Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Dynamic;
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using Game.Entities;
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namespace Game.Groups
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{
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public class GroupReference : Reference<Group, Player>
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{
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public GroupReference()
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{
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iSubGroup = 0;
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}
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~GroupReference() { unlink(); }
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public override void targetObjectBuildLink()
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{
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getTarget().LinkMember(this);
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}
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public new GroupReference next() { return (GroupReference)base.next(); }
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public byte getSubGroup() { return iSubGroup; }
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public void setSubGroup(byte pSubGroup) { iSubGroup = pSubGroup; }
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byte iSubGroup;
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}
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public class GroupRefManager : RefManager<Group, Player>
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{
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public new GroupReference getFirst() { return (GroupReference)base.getFirst(); }
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}
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}
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