Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,801 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Chat;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Maps;
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using Game.Misc;
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using Game.Network;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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namespace Game.PvP
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{
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// base class for specific outdoor pvp handlers
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public class OutdoorPvP : ZoneScript
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{
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public OutdoorPvP()
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{
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m_TypeId = 0;
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m_sendUpdate = true;
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m_players[0] = new List<ObjectGuid>();
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m_players[1] = new List<ObjectGuid>();
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}
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public virtual void HandlePlayerEnterZone(Player player, uint zone)
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{
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m_players[player.GetTeamId()].Add(player.GetGUID());
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}
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public virtual void HandlePlayerLeaveZone(Player player, uint zone)
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{
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// inform the objectives of the leaving
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foreach (var pair in m_capturePoints)
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pair.Value.HandlePlayerLeave(player);
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// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
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if (!player.GetSession().PlayerLogout())
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SendRemoveWorldStates(player);
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m_players[player.GetTeamId()].Remove(player.GetGUID());
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Log.outDebug(LogFilter.Outdoorpvp, "Player {0} left an outdoorpvp zone", player.GetName());
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}
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public virtual void HandlePlayerResurrects(Player player, uint zone) { }
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public virtual bool Update(uint diff)
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{
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bool objective_changed = false;
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foreach (var pair in m_capturePoints)
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{
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if (pair.Value.Update(diff))
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objective_changed = true;
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}
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return objective_changed;
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}
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public void SendUpdateWorldState(uint field, uint value)
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{
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if (m_sendUpdate)
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{
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for (int i = 0; i < 2; ++i)
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{
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foreach (var guid in m_players[i])
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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player.SendUpdateWorldState(field, value);
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}
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}
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}
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}
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public virtual void HandleKill(Player killer, Unit killed)
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{
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Group group = killer.GetGroup();
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if (group)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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{
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Player groupGuy = refe.GetSource();
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if (!groupGuy)
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continue;
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// skip if too far away
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if (!groupGuy.IsAtGroupRewardDistance(killed))
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continue;
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// creature kills must be notified, even if not inside objective / not outdoor pvp active
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// player kills only count if active and inside objective
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if ((groupGuy.IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed.IsTypeId(TypeId.Unit))
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HandleKillImpl(groupGuy, killed);
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}
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}
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else
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{
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// creature kills must be notified, even if not inside objective / not outdoor pvp active
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if ((killer.IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed.IsTypeId(TypeId.Unit))
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HandleKillImpl(killer, killed);
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}
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}
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bool IsInsideObjective(Player player)
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{
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foreach (var pair in m_capturePoints)
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if (pair.Value.IsInsideObjective(player))
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return true;
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return false;
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}
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public virtual bool HandleCustomSpell(Player player, uint spellId, GameObject go)
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{
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foreach (var pair in m_capturePoints)
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if (pair.Value.HandleCustomSpell(player, spellId, go))
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return true;
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return false;
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}
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public virtual bool HandleOpenGo(Player player, GameObject go)
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{
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foreach (var pair in m_capturePoints)
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if (pair.Value.HandleOpenGo(player, go) >= 0)
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return true;
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return false;
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}
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public virtual bool HandleGossipOption(Player player, Creature creature, uint id)
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{
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foreach (var pair in m_capturePoints)
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if (pair.Value.HandleGossipOption(player, creature, id))
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return true;
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return false;
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}
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public virtual bool CanTalkTo(Player player, Creature c, GossipMenuItems gso)
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{
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foreach (var pair in m_capturePoints)
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if (pair.Value.CanTalkTo(player, c, gso))
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return true;
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return false;
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}
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public virtual bool HandleDropFlag(Player player, uint id)
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{
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foreach (var pair in m_capturePoints)
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if (pair.Value.HandleDropFlag(player, id))
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return true;
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return false;
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}
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public virtual bool HandleAreaTrigger(Player player, uint trigger, bool entered)
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{
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return false;
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}
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void BroadcastPacket(ServerPacket packet)
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{
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// This is faster than sWorld.SendZoneMessage
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for (int team = 0; team < 2; ++team)
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{
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foreach (var guid in m_players[team])
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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player.SendPacket(packet);
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}
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}
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}
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public void RegisterZone(uint zoneId)
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{
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Global.OutdoorPvPMgr.AddZone(zoneId, this);
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}
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public bool HasPlayer(Player player)
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{
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return m_players[player.GetTeamId()].Contains(player.GetGUID());
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}
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public void TeamCastSpell(uint teamIndex, int spellId)
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{
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foreach (var guid in m_players[teamIndex])
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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{
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if (spellId > 0)
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player.CastSpell(player, (uint)spellId, true);
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else
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player.RemoveAura((uint)-spellId); // by stack?
