Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,601 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Network.Packets
|
||||
{
|
||||
public class PVPSeason : ServerPacket
|
||||
{
|
||||
public PVPSeason() : base(ServerOpcodes.PvpSeason) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32(CurrentSeason);
|
||||
_worldPacket.WriteUInt32(PreviousSeason);
|
||||
}
|
||||
|
||||
public uint PreviousSeason = 0;
|
||||
public uint CurrentSeason = 0;
|
||||
}
|
||||
|
||||
public class AreaSpiritHealerQuery : ClientPacket
|
||||
{
|
||||
public AreaSpiritHealerQuery(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
HealerGuid = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid HealerGuid;
|
||||
}
|
||||
|
||||
public class AreaSpiritHealerQueue : ClientPacket
|
||||
{
|
||||
public AreaSpiritHealerQueue(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
HealerGuid = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid HealerGuid;
|
||||
}
|
||||
|
||||
public class HearthAndResurrect : ClientPacket
|
||||
{
|
||||
public HearthAndResurrect(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read() { }
|
||||
}
|
||||
|
||||
class PVPLogDataRequest : ClientPacket
|
||||
{
|
||||
public PVPLogDataRequest(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read() { }
|
||||
}
|
||||
|
||||
public class PVPLogData : ServerPacket
|
||||
{
|
||||
public PVPLogData() : base(ServerOpcodes.PvpLogData, ConnectionType.Instance) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteBit(Ratings.HasValue);
|
||||
_worldPacket.WriteBit(Winner.HasValue);
|
||||
_worldPacket.WriteUInt32(Players.Count);
|
||||
foreach (var id in PlayerCount)
|
||||
_worldPacket.WriteInt8(id);
|
||||
|
||||
if (Ratings.HasValue)
|
||||
Ratings.Value.Write(_worldPacket);
|
||||
|
||||
if (Winner.HasValue)
|
||||
_worldPacket.WriteUInt8(Winner.Value);
|
||||
|
||||
foreach (PlayerData player in Players)
|
||||
player.Write(_worldPacket);
|
||||
}
|
||||
|
||||
public Optional<byte> Winner;
|
||||
public List<PlayerData> Players = new List<PlayerData>();
|
||||
public Optional<RatingData> Ratings;
|
||||
public sbyte[] PlayerCount = new sbyte[2];
|
||||
|
||||
public class RatingData
|
||||
{
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
foreach (var id in Prematch)
|
||||
data.WriteUInt32(id);
|
||||
|
||||
foreach (var id in Postmatch)
|
||||
data.WriteUInt32(id);
|
||||
|
||||
foreach (var id in PrematchMMR)
|
||||
data.WriteUInt32(id);
|
||||
}
|
||||
|
||||
public uint[] Prematch = new uint[2];
|
||||
public uint[] Postmatch = new uint[2];
|
||||
public uint[] PrematchMMR = new uint[2];
|
||||
}
|
||||
|
||||
public struct HonorData
|
||||
{
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
data.WriteUInt32(HonorKills);
|
||||
data.WriteUInt32(Deaths);
|
||||
data.WriteUInt32(ContributionPoints);
|
||||
}
|
||||
|
||||
public uint HonorKills;
|
||||
public uint Deaths;
|
||||
public uint ContributionPoints;
|
||||
}
|
||||
|
||||
public class PlayerData
|
||||
{
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
data.WritePackedGuid(PlayerGUID);
|
||||
data.WriteUInt32(Kills);
|
||||
data.WriteUInt32(DamageDone);
|
||||
data.WriteUInt32(HealingDone);
|
||||
data.WriteUInt32(Stats.Count);
|
||||
