Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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class UpdateTalentData : ServerPacket
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{
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public UpdateTalentData() : base(ServerOpcodes.UpdateTalentData, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt8(Info.ActiveGroup);
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_worldPacket.WriteUInt32(Info.PrimarySpecialization);
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_worldPacket.WriteUInt32(Info.TalentGroups.Count);
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foreach (var talentGroupInfo in Info.TalentGroups)
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{
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_worldPacket.WriteUInt32(talentGroupInfo.SpecID);
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_worldPacket.WriteUInt32(talentGroupInfo.TalentIDs.Count);
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_worldPacket.WriteUInt32(talentGroupInfo.PvPTalentIDs.Count);
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foreach (var talentID in talentGroupInfo.TalentIDs)
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_worldPacket.WriteUInt16(talentID);
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foreach (ushort talentID in talentGroupInfo.PvPTalentIDs)
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_worldPacket.WriteUInt16(talentID);
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}
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}
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public TalentInfoUpdate Info = new TalentInfoUpdate();
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public class TalentGroupInfo
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{
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public uint SpecID;
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public List<ushort> TalentIDs = new List<ushort>();
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public List<ushort> PvPTalentIDs = new List<ushort>();
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}
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public class TalentInfoUpdate
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{
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public byte ActiveGroup;
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public uint PrimarySpecialization;
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public List<TalentGroupInfo> TalentGroups = new List<TalentGroupInfo>();
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}
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}
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class LearnTalents : ClientPacket
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{
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public LearnTalents(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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uint count = _worldPacket.ReadBits<uint>(6);
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for (uint i = 0; i < count; ++i)
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Talents.Add(_worldPacket.ReadUInt16());
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}
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public Array<ushort> Talents = new Array<ushort>(PlayerConst.MaxTalentTiers);
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}
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class RespecWipeConfirm : ServerPacket
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{
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public RespecWipeConfirm() : base(ServerOpcodes.RespecWipeConfirm) { }
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public override void Write()
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{
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_worldPacket.WriteInt8(RespecType);
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_worldPacket.WriteUInt32(Cost);
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_worldPacket.WritePackedGuid(RespecMaster);
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}
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public ObjectGuid RespecMaster;
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public uint Cost;
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public SpecResetType RespecType;
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}
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class ConfirmRespecWipe : ClientPacket
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{
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public ConfirmRespecWipe(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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RespecMaster = _worldPacket.ReadPackedGuid();
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RespecType = (SpecResetType)_worldPacket.ReadUInt8();
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}
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public ObjectGuid RespecMaster;
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public SpecResetType RespecType;
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}
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class LearnTalentsFailed : ServerPacket
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{
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public LearnTalentsFailed() : base(ServerOpcodes.LearnTalentsFailed) { }
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public override void Write()
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{
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_worldPacket.WriteBits(Reason, 4);
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_worldPacket.WriteInt32(SpellID);
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_worldPacket.WriteUInt32(Talents.Count);
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foreach (var talent in Talents)
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_worldPacket.WriteUInt16(talent);
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}
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public uint Reason;
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public int SpellID;
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public List<ushort> Talents = new List<ushort>();
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}
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class ActiveGlyphs : ServerPacket
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{
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public ActiveGlyphs() : base(ServerOpcodes.ActiveGlyphs) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(Glyphs.Count);
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foreach (GlyphBinding glyph in Glyphs)
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glyph.Write(_worldPacket);
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_worldPacket.WriteBit(IsFullUpdate);
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_worldPacket.FlushBits();
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}
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public List<GlyphBinding> Glyphs = new List<GlyphBinding>();
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public bool IsFullUpdate;
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}
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//Structs
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struct GlyphBinding
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{
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public GlyphBinding(uint spellId, ushort glyphId)
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{
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SpellID = spellId;
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GlyphID = glyphId;
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}
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(SpellID);
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data.WriteUInt16(GlyphID);
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}
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uint SpellID;
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ushort GlyphID;
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}
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}
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