Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,698 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Guilds;
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using Game.Mails;
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using Game.Network;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game
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{
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public partial class WorldSession
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{
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bool CanOpenMailBox(ObjectGuid guid)
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{
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if (guid == GetPlayer().GetGUID())
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{
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if (!HasPermission(RBACPermissions.CommandMailbox))
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{
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Log.outWarn(LogFilter.ChatSystem, "{0} attempt open mailbox in cheating way.", GetPlayer().GetName());
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return false;
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}
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}
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else if (guid.IsGameObject())
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guid, GameObjectTypes.Mailbox))
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return false;
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}
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else if (guid.IsAnyTypeCreature())
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{
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if (!GetPlayer().GetNPCIfCanInteractWith(guid, NPCFlags.Mailbox))
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return false;
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}
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else
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return false;
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return true;
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}
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[WorldPacketHandler(ClientOpcodes.SendMail)]
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void HandleSendMail(SendMail packet)
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{
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if (packet.Info.Attachments.Count > SharedConst.MaxMailItems) // client limit
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{
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GetPlayer().SendMailResult(0, MailResponseType.Send, MailResponseResult.TooManyAttachments);
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return;
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}
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if (!CanOpenMailBox(packet.Info.Mailbox))
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return;
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if (string.IsNullOrEmpty(packet.Info.Target))
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return;
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Player player = GetPlayer();
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if (player.getLevel() < WorldConfig.GetIntValue(WorldCfg.MailLevelReq))
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{
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SendNotification(CypherStrings.MailSenderReq, WorldConfig.GetIntValue(WorldCfg.MailLevelReq));
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return;
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}
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ObjectGuid receiverGuid = ObjectGuid.Empty;
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if (ObjectManager.NormalizePlayerName(ref packet.Info.Target))
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receiverGuid = ObjectManager.GetPlayerGUIDByName(packet.Info.Target);
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if (receiverGuid.IsEmpty())
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{
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Log.outInfo(LogFilter.Network, "Player {0} is sending mail to {1} (GUID: not existed!) with subject {2}" +
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"and body {3} includes {4} items, {5} copper and {6} COD copper with StationeryID = {7}",
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GetPlayerInfo(), packet.Info.Target, packet.Info.Subject, packet.Info.Body,
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packet.Info.Attachments.Count, packet.Info.SendMoney, packet.Info.Cod, packet.Info.StationeryID);
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.RecipientNotFound);
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return;
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}
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if (packet.Info.SendMoney < 0)
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{
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GetPlayer().SendMailResult(0, MailResponseType.Send, MailResponseResult.InternalError);
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Log.outWarn(LogFilter.Server, "Player {0} attempted to send mail to {1} ({2}) with negative money value (SendMoney: {3})",