data.WriteInt32(PrimaryTalentTree);
|
||||
data.WriteInt32(PrimaryTalentTreeNameIndex);
|
||||
data.WriteInt32(PlayerRace);
|
||||
if (!Stats.Empty())
|
||||
Stats.ForEach(id => data.WriteUInt32(id));
|
||||
|
||||
data.WriteBit(Faction);
|
||||
data.WriteBit(IsInWorld);
|
||||
data.WriteBit(Honor.HasValue);
|
||||
data.WriteBit(PreMatchRating.HasValue);
|
||||
data.WriteBit(RatingChange.HasValue);
|
||||
data.WriteBit(PreMatchMMR.HasValue);
|
||||
data.WriteBit(MmrChange.HasValue);
|
||||
data.FlushBits();
|
||||
|
||||
if (Honor.HasValue)
|
||||
Honor.Value.Write(data);
|
||||
|
||||
if (PreMatchRating.HasValue)
|
||||
data.WriteUInt32(PreMatchRating.Value);
|
||||
|
||||
if (RatingChange.HasValue)
|
||||
data.WriteInt32(RatingChange.Value);
|
||||
|
||||
if (PreMatchMMR.HasValue)
|
||||
data.WriteUInt32(PreMatchMMR.Value);
|
||||
|
||||
if (MmrChange.HasValue)
|
||||
data.WriteInt32(MmrChange.Value);
|
||||
}
|
||||
|
||||
public ObjectGuid PlayerGUID;
|
||||
public uint Kills;
|
||||
public byte Faction;
|
||||
public bool IsInWorld;
|
||||
public Optional<HonorData> Honor;
|
||||
public uint DamageDone;
|
||||
public uint HealingDone;
|
||||
public Optional<uint> PreMatchRating;
|
||||
public Optional<int> RatingChange;
|
||||
public Optional<uint> PreMatchMMR;
|
||||
public Optional<int> MmrChange;
|
||||
public List<uint> Stats = new List<uint>();
|
||||
public int PrimaryTalentTree;
|
||||
public int PrimaryTalentTreeNameIndex; // controls which name field from ChrSpecialization.dbc will be sent to lua
|
||||
public Race PlayerRace;
|
||||
public uint Prestige;
|
||||
}
|
||||
}
|
||||
|
||||
public class BattlefieldStatusNone : ServerPacket
|
||||
{
|
||||
public BattlefieldStatusNone() : base(ServerOpcodes.BattlefieldStatusNone) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
Ticket.Write(_worldPacket);
|
||||
}
|
||||
|
||||
public RideTicket Ticket = new RideTicket();
|
||||
}
|
||||
|
||||
public class BattlefieldStatusNeedConfirmation : ServerPacket
|
||||
{
|
||||
public BattlefieldStatusNeedConfirmation() : base(ServerOpcodes.BattlefieldStatusNeedConfirmation) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
Hdr.Write(_worldPacket);
|
||||
_worldPacket.WriteUInt32(Mapid);
|
||||
_worldPacket.WriteUInt32(Timeout);
|
||||
_worldPacket.WriteUInt8(Role);
|
||||
}
|
||||
|
||||
public uint Timeout;
|
||||
public uint Mapid;
|
||||
public BattlefieldStatusHeader Hdr;
|
||||
public byte Role;
|
||||
}
|
||||
|
||||
public class BattlefieldStatusActive : ServerPacket
|
||||
{
|
||||
public BattlefieldStatusActive() : base(ServerOpcodes.BattlefieldStatusActive) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
Hdr.Write(_worldPacket);
|
||||
_worldPacket.WriteUInt32(Mapid);
|
||||
_worldPacket.WriteUInt32(ShutdownTimer);
|
||||
_worldPacket.WriteUInt32(StartTimer);
|
||||
_worldPacket.WriteBit(ArenaFaction);
|
||||
_worldPacket.WriteBit(LeftEarly);
|
||||
_worldPacket.FlushBits();
|
||||
}
|
||||
|
||||
public BattlefieldStatusHeader Hdr;
|
||||
public uint ShutdownTimer;
|
||||
public byte ArenaFaction;
|
||||
public bool LeftEarly;
|
||||
public uint StartTimer;
|
||||
public uint Mapid;
|
||||
}
|
||||
|
||||
public class BattlefieldStatusQueued : ServerPacket
|
||||
{
|
||||