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}
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}
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}
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public void TeamApplyBuff(uint teamIndex, uint spellId, uint spellId2)
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{
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TeamCastSpell(teamIndex, (int)spellId);
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TeamCastSpell((uint)(teamIndex == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
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}
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public override void OnGameObjectCreate(GameObject go)
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{
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if (go.GetGoType() != GameObjectTypes.ControlZone)
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return;
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OPvPCapturePoint cp = GetCapturePoint(go.GetSpawnId());
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if (cp != null)
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cp.m_capturePoint = go;
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}
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public override void OnGameObjectRemove(GameObject go)
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{
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if (go.GetGoType() != GameObjectTypes.ControlZone)
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return;
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OPvPCapturePoint cp = GetCapturePoint(go.GetSpawnId());
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if (cp != null)
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cp.m_capturePoint = null;
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}
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public void SendDefenseMessage(uint zoneId, uint id)
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{
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DefenseMessageBuilder builder = new DefenseMessageBuilder(zoneId, id);
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var localizer = new LocalizedPacketDo(builder);
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BroadcastWorker(localizer, zoneId);
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}
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void BroadcastWorker(IDoWork<Player> _worker, uint zoneId)
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{
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for (uint i = 0; i < SharedConst.BGTeamsCount; ++i)
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{
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foreach (var guid in m_players[i])
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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if (player.GetZoneId() == zoneId)
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_worker.Invoke(player);
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}
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}
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}
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public virtual void FillInitialWorldStates(InitWorldStates data) { }
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// setup stuff
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public virtual bool SetupOutdoorPvP() { return true; }
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public virtual void HandleKillImpl(Player killer, Unit killed) { }
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// awards rewards for player kill
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public virtual void AwardKillBonus(Player player) { }
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public OutdoorPvPTypes GetTypeId() { return m_TypeId; }
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public virtual void SendRemoveWorldStates(Player player) { }
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public void AddCapturePoint(OPvPCapturePoint cp)
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{
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if (m_capturePoints.ContainsKey(cp.m_capturePointSpawnId))
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Log.outError(LogFilter.Outdoorpvp, "OutdoorPvP.AddCapturePoint: CapturePoint {0} already exists!", cp.m_capturePointSpawnId);
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m_capturePoints[cp.m_capturePointSpawnId] = cp;
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}
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OPvPCapturePoint GetCapturePoint(ulong lowguid)
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{
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return m_capturePoints.LookupByKey(lowguid);
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}
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public Map GetMap() { return m_map; }
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// Hack to store map because this code is just shit
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public void SetMapFromZone(uint zone)
