Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,467 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Guilds;
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using Game.Network;
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using Game.Network.Packets;
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using System.Collections.Generic;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.QueryGuildInfo, Status = SessionStatus.Authed)]
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void HandleGuildQuery(QueryGuildInfo query)
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{
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Guild guild = Global.GuildMgr.GetGuildByGuid(query.GuildGuid);
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if (guild)
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{
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if (guild.IsMember(query.PlayerGuid))
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{
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guild.SendQueryResponse(this);
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return;
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}
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}
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QueryGuildInfoResponse response = new QueryGuildInfoResponse();
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response.GuildGUID = query.GuildGuid;
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SendPacket(response);
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}
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[WorldPacketHandler(ClientOpcodes.GuildInviteByName)]
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void HandleGuildInviteByName(GuildInviteByName packet)
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{
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if (!ObjectManager.NormalizePlayerName(ref packet.Name))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleInviteMember(this, packet.Name);
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}
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[WorldPacketHandler(ClientOpcodes.GuildOfficerRemoveMember)]
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void HandleGuildOfficerRemoveMember(GuildOfficerRemoveMember packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleRemoveMember(this, packet.Removee);
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}
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[WorldPacketHandler(ClientOpcodes.AcceptGuildInvite)]
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void HandleGuildAcceptInvite(AcceptGuildInvite packet)
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{
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if (GetPlayer().GetGuildId() == 0)
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{
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Guild guild = Global.GuildMgr.GetGuildById(GetPlayer().GetGuildIdInvited());
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if (guild)
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guild.HandleAcceptMember(this);
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildDeclineInvitation)]
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void HandleGuildDeclineInvitation(GuildDeclineInvitation packet)
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{
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GetPlayer().SetGuildIdInvited(0);
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GetPlayer().SetInGuild(0);
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}
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[WorldPacketHandler(ClientOpcodes.GuildGetRoster)]
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void HandleGuildGetRoster(GuildGetRoster packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleRoster(this);
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else
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Guild.SendCommandResult(this, GuildCommandType.GetRoster, GuildCommandError.PlayerNotInGuild);
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}
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[WorldPacketHandler(ClientOpcodes.GuildPromoteMember)]
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void HandleGuildPromoteMember(GuildPromoteMember packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleUpdateMemberRank(this, packet.Promotee, false);
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}
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[WorldPacketHandler(ClientOpcodes.GuildDemoteMember)]
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void HandleGuildDemoteMember(GuildDemoteMember packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleUpdateMemberRank(this, packet.Demotee, true);
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}
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[WorldPacketHandler(ClientOpcodes.GuildAssignMemberRank)]
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void HandleGuildAssignRank(GuildAssignMemberRank packet)
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{
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ObjectGuid setterGuid = GetPlayer().GetGUID();
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleSetMemberRank(this, packet.Member, setterGuid, (byte)packet.RankOrder);
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}
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[WorldPacketHandler(ClientOpcodes.GuildLeave)]
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void HandleGuildLeave(GuildLeave packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleLeaveMember(this);
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}
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[WorldPacketHandler(ClientOpcodes.GuildDelete)]
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void HandleGuildDisband(GuildDelete packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleDelete(this);
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}
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[WorldPacketHandler(ClientOpcodes.GuildUpdateMotdText)]
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void HandleGuildUpdateMotdText(GuildUpdateMotdText packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleSetMOTD(this, packet.MotdText);
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}
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[WorldPacketHandler(ClientOpcodes.GuildSetMemberNote)]
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void HandleGuildSetMemberNote(GuildSetMemberNote packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleSetMemberNote(this, packet.Note, packet.NoteeGUID, packet.IsPublic);
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}
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[WorldPacketHandler(ClientOpcodes.GuildGetRanks)]
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void HandleGuildGetRanks(GuildGetRanks packet)
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{
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Guild guild = Global.GuildMgr.GetGuildByGuid(packet.GuildGUID);
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if (guild)
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if (guild.IsMember(GetPlayer().GetGUID()))
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guild.SendGuildRankInfo(this);
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}
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[WorldPacketHandler(ClientOpcodes.GuildAddRank)]
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void HandleGuildAddRank(GuildAddRank packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleAddNewRank(this, packet.Name);
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}
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[WorldPacketHandler(ClientOpcodes.GuildDeleteRank)]
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void HandleGuildDeleteRank(GuildDeleteRank packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleRemoveRank(this, (byte)packet.RankOrder);
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}
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[WorldPacketHandler(ClientOpcodes.GuildUpdateInfoText)]
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void HandleGuildUpdateInfoText(GuildUpdateInfoText packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleSetInfo(this, packet.InfoText);
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}
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[WorldPacketHandler(ClientOpcodes.SaveGuildEmblem)]
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void HandleSaveGuildEmblem(SaveGuildEmblem packet)
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{
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Guild.EmblemInfo emblemInfo = new Guild.EmblemInfo();
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emblemInfo.ReadPacket(packet);
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if (GetPlayer().GetNPCIfCanInteractWith(packet.Vendor, NPCFlags.TabardDesigner))
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{
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// Remove fake death
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if (GetPlayer().HasUnitState(UnitState.Died))
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GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
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if (!emblemInfo.ValidateEmblemColors())
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{
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Guild.SendSaveEmblemResult(this, GuildEmblemError.InvalidTabardColors);
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return;
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}
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleSetEmblem(this, emblemInfo);
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else
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Guild.SendSaveEmblemResult(this, GuildEmblemError.NoGuild); // "You are not part of a guild!";
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}
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else
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Guild.SendSaveEmblemResult(this, GuildEmblemError.InvalidVendor); // "That's not an emblem vendor!"
