamicObject:
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return GetDynamicObject(p, guid);
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case HighGuid.AreaTrigger:
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return GetAreaTrigger(p, guid);
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case HighGuid.Corpse:
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return GetCorpse(p, guid);
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case HighGuid.Conversation:
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return GetConversation(p, guid);
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default:
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return null;
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}
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}
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public WorldObject GetObjectByTypeMask(WorldObject p, ObjectGuid guid, TypeMask typemask)
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{
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switch (guid.GetHigh())
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{
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case HighGuid.Item:
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if (typemask.HasAnyFlag(TypeMask.Item) && p.IsTypeId(TypeId.Player))
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return ((Player)p).GetItemByGuid(guid);
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break;
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case HighGuid.Player:
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if (typemask.HasAnyFlag(TypeMask.Player))
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return GetPlayer(p, guid);
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break;
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case HighGuid.Transport:
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case HighGuid.GameObject:
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if (typemask.HasAnyFlag(TypeMask.GameObject))
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return GetGameObject(p, guid);
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break;
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case HighGuid.Creature:
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case HighGuid.Vehicle:
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if (typemask.HasAnyFlag(TypeMask.Unit))
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return GetCreature(p, guid);
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break;
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case HighGuid.Pet:
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if (typemask.HasAnyFlag(TypeMask.Unit))
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return GetPet(p, guid);
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break;
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case HighGuid.DynamicObject:
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if (typemask.HasAnyFlag(TypeMask.DynamicObject))
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return GetDynamicObject(p, guid);
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break;
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case HighGuid.AreaTrigger:
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if (typemask.HasAnyFlag(TypeMask.AreaTrigger))
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return GetAreaTrigger(p, guid);
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break;
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case HighGuid.Conversation:
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if (typemask.HasAnyFlag(TypeMask.Conversation))
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return GetConversation(p, guid);
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break;
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case HighGuid.Corpse:
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break;
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}
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return null;
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}
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public static Corpse GetCorpse(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetCorpse(guid);
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}
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public static GameObject GetGameObject(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetGameObject(guid);
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}
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static Transport GetTransportOnMap(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetTransport(guid);
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}
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Transport GetTransport(ObjectGuid guid)
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{
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return _transports.LookupByKey(guid);
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}
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static DynamicObject GetDynamicObject(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetDynamicObject(guid);
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}
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static AreaTrigger GetAreaTrigger(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetAreaTrigger(guid);
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}
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static Conversation GetConversation(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetConversation(guid);
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}
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public Unit GetUnit(WorldObject u, ObjectGuid guid)
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{
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if (guid.IsPlayer())
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return GetPlayer(u, guid);
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if (guid.IsPet())
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return GetPet(u, guid);
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return GetCreature(u, guid);
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}
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public static Creature GetCreature(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetCreature(guid);
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}
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public static Pet GetPet(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetPet(guid);
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}
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public Player GetPlayer(Map m, ObjectGuid guid)
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{
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Player player = _players.LookupByKey(guid);
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if (player)
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if (player.IsInWorld && player.GetMap() == m)
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return player;
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return null;
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}
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public Player GetPlayer(WorldObject u, ObjectGuid guid)
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{
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return GetPlayer(u.GetMap(), guid);
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}
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public static Creature GetCreatureOrPetOrVehicle(WorldObject u, ObjectGuid guid)
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{
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if (guid.IsPet())
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return GetPet(u, guid);
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if (guid.IsCreatureOrVehicle())
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return GetCreature(u, guid);
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return null;
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}
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// these functions return objects if found in whole world
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// ACCESS LIKE THAT IS NOT THREAD SAFE
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public Player FindPlayer(ObjectGuid guid)
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{
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Player player = FindConnectedPlayer(guid);
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return player && player.IsInWorld ? player : null;
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}
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public Player FindPlayerByName(string name)
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{
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Player player = PlayerNameMapHolder.Find(name);
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if (!player || !player.IsInWorld)
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return null;
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return player;
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}
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// this returns Player even if he is not in world, for example teleporting
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public Player FindConnectedPlayer(ObjectGuid guid)
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{
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return _players.LookupByKey(guid);
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}
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public Player FindConnectedPlayerByName(string name)
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{
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return PlayerNameMapHolder.Find(name);
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}
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public Transport FindTransport(ObjectGuid guid)
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{
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return _transports.LookupByKey(guid);
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}
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public void SaveAllPlayers()
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{
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foreach (var pl in GetPlayers())
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pl.SaveToDB();
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}
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public ICollection<Player> GetPlayers()
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{
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return _players.Values;
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}
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public void AddObject(Player obj)
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{
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PlayerNameMapHolder.Insert(obj);
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_players.TryAdd(obj.GetGUID(), obj);
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}
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public void AddObject(Transport obj)
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{
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_transports.TryAdd(obj.GetGUID(), obj);
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}
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public void RemoveObject(Player obj)
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{
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Player player;
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PlayerNameMapHolder.Remove(obj);
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_players.TryRemove(obj.GetGUID(), out player);
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}
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public void RemoveObject(Transport obj)
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{
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Transport transport;
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_transports.TryRemove(obj.GetGUID(), out transport);
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}
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ConcurrentDictionary<ObjectGuid, Player> _players = new ConcurrentDictionary<ObjectGuid, Player>();
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ConcurrentDictionary<ObjectGuid, Transport> _transports = new ConcurrentDictionary<ObjectGuid, Transport>();
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}
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class PlayerNameMapHolder
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{
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public static void Insert(Player p)
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{
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_playerNameMap[p.GetName()] = p;
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}
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public static void Remove(Player p)
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{
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_playerNameMap.Remove(p.GetName());
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}
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public static Player Find(string name)
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{
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if (!ObjectManager.NormalizePlayerName(ref name))
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return null;
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return _playerNameMap.LookupByKey(name);
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}
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static Dictionary<string, Player> _playerNameMap = new Dictionary<string, Player>();
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}
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user