Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,240 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Game.Entities;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Game.Spells
|
||||
{
|
||||
public class SkillDiscovery
|
||||
{
|
||||
public static void LoadSkillDiscoveryTable()
|
||||
{
|
||||
uint oldMSTime = Time.GetMSTime();
|
||||
|
||||
SkillDiscoveryStorage.Clear(); // need for reload
|
||||
|
||||
// 0 1 2 3
|
||||
SQLResult result = DB.World.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
|
||||
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outError(LogFilter.ServerLoading, "Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint count = 0;
|
||||
|
||||
StringBuilder ssNonDiscoverableEntries = new StringBuilder();
|
||||
List<uint> reportedReqSpells = new List<uint>();
|
||||
|
||||
do
|
||||
{
|
||||
uint spellId = result.Read<uint>(0);
|
||||
int reqSkillOrSpell = result.Read<int>(1);
|
||||
uint reqSkillValue = result.Read<uint>(2);
|
||||
float chance = result.Read<float>(3);
|
||||
|
||||
if (chance <= 0) // chance
|
||||
{
|
||||
ssNonDiscoverableEntries.AppendFormat("spellId = {0} reqSkillOrSpell = {1} reqSkillValue = {2} chance = {3} (chance problem)\n", spellId, reqSkillOrSpell, reqSkillValue, chance);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (reqSkillOrSpell > 0) // spell case
|
||||
{
|
||||
uint absReqSkillOrSpell = (uint)reqSkillOrSpell;
|
||||
SpellInfo reqSpellInfo = Global.SpellMgr.GetSpellInfo(absReqSkillOrSpell);
|
||||
if (reqSpellInfo == null)
|
||||
{
|
||||
if (!reportedReqSpells.Contains(absReqSkillOrSpell))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Spell (ID: {0}) have not existed spell (ID: {1}) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
|
||||
reportedReqSpells.Add(absReqSkillOrSpell);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// mechanic discovery
|
||||
if (reqSpellInfo.Mechanic != Mechanics.Discovery &&
|
||||
// explicit discovery ability
|
||||
!reqSpellInfo.IsExplicitDiscovery())
|
||||
{
|
||||
if (!reportedReqSpells.Contains(absReqSkillOrSpell))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Spell (ID: {0}) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc" +
|
||||
" and not 100%% chance random discovery ability but listed for spellId {1} (and maybe more) in `skill_discovery_template` table",
|
||||
absReqSkillOrSpell, spellId);
|
||||
reportedReqSpells.Add(absReqSkillOrSpell);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
SkillDiscoveryStorage.Add(reqSkillOrSpell, new SkillDiscoveryEntry(spellId, reqSkillValue, chance));
|
||||
}
|
||||
else if (reqSkillOrSpell == 0) // skill case
|
||||
{
|
||||
var bounds = Global.SpellMgr.GetSkillLineAbilityMapBounds(spellId);
|
||||
|
||||
if (bounds.Empty())
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Spell (ID: {0}) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var _spell_idx in bounds)
|
||||
SkillDiscoveryStorage.Add(-(int)_spell_idx.SkillLine, new SkillDiscoveryEntry(spellId, reqSkillValue, chance));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Spell (ID: {0}) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result.NextRow());
|
||||
|
||||
if (ssNonDiscoverableEntries.Length != 0)
|
||||
Log.outError(LogFilter.Sql, "Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n{0}", ssNonDiscoverableEntries.ToString());
|
||||
|
||||
// report about empty data for explicit discovery spells
|
||||
foreach (var spellEntry in Global.SpellMgr.GetSpellInfoStorage().Values)
|
||||
{
|
||||
// skip not explicit discovery spells
|
||||
if (!spellEntry.IsExplicitDiscovery())
|
||||
continue;
|
||||
|
||||
if (!SkillDiscoveryStorage.ContainsKey((int)spellEntry.Id))
|
||||
Log.outError(LogFilter.Sql, "Spell (ID: {0}) is 100% chance random discovery ability but not have data in `skill_discovery_template` table", spellEntry.Id);
|
||||
}
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} skill discovery definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
public static uint GetExplicitDiscoverySpell(uint spellId, Player player)
|
||||
{
|
||||
// explicit discovery spell chances (always success if case exist)
|
||||
// in this case we have both skill and spell
|
||||
var tab = SkillDiscoveryStorage.LookupByKey((int)spellId);
|
||||
if (tab.Empty())
|
||||
return 0;
|
||||
|
||||
var bounds = Global.SpellMgr.GetSkillLineAbilityMapBounds(spellId);
|
||||
uint skillvalue = !bounds.Empty() ? (uint)player.GetSkillValue((SkillType)bounds.FirstOrDefault().SkillLine) : 0;
|
||||
|
||||
float full_chance = 0;
|
||||
foreach (var item_iter in tab)
|
||||
if (item_iter.reqSkillValue <= skillvalue)
|
||||
if (!player.HasSpell(item_iter.spellId))
|
||||
full_chance += item_iter.chance;
|
||||
|
||||
float rate = full_chance / 100.0f;
|
||||
float roll = (float)RandomHelper.randChance() * rate; // roll now in range 0..full_chance
|
||||
|
||||
foreach (var item_iter in tab)
|
||||
{
|
||||
if (item_iter.reqSkillValue > skillvalue)
|
||||
continue;
|
||||
|
||||
if (player.HasSpell(item_iter.spellId))
|
||||
continue;
|
||||
|
||||
if (item_iter.chance > roll)
|
||||
return item_iter.spellId;
|
||||
|
||||
roll -= item_iter.chance;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static bool HasDiscoveredAllSpells(uint spellId, Player player)
|
||||
{
|
||||
var tab = SkillDiscoveryStorage.LookupByKey((int)spellId);
|
||||
if (tab.Empty())
|
||||
return true;
|
||||
|
||||
foreach (var item_iter in tab)
|
||||
if (!player.HasSpell(item_iter.spellId))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static uint GetSkillDiscoverySpell(uint skillId, uint spellId, Player player)
