Ported .Net Core commits:

hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
Fabian
2017-10-26 17:23:44 +02:00
parent 227702e19c
commit a3dc7b3f48
844 changed files with 26064 additions and 1824 deletions
@@ -0,0 +1,98 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using System.Collections.Generic;
namespace Game.Network.Packets
{
class UpdateListedAuctionableTokens : ClientPacket
{
public UpdateListedAuctionableTokens(WorldPacket packet) : base(packet) { }
public override void Read()
{
UnkInt = _worldPacket.ReadUInt32();
}
public uint UnkInt;
}
class UpdateListedAuctionableTokensResponse : ServerPacket
{
public UpdateListedAuctionableTokensResponse() : base(ServerOpcodes.WowTokenUpdateAuctionableListResponse, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket .WriteUInt32( UnkInt);
_worldPacket .WriteUInt32( Result);
_worldPacket .WriteUInt32(AuctionableTokenAuctionableList.Count);
foreach (AuctionableTokenAuctionable auctionableTokenAuctionable in AuctionableTokenAuctionableList)
{
_worldPacket.WriteUInt64(auctionableTokenAuctionable.UnkInt1);
_worldPacket.WriteUInt32(auctionableTokenAuctionable.UnkInt2);
_worldPacket.WriteUInt32(auctionableTokenAuctionable.Owner);
_worldPacket.WriteUInt64(auctionableTokenAuctionable.BuyoutPrice);
_worldPacket.WriteUInt32(auctionableTokenAuctionable.EndTime);
}
}
public uint UnkInt; // send CMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST
public TokenResult Result;
List<AuctionableTokenAuctionable> AuctionableTokenAuctionableList =new List<AuctionableTokenAuctionable>();
struct AuctionableTokenAuctionable
{
public ulong UnkInt1;
public uint UnkInt2;
public uint Owner;
public ulong BuyoutPrice;
public uint EndTime;
}
}
class RequestWowTokenMarketPrice : ClientPacket
{
public RequestWowTokenMarketPrice(WorldPacket packet) : base(packet) { }
public override void Read()
{
UnkInt = _worldPacket.ReadUInt32();
}
public uint UnkInt;
}
class WowTokenMarketPriceResponse : ServerPacket
{
public WowTokenMarketPriceResponse() : base(ServerOpcodes.WowTokenMarketPriceResponse) { }
public override void Write()
{
_worldPacket.WriteUInt64(CurrentMarketPrice);
_worldPacket.WriteUInt32(UnkInt);
_worldPacket.WriteUInt32(Result);
_worldPacket.WriteUInt32(UnkInt2);
}
public ulong CurrentMarketPrice;
public uint UnkInt; // send CMSG_REQUEST_WOW_TOKEN_MARKET_PRICE
public TokenResult Result;
public uint UnkInt2 = 0;
}
}