Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,726 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Spells;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.DismissCritter)]
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void HandleDismissCritter(DismissCritter packet)
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{
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Unit pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.CritterGUID);
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if (!pet)
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{
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Log.outDebug(LogFilter.Network, "Vanitypet {0} does not exist - player '{1}' ({2} / account: {3}) attempted to dismiss it (possibly lagged out)",
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packet.CritterGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetAccountId());
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return;
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}
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if (GetPlayer().GetCritterGUID() == pet.GetGUID())
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{
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if (pet.IsTypeId(TypeId.Unit) && pet.ToCreature().IsSummon())
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pet.ToTempSummon().UnSummon();
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}
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}
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[WorldPacketHandler(ClientOpcodes.RequestPetInfo)]
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void HandleRequestPetInfo(RequestPetInfo packet)
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{
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}
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[WorldPacketHandler(ClientOpcodes.PetAction)]
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void HandlePetAction(PetAction packet)
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{
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ObjectGuid guid1 = packet.PetGUID; //pet guid
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ObjectGuid guid2 = packet.TargetGUID; //tag guid
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uint spellid = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(packet.Action);
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ActiveStates flag = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(packet.Action); //delete = 0x07 CastSpell = C1
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// used also for charmed creature
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Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), guid1);
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if (!pet)
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{
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Log.outError(LogFilter.Network, "HandlePetAction: {0} doesn't exist for {1}", guid1.ToString(), GetPlayer().GetGUID().ToString());
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return;
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}
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if (pet != GetPlayer().GetFirstControlled())
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{
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Log.outError(LogFilter.Network, "HandlePetAction: {0} does not belong to {1}", guid1.ToString(), GetPlayer().GetGUID().ToString());
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return;
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}
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if (!pet.IsAlive())
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{
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SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid) : null;
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if (spell == null)
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return;
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if (!spell.HasAttribute(SpellAttr0.CastableWhileDead))
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return;
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}
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/// @todo allow control charmed player?
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if (pet.IsTypeId(TypeId.Player) && !(flag == ActiveStates.Command && spellid == (uint)CommandStates.Attack))
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return;
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if (GetPlayer().m_Controlled.Count == 1)
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HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z);
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else
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{
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//If a pet is dismissed, m_Controlled will change
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List<Unit> controlled = new List<Unit>();
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foreach (var unit in GetPlayer().m_Controlled)
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if (unit.GetEntry() == pet.GetEntry() && unit.IsAlive())
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controlled.Add(unit);
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foreach (var unit in controlled)
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HandlePetActionHelper(unit, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z);
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}
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}
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[WorldPacketHandler(ClientOpcodes.PetStopAttack)]
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void HandlePetStopAttack(PetStopAttack packet)
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{
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Unit pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.PetGUID);
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if (!pet)
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{
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Log.outError(LogFilter.Network, "HandlePetStopAttack: {0} does not exist", packet.PetGUID.ToString());
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return;
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}
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if (pet != GetPlayer().GetPet() && pet != GetPlayer().GetCharm())
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{
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Log.outError(LogFilter.Network, "HandlePetStopAttack: {0} isn't a pet or charmed creature of player {1}", packet.PetGUID.ToString(), GetPlayer().GetName());
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return;
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}
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if (!pet.IsAlive())
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return;
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pet.AttackStop();
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}
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void HandlePetActionHelper(Unit pet, ObjectGuid guid1, uint spellid, ActiveStates flag, ObjectGuid guid2, float x, float y, float z)
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{
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CharmInfo charmInfo = pet.GetCharmInfo();
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if (charmInfo == null)
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{
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Log.outError(LogFilter.Network, "WorldSession.HandlePetAction(petGuid: {0}, tagGuid: {1}, spellId: {2}, flag: {3}): object (GUID: {4} Entry: {5} TypeId: {6}) is considered pet-like but doesn't have a charminfo!",
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guid1, guid2, spellid, flag, pet.GetGUID().ToString(), pet.GetEntry(), pet.GetTypeId());
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return;
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}
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switch (flag)