|
||||
{
|
||||
uint skillvalue = skillId != 0 ? (uint)player.GetSkillValue((SkillType)skillId) : 0;
|
||||
|
||||
// check spell case
|
||||
var tab = SkillDiscoveryStorage.LookupByKey((int)spellId);
|
||||
|
||||
if (!tab.Empty())
|
||||
{
|
||||
foreach (var item_iter in tab)
|
||||
{
|
||||
if (RandomHelper.randChance(item_iter.chance * WorldConfig.GetFloatValue(WorldCfg.RateSkillDiscovery)) &&
|
||||
item_iter.reqSkillValue <= skillvalue &&
|
||||
!player.HasSpell(item_iter.spellId))
|
||||
return item_iter.spellId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (skillId == 0)
|
||||
return 0;
|
||||
|
||||
// check skill line case
|
||||
tab = SkillDiscoveryStorage.LookupByKey(-(int)skillId);
|
||||
if (!tab.Empty())
|
||||
{
|
||||
foreach (var item_iter in tab)
|
||||
{
|
||||
if (RandomHelper.randChance(item_iter.chance * WorldConfig.GetFloatValue(WorldCfg.RateSkillDiscovery)) &&
|
||||
item_iter.reqSkillValue <= skillvalue &&
|
||||
!player.HasSpell(item_iter.spellId))
|
||||
return item_iter.spellId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static MultiMap<int, SkillDiscoveryEntry> SkillDiscoveryStorage = new MultiMap<int, SkillDiscoveryEntry>();
|
||||
}
|
||||
|
||||
public class SkillDiscoveryEntry
|
||||
{
|
||||
public SkillDiscoveryEntry(uint _spellId = 0, uint req_skill_val = 0, float _chance = 0)
|
||||
{
|
||||
spellId = _spellId;
|
||||
reqSkillValue = req_skill_val;
|
||||
chance = _chance;
|
||||
}
|
||||
|
||||
public uint spellId; // discavered spell
|
||||
public uint reqSkillValue; // skill level limitation
|
||||
public float chance; // chance
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Database;
|
||||
using Game.Entities;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Spells
|
||||
{
|
||||
public class SkillExtraItems
|
||||
{
|
||||
// loads the extra item creation info from DB
|
||||
public static void LoadSkillExtraItemTable()
|
||||
{
|
||||
uint oldMSTime = Time.GetMSTime();
|
||||
|
||||
SkillExtraItemStorage.Clear(); // need for reload
|
||||
|
||||
// 0 1 2 3
|
||||
SQLResult result = DB.World.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
|
||||
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outError(LogFilter.ServerLoading, "Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint count = 0;
|
||||
do
|
||||
{
|
||||
uint spellId = result.Read<uint>(0);
|
||||
|
||||
if (!Global.SpellMgr.HasSpellInfo(spellId))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill specialization {0} has non-existent spell id in `skill_extra_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint requiredSpecialization = result.Read<uint>(1);
|
||||
if (!Global.SpellMgr.HasSpellInfo(requiredSpecialization))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill specialization {0} have not existed required specialization spell id {1} in `skill_extra_item_template`!", spellId, requiredSpecialization);
|
||||
continue;
|
||||
}
|
||||
|
||||
float additionalCreateChance = result.Read<float>(2);
|
||||
if (additionalCreateChance <= 0.0f)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill specialization {0} has too low additional create chance in `skill_extra_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
byte additionalMaxNum = result.Read<byte>(3);
|
||||
if (additionalMaxNum == 0)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill specialization {0} has 0 max number of extra items in `skill_extra_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
SkillExtraItemEntry skillExtraItemEntry = new SkillExtraItemEntry();
|
||||
skillExtraItemEntry.requiredSpecialization = requiredSpecialization;
|
||||
skillExtraItemEntry.additionalCreateChance = additionalCreateChance;
|
||||
skillExtraItemEntry.additionalMaxNum = additionalMaxNum;
|
||||
|
||||
SkillExtraItemStorage[spellId] = skillExtraItemEntry;
|
||||
++count;
|
||||
}
|
||||
while (result.NextRow());
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell specialization definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
public static bool CanCreateExtraItems(Player player, uint spellId, ref float additionalChance, ref byte additionalMax)
|
||||
{
|
||||
// get the info for the specified spell
|
||||
var specEntry = SkillExtraItemStorage.LookupByKey(spellId);
|
||||
if (specEntry == null)
|
||||
return false;
|
||||
|
||||
// the player doesn't have the required specialization, return false
|
||||
if (!player.HasSpell(specEntry.requiredSpecialization))
|
||||
return false;
|
||||
|
||||
// set the arguments to the appropriate values
|
||||
additionalChance = specEntry.additionalCreateChance;
|
||||
additionalMax = specEntry.additionalMaxNum;
|
||||
|
||||
// enable extra item creation
|
||||
return true;
|
||||
}
|
||||
|
||||
static Dictionary<uint, SkillExtraItemEntry> SkillExtraItemStorage = new Dictionary<uint,SkillExtraItemEntry>();
|
||||
}
|
||||
|
||||
class SkillExtraItemEntry
|
||||
{
|
||||
public SkillExtraItemEntry(uint rS = 0, float aCC = 0f, byte aMN = 0)
|
||||
{
|
||||
requiredSpecialization = rS;
|
||||
additionalCreateChance = aCC;
|
||||
additionalMaxNum = aMN;
|
||||
}
|
||||
|
||||
// the spell id of the specialization required to create extra items
|
||||
public uint requiredSpecialization;
|
||||
// the chance to create one additional item
|
||||
public float additionalCreateChance;
|
||||
// maximum number of extra items created per crafting
|
||||
public byte additionalMaxNum;
|
||||
}
|
||||
|
||||
public class SkillPerfectItems
|
||||
{
|
||||
// loads the perfection proc info from DB
|
||||