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GetPlayerInfo(), packet.Info.Target, receiverGuid.ToString(), packet.Info.SendMoney);
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return;
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}
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if (packet.Info.Cod < 0)
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{
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GetPlayer().SendMailResult(0, MailResponseType.Send, MailResponseResult.InternalError);
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Log.outWarn(LogFilter.Server, "Player {0} attempted to send mail to {1} ({2}) with negative COD value (Cod: {3})",
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GetPlayerInfo(), packet.Info.Target, receiverGuid.ToString(), packet.Info.Cod);
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return;
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}
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Log.outInfo(LogFilter.Network, "Player {0} is sending mail to {1} ({2}) with subject {3} and body {4}" +
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"includes {5} items, {6} copper and {7} COD copper with StationeryID = {8}",
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GetPlayerInfo(), packet.Info.Target, receiverGuid.ToString(), packet.Info.Subject,
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packet.Info.Body, packet.Info.Attachments.Count, packet.Info.SendMoney, packet.Info.Cod, packet.Info.StationeryID);
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if (player.GetGUID() == receiverGuid)
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.CannotSendToSelf);
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return;
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}
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uint cost = (uint)(!packet.Info.Attachments.Empty() ? 30 * packet.Info.Attachments.Count : 30); // price hardcoded in client
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long reqmoney = cost + packet.Info.SendMoney;
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// Check for overflow
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if (reqmoney < packet.Info.SendMoney)
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.NotEnoughMoney);
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return;
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}
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if (!player.HasEnoughMoney(reqmoney) && !player.IsGameMaster())
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.NotEnoughMoney);
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return;
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}
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Player receiver = Global.ObjAccessor.FindPlayer(receiverGuid);
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Team receiverTeam = 0;
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byte mailsCount = 0; //do not allow to send to one player more than 100 mails
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byte receiverLevel = 0;
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uint receiverAccountId = 0;
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if (receiver)
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{
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receiverTeam = receiver.GetTeam();
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mailsCount = (byte)receiver.GetMails().Count;
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receiverLevel = (byte)receiver.getLevel();
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receiverAccountId = receiver.GetSession().GetAccountId();
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}
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else
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{
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receiverTeam = ObjectManager.GetPlayerTeamByGUID(receiverGuid);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_MAIL_COUNT);
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stmt.AddValue(0, receiverGuid.GetCounter());
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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mailsCount = (byte)result.Read<ulong>(0);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_LEVEL);
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stmt.AddValue(0, receiverGuid.GetCounter());
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result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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receiverLevel = result.Read<byte>(0);
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receiverAccountId = ObjectManager.GetPlayerAccountIdByGUID(receiverGuid);
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}
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// do not allow to have more than 100 mails in mailbox.. mails count is in opcode byte!!! - so max can be 255..
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if (mailsCount > 100)
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.RecipientCapReached);
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return;
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}
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// test the receiver's Faction... or all items are account bound
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bool accountBound = !packet.Info.Attachments.Empty();
