Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using System;
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namespace Game.Movement
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{
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public class MoveSplineFlag
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{
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public MoveSplineFlag() { }
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public MoveSplineFlag(SplineFlag f) { Flags = f; }
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public MoveSplineFlag(MoveSplineFlag f) { Flags = f.Flags; }
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public bool isSmooth() { return Flags.HasAnyFlag(SplineFlag.Catmullrom); }
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public bool isLinear() { return !isSmooth(); }
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public byte getAnimationId() { return animId; }
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public bool hasAllFlags(SplineFlag f) { return (Flags & f) == f; }
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public bool hasFlag(SplineFlag f) { return (Flags & f) != 0; }
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public void SetUnsetFlag(SplineFlag f, bool Set = true)
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{
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if (Set)
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Flags |= f;
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else
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Flags &= ~f;
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}
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public void EnableAnimation(uint anim) { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Falling | SplineFlag.Parabolic | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Animation | ((SplineFlag)anim & SplineFlag.MaskAnimations); }
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public void EnableParabolic() { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Falling | SplineFlag.Animation | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Parabolic; }
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public void EnableFlying() { Flags = (Flags & ~SplineFlag.Falling) | SplineFlag.Flying; }
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public void EnableFalling() { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Parabolic | SplineFlag.Animation | SplineFlag.Flying)) | SplineFlag.Falling; }
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public void EnableCatmullRom() { Flags = (Flags & ~SplineFlag.SmoothGroundPath) | SplineFlag.Catmullrom; }
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public void EnableTransportEnter() { Flags = (Flags & ~SplineFlag.TransportExit) | SplineFlag.TransportEnter; }
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public void EnableTransportExit() { Flags = (Flags & ~SplineFlag.TransportEnter) | SplineFlag.TransportExit; }
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public SplineFlag Flags;
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public byte animId;
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}
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}
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