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{
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AreaTableRecord areaTable = CliDB.AreaTableStorage.LookupByKey(zone);
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Contract.Assert(areaTable != null);
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Map map = Global.MapMgr.CreateBaseMap(areaTable.MapId);
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Contract.Assert(!map.Instanceable());
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m_map = map;
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}
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// the map of the objectives belonging to this outdoorpvp
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public Dictionary<ulong, OPvPCapturePoint> m_capturePoints = new Dictionary<ulong, OPvPCapturePoint>();
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List<ObjectGuid>[] m_players = new List<ObjectGuid>[2];
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public OutdoorPvPTypes m_TypeId;
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bool m_sendUpdate;
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Map m_map;
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}
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public class OPvPCapturePoint
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{
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public OPvPCapturePoint(OutdoorPvP pvp)
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{
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m_team = TeamId.Neutral;
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m_OldState = ObjectiveStates.Neutral;
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m_State = ObjectiveStates.Neutral;
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m_PvP = pvp;
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m_activePlayers[0] = new List<ObjectGuid>();
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m_activePlayers[1] = new List<ObjectGuid>();
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}
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public virtual bool HandlePlayerEnter(Player player)
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{
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if (m_capturePoint)
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{
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player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 1);
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player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
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player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
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}
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m_activePlayers[player.GetTeamId()].Add(player.GetGUID());
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return true;
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}
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public virtual void HandlePlayerLeave(Player player)
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{
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if (m_capturePoint)
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player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 0);
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m_activePlayers[player.GetTeamId()].Remove(player.GetGUID());
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}
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public virtual void SendChangePhase()
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{
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if (!m_capturePoint)
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return;
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// send this too, sometimes the slider disappears, dunno why :(
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SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 1);
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// send these updates to only the ones in this objective
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SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
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// send this too, sometimes it resets :S
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SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
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}
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void AddGO(uint type, ulong guid)
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{
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GameObjectData data = Global.ObjectMgr.GetGOData(guid);
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if (data == null)
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return;
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m_Objects[type] = guid;
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m_ObjectTypes[guid] = type;
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}
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void AddCre(uint type, ulong guid)