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{
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case ActiveStates.Command: //0x07
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switch ((CommandStates)spellid)
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{
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case CommandStates.Stay: //flat=1792 //STAY
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pet.StopMoving();
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pet.GetMotionMaster().Clear(false);
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pet.GetMotionMaster().MoveIdle();
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charmInfo.SetCommandState(CommandStates.Stay);
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charmInfo.SetIsCommandAttack(false);
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charmInfo.SetIsAtStay(true);
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charmInfo.SetIsCommandFollow(false);
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charmInfo.SetIsFollowing(false);
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charmInfo.SetIsReturning(false);
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charmInfo.SaveStayPosition();
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break;
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case CommandStates.Follow: //spellid=1792 //FOLLOW
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pet.AttackStop();
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pet.InterruptNonMeleeSpells(false);
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pet.GetMotionMaster().MoveFollow(GetPlayer(), SharedConst.PetFollowDist, pet.GetFollowAngle());
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charmInfo.SetCommandState(CommandStates.Follow);
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charmInfo.SetIsCommandAttack(false);
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charmInfo.SetIsAtStay(false);
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charmInfo.SetIsReturning(true);
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charmInfo.SetIsCommandFollow(true);
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charmInfo.SetIsFollowing(false);
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break;
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case CommandStates.Attack: //spellid=1792 //ATTACK
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{
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// Can't attack if owner is pacified
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if (GetPlayer().HasAuraType(AuraType.ModPacify))
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{
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/// @todo Send proper error message to client
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return;
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}
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// only place where pet can be player
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Unit TargetUnit = Global.ObjAccessor.GetUnit(GetPlayer(), guid2);
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if (!TargetUnit)
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return;
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Unit owner = pet.GetOwner();
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if (owner)
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if (!owner.IsValidAttackTarget(TargetUnit))
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return;
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pet.ClearUnitState(UnitState.Follow);
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// This is true if pet has no target or has target but targets differs.
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if (pet.GetVictim() != TargetUnit || (pet.GetVictim() == TargetUnit && !pet.GetCharmInfo().IsCommandAttack()))
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{
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if (pet.GetVictim())
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pet.AttackStop();
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if (!pet.IsTypeId(TypeId.Player) && pet.ToCreature().IsAIEnabled)
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{
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charmInfo.SetIsCommandAttack(true);
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charmInfo.SetIsAtStay(false);
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charmInfo.SetIsFollowing(false);
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charmInfo.SetIsCommandFollow(false);
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charmInfo.SetIsReturning(false);
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pet.ToCreature().GetAI().AttackStart(TargetUnit);
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//10% chance to play special pet attack talk, else growl
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if (pet.IsPet() && pet.ToPet().getPetType() == PetType.Summon && pet != TargetUnit && RandomHelper.IRand(0, 100) < 10)
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pet.SendPetTalk(PetTalk.Attack);
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else
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{
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// 90% chance for pet and 100% chance for charmed creature
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pet.SendPetAIReaction(guid1);
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}
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}
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else // charmed player
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{
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if (pet.GetVictim() && pet.GetVictim() != TargetUnit)
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pet.AttackStop();
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charmInfo.SetIsCommandAttack(true);
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charmInfo.SetIsAtStay(false);
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charmInfo.SetIsFollowing(false);
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charmInfo.SetIsCommandFollow(false);
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charmInfo.SetIsReturning(false);
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pet.Attack(TargetUnit, true);
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pet.SendPetAIReaction(guid1);
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}
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}
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break;
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}
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case CommandStates.Abandon: // abandon (hunter pet) or dismiss (summoned pet)
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if (pet.GetCharmerGUID() == GetPlayer().GetGUID())
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GetPlayer().StopCastingCharm();
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else if (pet.GetOwnerGUID() == GetPlayer().GetGUID())
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{
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Contract.Assert(pet.IsTypeId(TypeId.Unit));
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if (pet.IsPet())
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{
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if (pet.ToPet().getPetType() == PetType.Hunter)
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GetPlayer().RemovePet(pet.ToPet(), PetSaveMode.AsDeleted);
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else
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//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
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pet.setDeathState(DeathState.Corpse);
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}
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else if (pet.HasUnitTypeMask(UnitTypeMask.Minion))
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{
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((Minion)pet).UnSummon();
