Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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class UpdateListedAuctionableTokens : ClientPacket
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{
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public UpdateListedAuctionableTokens(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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UnkInt = _worldPacket.ReadUInt32();
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}
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public uint UnkInt;
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}
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class UpdateListedAuctionableTokensResponse : ServerPacket
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{
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public UpdateListedAuctionableTokensResponse() : base(ServerOpcodes.WowTokenUpdateAuctionableListResponse, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket .WriteUInt32( UnkInt);
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_worldPacket .WriteUInt32( Result);
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_worldPacket .WriteUInt32(AuctionableTokenAuctionableList.Count);
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foreach (AuctionableTokenAuctionable auctionableTokenAuctionable in AuctionableTokenAuctionableList)
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{
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_worldPacket.WriteUInt64(auctionableTokenAuctionable.UnkInt1);
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_worldPacket.WriteUInt32(auctionableTokenAuctionable.UnkInt2);
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_worldPacket.WriteUInt32(auctionableTokenAuctionable.Owner);
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_worldPacket.WriteUInt64(auctionableTokenAuctionable.BuyoutPrice);
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_worldPacket.WriteUInt32(auctionableTokenAuctionable.EndTime);
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}
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}
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public uint UnkInt; // send CMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST
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public TokenResult Result;
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List<AuctionableTokenAuctionable> AuctionableTokenAuctionableList =new List<AuctionableTokenAuctionable>();
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struct AuctionableTokenAuctionable
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{
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public ulong UnkInt1;
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public uint UnkInt2;
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public uint Owner;
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public ulong BuyoutPrice;
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public uint EndTime;
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}
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}
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class RequestWowTokenMarketPrice : ClientPacket
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{
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public RequestWowTokenMarketPrice(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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UnkInt = _worldPacket.ReadUInt32();
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}
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public uint UnkInt;
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}
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class WowTokenMarketPriceResponse : ServerPacket
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{
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public WowTokenMarketPriceResponse() : base(ServerOpcodes.WowTokenMarketPriceResponse) { }
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public override void Write()
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{
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_worldPacket.WriteUInt64(CurrentMarketPrice);
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_worldPacket.WriteUInt32(UnkInt);
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_worldPacket.WriteUInt32(Result);
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_worldPacket.WriteUInt32(UnkInt2);
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}
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public ulong CurrentMarketPrice;
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public uint UnkInt; // send CMSG_REQUEST_WOW_TOKEN_MARKET_PRICE
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public TokenResult Result;
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public uint UnkInt2 = 0;
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}
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}
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