public BattlefieldStatusQueued() : base(ServerOpcodes.BattlefieldStatusQueued) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
Hdr.Write(_worldPacket);
|
||||
_worldPacket.WriteUInt32(AverageWaitTime);
|
||||
_worldPacket.WriteUInt32(WaitTime);
|
||||
_worldPacket.WriteBit(AsGroup);
|
||||
_worldPacket.WriteBit(EligibleForMatchmaking);
|
||||
_worldPacket.WriteBit(SuspendedQueue);
|
||||
_worldPacket.FlushBits();
|
||||
}
|
||||
|
||||
public uint AverageWaitTime;
|
||||
public BattlefieldStatusHeader Hdr;
|
||||
public bool AsGroup;
|
||||
public bool SuspendedQueue;
|
||||
public bool EligibleForMatchmaking;
|
||||
public uint WaitTime;
|
||||
}
|
||||
|
||||
public class BattlefieldStatusFailed : ServerPacket
|
||||
{
|
||||
public BattlefieldStatusFailed() : base(ServerOpcodes.BattlefieldStatusFailed) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
Ticket.Write(_worldPacket);
|
||||
_worldPacket.WriteUInt64(QueueID);
|
||||
_worldPacket.WriteUInt32(Reason);
|
||||
_worldPacket.WritePackedGuid(ClientID);
|
||||
}
|
||||
|
||||
public ulong QueueID;
|
||||
public ObjectGuid ClientID;
|
||||
public int Reason;
|
||||
public RideTicket Ticket = new RideTicket();
|
||||
}
|
||||
|
||||
class BattlemasterJoin : ClientPacket
|
||||
{
|
||||
public BattlemasterJoin(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
QueueID = _worldPacket.ReadUInt64();
|
||||
Roles = _worldPacket.ReadUInt8();
|
||||
BlacklistMap[0] = _worldPacket.ReadInt32();
|
||||
BlacklistMap[1] = _worldPacket.ReadInt32();
|
||||
JoinAsGroup = _worldPacket.HasBit();
|
||||
}
|
||||
|
||||
public bool JoinAsGroup = false;
|
||||
public byte Roles = 0;
|
||||
public ulong QueueID = 0;
|
||||
public int[] BlacklistMap = new int[2];
|
||||
}
|
||||
|
||||
class BattlemasterJoinArena : ClientPacket
|
||||
{
|
||||
public BattlemasterJoinArena(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
TeamSizeIndex = _worldPacket.ReadUInt8();
|
||||
Roles = _worldPacket.ReadUInt8();
|
||||
}
|
||||
|
||||
public byte TeamSizeIndex;
|
||||
public byte Roles;
|
||||
}
|
||||
|
||||
class BattlefieldLeave : ClientPacket
|
||||
{
|
||||
public BattlefieldLeave(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read() { }
|
||||
}
|
||||
|
||||
class BattlefieldPort : ClientPacket
|
||||
{
|
||||
public BattlefieldPort(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Ticket.Read(_worldPacket);
|
||||
AcceptedInvite = _worldPacket.HasBit();
|
||||
}
|
||||
|
||||
public RideTicket Ticket = new RideTicket();
|
||||
public bool AcceptedInvite;
|
||||
}
|
||||
|
||||
class BattlefieldListRequest : ClientPacket
|
||||
{
|
||||
public BattlefieldListRequest(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
ListID = _worldPacket.ReadInt32();
|
||||
}
|
||||
|
||||
public int ListID;
|
||||
}
|
||||
|
||||
class BattlefieldList : ServerPacket
|
||||
{
|
||||
public BattlefieldList() : base(ServerOpcodes.BattlefieldList) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(BattlemasterGuid);
|
||||
_worldPacket.WriteInt32(BattlemasterListID);
|
||||
_worldPacket.WriteUInt8(MinLevel);
|
||||
_worldPacket.WriteUInt8(MaxLevel);
|
||||
_worldPacket.WriteUInt32(Battlefields.Count);
|
||||
if (!Battlefields.Empty())
|
||||
Battlefields.ForEach(field => _worldPacket.WriteInt32(field));