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{
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CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
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if (data == null)
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return;
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m_Creatures[type] = guid;
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m_CreatureTypes[guid] = type;
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}
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public bool AddObject(uint type, uint entry, uint map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
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{
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ulong guid = Global.ObjectMgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
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if (guid != 0)
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{
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AddGO(type, guid);
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return true;
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}
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return false;
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}
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public bool AddCreature(uint type, uint entry, uint team, uint map, float x, float y, float z, float o, uint spawntimedelay)
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{
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ulong guid = Global.ObjectMgr.AddCreatureData(entry, team, map, x, y, z, o, spawntimedelay);
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if (guid != 0)
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{
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AddCre(type, guid);
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return true;
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}
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return false;
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}
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public bool SetCapturePointData(uint entry, uint map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
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{
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Log.outDebug(LogFilter.Outdoorpvp, "Creating capture point {0}", entry);
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// check info existence
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GameObjectTemplate goinfo = Global.ObjectMgr.GetGameObjectTemplate(entry);
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if (goinfo == null || goinfo.type != GameObjectTypes.ControlZone)
|
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{
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Log.outError(LogFilter.Outdoorpvp, "OutdoorPvP: GO {0} is not capture point!", entry);
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return false;
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}
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m_capturePointSpawnId = Global.ObjectMgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
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if (m_capturePointSpawnId == 0)
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return false;
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// get the needed values from goinfo
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m_maxValue = goinfo.ControlZone.maxTime;
|
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m_maxSpeed = m_maxValue / (goinfo.ControlZone.minTime != 0 ? goinfo.ControlZone.minTime : 60);
|
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m_neutralValuePct = goinfo.ControlZone.neutralPercent;
|
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m_minValue = MathFunctions.CalculatePct(m_maxValue, m_neutralValuePct);
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return true;
|
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}
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||||
|
||||
public bool DelCreature(uint type)
|
||||
{
|
||||
if (!m_Creatures.ContainsKey(type))
|
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{
|
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Log.outDebug(LogFilter.Outdoorpvp, "opvp creature type {0} was already deleted", type);
|
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return false;
|
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}
|
||||
ulong spawnId = m_Creatures[type];
|
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|
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var bounds = m_PvP.GetMap().GetCreatureBySpawnIdStore().LookupByKey(spawnId);
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foreach (var creature in bounds)
|
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{
|
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// Don't save respawn time
|
||||
creature.SetRespawnTime(0);
|
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creature.RemoveCorpse();
|
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creature.AddObjectToRemoveList();