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}
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[WorldPacketHandler(ClientOpcodes.GuildEventLogQuery)]
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void HandleGuildEventLogQuery(GuildEventLogQuery packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.SendEventLog(this);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankRemainingWithdrawMoneyQuery)]
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void HandleGuildBankMoneyWithdrawn(GuildBankRemainingWithdrawMoneyQuery packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.SendMoneyInfo(this);
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}
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[WorldPacketHandler(ClientOpcodes.GuildPermissionsQuery)]
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void HandleGuildPermissionsQuery(GuildPermissionsQuery packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.SendPermissions(this);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankActivate)]
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void HandleGuildBankActivate(GuildBankActivate packet)
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{
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GameObject go = GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank);
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if (go == null)
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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{
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Guild.SendCommandResult(this, GuildCommandType.ViewTab, GuildCommandError.PlayerNotInGuild);
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return;
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}
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guild.SendBankList(this, 0, packet.FullUpdate);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankQueryTab)]
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void HandleGuildBankQueryTab(GuildBankQueryTab packet)
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{
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if (GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.SendBankList(this, packet.Tab, packet.FullUpdate);
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankDepositMoney)]
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void HandleGuildBankDepositMoney(GuildBankDepositMoney packet)
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{
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if (GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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{
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if (packet.Money != 0 && GetPlayer().HasEnoughMoney(packet.Money))
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleMemberDepositMoney(this, packet.Money);
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}
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankWithdrawMoney)]
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void HandleGuildBankWithdrawMoney(GuildBankWithdrawMoney packet)
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{
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if (packet.Money != 0 && GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleMemberWithdrawMoney(this, packet.Money);
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankSwapItems)]
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void HandleGuildBankSwapItems(GuildBankSwapItems packet)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (!guild)
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return;
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if (packet.BankOnly)
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{
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guild.SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, (uint)packet.StackCount);
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}
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else
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{
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// Player <-> Bank
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// Allow to work with inventory only
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if (!Player.IsInventoryPos(packet.ContainerSlot, packet.ContainerItemSlot) && !packet.AutoStore)
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GetPlayer().SendEquipError(InventoryResult.InternalBagError);
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else
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guild.SwapItemsWithInventory(GetPlayer(), packet.ToSlot != 0, packet.BankTab, packet.BankSlot, packet.ContainerSlot, packet.ContainerItemSlot, (uint)packet.StackCount);
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankBuyTab)]
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void HandleGuildBankBuyTab(GuildBankBuyTab packet)
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{
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if (packet.Banker.IsEmpty() || GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleBuyBankTab(this, packet.BankTab);
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankUpdateTab)]
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void HandleGuildBankUpdateTab(GuildBankUpdateTab packet)
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{
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if (!string.IsNullOrEmpty(packet.Name) && !string.IsNullOrEmpty(packet.Icon))