public static void LoadSkillPerfectItemTable()
|
||||
{
|
||||
uint oldMSTime = Time.GetMSTime();
|
||||
|
||||
SkillPerfectItemStorage.Clear(); // reload capability
|
||||
|
||||
// 0 1 2 3
|
||||
SQLResult result = DB.World.Query("SELECT spellId, requiredSpecialization, perfectCreateChance, perfectItemType FROM skill_perfect_item_template");
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outError(LogFilter.ServerLoading, "Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint count = 0;
|
||||
do
|
||||
{
|
||||
uint spellId = result.Read<uint>(0);
|
||||
if (!Global.SpellMgr.HasSpellInfo(spellId))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill perfection data for spell {0} has non-existent spell id in `skill_perfect_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint requiredSpecialization = result.Read<uint>(1);
|
||||
if (!Global.SpellMgr.HasSpellInfo(requiredSpecialization))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill perfection data for spell {0} has non-existent required specialization spell id {1} in `skill_perfect_item_template`!", spellId, requiredSpecialization);
|
||||
continue;
|
||||
}
|
||||
|
||||
float perfectCreateChance = result.Read<float>(2);
|
||||
if (perfectCreateChance <= 0.0f)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill perfection data for spell {0} has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint perfectItemType = result.Read<uint>(3);
|
||||
if (Global.ObjectMgr.GetItemTemplate(perfectItemType) == null)
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "Skill perfection data for spell {0} references non-existent perfect item id {1} in `skill_perfect_item_template`!", spellId, perfectItemType);
|
||||
continue;
|
||||
}
|
||||
|
||||
SkillPerfectItemStorage[spellId] = new SkillPerfectItemEntry(requiredSpecialization, perfectCreateChance, perfectItemType);
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result.NextRow());
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell perfection definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
public static bool CanCreatePerfectItem(Player player, uint spellId, ref float perfectCreateChance, ref uint perfectItemType)
|
||||
{
|
||||
var entry = SkillPerfectItemStorage.LookupByKey(spellId);
|
||||
// no entry in DB means no perfection proc possible
|
||||
if (entry == null)
|
||||
return false;
|
||||
|
||||
// if you don't have the spell needed, then no procs for you
|
||||
if (!player.HasSpell(entry.requiredSpecialization))
|
||||
return false;
|
||||
|
||||
// set values as appropriate
|
||||
perfectCreateChance = entry.perfectCreateChance;
|
||||
perfectItemType = entry.perfectItemType;
|
||||
|
||||
// and tell the caller to start rolling the dice
|
||||
return true;
|
||||
}
|
||||
|
||||
static Dictionary<uint, SkillPerfectItemEntry> SkillPerfectItemStorage = new Dictionary<uint, SkillPerfectItemEntry>();
|
||||
}
|
||||
|
||||
// struct to store information about perfection procs
|
||||
// one entry per spell
|
||||
class SkillPerfectItemEntry
|
||||
{
|
||||
public SkillPerfectItemEntry(uint rS = 0, float pCC = 0f, uint pIT = 0)
|
||||
{
|
||||
requiredSpecialization = rS;
|
||||
perfectCreateChance = pCC;
|
||||
perfectItemType = pIT;
|
||||
}
|
||||
|
||||
// the spell id of the spell required - it's named "specialization" to conform with SkillExtraItemEntry
|
||||
public uint requiredSpecialization;
|
||||
// perfection proc chance
|
||||
public float perfectCreateChance;
|
||||
// itemid of the resulting perfect item
|
||||
public uint perfectItemType;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,440 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using Game.Network.Packets;
|
||||
using System;
|
||||
using System.Diagnostics.Contracts;
|
||||
|
||||
namespace Game.Spells
|
||||
{
|
||||
public class SpellCastTargets
|
||||
{
|
||||
public SpellCastTargets()
|
||||
{
|
||||
m_strTarget = "";
|
||||
|
||||
m_src = new SpellDestination();
|
||||
m_dst = new SpellDestination();
|
||||
}
|
||||
|
||||
public SpellCastTargets(Unit caster, SpellCastRequest spellCastRequest)
|
||||
{
|
||||
m_targetMask = spellCastRequest.Target.Flags;
|
||||
m_objectTargetGUID = spellCastRequest.Target.Unit;
|
||||
m_itemTargetGUID = spellCastRequest.Target.Item;
|
||||
m_strTarget = spellCastRequest.Target.Name;
|
||||
|
||||
m_src = new SpellDestination();
|
||||
m_dst = new SpellDestination();
|
||||
|
||||
if (spellCastRequest.Target.SrcLocation.HasValue)
|
||||
{
|
||||
m_src.TransportGUID = spellCastRequest.Target.SrcLocation.Value.Transport;
|
||||
Position pos;
|
||||
if (!m_src.TransportGUID.IsEmpty())
|
||||
pos = m_src.TransportOffset;
|
||||
else
|
||||
pos = m_src.Position;
|
||||
|
||||
pos.Relocate(spellCastRequest.Target.SrcLocation.Value.Location);
|
||||
if (spellCastRequest.Target.Orientation.HasValue)
|
||||
pos.SetOrientation(spellCastRequest.Target.Orientation.Value);
|
||||
}
|
||||
|
||||
if (spellCastRequest.Target.DstLocation.HasValue)
|
||||
{
|
||||
m_dst.TransportGUID = spellCastRequest.Target.DstLocation.Value.Transport;
|
||||
Position pos;
|
||||
if (!m_dst.TransportGUID.IsEmpty())
|
||||
pos = m_dst.TransportOffset;
|
||||
else
|
||||
pos = m_dst.Position;
|
||||
|
||||
pos.Relocate(spellCastRequest.Target.DstLocation.Value.Location);
|
||||
if (spellCastRequest.Target.Orientation.HasValue)
|
||||
pos.SetOrientation(spellCastRequest.Target.Orientation.Value);
|
||||
}
|
||||
|
||||
SetPitch(spellCastRequest.MissileTrajectory.Pitch);
|
||||
SetSpeed(spellCastRequest.MissileTrajectory.Speed);
|
||||
|
||||
Update(caster);
|
||||
}
|
||||
|
||||
