Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.CanDuel)]
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void HandleCanDuel(CanDuel packet)
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{
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Player player = Global.ObjAccessor.FindPlayer(packet.TargetGUID);
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if (!player)
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return;
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CanDuelResult response = new CanDuelResult();
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response.TargetGUID = packet.TargetGUID;
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response.Result = player.duel == null;
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SendPacket(response);
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if (response.Result)
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{
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if (GetPlayer().IsMounted())
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GetPlayer().CastSpell(player, 62875);
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else
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GetPlayer().CastSpell(player, 7266);
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}
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}
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[WorldPacketHandler(ClientOpcodes.DuelResponse)]
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void HandleDuelResponse(DuelResponse duelResponse)
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{
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if (duelResponse.Accepted)
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HandleDuelAccepted();
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else
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HandleDuelCancelled();
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}
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void HandleDuelAccepted()
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{
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if (GetPlayer().duel == null) // ignore accept from duel-sender
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return;
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Player player = GetPlayer();
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Player plTarget = player.duel.opponent;
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if (player == player.duel.initiator || !plTarget || player == plTarget || player.duel.startTime != 0 || plTarget.duel.startTime != 0)
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return;
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Log.outDebug(LogFilter.Network, "Player 1 is: {0} ({1})", player.GetGUID().ToString(), player.GetName());
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Log.outDebug(LogFilter.Network, "Player 2 is: {0} ({1})", plTarget.GetGUID().ToString(), plTarget.GetName());
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long now = Time.UnixTime;
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player.duel.startTimer = now;
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plTarget.duel.startTimer = now;
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DuelCountdown packet = new DuelCountdown(3000);
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player.SendPacket(packet);
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plTarget.SendPacket(packet);
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}
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void HandleDuelCancelled()
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{
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// no duel requested
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if (GetPlayer().duel == null)
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return;
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// player surrendered in a duel using /forfeit
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if (GetPlayer().duel.startTime != 0)
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{
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GetPlayer().CombatStopWithPets(true);
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if (GetPlayer().duel.opponent)
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GetPlayer().duel.opponent.CombatStopWithPets(true);
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GetPlayer().CastSpell(GetPlayer(), 7267, true); // beg
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GetPlayer().DuelComplete(DuelCompleteType.Won);
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return;
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}
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GetPlayer().DuelComplete(DuelCompleteType.Interrupted);
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}
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}
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}
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