|
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}
|
||||
|
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Log.outDebug(LogFilter.Outdoorpvp, "deleting opvp creature type {0}", type);
|
||||
|
||||
// delete respawn time for this creature
|
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN);
|
||||
stmt.AddValue(0, spawnId);
|
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stmt.AddValue(1, m_PvP.GetMap().GetId());
|
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stmt.AddValue(2, 0); // instance id, always 0 for world maps
|
||||
DB.Characters.Execute(stmt);
|
||||
|
||||
Global.ObjectMgr.DeleteCreatureData(spawnId);
|
||||
m_CreatureTypes.Remove(spawnId);
|
||||
m_Creatures.Remove(type);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DelObject(uint type)
|
||||
{
|
||||
if (!m_Objects.ContainsKey(type))
|
||||
return false;
|
||||
|
||||
ulong spawnId = m_Objects[type];
|
||||
var bounds = m_PvP.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(spawnId);
|
||||
foreach (var gameobject in bounds)
|
||||
{
|
||||
// Don't save respawn time
|
||||
gameobject.SetRespawnTime(0);
|
||||
gameobject.Delete();
|
||||
}
|
||||
|
||||
Global.ObjectMgr.DeleteGOData(spawnId);
|
||||
m_ObjectTypes.Remove(spawnId);
|
||||
m_Objects.Remove(type);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DelCapturePoint()
|
||||
{
|
||||
Global.ObjectMgr.DeleteGOData(m_capturePointSpawnId);
|
||||
m_capturePointSpawnId = 0;
|
||||
|
||||
if (m_capturePoint)
|
||||
{
|
||||
m_capturePoint.SetRespawnTime(0); // not save respawn time
|
||||
m_capturePoint.Delete();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void DeleteSpawns()
|
||||
{
|
||||
foreach (var type in m_Objects.Keys)
|
||||
DelObject(type);
|
||||
|
||||
foreach (var type in m_Creatures.Keys)
|
||||
DelCreature(type);
|
||||
|
||||
DelCapturePoint();
|
||||
}
|
||||
|
||||
public virtual bool Update(uint diff)
|
||||
{
|
||||
if (!m_capturePoint)
|
||||
return false;
|
||||
|
||||
float radius = m_capturePoint.GetGoInfo().ControlZone.radius;
|
||||
|
||||
for (int team = 0; team < 2; ++team)
|
||||
{
|
||||
foreach (var playerGuid in m_activePlayers[team].ToList())
|
||||
{
|
||||
Player player = Global.ObjAccessor.FindPlayer(playerGuid);
|
||||
if (player)
|
||||
if (!m_capturePoint.IsWithinDistInMap(player, radius) || !player.IsOutdoorPvPActive())
|
||||
HandlePlayerLeave(player);
|
||||
}
|
||||
}
|
||||
|
||||
List<Player> players = new List<Player>();
|
||||
var checker = new AnyPlayerInObjectRangeCheck(m_capturePoint, radius);
|
||||
var searcher = new PlayerListSearcher(m_capturePoint, players, checker);
|
||||
Cell.VisitWorldObjects(m_capturePoint, searcher, radius);
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
if (player.IsOutdoorPvPActive())
|
||||
{
|
||||
m_activePlayers[player.GetTeamId()].Add(player.GetGUID());
|
||||
HandlePlayerEnter(player);
|
||||
}
|
||||
}
|
||||
|
||||
// get the difference of numbers
|
||||
float fact_diff = (m_activePlayers[0].Count - m_activePlayers[1].Count) * diff / 1000;
|
||||
if (fact_diff == 0.0f)
|
||||
return false;
|
||||
|
||||
Team Challenger = 0;
|
||||
float maxDiff = m_maxSpeed * diff;
|
||||
|
||||
if (fact_diff < 0)
|
||||
{
|
||||
// horde is in majority, but it's already horde-controlled . no change
|
||||
if (m_State == ObjectiveStates.Horde && m_value <= -m_maxValue)
|
||||
return false;
|
||||
|
||||
if (fact_diff < -maxDiff)
|
||||
fact_diff = -maxDiff;
|
||||
|
||||
Challenger = Team.Horde;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ally is in majority, but it's already ally-controlled . no change
|
||||
if (m_State == ObjectiveStates.Alliance && m_value >= m_maxValue)
|
||||
return false;
|
||||
|
||||
if (fact_diff > maxDiff)
|
||||
fact_diff = maxDiff;
|
||||
|
||||
Challenger = Team.Alliance;
|
||||
}
|
||||
|
||||
float oldValue = m_value;
|
||||
uint oldTeam = m_team;
|
||||
|
||||
m_OldState = m_State;
|
||||
|
||||
m_value += fact_diff;
|
||||
|
||||
if (m_value < -m_minValue) // red
|
||||
{
|
||||
if (m_value < -m_maxValue)
|
||||
m_value = -m_maxValue;
|
||||
m_State = ObjectiveStates.Horde;
|
||||
m_team = TeamId.Horde;
|
||||
}
|
||||
else if (m_value > m_minValue) // blue
|
||||
{
|
||||
if (m_value > m_maxValue)
|
||||
m_value = m_maxValue;
|
||||
m_State = ObjectiveStates.Alliance;
|
||||
m_team = TeamId.Alliance;
|
||||
}
|
||||
else if (oldValue * m_value <= 0) // grey, go through mid point
|
||||
{
|
||||
// if challenger is ally, then n.a challenge
|
||||
if (Challenger == Team.Alliance)
|
||||
m_State = ObjectiveStates.NeutralAllianceChallenge;
|
||||
// if challenger is horde, then n.h challenge
|
||||
else if (Challenger == Team.Horde)
|
||||
m_State = ObjectiveStates.NeutralHordeChallenge;
|
||||
m_team = TeamId.Neutral;
|
||||
}
|
||||
else // grey, did not go through mid point
|
||||
{
|
||||
// old phase and current are on the same side, so one team challenges the other
|
||||
if (Challenger == Team.Alliance && (m_OldState == ObjectiveStates.Horde || m_OldState == ObjectiveStates.NeutralHordeChallenge))
|
||||
m_State = ObjectiveStates.HordeAllianceChallenge;
|
||||
else if (Challenger == Team.Horde && (m_OldState == ObjectiveStates.Alliance || m_OldState == ObjectiveStates.NeutralAllianceChallenge))