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}
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}
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break;
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case CommandStates.MoveTo:
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pet.StopMoving();
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pet.GetMotionMaster().Clear(false);
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pet.GetMotionMaster().MovePoint(0, x, y, z);
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charmInfo.SetCommandState(CommandStates.MoveTo);
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charmInfo.SetIsCommandAttack(false);
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charmInfo.SetIsAtStay(true);
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charmInfo.SetIsFollowing(false);
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charmInfo.SetIsReturning(false);
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charmInfo.SaveStayPosition();
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break;
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default:
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Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid);
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break;
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}
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break;
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case ActiveStates.Reaction: // 0x6
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switch ((ReactStates)spellid)
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{
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case ReactStates.Passive: //passive
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pet.AttackStop();
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goto case ReactStates.Defensive;
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case ReactStates.Defensive: //recovery
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case ReactStates.Aggressive: //activete
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if (pet.IsTypeId(TypeId.Unit))
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pet.ToCreature().SetReactState((ReactStates)spellid);
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break;
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}
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break;
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case ActiveStates.Disabled: // 0x81 spell (disabled), ignore
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case ActiveStates.Passive: // 0x01
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case ActiveStates.Enabled: // 0xC1 spell
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{
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Unit unit_target = null;
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if (!guid2.IsEmpty())
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unit_target = Global.ObjAccessor.GetUnit(GetPlayer(), guid2);
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// do not cast unknown spells
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellid);
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if (spellInfo == null)
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{
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Log.outError(LogFilter.Network, "WORLD: unknown PET spell id {0}", spellid);
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return;
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}
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foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
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{
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if (effect != null && (effect.TargetA.GetTarget() == Targets.UnitSrcAreaEnemy || effect.TargetA.GetTarget() == Targets.UnitDestAreaEnemy || effect.TargetA.GetTarget() == Targets.DestDynobjEnemy))
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return;
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}
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// do not cast not learned spells
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if (!pet.HasSpell(spellid) || spellInfo.IsPassive())
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return;
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// Clear the flags as if owner clicked 'attack'. AI will reset them
|
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// after AttackStart, even if spell failed
|
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if (pet.GetCharmInfo() != null)
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{
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pet.GetCharmInfo().SetIsAtStay(false);
|
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pet.GetCharmInfo().SetIsCommandAttack(true);
|
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pet.GetCharmInfo().SetIsReturning(false);
|
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pet.GetCharmInfo().SetIsFollowing(false);
|
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}
|
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Spell spell = new Spell(pet, spellInfo, TriggerCastFlags.None);
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SpellCastResult result = spell.CheckPetCast(unit_target);
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//auto turn to target unless possessed
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if (result == SpellCastResult.UnitNotInfront && !pet.isPossessed() && !pet.IsVehicle())
|
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{
|
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Unit unit_target2 = spell.m_targets.GetUnitTarget();
|
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if (unit_target)
|
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{
|
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pet.SetInFront(unit_target);
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Player player = unit_target.ToPlayer();
|
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if (player)
|
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pet.SendUpdateToPlayer(player);
|
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}
|
||||
else if (unit_target2)
|
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{
|
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pet.SetInFront(unit_target2);
|
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Player player = unit_target2.ToPlayer();
|
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if (player)
|
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pet.SendUpdateToPlayer(player);
|
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}
|
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Unit powner = pet.GetCharmerOrOwner();
|
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if (powner)
|
||||
{
|
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Player player = powner.ToPlayer();
|
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if (player)
|
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pet.SendUpdateToPlayer(player);
|
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}
|
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|
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result = SpellCastResult.SpellCastOk;
|
||||
}
|
||||
|
||||
if (result == SpellCastResult.SpellCastOk)
|
||||
{
|
||||
unit_target = spell.m_targets.GetUnitTarget();
|
||||
|
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//10% chance to play special pet attack talk, else growl
|
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//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
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if (pet.IsPet() && (pet.ToPet().getPetType() == PetType.Summon) && (pet != unit_target) && (RandomHelper.IRand(0, 100) < 10))
|
||||
pet.SendPetTalk(PetTalk.SpecialSpell);
|
||||
else
|
||||
{
|
||||
pet.SendPetAIReaction(guid1);
|
||||
}
|
||||
|
||||
if (unit_target && !GetPlayer().IsFriendlyTo(unit_target) && !pet.isPossessed() && !pet.IsVehicle())
|
||||
{
|
||||
// This is true if pet has no target or has target but targets differs.