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foreach (var att in packet.Info.Attachments)
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{
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Item item = player.GetItemByGuid(att.ItemGUID);
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if (item)
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{
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ItemTemplate itemProto = item.GetTemplate();
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if (itemProto == null || !itemProto.GetFlags().HasAnyFlag(ItemFlags.IsBoundToAccount))
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{
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accountBound = false;
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break;
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}
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}
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}
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if (!accountBound && player.GetTeam() != receiverTeam && !HasPermission(RBACPermissions.TwoSideInteractionMail))
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.NotYourTeam);
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return;
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}
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if (receiverLevel < WorldConfig.GetIntValue(WorldCfg.MailLevelReq))
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{
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SendNotification(CypherStrings.MailReceiverReq, WorldConfig.GetIntValue(WorldCfg.MailLevelReq));
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return;
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}
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List<Item> items = new List<Item>();
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foreach (var att in packet.Info.Attachments)
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{
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if (att.ItemGUID.IsEmpty())
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.MailAttachmentInvalid);
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return;
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}
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Item item = player.GetItemByGuid(att.ItemGUID);
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if (!item)
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.MailAttachmentInvalid);
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return;
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}
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if (!item.CanBeTraded(true))
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.EquipError, InventoryResult.MailBoundItem);
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return;
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}
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if (item.IsBoundAccountWide() && item.IsSoulBound() && player.GetSession().GetAccountId() != receiverAccountId)
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.EquipError, InventoryResult.NotSameAccount);
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return;
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}
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if (item.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.Conjured) || item.GetUInt32Value(ItemFields.Duration) != 0)
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.EquipError, InventoryResult.MailBoundItem);
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return;
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}
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if (packet.Info.Cod != 0 && item.HasFlag(ItemFields.Flags, ItemFieldFlags.Wrapped))
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.CantSendWrappedCod);
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return;
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}
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if (item.IsNotEmptyBag())
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{
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.EquipError, InventoryResult.DestroyNonemptyBag);
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return;
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}
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items.Add(item);
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}
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player.SendMailResult(0, MailResponseType.Send, MailResponseResult.Ok);
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player.ModifyMoney(-reqmoney);
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player.UpdateCriteria(CriteriaTypes.GoldSpentForMail, cost);
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bool needItemDelay = false;
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MailDraft draft = new MailDraft(packet.Info.Subject, packet.Info.Body);
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SQLTransaction trans = new SQLTransaction();
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if (!packet.Info.Attachments.Empty() || packet.Info.SendMoney > 0)
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{
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bool log = HasPermission(RBACPermissions.LogGmTrade);
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if (!packet.Info.Attachments.Empty())