|
||||
m_State = ObjectiveStates.AllianceHordeChallenge;
|
||||
m_team = TeamId.Neutral;
|
||||
}
|
||||
|
||||
if (m_value != oldValue)
|
||||
SendChangePhase();
|
||||
|
||||
if (m_OldState != m_State)
|
||||
{
|
||||
if (oldTeam != m_team)
|
||||
ChangeTeam(oldTeam);
|
||||
ChangeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SendUpdateWorldState(uint field, uint value)
|
||||
{
|
||||
for (int team = 0; team < 2; ++team)
|
||||
{
|
||||
// send to all players present in the area
|
||||
foreach (var guid in m_activePlayers[team])
|
||||
{
|
||||
Player player = Global.ObjAccessor.FindPlayer(guid);
|
||||
if (player)
|
||||
player.SendUpdateWorldState(field, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendObjectiveComplete(uint id, ObjectGuid guid)
|
||||
{
|
||||
uint team;
|
||||
switch (m_State)
|
||||
{
|
||||
case ObjectiveStates.Alliance:
|
||||
team = 0;
|
||||
break;
|
||||
case ObjectiveStates.Horde:
|
||||
team = 1;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// send to all players present in the area
|
||||
foreach (var _guid in m_activePlayers[team])
|
||||
{
|
||||
Player player = Global.ObjAccessor.FindPlayer(_guid);
|
||||
if (player)
|
||||
player.KilledMonsterCredit(id, guid);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInsideObjective(Player player)
|
||||
{
|
||||
var plSet = m_activePlayers[player.GetTeamId()];
|
||||
return plSet.Contains(player.GetGUID());
|
||||
}
|
||||
|
||||
public virtual bool HandleCustomSpell(Player player, uint spellId, GameObject go)
|
||||
{
|
||||
if (!player.IsOutdoorPvPActive())
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleGossipOption(Player player, Creature creature, uint id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool CanTalkTo(Player player, Creature c, GossipMenuItems gso)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleDropFlag(Player player, uint id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual int HandleOpenGo(Player player, GameObject go)
|
||||
{
|
||||
var value = m_ObjectTypes.LookupByKey(go.GetSpawnId());
|
||||
if (value != 0)
|
||||
return (int)value;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public virtual void FillInitialWorldStates(InitWorldStates data) { }
|
||||
|
||||
public virtual void ChangeState() { }
|
||||
|
||||
public virtual void ChangeTeam(uint oldTeam) { }
|
||||
|
||||
public ulong m_capturePointSpawnId;
|
||||
public GameObject m_capturePoint;
|
||||
// active players in the area of the objective, 0 - alliance, 1 - horde
|
||||
public List<ObjectGuid>[] m_activePlayers = new List<ObjectGuid>[2];
|
||||
// total shift needed to capture the objective
|
||||
public float m_maxValue;
|
||||
float m_minValue;
|
||||
// maximum speed of capture
|
||||
float m_maxSpeed;
|
||||
// the status of the objective
|
||||
public float m_value;
|
||||
uint m_team;
|
||||
// objective states
|
||||
public ObjectiveStates m_OldState { get; set; }
|
||||
public ObjectiveStates m_State { get; set; }
|
||||
// neutral value on capture bar
|
||||
public uint m_neutralValuePct;
|
||||
// pointer to the OutdoorPvP this objective belongs to
|
||||
public OutdoorPvP m_PvP { get; set; }
|
||||
|
||||
public Dictionary<uint, ulong> m_Objects = new Dictionary<uint, ulong>();
|
||||
public Dictionary<uint, ulong> m_Creatures = new Dictionary<uint, ulong>();
|
||||
Dictionary<ulong, uint> m_ObjectTypes = new Dictionary<ulong, uint>();
|
||||
Dictionary<ulong, uint> m_CreatureTypes = new Dictionary<ulong, uint>();
|
||||
}
|
||||
|
||||
class DefenseMessageBuilder : MessageBuilder
|
||||
{
|
||||
public DefenseMessageBuilder(uint zoneId, uint id)
|
||||
{
|
||||
_zoneId = zoneId;
|
||||
_id = id;
|
||||
}
|
||||
|
||||
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
|
||||
{
|
||||
string text = Global.OutdoorPvPMgr.GetDefenseMessage(_zoneId, _id, locale);
|
||||
|
||||
DefenseMessage defenseMessage = new DefenseMessage();
|
||||
defenseMessage.ZoneID = _zoneId;
|
||||
defenseMessage.MessageText = text;
|
||||
return defenseMessage;
|
||||
}
|
||||
|
||||
uint _zoneId; // ZoneId
|
||||
uint _id; // BroadcastTextId
|
||||
}
|
||||
|
||||
public class go_type
|
||||
{
|
||||
public go_type(uint _entry, uint _map, float _x, float _y, float _z, float _o, float _rot0, float _rot1, float _rot2, float _rot3)
|
||||
{
|
||||
entry = _entry;
|
||||
map = _map;
|
||||
x = _x;
|
||||
y = _y;
|
||||
z = _z;
|
||||
o = _o;
|
||||
rot0 = _rot0;
|
||||
rot1 = _rot1;
|
||||
rot2 = _rot2;
|
||||
rot3 = _rot3;
|
||||
}
|
||||
|
||||
public uint entry;
|
||||
public uint map;
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float o;
|
||||
public float rot0;
|
||||
public float rot1;
|
||||
public float rot2;
|
||||
public float rot3;
|
||||
}
|
||||
|
||||
class creature_type
|
||||
{
|
||||
public creature_type(uint _entry, uint _map, float _x, float _y, float _z, float _o)
|
||||
{
|
||||
entry = _entry;
|
||||
map = _map;
|
||||
x = _x;
|
||||
y = _y;
|
||||
z = _z;
|
||||
o = _o;
|
||||
}
|
||||
|
||||
public uint entry;
|
||||
public uint map;
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float o;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user