|
||||
if (pet.GetVictim() != unit_target)
|
||||
{
|
||||
if (pet.GetVictim())
|
||||
pet.AttackStop();
|
||||
pet.GetMotionMaster().Clear();
|
||||
if (pet.ToCreature().IsAIEnabled)
|
||||
pet.ToCreature().GetAI().AttackStart(unit_target);
|
||||
}
|
||||
}
|
||||
|
||||
spell.prepare(spell.m_targets);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pet.isPossessed() || pet.IsVehicle()) /// @todo: confirm this check
|
||||
Spell.SendCastResult(GetPlayer(), spellInfo, spell.m_SpellVisual, spell.m_castId, result);
|
||||
else
|
||||
spell.SendPetCastResult(result);
|
||||
|
||||
if (!pet.GetSpellHistory().HasCooldown(spellid))
|
||||
pet.GetSpellHistory().ResetCooldown(spellid, true);
|
||||
|
||||
spell.finish(false);
|
||||
spell.Dispose();
|
||||
|
||||
// reset specific flags in case of spell fail. AI will reset other flags
|
||||
if (pet.GetCharmInfo() != null)
|
||||
pet.GetCharmInfo().SetIsCommandAttack(false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.QueryPetName)]
|
||||
void HandleQueryPetName(QueryPetName packet)
|
||||
{
|
||||
SendQueryPetNameResponse(packet.UnitGUID);
|
||||
}
|
||||
|
||||
void SendQueryPetNameResponse(ObjectGuid guid)
|
||||
{
|
||||
QueryPetNameResponse response = new QueryPetNameResponse();
|
||||
response.UnitGUID = guid;
|
||||
|
||||
Creature unit = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), guid);
|
||||
if (unit)
|
||||
{
|
||||
response.Allow = true;
|
||||
response.Timestamp = unit.GetUInt32Value(UnitFields.PetNameTimestamp);
|
||||
response.Name = unit.GetName();
|
||||
|
||||
Pet pet = unit.ToPet();
|
||||
if (pet)
|
||||
{
|
||||
DeclinedName names = pet.GetDeclinedNames();
|
||||
if (names != null)
|
||||
{
|
||||
response.HasDeclined = true;
|
||||
response.DeclinedNames = names;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer().SendPacket(response);
|
||||
}
|
||||
|
||||
bool CheckStableMaster(ObjectGuid guid)
|
||||
{
|
||||
// spell case or GM
|
||||
if (guid == GetPlayer().GetGUID())
|
||||
{
|
||||
if (!GetPlayer().IsGameMaster() && !GetPlayer().HasAuraType(AuraType.OpenStable))
|
||||
{
|
||||
Log.outDebug(LogFilter.Network, "{0} attempt open stable in cheating way.", guid.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// stable master case
|
||||
else
|
||||
{
|
||||
if (!GetPlayer().GetNPCIfCanInteractWith(guid, NPCFlags.StableMaster))
|
||||
{
|
||||
Log.outDebug(LogFilter.Network, "Stablemaster {0} not found or you can't interact with him.", guid.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.PetSetAction)]
|
||||
void HandlePetSetAction(PetSetAction packet)
|
||||
{
|
||||
ObjectGuid petguid = packet.PetGUID;
|
||||
Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), petguid);
|
||||
if (!pet || pet != GetPlayer().GetFirstControlled())
|
||||
{
|
||||
Log.outError(LogFilter.Network, "HandlePetSetAction: Unknown {0} or pet owner {1}", petguid.ToString(), GetPlayer().GetGUID().ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
CharmInfo charmInfo = pet.GetCharmInfo();
|
||||
if (charmInfo == null)
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetSetAction: {0} is considered pet-like but doesn't have a charminfo!", pet.GetGUID().ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
uint position = packet.Index;
|
||||
uint actionData = packet.Action;
|
||||
|
||||
uint spell_id = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(actionData);
|
||||
ActiveStates act_state = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(actionData);
|
||||
|
||||
Log.outDebug(LogFilter.Network, "Player {0} has changed pet spell action. Position: {1}, Spell: {2}, State: {3}", GetPlayer().GetName(), position, spell_id, act_state);
|
||||
|
||||
|
||||
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
|
||||
if (!((act_state == ActiveStates.Enabled || act_state == ActiveStates.Disabled || act_state == ActiveStates.Passive) && spell_id != 0 && !pet.HasSpell(spell_id)))
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id);
|
||||
if (spellInfo != null)
|
||||
{
|
||||
//sign for autocast
|
||||
if (act_state == ActiveStates.Enabled)
|
||||
{
|
||||
if (pet.GetTypeId() == TypeId.Unit && pet.IsPet())
|
||||
((Pet)pet).ToggleAutocast(spellInfo, true);
|
||||
else
|
||||
{
|
||||
foreach (var unit in GetPlayer().m_Controlled)
|
||||
if (unit.GetEntry() == pet.GetEntry())
|
||||
unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, true);
|
||||
}
|
||||
}
|
||||
//sign for no/turn off autocast
|
||||
else if (act_state == ActiveStates.Disabled)
|
||||
{
|
||||
if (pet.GetTypeId() == TypeId.Unit && pet.IsPet())
|
||||
pet.ToPet().ToggleAutocast(spellInfo, false);
|
||||
else
|
||||
{
|
||||
foreach (var unit in GetPlayer().m_Controlled)
|
||||
if (unit.GetEntry() == pet.GetEntry())
|
||||
unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
charmInfo.SetActionBar((byte)position, spell_id, act_state);
|
||||
}
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.PetRename)]
|
||||
void HandlePetRename(PetRename packet)
|
||||
{
|
||||
ObjectGuid petguid = packet.RenameData.PetGUID;
|
||||
bool isdeclined = packet.RenameData.HasDeclinedNames;
|
||||
string name = packet.RenameData.NewName;
|
||||
|
||||
Pet pet = ObjectAccessor.GetPet(GetPlayer(), petguid);
|
||||
// check it!