public void Write(SpellTargetData data)
|
||||
{
|
||||
data.Flags = m_targetMask;
|
||||
|
||||
if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.Unit | SpellCastTargetFlags.CorpseAlly | SpellCastTargetFlags.Gameobject | SpellCastTargetFlags.CorpseEnemy | SpellCastTargetFlags.UnitMinipet))
|
||||
data.Unit = m_objectTargetGUID;
|
||||
|
||||
if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.Item | SpellCastTargetFlags.TradeItem) && m_itemTarget)
|
||||
data.Item = m_itemTarget.GetGUID();
|
||||
|
||||
if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.SourceLocation))
|
||||
{
|
||||
data.SrcLocation.HasValue = true;
|
||||
TargetLocation target = new TargetLocation();
|
||||
target.Transport = m_src.TransportGUID; // relative position guid here - transport for example
|
||||
if (!m_src.TransportGUID.IsEmpty())
|
||||
target.Location = m_src.TransportOffset;
|
||||
else
|
||||
target.Location = m_src.Position;
|
||||
|
||||
data.SrcLocation.Value = target;
|
||||
}
|
||||
|
||||
if (Convert.ToBoolean(m_targetMask & SpellCastTargetFlags.DestLocation))
|
||||
{
|
||||
data.DstLocation.HasValue = true;
|
||||
TargetLocation target = new TargetLocation();
|
||||
target.Transport = m_dst.TransportGUID; // relative position guid here - transport for example
|
||||
if (!m_dst.TransportGUID.IsEmpty())
|
||||
target.Location = m_dst.TransportOffset;
|
||||
else
|
||||
target.Location = m_dst.Position;
|
||||
|
||||
data.DstLocation.Value = target;
|
||||
}
|
||||
|
||||
if (Convert.ToBoolean(m_targetMask & SpellCastTargetFlags.String))
|
||||
data.Name = m_strTarget;
|
||||
}
|
||||
|
||||
public ObjectGuid GetOrigUnitTargetGUID()
|
||||
{
|
||||
switch (m_origObjectTargetGUID.GetHigh())
|
||||
{
|
||||
case HighGuid.Player:
|
||||
case HighGuid.Vehicle:
|
||||
case HighGuid.Creature:
|
||||
case HighGuid.Pet:
|
||||
return m_origObjectTargetGUID;
|
||||
default:
|
||||
return ObjectGuid.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetOrigUnitTarget(Unit target)
|
||||
{
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
m_origObjectTargetGUID = target.GetGUID();
|
||||
}
|
||||
|
||||
public ObjectGuid GetUnitTargetGUID()
|
||||
{
|
||||
if (m_objectTargetGUID.IsUnit())
|
||||
return m_objectTargetGUID;
|
||||
|
||||
return ObjectGuid.Empty;
|
||||
}
|
||||
|
||||
public Unit GetUnitTarget()
|
||||
{
|
||||
if (m_objectTarget)
|
||||
return m_objectTarget.ToUnit();
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetUnitTarget(Unit target)
|
||||
{
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
m_objectTarget = target;
|
||||
m_objectTargetGUID = target.GetGUID();
|
||||
m_targetMask |= SpellCastTargetFlags.Unit;
|
||||
}
|
||||
|
||||
ObjectGuid GetGOTargetGUID()
|
||||
{
|
||||
if (m_objectTargetGUID.IsAnyTypeGameObject())
|
||||
return m_objectTargetGUID;
|
||||
|
||||
return ObjectGuid.Empty;
|
||||
}
|
||||
|
||||
public GameObject GetGOTarget()
|
||||
{
|
||||
if (m_objectTarget != null)
|
||||
return m_objectTarget.ToGameObject();
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetGOTarget(GameObject target)
|
||||
{
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
m_objectTarget = target;
|
||||
m_objectTargetGUID = target.GetGUID();
|
||||
m_targetMask |= SpellCastTargetFlags.Gameobject;
|
||||
}
|
||||
|
||||
public ObjectGuid GetCorpseTargetGUID()
|
||||
{
|
||||
if (m_objectTargetGUID.IsCorpse())
|
||||
return m_objectTargetGUID;
|
||||
|
||||
return ObjectGuid.Empty;
|
||||
}
|
||||
|
||||
public Corpse GetCorpseTarget()
|
||||
{
|
||||
if (m_objectTarget != null)
|
||||
return m_objectTarget.ToCorpse();
|
||||
return null;
|
||||
}
|
||||
|
||||
public WorldObject GetObjectTarget()
|
||||
{
|
||||
return m_objectTarget;
|
||||
}
|
||||
|
||||
public ObjectGuid GetObjectTargetGUID()
|
||||
{
|
||||
return m_objectTargetGUID;
|
||||
}
|
||||
|
||||
public void RemoveObjectTarget()
|
||||
{
|
||||
m_objectTarget = null;
|
||||
m_objectTargetGUID.Clear();
|
||||
m_targetMask &= ~(SpellCastTargetFlags.UnitMask | SpellCastTargetFlags.CorpseMask | SpellCastTargetFlags.GameobjectMask);
|
||||
}
|
||||
|
||||
public void SetItemTarget(Item item)
|
||||
{
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
m_itemTarget = item;
|
||||
m_itemTargetGUID = item.GetGUID();
|
||||
m_itemTargetEntry = item.GetEntry();
|
||||
m_targetMask |= SpellCastTargetFlags.Item;
|
||||
}
|
||||
|
||||
public void SetTradeItemTarget(Player caster)
|
||||
{
|
||||
m_itemTargetGUID = ObjectGuid.TradeItem;
|
||||
m_itemTargetEntry = 0;
|
||||
m_targetMask |= SpellCastTargetFlags.TradeItem;
|
||||
|
||||
Update(caster);
|
||||
}
|
||||
|
||||
public void UpdateTradeSlotItem()
|
||||
{
|
||||
if (m_itemTarget != null && Convert.ToBoolean(m_targetMask & SpellCastTargetFlags.TradeItem))
|
||||
{
|
||||
m_itemTargetGUID = m_itemTarget.GetGUID();
|
||||
m_itemTargetEntry = m_itemTarget.GetEntry();
|
||||
}
|
||||
}
|
||||
|
||||
public SpellDestination GetSrc()
|
||||
{
|
||||
return m_src;
|
||||
}
|
||||
|
||||
public Position GetSrcPos()
|
||||
{
|
||||
return m_src.Position;
|
||||
}
|
||||
|
||||
void SetSrc(float x, float y, float z)
|
||||
{
|
||||
m_src = new SpellDestination(x, y, z);
|
||||
m_targetMask |= SpellCastTargetFlags.SourceLocation;
|
||||
}
|
||||
|
||||
void SetSrc(Position pos)
|
||||
{
|
||||
m_src = new SpellDestination(pos);
|
||||
m_targetMask |= SpellCastTargetFlags.SourceLocation;
|
||||
}
|
||||
|
||||
public void SetSrc(WorldObject wObj)
|
||||
{
|
||||
m_src = new SpellDestination(wObj);
|
||||
m_targetMask |= SpellCastTargetFlags.SourceLocation;
|
||||
}
|
||||
|
||||
public void ModSrc(Position pos)