|
||||
|
||||
_worldPacket.WriteBit(PvpAnywhere);
|
||||
_worldPacket.WriteBit(HasRandomWinToday);
|
||||
_worldPacket.FlushBits();
|
||||
}
|
||||
|
||||
public ObjectGuid BattlemasterGuid;
|
||||
public int BattlemasterListID;
|
||||
public byte MinLevel;
|
||||
public byte MaxLevel;
|
||||
public List<int> Battlefields = new List<int>(); // Players cannot join a specific Battleground instance anymore - this is always empty
|
||||
public bool PvpAnywhere;
|
||||
public bool HasRandomWinToday;
|
||||
}
|
||||
|
||||
class GetPVPOptionsEnabled : ClientPacket
|
||||
{
|
||||
public GetPVPOptionsEnabled(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read() { }
|
||||
}
|
||||
|
||||
class PVPOptionsEnabled : ServerPacket
|
||||
{
|
||||
public PVPOptionsEnabled() : base(ServerOpcodes.PvpOptionsEnabled) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteBit(RatedBattlegrounds);
|
||||
_worldPacket.WriteBit(PugBattlegrounds);
|
||||
_worldPacket.WriteBit(WargameBattlegrounds);
|
||||
_worldPacket.WriteBit(WargameArenas);
|
||||
_worldPacket.WriteBit(RatedArenas);
|
||||
_worldPacket.WriteBit(ArenaSkirmish);
|
||||
_worldPacket.FlushBits();
|
||||
}
|
||||
|
||||
public bool WargameArenas;
|
||||
public bool RatedArenas;
|
||||
public bool WargameBattlegrounds;
|
||||
public bool ArenaSkirmish;
|
||||
public bool PugBattlegrounds;
|
||||
public bool RatedBattlegrounds;
|
||||
}
|
||||
|
||||
class RequestBattlefieldStatus : ClientPacket
|
||||
{
|
||||
public RequestBattlefieldStatus(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read() { }
|
||||
}
|
||||
|
||||
class ReportPvPPlayerAFK : ClientPacket
|
||||
{
|
||||
public ReportPvPPlayerAFK(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Offender = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid Offender;
|
||||
}
|
||||
|
||||
class ReportPvPPlayerAFKResult : ServerPacket
|
||||
{
|
||||
public ReportPvPPlayerAFKResult() : base(ServerOpcodes.ReportPvpPlayerAfkResult, ConnectionType.Instance) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(Offender);
|
||||
_worldPacket.WriteUInt8(Result);
|
||||
_worldPacket.WriteUInt8(NumBlackMarksOnOffender);
|
||||
_worldPacket.WriteUInt8(NumPlayersIHaveReported);
|
||||
}
|
||||
|
||||
public ObjectGuid Offender;
|
||||
public byte NumPlayersIHaveReported = 0;
|
||||
public byte NumBlackMarksOnOffender = 0;
|
||||
public ResultCode Result = ResultCode.GenericFailure;
|
||||
|
||||
public enum ResultCode
|
||||
{
|
||||
Success = 0,
|
||||
GenericFailure = 1, // there are more error codes but they are impossible to receive without modifying the client
|
||||
AFKSystemEnabled = 5,
|
||||
AFKSystemDisabled = 6
|
||||
}
|
||||
}
|
||||
|
||||
class BattlegroundPlayerPositions : ServerPacket
|
||||
{
|
||||
public BattlegroundPlayerPositions() : base(ServerOpcodes.BattlegroundPlayerPositions, ConnectionType.Instance) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket .WriteUInt32(FlagCarriers.Count);
|
||||
FlagCarriers.ForEach(pos => pos.Write(_worldPacket));
|
||||
}
|
||||
|
||||
public List<BattlegroundPlayerPosition> FlagCarriers = new List<BattlegroundPlayerPosition>();
|
||||
}
|
||||
|
||||
class BattlegroundPlayerJoined : ServerPacket
|
||||
{
|
||||