|
||||
if (!pet || !pet.IsPet() || pet.ToPet().getPetType() != PetType.Hunter || !pet.HasByteFlag(UnitFields.Bytes2, UnitBytes2Offsets.PetFlags, UnitPetFlags.CanBeRenamed) ||
|
||||
pet.GetOwnerGUID() != GetPlayer().GetGUID() || pet.GetCharmInfo() == null)
|
||||
return;
|
||||
|
||||
PetNameInvalidReason res = ObjectManager.CheckPetName(name);
|
||||
if (res != PetNameInvalidReason.Success)
|
||||
{
|
||||
SendPetNameInvalid(res, name, null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Global.ObjectMgr.IsReservedName(name))
|
||||
{
|
||||
SendPetNameInvalid(PetNameInvalidReason.Reserved, name, null);
|
||||
return;
|
||||
}
|
||||
|
||||
pet.SetName(name);
|
||||
pet.SetGroupUpdateFlag(GroupUpdatePetFlags.Name);
|
||||
pet.RemoveByteFlag(UnitFields.Bytes2, UnitBytes2Offsets.PetFlags, UnitPetFlags.CanBeRenamed);
|
||||
|
||||
PreparedStatement stmt;
|
||||
SQLTransaction trans = new SQLTransaction();
|
||||
if (isdeclined)
|
||||
{
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_PET_DECLINEDNAME);
|
||||
stmt.AddValue(0, pet.GetCharmInfo().GetPetNumber());
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_PET_DECLINEDNAME);
|
||||
stmt.AddValue(0, pet.GetCharmInfo().GetPetNumber());
|
||||
stmt.AddValue(1, GetPlayer().GetGUID().ToString());
|
||||
|
||||
for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; i++)
|
||||
stmt.AddValue(i + 1, packet.RenameData.DeclinedNames.name[i]);
|
||||
|
||||
trans.Append(stmt);
|
||||
}
|
||||
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_PET_NAME);
|
||||
stmt.AddValue(0, name);
|
||||
stmt.AddValue(1, GetPlayer().GetGUID().ToString());
|
||||
stmt.AddValue(2, pet.GetCharmInfo().GetPetNumber());
|
||||
trans.Append(stmt);
|
||||
|
||||
DB.Characters.CommitTransaction(trans);
|
||||
|
||||
pet.SetUInt32Value(UnitFields.PetNameTimestamp, (uint)Time.UnixTime); // cast can't be helped
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.PetAbandon)]
|
||||
void HandlePetAbandon(PetAbandon packet)
|
||||
{
|
||||
if (!GetPlayer().IsInWorld)
|
||||
return;
|
||||
|
||||
Creature pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.Pet);
|
||||
if (pet)
|
||||
{
|
||||
if (pet.IsPet())
|
||||
GetPlayer().RemovePet(pet.ToPet(), PetSaveMode.AsDeleted);
|
||||
else if (pet.GetGUID() == GetPlayer().GetCharmGUID())
|
||||
GetPlayer().StopCastingCharm();
|
||||
}
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.PetSpellAutocast)]
|
||||
void HandlePetSpellAutocast(PetSpellAutocast packet)
|
||||
{
|
||||
Creature pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.PetGUID);
|
||||
if (!pet)
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocast: {0} not found.", packet.PetGUID.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharm())
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocast: {0} isn't pet of player {1} ({2}).",
|
||||
packet.PetGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(packet.SpellID);
|
||||
if (spellInfo == null)
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocast: Unknown spell id {0} used by {1}.", packet.SpellID, packet.PetGUID.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
// do not add not learned spells/ passive spells
|
||||
if (!pet.HasSpell(packet.SpellID) || !spellInfo.IsAutocastable())
|
||||
return;
|
||||
|
||||
CharmInfo charmInfo = pet.GetCharmInfo();
|
||||
if (charmInfo == null)
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocastOpcod: object {0} is considered pet-like but doesn't have a charminfo!", pet.GetGUID().ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