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{
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foreach (var item in items)
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{
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if (log)
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{
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Log.outCommand(GetAccountId(), "GM {0} ({1}) (Account: {2}) mail item: {3} (Entry: {4} Count: {5}) to player: {6} ({7}) (Account: {8})",
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GetPlayerName(), GetPlayer().GetGUID().ToString(), GetAccountId(), item.GetTemplate().GetName(), item.GetEntry(), item.GetCount(),
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packet.Info.Target, receiverGuid.ToString(), receiverAccountId);
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}
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item.SetNotRefundable(GetPlayer()); // makes the item no longer refundable
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player.MoveItemFromInventory(item.GetBagSlot(), item.GetSlot(), true);
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item.DeleteFromInventoryDB(trans); // deletes item from character's inventory
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item.SetOwnerGUID(receiverGuid);
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item.SetState(ItemUpdateState.Changed);
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item.SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
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draft.AddItem(item);
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}
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = player.GetSession().GetAccountId() != receiverAccountId;
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}
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if (log && packet.Info.SendMoney > 0)
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{
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Log.outCommand(GetAccountId(), "GM {0} ({1}) (Account: {{2}) mail money: {3} to player: {4} ({5}) (Account: {6})",
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GetPlayerName(), GetPlayer().GetGUID().ToString(), GetAccountId(), packet.Info.SendMoney, packet.Info.Target, receiverGuid.ToString(), receiverAccountId);
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}
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}
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// If theres is an item, there is a one hour delivery delay if sent to another account's character.
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uint deliver_delay = needItemDelay ? WorldConfig.GetUIntValue(WorldCfg.MailDeliveryDelay) : 0;
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// Mail sent between guild members arrives instantly
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Guild guild = Global.GuildMgr.GetGuildById(player.GetGuildId());
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if (guild)
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if (guild.IsMember(receiverGuid))
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deliver_delay = 0;
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// don't ask for COD if there are no items
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if (packet.Info.Attachments.Empty())
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packet.Info.Cod = 0;
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// will delete item or place to receiver mail list
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draft.AddMoney((ulong)packet.Info.SendMoney).AddCOD((uint)packet.Info.Cod).SendMailTo(trans, new MailReceiver(receiver, receiverGuid.GetCounter()), new MailSender(player), string.IsNullOrEmpty(packet.Info.Body) ? MailCheckMask.Copied : MailCheckMask.HasBody, deliver_delay);
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player.SaveInventoryAndGoldToDB(trans);
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DB.Characters.CommitTransaction(trans);
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}
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//called when mail is read
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[WorldPacketHandler(ClientOpcodes.MailMarkAsRead)]
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void HandleMailMarkAsRead(MailMarkAsRead packet)
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{
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if (!CanOpenMailBox(packet.Mailbox))
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return;
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Player player = GetPlayer();
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Mail m = player.GetMail(packet.MailID);
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if (m != null && m.state != MailState.Deleted)
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{
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if (player.unReadMails != 0)
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--player.unReadMails;
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m.checkMask = m.checkMask | MailCheckMask.Read;
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player.m_mailsUpdated = true;
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m.state = MailState.Changed;
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}
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}