|
||||
{
|
||||
Contract.Assert(m_targetMask.HasAnyFlag(SpellCastTargetFlags.SourceLocation));
|
||||
m_src.Relocate(pos);
|
||||
}
|
||||
|
||||
public void RemoveSrc()
|
||||
{
|
||||
m_targetMask &= ~SpellCastTargetFlags.SourceLocation;
|
||||
}
|
||||
|
||||
public SpellDestination GetDst()
|
||||
{
|
||||
return m_dst;
|
||||
}
|
||||
|
||||
public WorldLocation GetDstPos()
|
||||
{
|
||||
return m_dst.Position;
|
||||
}
|
||||
|
||||
public void SetDst(float x, float y, float z, float orientation, uint mapId = 0xFFFFFFFF)
|
||||
{
|
||||
m_dst = new SpellDestination(x, y, z, orientation, mapId);
|
||||
m_targetMask |= SpellCastTargetFlags.DestLocation;
|
||||
}
|
||||
|
||||
public void SetDst(Position pos)
|
||||
{
|
||||
m_dst = new SpellDestination(pos);
|
||||
m_targetMask |= SpellCastTargetFlags.DestLocation;
|
||||
}
|
||||
|
||||
public void SetDst(WorldObject wObj)
|
||||
{
|
||||
m_dst = new SpellDestination(wObj);
|
||||
m_targetMask |= SpellCastTargetFlags.DestLocation;
|
||||
}
|
||||
|
||||
public void SetDst(SpellDestination spellDest)
|
||||
{
|
||||
m_dst = spellDest;
|
||||
m_targetMask |= SpellCastTargetFlags.DestLocation;
|
||||
}
|
||||
|
||||
public void SetDst(SpellCastTargets spellTargets)
|
||||
{
|
||||
m_dst = spellTargets.m_dst;
|
||||
m_targetMask |= SpellCastTargetFlags.DestLocation;
|
||||
}
|
||||
|
||||
public void ModDst(Position pos)
|
||||
{
|
||||
Contract.Assert(m_targetMask.HasAnyFlag(SpellCastTargetFlags.DestLocation));
|
||||
m_dst.Relocate(pos);
|
||||
}
|
||||
|
||||
public void ModDst(SpellDestination spellDest)
|
||||
{
|
||||
Contract.Assert(m_targetMask.HasAnyFlag(SpellCastTargetFlags.DestLocation));
|
||||
m_dst = spellDest;
|
||||
}
|
||||
|
||||
public void RemoveDst()
|
||||
{
|
||||
m_targetMask &= ~SpellCastTargetFlags.DestLocation;
|
||||
}
|
||||
|
||||
public void Update(Unit caster)
|
||||
{
|
||||
m_objectTarget = !m_objectTargetGUID.IsEmpty() ? ((m_objectTargetGUID == caster.GetGUID()) ? caster : Global.ObjAccessor.GetWorldObject(caster, m_objectTargetGUID)) : null;
|
||||
|
||||
m_itemTarget = null;
|
||||
if (caster is Player)
|
||||
{
|
||||
Player player = caster.ToPlayer();
|
||||
if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.Item))
|
||||
m_itemTarget = player.GetItemByGuid(m_itemTargetGUID);
|
||||
else if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.TradeItem))
|
||||
{
|
||||
if (m_itemTargetGUID == ObjectGuid.TradeItem) // here it is not guid but slot. Also prevents hacking slots
|
||||
{
|
||||
TradeData pTrade = player.GetTradeData();
|
||||
if (pTrade != null)
|
||||
m_itemTarget = pTrade.GetTraderData().GetItem(TradeSlots.NonTraded);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_itemTarget != null)
|
||||
m_itemTargetEntry = m_itemTarget.GetEntry();
|
||||
}
|
||||
|
||||
// update positions by transport move
|
||||
if (HasSrc() && !m_src.TransportGUID.IsEmpty())
|
||||
{
|
||||
WorldObject transport = Global.ObjAccessor.GetWorldObject(caster, m_src.TransportGUID);
|
||||
if (transport != null)
|
||||
{
|
||||
m_src.Position.Relocate(transport.GetPosition());
|
||||
m_src.Position.RelocateOffset(m_src.TransportOffset);
|
||||
}
|
||||
}
|
||||
|
||||
if (HasDst() && !m_dst.TransportGUID.IsEmpty())
|
||||
{
|
||||
WorldObject transport = Global.ObjAccessor.GetWorldObject(caster, m_dst.TransportGUID);
|
||||
if (transport != null)
|
||||
{
|
||||
m_dst.Position.Relocate(transport.GetPosition());
|
||||
m_dst.Position.RelocateOffset(m_dst.TransportOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SpellCastTargetFlags GetTargetMask() { return m_targetMask; }
|
||||
public void SetTargetMask(SpellCastTargetFlags newMask) { m_targetMask = newMask; }
|
||||
public void SetTargetFlag(SpellCastTargetFlags flag) { m_targetMask |= flag; }
|
||||
|
||||
public ObjectGuid GetItemTargetGUID() { return m_itemTargetGUID; }
|
||||
public Item GetItemTarget() { return m_itemTarget; }
|
||||
public uint GetItemTargetEntry() { return m_itemTargetEntry; }
|
||||
|
||||
public bool HasSrc() { return Convert.ToBoolean(m_targetMask & SpellCastTargetFlags.SourceLocation); }
|
||||
public bool HasDst() { return Convert.ToBoolean(m_targetMask & SpellCastTargetFlags.DestLocation); }
|
||||
public bool HasTraj() { return m_speed != 0; }
|
||||
|
||||
|
||||
public float GetPitch() { return m_pitch; }
|
||||
public void SetPitch(float pitch) { m_pitch = pitch; }
|
||||
float GetSpeed() { return m_speed; }
|
||||
public void SetSpeed(float speed) { m_speed = speed; }
|
||||
|
||||
public float GetDist2d() { return m_src.Position.GetExactDist2d(m_dst.Position); }
|
||||
public float GetSpeedXY() { return (float)(m_speed * Math.Cos(m_pitch)); }
|
||||
public float GetSpeedZ() { return (float)(m_speed * Math.Sin(m_pitch)); }
|
||||
|
||||
public string GetTargetString() { return m_strTarget; }
|
||||
|
||||
#region Fields
|
||||
SpellCastTargetFlags m_targetMask;
|
||||
|
||||
// objects (can be used at spell creating and after Update at casting)
|
||||
WorldObject m_objectTarget;
|
||||
Item m_itemTarget;
|
||||
|
||||
// object GUID/etc, can be used always
|
||||
ObjectGuid m_origObjectTargetGUID;
|
||||
ObjectGuid m_objectTargetGUID;
|
||||
ObjectGuid m_itemTargetGUID;
|
||||
uint m_itemTargetEntry;
|
||||
|
||||
SpellDestination m_src;
|
||||
SpellDestination m_dst;
|
||||
|
||||
float m_pitch;
|
||||
float m_speed;
|
||||
string m_strTarget;
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,983 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Network.Packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Game.Spells