if (pet.IsPet())
|
||||
pet.ToPet().ToggleAutocast(spellInfo, packet.AutocastEnabled);
|
||||
else
|
||||
charmInfo.ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled);
|
||||
|
||||
charmInfo.SetSpellAutocast(spellInfo, packet.AutocastEnabled);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.PetCastSpell)]
|
||||
void HandlePetCastSpell(PetCastSpell petCastSpell)
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(petCastSpell.Cast.SpellID);
|
||||
if (spellInfo == null)
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: unknown spell id {0} tried to cast by {1}", petCastSpell.Cast.SpellID, petCastSpell.PetGUID.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
Unit caster = Global.ObjAccessor.GetUnit(GetPlayer(), petCastSpell.PetGUID);
|
||||
if (!caster)
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: Caster {0} not found.", petCastSpell.PetGUID.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
// This opcode is also sent from charmed and possessed units (players and creatures)
|
||||
if (caster != GetPlayer().GetGuardianPet() && caster != GetPlayer().GetCharm())
|
||||
{
|
||||
Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: {0} isn't pet of player {1} ({2}).", petCastSpell.PetGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
// do not cast not learned spells
|
||||
if (!caster.HasSpell(spellInfo.Id) || spellInfo.IsPassive())
|
||||
return;
|
||||
|
||||
SpellCastTargets targets = new SpellCastTargets(caster, petCastSpell.Cast);
|
||||
caster.ClearUnitState(UnitState.Follow);
|
||||
|
||||
Spell spell = new Spell(caster, spellInfo, TriggerCastFlags.None);
|
||||
spell.m_fromClient = true;
|
||||
spell.m_misc.Data0 = petCastSpell.Cast.Misc[0];
|
||||
spell.m_misc.Data1 = petCastSpell.Cast.Misc[1];
|
||||
spell.m_targets = targets;
|
||||
|
||||
SpellCastResult result = spell.CheckPetCast(null);
|
||||
|
||||
if (result == SpellCastResult.SpellCastOk)
|
||||
{
|
||||
Creature creature = caster.ToCreature();
|
||||
if (creature)
|
||||
{
|
||||
Pet pet = creature.ToPet();
|
||||
if (pet)
|
||||
{
|
||||
// 10% chance to play special pet attack talk, else growl
|
||||
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
||||
if (pet.getPetType() == PetType.Summon && (RandomHelper.IRand(0, 100) < 10))
|
||||
pet.SendPetTalk(PetTalk.SpecialSpell);
|
||||
else
|
||||
pet.SendPetAIReaction(petCastSpell.PetGUID);
|
||||
}
|
||||
}
|
||||
|
||||
SpellPrepare spellPrepare = new SpellPrepare();
|
||||
spellPrepare.ClientCastID = petCastSpell.Cast.CastID;
|
||||
spellPrepare.ServerCastID = spell.m_castId;
|
||||
SendPacket(spellPrepare);
|
||||
|
||||
spell.prepare(targets);
|
||||
}
|
||||
else
|
||||
{
|
||||
spell.SendPetCastResult(result);
|
||||
|
||||
if (!caster.GetSpellHistory().HasCooldown(spellInfo.Id))
|
||||
caster.GetSpellHistory().ResetCooldown(spellInfo.Id, true);
|
||||
|
||||
spell.finish(false);
|
||||
spell.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
void SendPetNameInvalid(PetNameInvalidReason error, string name, DeclinedName declinedName)
|
||||
{
|
||||
PetNameInvalid petNameInvalid = new PetNameInvalid();
|
||||
petNameInvalid.Result = error;
|
||||
petNameInvalid.RenameData.NewName = name;
|
||||
for (int i = 0; i < SharedConst.MaxDeclinedNameCases; i++)
|
||||
petNameInvalid.RenameData.DeclinedNames.name[i] = declinedName.name[i];
|
||||
|
||||
SendPacket(petNameInvalid);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user