Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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public class AcceptTrade : ClientPacket
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{
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public AcceptTrade(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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StateIndex = _worldPacket.ReadUInt32();
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}
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public uint StateIndex;
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}
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public class BeginTrade : ClientPacket
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{
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public BeginTrade(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class BusyTrade : ClientPacket
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{
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public BusyTrade(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class CancelTrade : ClientPacket
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{
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public CancelTrade(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class ClearTradeItem : ClientPacket
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{
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public ClearTradeItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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TradeSlot = _worldPacket.ReadUInt8();
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}
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public byte TradeSlot;
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}
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public class IgnoreTrade : ClientPacket
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{
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public IgnoreTrade(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class InitiateTrade : ClientPacket
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{
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public InitiateTrade(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Guid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Guid;
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}
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public class SetTradeCurrency : ClientPacket
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{
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public SetTradeCurrency(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Type = _worldPacket.ReadUInt32();
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Quantity = _worldPacket.ReadUInt32();
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}
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public uint Type;
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public uint Quantity;
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}
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public class SetTradeGold : ClientPacket
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{
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public SetTradeGold(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Coinage = _worldPacket.ReadUInt64();
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}
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public ulong Coinage;
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}
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public class SetTradeItem : ClientPacket
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{
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public SetTradeItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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TradeSlot = _worldPacket.ReadUInt8();
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PackSlot = _worldPacket.ReadUInt8();
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ItemSlotInPack = _worldPacket.ReadUInt8();
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}
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public byte TradeSlot;
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public byte PackSlot;
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public byte ItemSlotInPack;
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}
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public class UnacceptTrade : ClientPacket
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{
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public UnacceptTrade(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class TradeStatusPkt : ServerPacket
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{
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public TradeStatusPkt() : base(ServerOpcodes.TradeStatus, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteBit(PartnerIsSameBnetAccount);
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_worldPacket.WriteBits(Status, 5);
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switch (Status)
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{
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case TradeStatus.Failed:
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_worldPacket.WriteBit(FailureForYou);
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_worldPacket.WriteInt32(BagResult);
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_worldPacket.WriteInt32(ItemID);
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break;
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case TradeStatus.Initiated:
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_worldPacket.WriteUInt32(ID);
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break;
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case TradeStatus.Proposed:
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_worldPacket.WritePackedGuid(Partner);
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_worldPacket.WritePackedGuid(PartnerAccount);
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break;
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case TradeStatus.WrongRealm:
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case TradeStatus.NotOnTaplist:
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_worldPacket.WriteInt8(TradeSlot);
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break;
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case TradeStatus.NotEnoughCurrency:
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case TradeStatus.CurrencyNotTradable:
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_worldPacket.WriteInt32(CurrencyType);
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_worldPacket.WriteInt32(CurrencyQuantity);
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break;
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default:
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_worldPacket.FlushBits();
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break;
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}
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}
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public TradeStatus Status = TradeStatus.Initiated;
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public byte TradeSlot;
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public ObjectGuid PartnerAccount;
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public ObjectGuid Partner;
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public int CurrencyType;
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public int CurrencyQuantity;
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public bool FailureForYou;
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public InventoryResult BagResult;
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public uint ItemID;
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public uint ID;
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public bool PartnerIsSameBnetAccount;
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}
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public class TradeUpdated : ServerPacket
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{
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public TradeUpdated() : base(ServerOpcodes.TradeUpdated, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt8(WhichPlayer);
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_worldPacket.WriteUInt32(ID);
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_worldPacket.WriteUInt32(ClientStateIndex);
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_worldPacket.WriteUInt32(CurrentStateIndex);
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_worldPacket.WriteUInt64(Gold);
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_worldPacket.WriteInt32(CurrencyType);
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_worldPacket.WriteInt32(CurrencyQuantity);
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_worldPacket.WriteInt32(ProposedEnchantment);
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_worldPacket.WriteUInt32(Items.Count);
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Items.ForEach(item => item.Write(_worldPacket));
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}
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public class UnwrappedTradeItem
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{
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public void Write(WorldPacket data)
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{
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data.WriteInt32(EnchantID);
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data.WriteInt32(OnUseEnchantmentID);
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data.WritePackedGuid(Creator);
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data.WriteInt32(Charges);
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data.WriteUInt32(MaxDurability);
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data.WriteUInt32(Durability);
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data.WriteBits(Gems.Count, 2);
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data.WriteBit(Lock);
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data.FlushBits();
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foreach (var gem in Gems)
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gem.Write(data);
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}
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public ItemInstance Item;
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public int EnchantID;
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public int OnUseEnchantmentID;
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public ObjectGuid Creator;
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public int Charges;
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public bool Lock;
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public uint MaxDurability;
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public uint Durability;
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public List<ItemGemData> Gems = new List<ItemGemData>();
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}
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public class TradeItem
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{
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public void Write(WorldPacket data)
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{
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data.WriteUInt8(Slot);
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data.WriteUInt32(StackCount);
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data.WritePackedGuid(GiftCreator);
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Item.Write(data);
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data.WriteBit(Unwrapped.HasValue);
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data.FlushBits();
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if (Unwrapped.HasValue)
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Unwrapped.Value.Write(data);
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}
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public byte Slot;
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public ItemInstance Item = new ItemInstance();
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public int StackCount;
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public ObjectGuid GiftCreator;
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public Optional<UnwrappedTradeItem> Unwrapped;
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}
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public ulong Gold;
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public uint CurrentStateIndex;
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public byte WhichPlayer;
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public uint ClientStateIndex;
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public List<TradeItem> Items = new List<TradeItem>();
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public int CurrencyType;
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public uint ID;
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public int ProposedEnchantment;
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public int CurrencyQuantity;
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}
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}
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