|
||||
{
|
||||
public class SpellHistory
|
||||
{
|
||||
public SpellHistory(Unit owner)
|
||||
{
|
||||
_owner = owner;
|
||||
}
|
||||
|
||||
public void LoadFromDB<T>(SQLResult cooldownsResult, SQLResult chargesResult) where T : WorldObject
|
||||
{
|
||||
if (!cooldownsResult.IsEmpty())
|
||||
{
|
||||
do
|
||||
{
|
||||
uint spellId = cooldownsResult.Read<uint>(0);
|
||||
if (!Global.SpellMgr.HasSpellInfo(spellId))
|
||||
continue;
|
||||
|
||||
int index = (typeof(T) == typeof(Pet) ? 1 : 2);
|
||||
|
||||
CooldownEntry cooldownEntry = new CooldownEntry();
|
||||
cooldownEntry.SpellId = spellId;
|
||||
cooldownEntry.CooldownEnd = Time.UnixTimeToDateTime(cooldownsResult.Read<uint>(index++));
|
||||
cooldownEntry.ItemId = 0;
|
||||
cooldownEntry.CategoryId = cooldownsResult.Read<uint>(index++);
|
||||
cooldownEntry.CategoryEnd = Time.UnixTimeToDateTime(cooldownsResult.Read<uint>(index++));
|
||||
|
||||
_spellCooldowns[spellId] = cooldownEntry;
|
||||
if (cooldownEntry.CategoryId != 0)
|
||||
_categoryCooldowns[cooldownEntry.CategoryId] = _spellCooldowns[spellId];
|
||||
|
||||
} while (cooldownsResult.NextRow());
|
||||
}
|
||||
|
||||
if (!chargesResult.IsEmpty())
|
||||
{
|
||||
do
|
||||
{
|
||||
uint categoryId = chargesResult.Read<uint>(0);
|
||||
|
||||
if (!CliDB.SpellCategoryStorage.ContainsKey(categoryId))
|
||||
continue;
|
||||
|
||||
ChargeEntry charges;
|
||||
charges.RechargeStart = Time.UnixTimeToDateTime(chargesResult.Read<uint>(1));
|
||||
charges.RechargeEnd = Time.UnixTimeToDateTime(chargesResult.Read<uint>(2));
|
||||
_categoryCharges.Add(categoryId, charges);
|
||||
|
||||
} while (chargesResult.NextRow());
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveToDB<T>(SQLTransaction trans) where T : WorldObject
|
||||
{
|
||||
PreparedStatement stmt;
|
||||
if (typeof(T) == typeof(Pet))
|
||||
{
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_PET_SPELL_COOLDOWNS);
|
||||
stmt.AddValue(0, _owner.GetCharmInfo().GetPetNumber());
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_PET_SPELL_CHARGES);
|
||||
stmt.AddValue(0, _owner.GetCharmInfo().GetPetNumber());
|
||||
trans.Append(stmt);
|
||||
|
||||
byte index = 0;
|
||||
foreach (var pair in _spellCooldowns)
|
||||
{
|
||||
if (!pair.Value.OnHold)
|
||||
{
|
||||
index = 0;
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_PET_SPELL_COOLDOWN);
|
||||
stmt.AddValue(index++, _owner.GetCharmInfo().GetPetNumber());
|
||||
stmt.AddValue(index++, pair.Key);
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.CooldownEnd));
|
||||
stmt.AddValue(index++, pair.Value.CategoryId);
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.CategoryEnd));
|
||||
trans.Append(stmt);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pair in _categoryCharges)
|
||||
{
|
||||
index = 0;
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_PET_SPELL_CHARGES);
|
||||
stmt.AddValue(index++, _owner.GetCharmInfo().GetPetNumber());
|
||||
stmt.AddValue(index++, pair.Key);
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.RechargeStart));
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.RechargeEnd));
|
||||
trans.Append(stmt);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_SPELL_COOLDOWNS);
|
||||
stmt.AddValue(0, _owner.GetGUID().GetCounter());
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_SPELL_CHARGES);
|
||||
stmt.AddValue(0, _owner.GetGUID().GetCounter());
|
||||
trans.Append(stmt);
|
||||
|
||||
byte index = 0;
|
||||
foreach (var pair in _spellCooldowns)
|
||||
{
|
||||
if (!pair.Value.OnHold)
|
||||
{
|
||||
index = 0;
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_SPELL_COOLDOWN);
|
||||
stmt.AddValue(index++, _owner.GetGUID().GetCounter());
|
||||
stmt.AddValue(index++, pair.Key);
|
||||
stmt.AddValue(index++, pair.Value.ItemId);
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.CooldownEnd));
|
||||
stmt.AddValue(index++, pair.Value.CategoryId);
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.CategoryEnd));
|
||||
trans.Append(stmt);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pair in _categoryCharges)
|
||||
{
|
||||
index = 0;
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_SPELL_CHARGES);
|
||||
stmt.AddValue(index++, _owner.GetGUID().GetCounter());
|
||||
stmt.AddValue(index++, pair.Key);
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.RechargeStart));
|
||||
stmt.AddValue(index++, (uint)Time.DateTimeToUnixTime(pair.Value.RechargeEnd));
|
||||
trans.Append(stmt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
foreach (var pair in _categoryCooldowns.ToList())
|
||||
{
|
||||
if (pair.Value.CategoryEnd < now)
|
||||
_categoryCooldowns.Remove(pair.Key);
|
||||
}
|
||||
|
||||
foreach (var pair in _spellCooldowns.ToList())
|
||||
{
|
||||
if (pair.Value.CooldownEnd < now)
|
||||
{
|
||||
_categoryCooldowns.Remove(pair.Value.CategoryId);
|
||||
_spellCooldowns.Remove(pair.Key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var key in _categoryCharges.Keys)
|
||||
{
|
||||
var chargeRefreshTimes = _categoryCharges[key];
|
||||
while (!chargeRefreshTimes.Empty() && chargeRefreshTimes.FirstOrDefault().RechargeEnd <= now)
|
||||
chargeRefreshTimes.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleCooldowns(SpellInfo spellInfo, Item item, Spell spell = null)
|
||||
{
|
||||
HandleCooldowns(spellInfo, item ? item.GetEntry() : 0u, spell);
|
||||
}
|
||||
|
||||
public void HandleCooldowns(SpellInfo spellInfo, uint itemId, Spell spell = null)
|
||||
{
|
||||
if (ConsumeCharge(spellInfo.ChargeCategoryId))
|
||||
return;
|
||||
|
||||
Player player = _owner.ToPlayer();
|
||||
