Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Garrisons;
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using Game.Network;
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using Game.Network.Packets;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.GetGarrisonInfo)]
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void HandleGetGarrisonInfo(GetGarrisonInfo getGarrisonInfo)
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{
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Garrison garrison = _player.GetGarrison();
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if (garrison != null)
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garrison.SendInfo();
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}
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[WorldPacketHandler(ClientOpcodes.GarrisonPurchaseBuilding)]
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void HandleGarrisonPurchaseBuilding(GarrisonPurchaseBuilding garrisonPurchaseBuilding)
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{
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if (!_player.GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, NPCFlags.GarrisonArchitect))
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return;
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Garrison garrison = _player.GetGarrison();
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if (garrison != null)
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garrison.PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
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}
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[WorldPacketHandler(ClientOpcodes.GarrisonCancelConstruction)]
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void HandleGarrisonCancelConstruction(GarrisonCancelConstruction garrisonCancelConstruction)
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{
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if (!_player.GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, NPCFlags.GarrisonArchitect))
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return;
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Garrison garrison = _player.GetGarrison();
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if (garrison != null)
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garrison.CancelBuildingConstruction(garrisonCancelConstruction.PlotInstanceID);
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}
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[WorldPacketHandler(ClientOpcodes.GarrisonRequestBlueprintAndSpecializationData)]
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void HandleGarrisonRequestBlueprintAndSpecializationData(GarrisonRequestBlueprintAndSpecializationData garrisonRequestBlueprintAndSpecializationData)
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{
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Garrison garrison = _player.GetGarrison();
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if (garrison != null)
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garrison.SendBlueprintAndSpecializationData();
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}
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[WorldPacketHandler(ClientOpcodes.GarrisonGetBuildingLandmarks)]
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void HandleGarrisonGetBuildingLandmarks(GarrisonGetBuildingLandmarks garrisonGetBuildingLandmarks)
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{
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Garrison garrison = _player.GetGarrison();
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if (garrison != null)
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garrison.SendBuildingLandmarks(_player);
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}
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}
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}
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