Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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class AreaTriggerPkt : ClientPacket
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{
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public AreaTriggerPkt(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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AreaTriggerID = _worldPacket.ReadUInt32();
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Entered = _worldPacket.HasBit();
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FromClient = _worldPacket.HasBit();
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}
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public uint AreaTriggerID;
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public bool Entered;
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public bool FromClient;
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}
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class AreaTriggerDenied : ServerPacket
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{
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public AreaTriggerDenied() : base(ServerOpcodes.AreaTriggerDenied) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(AreaTriggerID);
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_worldPacket.WriteBit(Entered);
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_worldPacket.FlushBits();
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}
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public int AreaTriggerID;
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public bool Entered;
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}
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class AreaTriggerNoCorpse : ServerPacket
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{
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public AreaTriggerNoCorpse() : base(ServerOpcodes.AreaTriggerNoCorpse) { }
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public override void Write() { }
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}
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class AreaTriggerRePath : ServerPacket
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{
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public AreaTriggerRePath() : base(ServerOpcodes.AreaTriggerRePath) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid( TriggerGUID);
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AreaTriggerSpline.Write(_worldPacket);
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}
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public AreaTriggerSplineInfo AreaTriggerSpline = new AreaTriggerSplineInfo();
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public ObjectGuid TriggerGUID;
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}
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class AreaTriggerReShape : ServerPacket
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{
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public AreaTriggerReShape() : base(ServerOpcodes.AreaTriggerReShape) { }
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public override void Write()
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{
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_worldPacket .WritePackedGuid( TriggerGUID);
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_worldPacket.WriteBit(AreaTriggerSpline.HasValue);
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_worldPacket.WriteBit(AreaTriggerUnkType.HasValue);
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_worldPacket.FlushBits();
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if (AreaTriggerSpline.HasValue)
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AreaTriggerSpline.Value.Write(_worldPacket);
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if (AreaTriggerUnkType.HasValue)
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AreaTriggerUnkType.Value.Write(_worldPacket);
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}
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public Optional<AreaTriggerSplineInfo> AreaTriggerSpline;
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public Optional<AreaTriggerUnkTypeInfo> AreaTriggerUnkType;
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public ObjectGuid TriggerGUID;
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}
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//Structs
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class AreaTriggerSplineInfo
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{
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(TimeToTarget);
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data.WriteUInt32(ElapsedTimeForMovement);
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data.WriteBits(Points.Count, 16);
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data.FlushBits();
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foreach (Vector3 point in Points)
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data.WriteVector3(point);
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}
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public uint TimeToTarget;
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public uint ElapsedTimeForMovement;
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public List<Vector3> Points = new List<Vector3>();
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}
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struct AreaTriggerUnkTypeInfo
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{
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public void Write(WorldPacket data)
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{
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data.WriteBit(AreaTriggerUnkGUID.HasValue);
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data.WriteBit(Center.HasValue);
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data.WriteBit(UnkBit1);
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data.WriteBit(UnkBit2);
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data.WriteUInt32(UnkUInt1);
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data.WriteInt32(UnkInt1);
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data.WriteUInt32(UnkUInt2);
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data.WriteFloat(Radius);
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data.WriteFloat(BlendFromRadius);
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data.WriteFloat(InitialAngel);
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data.WriteFloat(ZOffset);
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if (AreaTriggerUnkGUID.HasValue)
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data.WritePackedGuid(AreaTriggerUnkGUID.Value);
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if (Center.HasValue)
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data.WriteVector3(Center.Value);
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}
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public Optional<ObjectGuid> AreaTriggerUnkGUID;
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public Optional<Vector3> Center;
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public bool UnkBit1;
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public bool UnkBit2;
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public uint UnkUInt1;
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public int UnkInt1;
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public uint UnkUInt2;
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public float Radius;
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public float BlendFromRadius;
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public float InitialAngel;
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public float ZOffset;
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}
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}
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