Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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class ArtifactAddPower : ClientPacket
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{
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public ArtifactAddPower(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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ArtifactGUID = _worldPacket.ReadPackedGuid();
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ForgeGUID = _worldPacket.ReadPackedGuid();
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var powerCount = _worldPacket.ReadUInt32();
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for (var i = 0; i < powerCount; ++i)
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{
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ArtifactPowerChoice artifactPowerChoice;
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artifactPowerChoice.ArtifactPowerID = _worldPacket.ReadUInt32();
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artifactPowerChoice.Rank = _worldPacket.ReadUInt8();
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PowerChoices.Add(artifactPowerChoice);
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}
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}
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public ObjectGuid ArtifactGUID;
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public ObjectGuid ForgeGUID;
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public Array<ArtifactPowerChoice> PowerChoices = new Array<ArtifactPowerChoice>(1);
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public struct ArtifactPowerChoice
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{
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public uint ArtifactPowerID;
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public byte Rank;
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}
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}
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class ArtifactSetAppearance : ClientPacket
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{
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public ArtifactSetAppearance(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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ArtifactGUID = _worldPacket.ReadPackedGuid();
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ForgeGUID = _worldPacket.ReadPackedGuid();
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ArtifactAppearanceID = _worldPacket.ReadInt32();
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}
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public ObjectGuid ArtifactGUID;
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public ObjectGuid ForgeGUID;
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public int ArtifactAppearanceID;
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}
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class ConfirmArtifactRespec : ClientPacket
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{
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public ConfirmArtifactRespec(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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ArtifactGUID = _worldPacket.ReadPackedGuid();
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NpcGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid ArtifactGUID;
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public ObjectGuid NpcGUID;
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}
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class ArtifactForgeOpened : ServerPacket
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{
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public ArtifactForgeOpened() : base(ServerOpcodes.ArtifactForgeOpened) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ArtifactGUID);
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_worldPacket.WritePackedGuid(ForgeGUID);
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}
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public ObjectGuid ArtifactGUID;
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public ObjectGuid ForgeGUID;
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}
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class ArtifactRespecConfirm : ServerPacket
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{
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public ArtifactRespecConfirm() : base(ServerOpcodes.ArtifactRespecConfirm) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ArtifactGUID);
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_worldPacket.WritePackedGuid(NpcGUID);
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}
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public ObjectGuid ArtifactGUID;
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public ObjectGuid NpcGUID;
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}
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class ArtifactXpGain : ServerPacket
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{
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public ArtifactXpGain() : base(ServerOpcodes.ArtifactXpGain) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ArtifactGUID);
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_worldPacket.WriteUInt64(Amount);
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}
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public ObjectGuid ArtifactGUID;
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public ulong Amount;
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}
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}
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