Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.Entities;
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using System;
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namespace Game.Movement
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{
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public class MoveSplineInitArgs
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{
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public MoveSplineInitArgs(int path_capacity = 16)
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{
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path_Idx_offset = 0;
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velocity = 0.0f;
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parabolic_amplitude = 0.0f;
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time_perc = 0.0f;
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splineId = 0;
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initialOrientation = 0.0f;
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HasVelocity = false;
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TransformForTransport = true;
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path = new Vector3[path_capacity];
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}
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public Vector3[] path;
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public FacingInfo facing = new FacingInfo();
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public MoveSplineFlag flags = new MoveSplineFlag();
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public int path_Idx_offset;
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public float velocity;
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public float parabolic_amplitude;
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public float time_perc;
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public uint splineId;
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public float initialOrientation;
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public Optional<SpellEffectExtraData> spellEffectExtra;
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public bool walk;
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public bool HasVelocity;
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public bool TransformForTransport;
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// Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed.
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public bool Validate(Unit unit)
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{
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Func<bool, bool> CHECK = new Func<bool, bool>(exp =>
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{
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if (!(exp))
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{
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Log.outError(LogFilter.Misc, "MoveSplineInitArgs::Validate: expression '{0}' failed for {1} Entry: {2}", exp.ToString(), unit.GetGUID().ToString(), unit.GetEntry());
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return false;
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}
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return true;
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});
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if (!CHECK(path.Length > 1))
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return false;
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if (!CHECK(velocity > 0.01f))
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return false;
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if (!CHECK(time_perc >= 0.0f && time_perc <= 1.0f))
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return false;
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if (!CHECK(_checkPathLengths()))
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return false;
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return true;
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}
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bool _checkPathLengths()
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{
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if (path.Length > 2 || facing.type == Framework.Constants.MonsterMoveType.Normal)
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for (uint i = 0; i < path.Length - 1; ++i)
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if ((path[i + 1] - path[i]).GetLength() < 0.1f)
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return false;
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return true;
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}
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}
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public class SpellEffectExtraData
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{
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public ObjectGuid Target;
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public uint SpellVisualId;
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public uint ProgressCurveId;
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public uint ParabolicCurveId;
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}
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}
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