if (player)
|
||||
{
|
||||
// potions start cooldown until exiting combat
|
||||
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemId);
|
||||
if (itemTemplate != null)
|
||||
{
|
||||
if (itemTemplate.IsPotion() || spellInfo.IsCooldownStartedOnEvent())
|
||||
{
|
||||
player.SetLastPotionId(itemId);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spellInfo.IsCooldownStartedOnEvent() || spellInfo.IsPassive() || (spell && spell.IsIgnoringCooldowns()))
|
||||
return;
|
||||
|
||||
StartCooldown(spellInfo, itemId, spell);
|
||||
}
|
||||
|
||||
public bool IsReady(SpellInfo spellInfo, uint itemId = 0, bool ignoreCategoryCooldown = false)
|
||||
{
|
||||
if (spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence))
|
||||
if (IsSchoolLocked(spellInfo.GetSchoolMask()))
|
||||
return false;
|
||||
|
||||
if (HasCooldown(spellInfo.Id, itemId, ignoreCategoryCooldown))
|
||||
return false;
|
||||
|
||||
if (!HasCharge(spellInfo.ChargeCategoryId))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void WritePacket(SendSpellHistory sendSpellHistory)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
foreach (var p in _spellCooldowns)
|
||||
{
|
||||
SpellHistoryEntry historyEntry = new SpellHistoryEntry();
|
||||
historyEntry.SpellID = p.Key;
|
||||
historyEntry.ItemID = p.Value.ItemId;
|
||||
|
||||
if (p.Value.OnHold)
|
||||
historyEntry.OnHold = true;
|
||||
else
|
||||
{
|
||||
TimeSpan cooldownDuration = p.Value.CooldownEnd - now;
|
||||
if (cooldownDuration.TotalMilliseconds <= 0)
|
||||
continue;
|
||||
|
||||
historyEntry.RecoveryTime = (int)cooldownDuration.TotalMilliseconds;
|
||||
TimeSpan categoryDuration = p.Value.CategoryEnd - now;
|
||||
if (categoryDuration.TotalMilliseconds > 0)
|
||||
{
|
||||
historyEntry.Category = p.Value.CategoryId;
|
||||
historyEntry.CategoryRecoveryTime = (int)categoryDuration.TotalMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
sendSpellHistory.Entries.Add(historyEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public void WritePacket(SendSpellCharges sendSpellCharges)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
foreach (var key in _categoryCharges.Keys)
|
||||
{
|
||||
var p = _categoryCharges[key];
|
||||
if (!p.Empty())
|
||||
{
|
||||
TimeSpan cooldownDuration = p.FirstOrDefault().RechargeEnd - now;
|
||||
if (cooldownDuration.TotalMilliseconds <= 0)
|
||||
continue;
|
||||
|
||||
SpellChargeEntry chargeEntry = new SpellChargeEntry();
|
||||
chargeEntry.Category = key;
|
||||
chargeEntry.NextRecoveryTime = (uint)cooldownDuration.TotalMilliseconds;
|
||||
chargeEntry.ConsumedCharges = (byte)p.Count;
|
||||
sendSpellCharges.Entries.Add(chargeEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WritePacket(PetSpells petSpells)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
|
||||
foreach (var pair in _spellCooldowns)
|
||||
{
|
||||
PetSpellCooldown petSpellCooldown = new PetSpellCooldown();
|
||||
petSpellCooldown.SpellID = pair.Key;
|
||||
petSpellCooldown.Category = (ushort)pair.Value.CategoryId;
|
||||
|
||||
if (!pair.Value.OnHold)
|
||||
{
|
||||
var cooldownDuration = pair.Value.CooldownEnd - now;
|
||||
if (cooldownDuration.TotalMilliseconds <= 0)
|
||||
continue;
|
||||
|
||||
petSpellCooldown.Duration = (uint)cooldownDuration.TotalMilliseconds;
|
||||
var categoryDuration = pair.Value.CategoryEnd - now;
|
||||
if (categoryDuration.TotalMilliseconds > 0)
|
||||
petSpellCooldown.CategoryDuration = (uint)categoryDuration.TotalMilliseconds;
|
||||
}
|
||||
else
|
||||
petSpellCooldown.CategoryDuration = 0x80000000;
|
||||
|
||||
petSpells.Cooldowns.Add(petSpellCooldown);
|
||||
}
|
||||
|
||||
foreach (var key in _categoryCharges.Keys)
|
||||
{
|
||||
var list = _categoryCharges[key];
|
||||
if (!list.Empty())
|
||||
{
|
||||
var cooldownDuration = list.FirstOrDefault().RechargeEnd - now;
|
||||
if (cooldownDuration.TotalMilliseconds <= 0)
|
||||
continue;
|
||||
|
||||
PetSpellHistory petChargeEntry = new PetSpellHistory();
|
||||
petChargeEntry.CategoryID = key;
|
||||
petChargeEntry.RecoveryTime = (uint)cooldownDuration.TotalMilliseconds;
|
||||
petChargeEntry.ConsumedCharges = (sbyte)list.Count;
|
||||
|
||||
petSpells.SpellHistory.Add(petChargeEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StartCooldown(SpellInfo spellInfo, uint itemId, Spell spell = null, bool onHold = false)
|
||||
{
|
||||
// init cooldown values
|
||||
uint categoryId = 0;
|
||||
int cooldown = -1;
|
||||
int categoryCooldown = -1;
|
||||
|
||||
GetCooldownDurations(spellInfo, itemId, ref cooldown, ref categoryId, ref categoryCooldown);
|
||||
|
||||
DateTime curTime = DateTime.Now;
|
||||
DateTime catrecTime;
|
||||
DateTime recTime;
|
||||
bool needsCooldownPacket = false;
|
||||
|
||||
// overwrite time for selected category
|
||||
if (onHold)
|
||||
{
|
||||
// use +MONTH as infinite cooldown marker
|
||||
catrecTime = categoryCooldown > 0 ? (curTime + PlayerConst.InfinityCooldownDelay) : curTime;
|
||||
recTime = cooldown > 0 ? (curTime + PlayerConst.InfinityCooldownDelay) : catrecTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
|
||||
// prevent 0 cooldowns set by another way
|
||||
if (cooldown <= 0 && categoryCooldown <= 0 && (categoryId == 76 || (spellInfo.IsAutoRepeatRangedSpell() && spellInfo.Id != 75)))
|
||||
cooldown = (int)_owner.GetUInt32Value(UnitFields.RangedAttackTime);
|
||||
|
||||
// Now we have cooldown data (if found any), time to apply mods
|
||||
Player modOwner = _owner.GetSpellModOwner();
|
||||
if (modOwner)
|
||||
{
|
||||
if (cooldown > 0)
|
||||
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref cooldown, spell);
