Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.BlackMarket;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Mails
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{
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public class Mail
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{
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public void AddItem(ulong itemGuidLow, uint item_template)
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{
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MailItemInfo mii = new MailItemInfo();
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mii.item_guid = itemGuidLow;
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mii.item_template = item_template;
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items.Add(mii);
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}
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public bool RemoveItem(uint item_guid)
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{
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foreach (var item in items)
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{
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if (item.item_guid == item_guid)
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{
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items.Remove(item);
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return true;
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}
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}
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return false;
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}
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public bool HasItems() { return !items.Empty(); }
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public uint messageID;
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public MailMessageType messageType;
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public MailStationery stationery;
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public uint mailTemplateId;
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public ulong sender;
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public ulong receiver;
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public string subject;
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public string body;
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public List<MailItemInfo> items = new List<MailItemInfo>();
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public List<uint> removedItems = new List<uint>();
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public long expire_time;
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public long deliver_time;
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public ulong money;
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public ulong COD;
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public MailCheckMask checkMask;
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public MailState state;
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}
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public class MailItemInfo
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{
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public ulong item_guid;
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public uint item_template;
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}
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public class MailReceiver
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{
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public MailReceiver(ulong receiver_lowguid)
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{
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m_receiver = null;
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m_receiver_lowguid = receiver_lowguid;
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}
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public MailReceiver(Player receiver)
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{
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m_receiver = receiver;
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m_receiver_lowguid = receiver.GetGUID().GetCounter();
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}
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public MailReceiver(Player receiver, ulong receiver_lowguid)
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{
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m_receiver = receiver;
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m_receiver_lowguid = receiver_lowguid;
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// ASSERT(!receiver || receiver.GetGUID().GetCounter() == receiver_lowguid);
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}
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public Player GetPlayer() { return m_receiver; }
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public ulong GetPlayerGUIDLow() { return m_receiver_lowguid; }
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Player m_receiver;
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ulong m_receiver_lowguid;
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}
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public class MailSender
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{
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public MailSender(MailMessageType messageType, ulong sender_guidlow_or_entry, MailStationery stationery = MailStationery.Default)
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{
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m_messageType = messageType;
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m_senderId = sender_guidlow_or_entry;
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m_stationery = stationery;
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}
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public MailSender(WorldObject sender, MailStationery stationery = MailStationery.Default)
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{
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m_stationery = stationery;
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switch (sender.GetTypeId())
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{
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case TypeId.Unit:
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m_messageType = MailMessageType.Creature;
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m_senderId = sender.GetEntry();
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break;
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case TypeId.GameObject:
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m_messageType = MailMessageType.Gameobject;
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m_senderId = sender.GetEntry();
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break;
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case TypeId.Player:
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m_messageType = MailMessageType.Normal;
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m_senderId = sender.GetGUID().GetCounter();
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break;
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default:
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m_messageType = MailMessageType.Normal;
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m_senderId = 0; // will show mail from not existed player
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Log.outError(LogFilter.Server, "MailSender:MailSender - Mail have unexpected sender typeid ({0})", sender.GetTypeId());
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break;
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}
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}
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public MailSender(CalendarEvent sender)
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{
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m_messageType = MailMessageType.Calendar;
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m_senderId = (uint)sender.EventId;
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m_stationery = MailStationery.Default;
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}
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public MailSender(AuctionEntry sender)
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{
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m_messageType = MailMessageType.Auction;
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m_senderId = sender.GetHouseId();
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m_stationery = MailStationery.Auction;
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}
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public MailSender(BlackMarketEntry sender)
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{
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m_messageType = MailMessageType.Blackmarket;
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m_senderId = sender.GetTemplate().SellerNPC;
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m_stationery = MailStationery.Auction;
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}
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public MailSender(Player sender)
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{
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m_messageType = MailMessageType.Normal;
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m_stationery = sender.IsGameMaster() ? MailStationery.Gm : MailStationery.Default;
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m_senderId = sender.GetGUID().GetCounter();
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}
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public MailSender(uint senderEntry)
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{
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m_messageType = MailMessageType.Creature;
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m_senderId = senderEntry;
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m_stationery = MailStationery.Default;
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}
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public MailMessageType GetMailMessageType() { return m_messageType; }
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public ulong GetSenderId() { return m_senderId; }
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public MailStationery GetStationery() { return m_stationery; }
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MailMessageType m_messageType;
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ulong m_senderId; // player low guid or other object entry
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MailStationery m_stationery;
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}
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}
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