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//called when client deletes mail
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[WorldPacketHandler(ClientOpcodes.MailDelete)]
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void HandleMailDelete(MailDelete packet)
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{
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Mail m = GetPlayer().GetMail(packet.MailID);
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Player player = GetPlayer();
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player.m_mailsUpdated = true;
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if (m != null)
|
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{
|
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// delete shouldn't show up for COD mails
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if (m.COD != 0)
|
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{
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player.SendMailResult(packet.MailID, MailResponseType.Deleted, MailResponseResult.InternalError);
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return;
|
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}
|
||||
|
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m.state = MailState.Deleted;
|
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}
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player.SendMailResult(packet.MailID, MailResponseType.Deleted, MailResponseResult.Ok);
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}
|
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|
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[WorldPacketHandler(ClientOpcodes.MailReturnToSender)]
|
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void HandleMailReturnToSender(MailReturnToSender packet)
|
||||
{
|
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if (!CanOpenMailBox(_player.PlayerTalkClass.GetInteractionData().SourceGuid))
|
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return;
|
||||
|
||||
Player player = GetPlayer();
|
||||
Mail m = player.GetMail(packet.MailID);
|
||||
if (m == null || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime || m.sender != packet.SenderGUID.GetCounter())
|
||||
{
|
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player.SendMailResult(packet.MailID, MailResponseType.ReturnedToSender, MailResponseResult.InternalError);
|
||||
return;
|
||||
}
|
||||
//we can return mail now, so firstly delete the old one
|
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SQLTransaction trans = new SQLTransaction();
|
||||
|
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_MAIL_BY_ID);
|
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stmt.AddValue(0, packet.MailID);
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trans.Append(stmt);
|
||||
|
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_MAIL_ITEM_BY_ID);
|
||||
stmt.AddValue(0, packet.MailID);
|
||||
trans.Append(stmt);
|
||||
|
||||
player.RemoveMail(packet.MailID);
|
||||
|
||||
// only return mail if the player exists (and delete if not existing)
|
||||
if (m.messageType == MailMessageType.Normal && m.sender != 0)
|
||||
{
|
||||
MailDraft draft = new MailDraft(m.subject, m.body);
|
||||
if (m.mailTemplateId != 0)
|
||||
draft = new MailDraft(m.mailTemplateId, false); // items already included
|
||||
|
||||
if (m.HasItems())
|
||||
{
|
||||
foreach (var itemInfo in m.items)
|
||||
{
|
||||
Item item = player.GetMItem(itemInfo.item_guid);
|
||||
if (item)
|
||||
draft.AddItem(item);
|
||||
player.RemoveMItem(itemInfo.item_guid);
|
||||
}
|
||||
}
|
||||
draft.AddMoney(m.money).SendReturnToSender(GetAccountId(), m.receiver, m.sender, trans);
|
||||
}
|
||||
|
||||
DB.Characters.CommitTransaction(trans);
|
||||
|
||||
player.SendMailResult(packet.MailID, MailResponseType.ReturnedToSender, MailResponseResult.Ok);
|
||||
}
|
||||
|
||||
//called when player takes item attached in mail
|
||||
[WorldPacketHandler(ClientOpcodes.MailTakeItem)]
|
||||
void HandleMailTakeItem(MailTakeItem packet)
|
||||
{
|
||||
uint AttachID = packet.AttachID;
|
||||
|
||||
if (!CanOpenMailBox(packet.Mailbox))
|
||||
return;
|
||||
|
||||
Player player = GetPlayer();
|
||||
|
||||
Mail m = player.GetMail(packet.MailID);
|
||||
if (m == null || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime)
|
||||
{
|
||||
player.SendMailResult(packet.MailID, MailResponseType.ItemTaken, MailResponseResult.InternalError);
|
||||
return;
|
||||
}
|
||||
|
||||
// verify that the mail has the item to avoid cheaters taking COD items without paying
|
||||
if (!m.items.Any(p => p.item_guid == AttachID))
|
||||
{
|
||||
player.SendMailResult(packet.MailID, MailResponseType.ItemTaken, MailResponseResult.InternalError);
|
||||
return;
|
||||
}
|
||||
|
||||
// prevent cheating with skip client money check
|
||||
if (!player.HasEnoughMoney(m.COD))
|
||||
{
|
||||
player.SendMailResult(packet.MailID, MailResponseType.ItemTaken, MailResponseResult.NotEnoughMoney);
|
||||
return;
|
||||
}
|
||||
|
||||
Item it = player.GetMItem(packet.AttachID);
|
||||
|
||||
List<ItemPosCount> dest = new List<ItemPosCount>();
|
||||
InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, it, false);
|
||||
if (msg == InventoryResult.Ok)
|
||||
{
|
||||
SQLTransaction trans = new SQLTransaction();
|
||||
m.RemoveItem(packet.AttachID);
|
||||
m.removedItems.Add(packet.AttachID);
|
||||
|
||||
if (m.COD > 0) //if there is COD, take COD money from player and send them to sender by mail
