Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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public class ChannelListResponse : ServerPacket
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{
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public ChannelListResponse() : base(ServerOpcodes.ChannelList)
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{
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Members = new List<ChannelPlayer>();
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}
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public override void Write()
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{
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_worldPacket.WriteBit(Display);
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_worldPacket.WriteBits(Channel.Length, 7);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt32(Members.Count);
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_worldPacket.WriteString(Channel);
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foreach (ChannelPlayer player in Members)
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{
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_worldPacket.WritePackedGuid(player.Guid);
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_worldPacket.WriteUInt32(player.VirtualRealmAddress);
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_worldPacket.WriteUInt8(player.Flags);
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}
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}
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public List<ChannelPlayer> Members;
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public string Channel; // Channel Name
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public ChannelFlags ChannelFlags;
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public bool Display;
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public struct ChannelPlayer
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{
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public ChannelPlayer(ObjectGuid guid, uint realm, ChannelMemberFlags flags)
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{
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Guid = guid;
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VirtualRealmAddress = realm;
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Flags = flags;
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}
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public ObjectGuid Guid; // Player Guid
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public uint VirtualRealmAddress;
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public ChannelMemberFlags Flags;
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}
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}
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public class ChannelNotify : ServerPacket
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{
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public ChannelNotify() : base(ServerOpcodes.ChannelNotify) { }
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public override void Write()
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{
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_worldPacket.WriteBits(Type, 6);
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_worldPacket.WriteBits(Channel.Length, 7);
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_worldPacket.WriteBits(Sender.Length, 6);
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_worldPacket.WritePackedGuid(SenderGuid);
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_worldPacket.WritePackedGuid(SenderAccountID);
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_worldPacket.WriteUInt32(SenderVirtualRealm);
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_worldPacket.WritePackedGuid(TargetGuid);
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_worldPacket.WriteUInt32(TargetVirtualRealm);
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_worldPacket.WriteInt32(ChatChannelID);
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if (Type == ChatNotify.ModeChangeNotice)
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{
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_worldPacket.WriteUInt8(OldFlags);
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_worldPacket.WriteUInt8(NewFlags);
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}
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_worldPacket.WriteString(Channel);
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_worldPacket.WriteString(Sender);
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}
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public string Sender = "";
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public ObjectGuid SenderGuid;
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public ObjectGuid SenderAccountID;
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public ChatNotify Type;
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public ChannelMemberFlags OldFlags;
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public ChannelMemberFlags NewFlags;
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public string Channel;
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public uint SenderVirtualRealm;
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public ObjectGuid TargetGuid;
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public uint TargetVirtualRealm;
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public int ChatChannelID;
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}
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public class ChannelNotifyJoined : ServerPacket
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{
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public ChannelNotifyJoined() : base(ServerOpcodes.ChannelNotifyJoined) { }
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public override void Write()
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{
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_worldPacket.WriteBits(Channel.Length, 7);
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_worldPacket.WriteBits(ChannelWelcomeMsg.Length, 10);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteInt32(ChatChannelID);
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_worldPacket.WriteUInt64(InstanceID);
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_worldPacket.WriteString(Channel);
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_worldPacket.WriteString(ChannelWelcomeMsg);
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}
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public string ChannelWelcomeMsg = "";
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public int ChatChannelID;
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public int InstanceID;
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public ChannelFlags ChannelFlags;
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public string Channel = "";
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}
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public class ChannelNotifyLeft : ServerPacket
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{
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public ChannelNotifyLeft() : base(ServerOpcodes.ChannelNotifyLeft) { }
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public override void Write()
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{
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_worldPacket.WriteBits(Channel.Length, 7);
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_worldPacket.WriteBit(Suspended);
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_worldPacket.WriteUInt32(ChatChannelID);
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_worldPacket.WriteString(Channel);
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}
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public string Channel;
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public uint ChatChannelID;
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public bool Suspended;
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}
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class UserlistAdd : ServerPacket
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{
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public UserlistAdd() : base(ServerOpcodes.UserlistAdd) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(AddedUserGUID);
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_worldPacket.WriteUInt8(UserFlags);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt32(ChannelID);
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_worldPacket.WriteBits(ChannelName.Length, 7);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(ChannelName);
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}
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public ObjectGuid AddedUserGUID;
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public ChannelFlags ChannelFlags;
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public ChannelMemberFlags UserFlags;
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public uint ChannelID;
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public string ChannelName;
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}
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class UserlistRemove : ServerPacket
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{