public BattlegroundPlayerJoined() : base(ServerOpcodes.BattlegroundPlayerJoined, ConnectionType.Instance) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(Guid);
|
||||
}
|
||||
|
||||
public ObjectGuid Guid;
|
||||
}
|
||||
|
||||
class BattlegroundPlayerLeft : ServerPacket
|
||||
{
|
||||
public BattlegroundPlayerLeft() : base(ServerOpcodes.BattlegroundPlayerLeft, ConnectionType.Instance) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(Guid);
|
||||
}
|
||||
|
||||
public ObjectGuid Guid;
|
||||
}
|
||||
|
||||
class DestroyArenaUnit : ServerPacket
|
||||
{
|
||||
public DestroyArenaUnit() : base(ServerOpcodes.DestroyArenaUnit) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(Guid);
|
||||
}
|
||||
|
||||
public ObjectGuid Guid;
|
||||
}
|
||||
|
||||
class RequestPVPRewards : ClientPacket
|
||||
{
|
||||
public RequestPVPRewards(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read() { }
|
||||
}
|
||||
|
||||
public class RequestPVPRewardsResponse : ServerPacket
|
||||
{
|
||||
public RequestPVPRewardsResponse() : base(ServerOpcodes.RequestPvpRewardsResponse) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public uint RatedRewardPointsThisWeek;
|
||||
public uint ArenaRewardPointsThisWeek;
|
||||
public uint RatedMaxRewardPointsThisWeek;
|
||||
public uint ArenaRewardPoints;
|
||||
public uint RandomRewardPointsThisWeek;
|
||||
public uint ArenaMaxRewardPointsThisWeek;
|
||||
public uint RatedRewardPoints;
|
||||
public uint MaxRewardPointsThisWeek;
|
||||
public uint RewardPointsThisWeek;
|
||||
public uint RandomMaxRewardPointsThisWeek;
|
||||
}
|
||||
|
||||
class RequestRatedBattlefieldInfo : ClientPacket
|
||||
{
|
||||
public RequestRatedBattlefieldInfo(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read() { }
|
||||
}
|
||||
|
||||
public class ArenaError : ServerPacket
|
||||
{
|
||||
public ArenaError() : base(ServerOpcodes.ArenaError) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32(ErrorType);
|
||||
if (ErrorType == ArenaErrorType.NoTeam)
|
||||
_worldPacket.WriteUInt8(TeamSize);
|
||||
}
|
||||
|
||||
public ArenaErrorType ErrorType;
|
||||
public byte TeamSize;
|
||||
}
|
||||
|
||||
//Structs
|
||||
public struct BattlefieldStatusHeader
|
||||
{
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
Ticket.Write(data);
|
||||
data.WriteUInt64(QueueID);
|
||||
data.WriteUInt8(RangeMin);
|
||||
data.WriteUInt8(RangeMax);
|
||||
data.WriteUInt8(TeamSize);
|
||||
data.WriteUInt32(InstanceID);
|
||||
data.WriteBit(RegisteredMatch);
|
||||
data.WriteBit(TournamentRules);
|
||||
data.FlushBits();
|
||||
}
|
||||
|
||||
public RideTicket Ticket;
|
||||
public ulong QueueID;
|
||||
public byte RangeMin;
|
||||
public byte RangeMax;
|
||||
public byte TeamSize;
|
||||
public uint InstanceID;
|
||||
public bool RegisteredMatch;
|
||||
public bool TournamentRules;
|
||||
}
|
||||
|
||||
public struct BattlegroundPlayerPosition
|
||||
{
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
data.WritePackedGuid(Guid);
|
||||
data.WriteVector2(Pos);
|
||||
data.WriteInt8(IconID);
|
||||
data.WriteInt8(ArenaSlot);
|
||||
}
|
||||
|
||||
public ObjectGuid Guid;
|
||||
public Vector2 Pos;
|
||||
public sbyte IconID;
|
||||
public sbyte ArenaSlot;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user