|
||||
{
|
||||
ObjectGuid sender_guid = ObjectGuid.Create(HighGuid.Player, m.sender);
|
||||
Player receiver = Global.ObjAccessor.FindPlayer(sender_guid);
|
||||
|
||||
uint sender_accId = 0;
|
||||
|
||||
if (HasPermission(RBACPermissions.LogGmTrade))
|
||||
{
|
||||
string sender_name;
|
||||
if (receiver)
|
||||
{
|
||||
sender_accId = receiver.GetSession().GetAccountId();
|
||||
sender_name = receiver.GetName();
|
||||
}
|
||||
else
|
||||
{
|
||||
// can be calculated early
|
||||
sender_accId = ObjectManager.GetPlayerAccountIdByGUID(sender_guid);
|
||||
|
||||
if (!ObjectManager.GetPlayerNameByGUID(sender_guid, out sender_name))
|
||||
sender_name = Global.ObjectMgr.GetCypherString(CypherStrings.Unknown);
|
||||
}
|
||||
Log.outCommand(GetAccountId(), "GM {0} (Account: {1}) receiver mail item: {2} (Entry: {3} Count: {4}) and send COD money: {5} to player: {6} (Account: {7})",
|
||||
GetPlayerName(), GetAccountId(), it.GetTemplate().GetName(), it.GetEntry(), it.GetCount(), m.COD, sender_name, sender_accId);
|
||||
}
|
||||
else if (!receiver)
|
||||
sender_accId = ObjectManager.GetPlayerAccountIdByGUID(sender_guid);
|
||||
|
||||
// check player existence
|
||||
if (receiver || sender_accId != 0)
|
||||
{
|
||||
new MailDraft(m.subject, "")
|
||||
.AddMoney(m.COD)
|
||||
.SendMailTo(trans, new MailReceiver(receiver, m.sender), new MailSender( MailMessageType.Normal, m.receiver), MailCheckMask.CodPayment);
|
||||
}
|
||||
|
||||
player.ModifyMoney(-(long)m.COD);
|
||||
}
|
||||
m.COD = 0;
|
||||
m.state = MailState.Changed;
|
||||
player.m_mailsUpdated = true;
|
||||
player.RemoveMItem(it.GetGUID().GetCounter());
|
||||
|
||||
uint count = it.GetCount(); // save counts before store and possible merge with deleting
|
||||
it.SetState(ItemUpdateState.Unchanged); // need to set this state, otherwise item cannot be removed later, if neccessary
|
||||
player.MoveItemToInventory(dest, it, true);
|
||||
|
||||
player.SaveInventoryAndGoldToDB(trans);
|
||||
player._SaveMail(trans);
|
||||
DB.Characters.CommitTransaction(trans);
|
||||
|
||||
player.SendMailResult(packet.MailID, MailResponseType.ItemTaken, MailResponseResult.Ok, 0, packet.AttachID, count);
|
||||
}
|
||||
else
|
||||
player.SendMailResult(packet.MailID, MailResponseType.ItemTaken, MailResponseResult.EquipError, msg);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.MailTakeMoney)]
|
||||
void HandleMailTakeMoney(MailTakeMoney packet)
|
||||
{
|
||||
if (!CanOpenMailBox(packet.Mailbox))
|
||||
return;
|
||||
|
||||
Player player = GetPlayer();
|
||||
|
||||
Mail m = player.GetMail(packet.MailID);
|
||||
if ((m == null || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime) ||
|
||||
(packet.Money > 0 && m.money != (ulong)packet.Money))
|
||||
{
|
||||
player.SendMailResult(packet.MailID, MailResponseType.MoneyTaken, MailResponseResult.InternalError);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.ModifyMoney((long)m.money, false))
|
||||
{
|
||||
player.SendMailResult(packet.MailID, MailResponseType.MoneyTaken, MailResponseResult.EquipError, InventoryResult.TooMuchGold);
|
||||
return;
|
||||
}
|
||||
|
||||
m.money = 0;
|
||||
m.state = MailState.Changed;
|
||||
player.m_mailsUpdated = true;
|
||||
|
||||
player.SendMailResult(packet.MailID, MailResponseType.MoneyTaken, MailResponseResult.Ok);
|
||||
|
||||
// save money and mail to prevent cheating
|
||||
SQLTransaction trans = new SQLTransaction();
|
||||
player.SaveGoldToDB(trans);
|
||||
player._SaveMail(trans);
|
||||
DB.Characters.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
//called when player lists his received mails
|
||||
[WorldPacketHandler(ClientOpcodes.MailGetList)]
|
||||
void HandleGetMailList(MailGetList packet)
|
||||
{
|
||||
if (!CanOpenMailBox(packet.Mailbox))
|
||||
return;
|
||||
|
||||
Player player = GetPlayer();
|
||||
|
||||
//load players mails, and mailed items
|
||||
if (!player.m_mailsLoaded)
|
||||
player._LoadMail();
|
||||
|
||||
var mails = player.GetMails();
|
||||
|
||||
MailListResult response = new MailListResult();
|
||||
long curTime = Time.UnixTime;
|
||||
|
||||
foreach (Mail m in mails)
|
||||
{
|
||||
// skip deleted or not delivered (deliver delay not expired) mails
|
||||
if (m.state == MailState.Deleted || curTime < m.deliver_time)
|
||||
continue;
|
||||
|
||||
// max. 50 mails can be sent
|
||||
if (response.Mails.Count < 50)
|
||||
response.Mails.Add(new MailListEntry(m, player));
|
||||
}
|
||||
|
||||
player.PlayerTalkClass.GetInteractionData().Reset();
|
||||
player.PlayerTalkClass.GetInteractionData().SourceGuid = packet.Mailbox;
|
||||
SendPacket(response);
|
||||
|
||||
// recalculate m_nextMailDelivereTime and unReadMails
|
||||
GetPlayer().UpdateNextMailTimeAndUnreads();
|
||||
}
|
||||
|
||||
//used when player copies mail body to his inventory
|
||||
[WorldPacketHandler(ClientOpcodes.MailCreateTextItem)]
|
||||
void HandleMailCreateTextItem(MailCreateTextItem packet)
|
||||
{
|
||||
if (!CanOpenMailBox(packet.Mailbox))
|
||||
return;
|
||||
|
||||
Player player = GetPlayer();
|
||||
|
||||
Mail m = player.GetMail(packet.MailID);
|
||||
if (m == null || (string.IsNullOrEmpty(m.body) && m.mailTemplateId == 0) || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime)
|
||||
{
|
||||
player.SendMailResult(packet.MailID, MailResponseType.MadePermanent, MailResponseResult.InternalError);
|
||||
return;
|
||||
}
|
||||
|
||||
Item bodyItem = new Item(); // This is not bag and then can be used new Item.
