Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Network.Packets;
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namespace Game
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{
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public partial class WorldSession
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{
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public void SendAuthResponse(BattlenetRpcErrorCode code, bool queued, uint queuePos = 0)
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{
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AuthResponse response = new AuthResponse();
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response.Result = code;
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if (code == BattlenetRpcErrorCode.Ok)
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{
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response.SuccessInfo.HasValue = true;
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response.SuccessInfo.Value = new AuthResponse.AuthSuccessInfo();
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response.SuccessInfo.Value.AccountExpansionLevel = (byte)GetExpansion();
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response.SuccessInfo.Value.ActiveExpansionLevel = (byte)GetExpansion();
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response.SuccessInfo.Value.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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response.SuccessInfo.Value.Time = (uint)Time.UnixTime;
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var realm = Global.WorldMgr.GetRealm();
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// Send current home realm. Also there is no need to send it later in realm queries.
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response.SuccessInfo.Value.VirtualRealms.Add(new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName));
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if (HasPermission(RBACPermissions.UseCharacterTemplates))
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foreach (var templ in Global.CharacterTemplateDataStorage.GetCharacterTemplates().Values)
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response.SuccessInfo.Value.Templates.Add(templ);
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response.SuccessInfo.Value.AvailableClasses = Global.ObjectMgr.GetClassExpansionRequirements();
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response.SuccessInfo.Value.AvailableRaces = Global.ObjectMgr.GetRaceExpansionRequirements();
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}
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if (queued)
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{
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response.WaitInfo.HasValue = true;
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response.WaitInfo.Value.WaitCount = queuePos;
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}
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SendPacket(response);
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}
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public void SendAuthWaitQue(uint position)
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{
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if (position != 0)
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{
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WaitQueueUpdate waitQueueUpdate = new WaitQueueUpdate();
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waitQueueUpdate.WaitInfo.WaitCount = position;
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waitQueueUpdate.WaitInfo.WaitTime = 0;
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waitQueueUpdate.WaitInfo.HasFCM = false;
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SendPacket(waitQueueUpdate);
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}
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else
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SendPacket(new WaitQueueFinish());
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}
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public void SendClientCacheVersion(uint version)
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{
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ClientCacheVersion cache = new ClientCacheVersion();
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cache.CacheVersion = version;
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SendPacket(cache);//enabled it
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}
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public void SendSetTimeZoneInformation()
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{
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/// @todo: replace dummy values
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SetTimeZoneInformation packet = new SetTimeZoneInformation();
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packet.ServerTimeTZ = "Europe/Paris";
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packet.GameTimeTZ = "Europe/Paris";
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SendPacket(packet);//enabled it
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}
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public void SendFeatureSystemStatusGlueScreen()
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{
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FeatureSystemStatusGlueScreen features = new FeatureSystemStatusGlueScreen();
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features.BpayStoreAvailable = false;
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features.BpayStoreDisabledByParentalControls = false;
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features.CharUndeleteEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemCharacterUndeleteEnabled);
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features.BpayStoreEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemBpayStoreEnabled);
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SendPacket(features);
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}
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}
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}
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