Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Network;
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using Game.Network.Packets;
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using Game.SupportSystem;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.GmTicketGetCaseStatus, Processing = PacketProcessing.Inplace)]
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void HandleGMTicketGetCaseStatus(GMTicketGetCaseStatus packet)
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{
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//TODO: Implement GmCase and handle this packet correctly
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GMTicketCaseStatus status = new GMTicketCaseStatus();
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SendPacket(status);
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}
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[WorldPacketHandler(ClientOpcodes.GmTicketGetSystemStatus, Processing = PacketProcessing.Inplace)]
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void HandleGMTicketSystemStatusOpcode(GMTicketGetSystemStatus packet)
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{
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// Note: This only disables the ticket UI at client side and is not fully reliable
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// Note: This disables the whole customer support UI after trying to send a ticket in disabled state (MessageBox: "GM Help Tickets are currently unavaiable."). UI remains disabled until the character relogs.
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GMTicketSystemStatusPkt response = new GMTicketSystemStatusPkt();
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response.Status = Global.SupportMgr.GetSupportSystemStatus() ? 1 : 0;
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SendPacket(response);
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}
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[WorldPacketHandler(ClientOpcodes.SupportTicketSubmitBug)]
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void HandleSupportTicketSubmitBug(SupportTicketSubmitBug packet)
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{
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if (!Global.SupportMgr.GetBugSystemStatus())
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return;
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BugTicket ticket = new BugTicket(GetPlayer());
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ticket.SetPosition(packet.Header.MapID, packet.Header.Position);
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ticket.SetFacing(packet.Header.Facing);
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ticket.SetNote(packet.Note);
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Global.SupportMgr.AddTicket(ticket);
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}
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[WorldPacketHandler(ClientOpcodes.SupportTicketSubmitSuggestion)]
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void HandleSupportTicketSubmitSuggestion(SupportTicketSubmitSuggestion packet)
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{
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if (!Global.SupportMgr.GetSuggestionSystemStatus())
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return;
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SuggestionTicket ticket = new SuggestionTicket(GetPlayer());
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ticket.SetPosition(packet.Header.MapID, packet.Header.Position);
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ticket.SetFacing(packet.Header.Facing);
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ticket.SetNote(packet.Note);
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Global.SupportMgr.AddTicket(ticket);
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}
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[WorldPacketHandler(ClientOpcodes.SupportTicketSubmitComplaint)]
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void HandleSupportTicketSubmitComplaint(SupportTicketSubmitComplaint packet)
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{
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if (!Global.SupportMgr.GetComplaintSystemStatus())
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return;
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ComplaintTicket comp = new ComplaintTicket(GetPlayer());
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comp.SetPosition(packet.Header.MapID, packet.Header.Position);
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comp.SetFacing(packet.Header.Facing);
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comp.SetChatLog(packet.ChatLog);
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comp.SetTargetCharacterGuid(packet.TargetCharacterGUID);
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comp.SetComplaintType((GMSupportComplaintType)packet.ComplaintType);
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comp.SetNote(packet.Note);
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Global.SupportMgr.AddTicket(comp);
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}
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[WorldPacketHandler(ClientOpcodes.BugReport)]
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void HandleBugReport(BugReport bugReport)
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{
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// Note: There is no way to trigger this with standard UI except /script ReportBug("text")
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if (!Global.SupportMgr.GetBugSystemStatus())
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return;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_BUG_REPORT);
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stmt.AddValue(0, bugReport.Text);
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stmt.AddValue(1, bugReport.DiagInfo);
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DB.Characters.Execute(stmt);
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}
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[WorldPacketHandler(ClientOpcodes.Complaint)]
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void HandleComplaint(Complaint packet)
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{ // NOTE: all chat messages from this spammer are automatically ignored by the spam reporter until logout in case of chat spam.
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// if it's mail spam - ALL mails from this spammer are automatically removed by client
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ComplaintResult result = new ComplaintResult();
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result.ComplaintType = packet.ComplaintType;
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result.Result = 0;
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SendPacket(result);
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}
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}
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}
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