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{
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if (GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
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}
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankLogQuery)]
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void HandleGuildBankLogQuery(GuildBankLogQuery packet)
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.SendBankLog(this, (byte)packet.Tab);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankTextQuery)]
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void HandleGuildBankTextQuery(GuildBankTextQuery packet)
|
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.SendBankTabText(this, (byte)packet.Tab);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankSetTabText)]
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void HandleGuildBankSetTabText(GuildBankSetTabText packet)
|
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{
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Guild guild = GetPlayer().GetGuild();
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if (guild)
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guild.SetBankTabText((byte)packet.Tab, packet.TabText);
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}
|
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|
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[WorldPacketHandler(ClientOpcodes.GuildSetRankPermissions)]
|
||||
void HandleGuildSetRankPermissions(GuildSetRankPermissions packet)
|
||||
{
|
||||
Guild guild = GetPlayer().GetGuild();
|
||||
if (!guild)
|
||||
return;
|
||||
|
||||
List<Guild.GuildBankRightsAndSlots> rightsAndSlots = new List<Guild.GuildBankRightsAndSlots>(GuildConst.MaxBankTabs);
|
||||
for (byte tabId = 0; tabId < GuildConst.MaxBankTabs; ++tabId)
|
||||
rightsAndSlots[tabId] = new Guild.GuildBankRightsAndSlots(tabId, (sbyte)packet.TabFlags[tabId], packet.TabWithdrawItemLimit[tabId]);
|
||||
|
||||
guild.HandleSetRankInfo(this, (byte)packet.RankOrder, packet.RankName, (GuildRankRights)packet.Flags, (uint)packet.WithdrawGoldLimit, rightsAndSlots);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.RequestGuildPartyState)]
|
||||
void HandleGuildRequestPartyState(RequestGuildPartyState packet)
|
||||
{
|
||||
Guild guild = Global.GuildMgr.GetGuildByGuid(packet.GuildGUID);
|
||||
if (guild)
|
||||
guild.HandleGuildPartyRequest(this);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.GuildChangeNameRequest)]
|
||||
void HandleGuildChallengeUpdateRequest(GuildChallengeUpdateRequest packet)
|
||||
{
|
||||
Guild guild = GetPlayer().GetGuild();
|
||||
if (guild)
|
||||
guild.HandleGuildRequestChallengeUpdate(this);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.DeclineGuildInvites)]
|
||||
void HandleDeclineGuildInvites(DeclineGuildInvites packet)
|
||||
{
|
||||
GetPlayer().ApplyModFlag(PlayerFields.Flags, PlayerFlags.AutoDeclineGuild, packet.Allow);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.RequestGuildRewardsList, Processing = PacketProcessing.Inplace)]
|
||||
void HandleRequestGuildRewardsList(RequestGuildRewardsList packet)
|
||||
{
|
||||
if (Global.GuildMgr.GetGuildById(GetPlayer().GetGuildId()))
|
||||
{
|
||||
var rewards = Global.GuildMgr.GetGuildRewards();
|
||||
|
||||
GuildRewardList rewardList = new GuildRewardList();
|
||||
rewardList.Version = (uint)Time.UnixTime;
|
||||
|
||||
for (int i = 0; i < rewards.Count; i++)
|
||||
{
|
||||
GuildRewardItem rewardItem = new GuildRewardItem();
|
||||
rewardItem.ItemID = rewards[i].ItemID;
|
||||
rewardItem.RaceMask = (uint)rewards[i].RaceMask;
|
||||
rewardItem.MinGuildLevel = 0;
|
||||
rewardItem.MinGuildRep = rewards[i].MinGuildRep;
|
||||
rewardItem.AchievementsRequired = rewards[i].AchievementsRequired;
|
||||
rewardItem.Cost = rewards[i].Cost;
|
||||
rewardList.RewardItems.Add(rewardItem);
|
||||
}
|
||||
|
||||
SendPacket(rewardList);
|
||||
}
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.GuildQueryNews, Processing = PacketProcessing.Inplace)]
|
||||
void HandleGuildQueryNews(GuildQueryNews packet)
|
||||
{
|
||||
Guild guild = GetPlayer().GetGuild();
|
||||
if (guild)
|
||||
if (guild.GetGUID() == packet.GuildGUID)
|
||||
guild.SendNewsUpdate(this);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.GuildNewsUpdateSticky)]
|
||||
void HandleGuildNewsUpdateSticky(GuildNewsUpdateSticky packet)
|
||||
{
|
||||
Guild guild = GetPlayer().GetGuild();
|
||||
if (guild)
|
||||
guild.HandleNewsSetSticky(this, (uint)packet.NewsID, packet.Sticky);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.GuildSetGuildMaster)]
|
||||
void HandleGuildSetGuildMaster(GuildSetGuildMaster packet)
|
||||
{
|
||||
Guild guild = GetPlayer().GetGuild();
|
||||
if (guild)
|
||||
guild.HandleSetNewGuildMaster(this, packet.NewMasterName);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.GuildSetAchievementTracking)]
|
||||
void HandleGuildSetAchievementTracking(GuildSetAchievementTracking packet)
|
||||
{
|
||||
Guild guild = GetPlayer().GetGuild();
|
||||
if (guild)
|
||||
guild.HandleSetAchievementTracking(this, packet.AchievementIDs);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.GuildGetAchievementMembers)]
|
||||
void HandleGuildGetAchievementMembers(GuildGetAchievementMembers getAchievementMembers)
|
||||
{
|
||||
Guild guild = GetPlayer().GetGuild();
|
||||
if (guild)
|
||||
guild.HandleGetAchievementMembers(this, getAchievementMembers.AchievementID);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user