Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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public class Inspect : ClientPacket
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{
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public Inspect(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Target = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Target;
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}
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public class InspectResult : ServerPacket
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{
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public InspectResult() : base(ServerOpcodes.InspectResult) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(InspecteeGUID);
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_worldPacket.WriteUInt32(Items.Count);
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_worldPacket.WriteUInt32(Glyphs.Count);
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_worldPacket.WriteUInt32(Talents.Count);
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_worldPacket.WriteUInt32(PvpTalents.Count);
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_worldPacket.WriteInt32(ClassID);
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_worldPacket.WriteInt32(SpecializationID);
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_worldPacket.WriteInt32(GenderID);
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for (int i = 0; i < Glyphs.Count; ++i)
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_worldPacket.WriteUInt16(Glyphs[i]);
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for (int i = 0; i < Talents.Count; ++i)
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_worldPacket.WriteUInt16(Talents[i]);
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for (int i = 0; i < PvpTalents.Count; ++i)
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_worldPacket.WriteUInt16(PvpTalents[i]);
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_worldPacket.WriteBit(GuildData.HasValue);
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_worldPacket.FlushBits();
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Items.ForEach(p => p.Write(_worldPacket));
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if (GuildData.HasValue)
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GuildData.Value.Write(_worldPacket);
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}
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public ObjectGuid InspecteeGUID;
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public List<InspectItemData> Items = new List<InspectItemData>();
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public List<ushort> Glyphs = new List<ushort>();
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public List<ushort> Talents = new List<ushort>();
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public List<ushort> PvpTalents = new List<ushort>();
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public Class ClassID = Class.None;
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public Gender GenderID = Gender.None;
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public Optional<InspectGuildData> GuildData = new Optional<InspectGuildData>();
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public int SpecializationID;
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}
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public class RequestHonorStats : ClientPacket
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{
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public RequestHonorStats(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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TargetGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid TargetGUID;
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}
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public class InspectHonorStats : ServerPacket
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{
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public InspectHonorStats() : base(ServerOpcodes.InspectHonorStats) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(PlayerGUID);
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_worldPacket.WriteUInt8(LifetimeMaxRank);
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_worldPacket.WriteUInt16(YesterdayHK); /// @todo: confirm order
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_worldPacket.WriteUInt16(TodayHK); /// @todo: confirm order
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_worldPacket.WriteUInt32(LifetimeHK);
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}
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public ObjectGuid PlayerGUID;
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public uint LifetimeHK;
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public ushort YesterdayHK;
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public ushort TodayHK;
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public byte LifetimeMaxRank;
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}
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public class InspectPVPRequest : ClientPacket
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{
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public InspectPVPRequest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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InspectTarget = _worldPacket.ReadPackedGuid();
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InspectRealmAddress = _worldPacket.ReadUInt32();
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}
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public ObjectGuid InspectTarget;
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public uint InspectRealmAddress;
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}
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public class InspectPVPResponse : ServerPacket
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{
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public InspectPVPResponse() : base(ServerOpcodes.InspectPvp) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ClientGUID);
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_worldPacket.WriteBits(Bracket.Count, 3);
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_worldPacket.FlushBits();
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Bracket.ForEach(p => p.Write(_worldPacket));
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}
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public List<PVPBracketData> Bracket;
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public ObjectGuid ClientGUID;
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}
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public class QueryInspectAchievements : ClientPacket
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{
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public QueryInspectAchievements(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Guid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Guid;
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}
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/// RespondInspectAchievements in AchievementPackets
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//Structs
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public struct InspectEnchantData
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{
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public InspectEnchantData(uint id, byte index)
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{
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Id = id;
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Index = index;
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}
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(Id);
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data.WriteUInt8(Index);
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}
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public uint Id;
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public byte Index;
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}
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public class InspectItemData
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{
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public InspectItemData(Item item, byte index)
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{
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CreatorGUID = item.GetGuidValue(ItemFields.Creator);
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Item = new ItemInstance(item);
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Index = index;
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Usable = true; /// @todo
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for (EnchantmentSlot enchant = 0; enchant < EnchantmentSlot.Max; ++enchant)
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{
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uint enchId = item.GetEnchantmentId(enchant);
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if (enchId != 0)
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Enchants.Add(new InspectEnchantData(enchId, (byte)enchant));
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}
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byte i = 0;
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foreach (ItemDynamicFieldGems gemData in item.GetGems())
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{
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if (gemData.ItemId != 0)
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{
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ItemGemData gem = new ItemGemData();
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gem.Slot = i;
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gem.Item = new ItemInstance(gemData);
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Gems.Add(gem);
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}
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++i;
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}
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}
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public void Write(WorldPacket data)
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{
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data.WritePackedGuid(CreatorGUID);
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data.WriteUInt8(Index);
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Item.Write(data);
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data.WriteBit(Usable);
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data.WriteBits(Enchants.Count, 4);
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data.WriteBits(Gems.Count, 2);
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data.FlushBits();
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foreach (var gem in Gems)
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gem.Write(data);
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for (int i = 0; i < Enchants.Count; ++i)
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Enchants[i].Write(data);
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}
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public ObjectGuid CreatorGUID;
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public ItemInstance Item;
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public byte Index;
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public bool Usable;
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public List<InspectEnchantData> Enchants = new List<InspectEnchantData>();
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public List<ItemGemData> Gems = new List<ItemGemData>();
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}
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public struct InspectGuildData
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{
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public void Write(WorldPacket data)
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{
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data.WritePackedGuid(GuildGUID);
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data.WriteInt32(NumGuildMembers);
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data.WriteInt32(AchievementPoints);
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}
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public ObjectGuid GuildGUID;
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public int NumGuildMembers;
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public int AchievementPoints;
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}
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public struct PVPBracketData
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{
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Rating);
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data.WriteInt32(Rank);
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data.WriteInt32(WeeklyPlayed);
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data.WriteInt32(WeeklyWon);
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data.WriteInt32(SeasonPlayed);
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data.WriteInt32(SeasonWon);
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data.WriteInt32(WeeklyBestRating);
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data.WriteInt32(Unk710);
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data.WriteUInt8(Bracket);
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}
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public int Rating;
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public int Rank;
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public int WeeklyPlayed;
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public int WeeklyWon;
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public int SeasonPlayed;
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public int SeasonWon;
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public int WeeklyBestRating;
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public int Unk710;
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public byte Bracket;
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}
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}
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