Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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class TransmogrifyItems : ClientPacket
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{
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public TransmogrifyItems(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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var itemsCount = _worldPacket.ReadUInt32();
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Npc = _worldPacket.ReadPackedGuid();
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for (var i = 0; i < itemsCount; ++i)
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{
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TransmogrifyItem item = new TransmogrifyItem();
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item.Read(_worldPacket);
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Items.Add(item);
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}
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CurrentSpecOnly = _worldPacket.HasBit();
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}
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public ObjectGuid Npc;
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public Array<TransmogrifyItem> Items = new Array<TransmogrifyItem>(13);
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public bool CurrentSpecOnly;
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}
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class TransmogCollectionUpdate : ServerPacket
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{
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public TransmogCollectionUpdate() : base(ServerOpcodes.TransmogCollectionUpdate) { }
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public override void Write()
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{
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_worldPacket.WriteBit(IsFullUpdate);
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_worldPacket.WriteBit(IsSetFavorite);
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_worldPacket.WriteUInt32(FavoriteAppearances.Count);
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foreach (uint itemModifiedAppearanceId in FavoriteAppearances)
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_worldPacket.WriteUInt32(itemModifiedAppearanceId);
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}
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public bool IsFullUpdate;
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public bool IsSetFavorite;
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public List<uint> FavoriteAppearances = new List<uint>();
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}
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struct TransmogrifyItem
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{
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public void Read(WorldPacket data)
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{
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ItemModifiedAppearanceID = data.ReadInt32();
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Slot = data.ReadUInt32();
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SpellItemEnchantmentID = data.ReadInt32();
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}
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public int ItemModifiedAppearanceID;
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public uint Slot;
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public int SpellItemEnchantmentID;
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}
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}
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