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public UserlistRemove() : base(ServerOpcodes.UserlistRemove) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(RemovedUserGUID);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt32(ChannelID);
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_worldPacket.WriteBits(ChannelName.Length, 7);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(ChannelName);
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}
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public ObjectGuid RemovedUserGUID;
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public ChannelFlags ChannelFlags;
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public uint ChannelID;
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public string ChannelName;
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}
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class UserlistUpdate : ServerPacket
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{
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public UserlistUpdate() : base(ServerOpcodes.UserlistUpdate) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(UpdatedUserGUID);
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_worldPacket.WriteUInt8(UserFlags);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt32(ChannelID);
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_worldPacket.WriteBits(ChannelName.Length, 7);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(ChannelName);
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}
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public ObjectGuid UpdatedUserGUID;
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public ChannelFlags ChannelFlags;
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public ChannelMemberFlags UserFlags;
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public uint ChannelID;
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public string ChannelName;
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}
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class ChannelCommand : ClientPacket
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{
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public ChannelCommand(WorldPacket packet) : base(packet)
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{
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switch (GetOpcode())
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{
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case ClientOpcodes.ChatChannelAnnouncements:
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case ClientOpcodes.ChatChannelDeclineInvite:
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case ClientOpcodes.ChatChannelDisplayList:
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case ClientOpcodes.ChatChannelList:
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case ClientOpcodes.ChatChannelModerate:
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case ClientOpcodes.ChatChannelOwner:
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break;
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default:
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//ABORT();
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break;
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}
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}
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public override void Read()
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{
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ChannelName = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(7));
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}
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public string ChannelName;
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}
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class ChannelPlayerCommand : ClientPacket
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{
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public ChannelPlayerCommand(WorldPacket packet) : base(packet)
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{
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switch (GetOpcode())
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{
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case ClientOpcodes.ChatChannelBan:
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case ClientOpcodes.ChatChannelInvite:
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case ClientOpcodes.ChatChannelKick:
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case ClientOpcodes.ChatChannelModerator:
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case ClientOpcodes.ChatChannelMute:
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case ClientOpcodes.ChatChannelSetOwner:
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case ClientOpcodes.ChatChannelSilenceAll:
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case ClientOpcodes.ChatChannelUnban:
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case ClientOpcodes.ChatChannelUnmoderator:
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case ClientOpcodes.ChatChannelUnmute:
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case ClientOpcodes.ChatChannelUnsilenceAll:
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break;
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default:
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//ABORT();
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break;
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}
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}
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public override void Read()
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{
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uint channelNameLength = _worldPacket.ReadBits<uint>(7);
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uint nameLength = _worldPacket.ReadBits<uint>(9);
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ChannelName = _worldPacket.ReadString(channelNameLength);
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Name = _worldPacket.ReadString(nameLength);
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}
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public string ChannelName;
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public string Name;
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}
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class ChannelPassword : ClientPacket
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{
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public ChannelPassword(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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uint channelNameLength = _worldPacket.ReadBits<uint>(7);
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uint passwordLength = _worldPacket.ReadBits<uint>(7);
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ChannelName = _worldPacket.ReadString(channelNameLength);
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Password = _worldPacket.ReadString(passwordLength);
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}
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public string ChannelName;
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public string Password;
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}
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public class JoinChannel : ClientPacket
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{
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public JoinChannel(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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ChatChannelId = _worldPacket.ReadInt32();
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CreateVoiceSession = _worldPacket.HasBit();
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Internal = _worldPacket.HasBit();
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uint channelLength = _worldPacket.ReadBits<uint>(7);
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uint passwordLength = _worldPacket.ReadBits<uint>(7);
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ChannelName = _worldPacket.ReadString(channelLength);
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Password = _worldPacket.ReadString(passwordLength);
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}
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public string Password;
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public string ChannelName;
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public bool CreateVoiceSession;
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public int ChatChannelId;
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public bool Internal;
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}
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public class LeaveChannel : ClientPacket
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{
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public LeaveChannel(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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ZoneChannelID = _worldPacket.ReadInt32();
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ChannelName = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(7));
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}
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public int ZoneChannelID;
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public string ChannelName;
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}
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}
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