Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using System.Collections.Generic;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.AutobankItem)]
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void HandleAutoBankItem(AutoBankItem packet)
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{
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if (!CanUseBank())
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleAutoBankItemOpcode - {0} not found or you can't interact with him.", m_currentBankerGUID.ToString());
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return;
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}
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Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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List<ItemPosCount> dest = new List<ItemPosCount>();
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InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
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if (msg != InventoryResult.Ok)
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{
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GetPlayer().SendEquipError(msg, item);
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return;
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}
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if (dest.Count == 1 && dest[0].pos == item.GetPos())
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{
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GetPlayer().SendEquipError(InventoryResult.CantSwap, item);
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return;
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}
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GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
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GetPlayer().ItemRemovedQuestCheck(item.GetEntry(), item.GetCount());
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GetPlayer().BankItem(dest, item, true);
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}
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[WorldPacketHandler(ClientOpcodes.BankerActivate)]
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void HandleBankerActivate(Hello packet)
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{
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Banker);
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if (!unit)
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{
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Log.outError(LogFilter.Network, "HandleBankerActivate: {0} not found or you can not interact with him.", packet.Unit.ToString());
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return;
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}
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if (GetPlayer().HasUnitState(UnitState.Died))
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GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
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SendShowBank(packet.Unit);
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}
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[WorldPacketHandler(ClientOpcodes.AutostoreBankItem)]
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void HandleAutoStoreBankItem(AutoStoreBankItem packet)
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{
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if (!CanUseBank())
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleAutoBankItemOpcode - {0} not found or you can't interact with him.", m_currentBankerGUID.ToString());
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return;
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}
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Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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if (Player.IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
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{
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List<ItemPosCount> dest = new List<ItemPosCount>();
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InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
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if (msg != InventoryResult.Ok)
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{
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GetPlayer().SendEquipError(msg, item);
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return;
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}
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GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
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Item storedItem = GetPlayer().StoreItem(dest, item, true);
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if (storedItem)
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GetPlayer().ItemAddedQuestCheck(storedItem.GetEntry(), storedItem.GetCount());
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}
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else // moving from inventory to bank
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{
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List<ItemPosCount> dest = new List<ItemPosCount>();
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InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
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if (msg != InventoryResult.Ok)
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{
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GetPlayer().SendEquipError(msg, item);
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return;
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}
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GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
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GetPlayer().BankItem(dest, item, true);
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}
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}
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[WorldPacketHandler(ClientOpcodes.BuyBankSlot)]
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void HandleBuyBankSlot(BuyBankSlot packet)
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{
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if (!CanUseBank(packet.Guid))
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Log.outDebug(LogFilter.Network, "WORLD: HandleBuyBankSlot - {0} not found or you can't interact with him.", packet.Guid.ToString());
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uint slot = GetPlayer().GetBankBagSlotCount();
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// next slot
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++slot;
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BankBagSlotPricesRecord slotEntry = CliDB.BankBagSlotPricesStorage.LookupByKey(slot);
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if (slotEntry == null)
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return;
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uint price = slotEntry.Cost;
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if (!GetPlayer().HasEnoughMoney(price))
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return;
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GetPlayer().SetBankBagSlotCount((byte)slot);
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GetPlayer().ModifyMoney(-price);
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GetPlayer().UpdateCriteria(CriteriaTypes.BuyBankSlot);
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}
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public void SendShowBank(ObjectGuid guid)
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{
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m_currentBankerGUID = guid;
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ShowBank packet = new ShowBank();
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packet.Guid = guid;
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SendPacket(packet);
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}
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}
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}
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