Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Network;
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using Game.Network.Packets;
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using Google.Protobuf;
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using System;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.BattlenetRequest, Status = SessionStatus.Authed)]
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void HandleBattlenetRequest(BattlenetRequest request)
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{
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Global.ServiceMgr.Dispatch(this, request.Method.GetServiceHash(), request.Method.Token, request.Method.GetMethodId(), new CodedInputStream(request.Data));
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}
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[WorldPacketHandler(ClientOpcodes.BattlenetRequestRealmListTicket, Status = SessionStatus.Authed)]
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void HandleBattlenetRequestRealmListTicket(RequestRealmListTicket requestRealmListTicket)
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{
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SetRealmListSecret(requestRealmListTicket.Secret);
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RealmListTicket realmListTicket = new RealmListTicket();
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realmListTicket.Token = requestRealmListTicket.Token;
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realmListTicket.Allow = true;
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realmListTicket.Ticket = new Framework.IO.ByteBuffer();
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realmListTicket.Ticket.WriteCString("WorldserverRealmListTicket");
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SendPacket(realmListTicket);
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}
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public void SendBattlenetResponse(uint serviceHash, uint methodId, uint token, IMessage response)
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{
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Response bnetResponse = new Response();
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bnetResponse.BnetStatus = BattlenetRpcErrorCode.Ok;
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bnetResponse.Method.Type = MathFunctions.MakePair64(methodId, serviceHash);
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bnetResponse.Method.ObjectId = 1;
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bnetResponse.Method.Token = token;
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if (response.CalculateSize() != 0)
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bnetResponse.Data.WriteBytes(response.ToByteArray());
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SendPacket(bnetResponse);
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}
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public void SendBattlenetResponse(uint serviceHash, uint methodId, uint token, BattlenetRpcErrorCode status)
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{
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Response bnetResponse = new Response();
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bnetResponse.BnetStatus = status;
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bnetResponse.Method.Type = MathFunctions.MakePair64(methodId, serviceHash);
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bnetResponse.Method.ObjectId = 1;
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bnetResponse.Method.Token = token;
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SendPacket(bnetResponse);
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}
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public void SendBattlenetRequest(uint serviceHash, uint methodId, IMessage request, Action<CodedInputStream> callback)
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{
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_battlenetResponseCallbacks[_battlenetRequestToken] = callback;
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SendBattlenetRequest(serviceHash, methodId, request);
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}
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public void SendBattlenetRequest(uint serviceHash, uint methodId, IMessage request)
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{
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Notification notification = new Notification();
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notification.Method.Type = MathFunctions.MakePair64(methodId, serviceHash);
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notification.Method.ObjectId = 1;
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notification.Method.Token = _battlenetRequestToken++;
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if (request.CalculateSize() != 0)
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notification.Data.WriteBytes(request.ToByteArray());
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SendPacket(notification);
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}
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}
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}
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