|
||||
if (!bodyItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), 8383, player))
|
||||
return;
|
||||
|
||||
// in mail template case we need create new item text
|
||||
if (m.mailTemplateId != 0)
|
||||
{
|
||||
MailTemplateRecord mailTemplateEntry = CliDB.MailTemplateStorage.LookupByKey(m.mailTemplateId);
|
||||
if (mailTemplateEntry == null)
|
||||
{
|
||||
player.SendMailResult(packet.MailID, MailResponseType.MadePermanent, MailResponseResult.InternalError);
|
||||
return;
|
||||
}
|
||||
|
||||
bodyItem.SetText(mailTemplateEntry.Body[GetSessionDbcLocale()]);
|
||||
}
|
||||
else
|
||||
bodyItem.SetText(m.body);
|
||||
|
||||
if (m.messageType == MailMessageType.Normal)
|
||||
bodyItem.SetGuidValue(ItemFields.Creator, ObjectGuid.Create(HighGuid.Player, m.sender));
|
||||
|
||||
bodyItem.SetFlag(ItemFields.Flags, ItemFieldFlags.Readable);
|
||||
|
||||
Log.outInfo(LogFilter.Network, "HandleMailCreateTextItem mailid={0}", packet.MailID);
|
||||
|
||||
List<ItemPosCount> dest = new List<ItemPosCount>();
|
||||
InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, bodyItem, false);
|
||||
if (msg == InventoryResult.Ok)
|
||||
{
|
||||
m.checkMask = m.checkMask | MailCheckMask.Copied;
|
||||
m.state = MailState.Changed;
|
||||
player.m_mailsUpdated = true;
|
||||
|
||||
player.StoreItem(dest, bodyItem, true);
|
||||
player.SendMailResult(packet.MailID, MailResponseType.MadePermanent, MailResponseResult.Ok);
|
||||
}
|
||||
else
|
||||
player.SendMailResult(packet.MailID, MailResponseType.MadePermanent, MailResponseResult.EquipError, msg);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.QueryNextMailTime)]
|
||||
void HandleQueryNextMailTime(MailQueryNextMailTime packet)
|
||||
{
|
||||
MailQueryNextTimeResult result = new MailQueryNextTimeResult();
|
||||
|
||||
if (!GetPlayer().m_mailsLoaded)
|
||||
GetPlayer()._LoadMail();
|
||||
|
||||
if (GetPlayer().unReadMails > 0)
|
||||
{
|
||||
result.NextMailTime = 0.0f;
|
||||
|
||||
long now = Time.UnixTime;
|
||||
List<ulong> sentSenders = new List<ulong>();
|
||||
|
||||
foreach (Mail mail in GetPlayer().GetMails())
|
||||
{
|
||||
if (mail.checkMask.HasAnyFlag(MailCheckMask.Read))
|
||||
continue;
|
||||
|
||||
// and already delivered
|
||||
if (now < mail.deliver_time)
|
||||
continue;
|
||||
|
||||
// only send each mail sender once
|
||||
if (sentSenders.Any(p => p == mail.sender))
|
||||
continue;
|
||||
|
||||
result.Next.Add(new MailQueryNextTimeResult.MailNextTimeEntry(mail));
|
||||
|
||||
sentSenders.Add(mail.sender);
|
||||
|
||||
// do not send more than 2 mails
|
||||
if (sentSenders.Count > 2)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
result.NextMailTime = -Time.Day;
|
||||
|
||||
SendPacket(result);
|
||||
}
|
||||
|
||||
public void SendShowMailBox(ObjectGuid guid)
|
||||
{
|
||||
ShowMailbox packet = new ShowMailbox();
|
||||
packet.PostmasterGUID = guid;
|
||||
SendPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user