|
||||
|
||||
if (categoryCooldown > 0 && !spellInfo.HasAttribute(SpellAttr6.IgnoreCategoryCooldownMods))
|
||||
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, spell);
|
||||
}
|
||||
|
||||
if (_owner.HasAuraTypeWithAffectMask(AuraType.ModSpellCooldownByHaste, spellInfo))
|
||||
{
|
||||
cooldown = (int)(cooldown * _owner.GetFloatValue(UnitFields.ModCastHaste));
|
||||
categoryCooldown = (int)(categoryCooldown * _owner.GetFloatValue(UnitFields.ModCastHaste));
|
||||
}
|
||||
|
||||
if (_owner.HasAuraTypeWithAffectMask(AuraType.ModCooldownByHasteRegen, spellInfo))
|
||||
{
|
||||
cooldown = (int)(cooldown * _owner.GetFloatValue(UnitFields.ModHasteRegen));
|
||||
categoryCooldown = (int)(categoryCooldown * _owner.GetFloatValue(UnitFields.ModHasteRegen));
|
||||
}
|
||||
|
||||
int cooldownMod = _owner.GetTotalAuraModifier(AuraType.ModCooldown);
|
||||
if (cooldownMod != 0)
|
||||
{
|
||||
// Apply SPELL_AURA_MOD_COOLDOWN only to own spells
|
||||
Player playerOwner = GetPlayerOwner();
|
||||
if (!playerOwner || playerOwner.HasSpell(spellInfo.Id))
|
||||
{
|
||||
needsCooldownPacket = true;
|
||||
cooldown += cooldownMod * Time.InMilliseconds; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
|
||||
}
|
||||
}
|
||||
|
||||
// Apply SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN modifiers
|
||||
// Note: This aura applies its modifiers to all cooldowns of spells with set category, not to category cooldown only
|
||||
if (categoryId != 0)
|
||||
{
|
||||
int categoryModifier = _owner.GetTotalAuraModifierByMiscValue(AuraType.ModSpellCategoryCooldown, (int)categoryId);
|
||||
if (categoryModifier != 0)
|
||||
{
|
||||
if (cooldown > 0)
|
||||
cooldown += categoryModifier;
|
||||
|
||||
if (categoryCooldown > 0)
|
||||
categoryCooldown += categoryModifier;
|
||||
}
|
||||
|
||||
SpellCategoryRecord categoryEntry = CliDB.SpellCategoryStorage.LookupByKey(categoryId);
|
||||
if (categoryEntry.Flags.HasAnyFlag(SpellCategoryFlags.CooldownExpiresAtDailyReset))
|
||||
categoryCooldown = (int)(Time.UnixTimeToDateTime(Global.WorldMgr.GetNextDailyQuestsResetTime()) - DateTime.Now).TotalMilliseconds;
|
||||
}
|
||||
|
||||
// replace negative cooldowns by 0
|
||||
if (cooldown < 0)
|
||||
cooldown = 0;
|
||||
|
||||
if (categoryCooldown < 0)
|
||||
categoryCooldown = 0;
|
||||
|
||||
// no cooldown after applying spell mods
|
||||
if (cooldown == 0 && categoryCooldown == 0)
|
||||
return;
|
||||
|
||||
catrecTime = categoryCooldown != 0 ? curTime + TimeSpan.FromMilliseconds(categoryCooldown) : curTime;
|
||||
recTime = cooldown != 0 ? curTime + TimeSpan.FromMilliseconds(cooldown) : catrecTime;
|
||||
}
|
||||
|
||||
// self spell cooldown
|
||||
if (recTime != curTime)
|
||||
{
|
||||
AddCooldown(spellInfo.Id, itemId, recTime, categoryId, catrecTime, onHold);
|
||||
|
||||
if (needsCooldownPacket)
|
||||
{
|
||||
Player playerOwner = GetPlayerOwner();
|
||||
if (playerOwner)
|
||||
{
|
||||
SpellCooldownPkt spellCooldown = new SpellCooldownPkt();
|
||||
spellCooldown.Caster = _owner.GetGUID();
|
||||
spellCooldown.Flags = SpellCooldownFlags.None;
|
||||
spellCooldown.SpellCooldowns.Add(new SpellCooldownStruct(spellInfo.Id, (uint)cooldown));
|
||||
playerOwner.SendPacket(spellCooldown);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCooldownEvent(SpellInfo spellInfo, uint itemId = 0, Spell spell = null, bool startCooldown = true)
|
||||
{
|
||||
Player player = GetPlayerOwner();
|
||||
if (player)
|
||||
{
|
||||
uint category = spellInfo.GetCategory();
|
||||
GetCooldownDurations(spellInfo, itemId, ref category);
|
||||
|
||||
var categoryEntry = _categoryCooldowns.LookupByKey(category);
|
||||
if (categoryEntry != null && categoryEntry.SpellId != spellInfo.Id)
|
||||
{
|
||||
player.SendPacket(new CooldownEvent(player != _owner, categoryEntry.SpellId));
|
||||
|
||||
if (startCooldown)
|
||||
StartCooldown(Global.SpellMgr.GetSpellInfo(categoryEntry.SpellId), itemId, spell);
|
||||
}
|
||||
|
||||
player.SendPacket(new CooldownEvent(player != _owner, spellInfo.Id));
|
||||
}
|
||||
|
||||
// start cooldowns at server side, if any
|
||||
if (startCooldown)
|
||||
StartCooldown(spellInfo, itemId, spell);
|
||||
}
|
||||
|
||||
public void AddCooldown(uint spellId, uint itemId, TimeSpan cooldownDuration)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
AddCooldown(spellId, itemId, now + cooldownDuration, 0, now);
|
||||
}
|
||||
|
||||
public void AddCooldown(uint spellId, uint itemId, DateTime cooldownEnd, uint categoryId, DateTime categoryEnd, bool onHold = false)
|
||||
{
|
||||
CooldownEntry cooldownEntry = new CooldownEntry();
|
||||
cooldownEntry.SpellId = spellId;
|
||||
cooldownEntry.CooldownEnd = cooldownEnd;
|
||||
cooldownEntry.ItemId = itemId;
|
||||
cooldownEntry.CategoryId = categoryId;
|
||||
cooldownEntry.CategoryEnd = categoryEnd;
|
||||
cooldownEntry.OnHold = onHold;
|
||||
_spellCooldowns[spellId] = cooldownEntry;
|
||||
|
||||
if (categoryId != 0)
|
||||
_categoryCooldowns[categoryId] = cooldownEntry;
|
||||
}
|
||||
|
||||
public void ModifyCooldown(uint spellId, int cooldownModMs)
|
||||
{
|
||||
TimeSpan offset = TimeSpan.FromMilliseconds(cooldownModMs);
|
||||
ModifyCooldown(spellId, offset);
|
||||
}
|
||||
|
||||
public void ModifyCooldown(uint spellId, TimeSpan offset)
|
||||
{
|
||||
var cooldownEntry = _spellCooldowns.LookupByKey(spellId);
|
||||
if (offset.TotalMilliseconds == 0 || cooldownEntry == null)
|
||||
return;
|
||||
|
||||
DateTime now = DateTime.Now;
|
||||
|
||||
if (cooldownEntry.CooldownEnd + offset > now)
|
||||
cooldownEntry.CooldownEnd += offset;
|
||||
else
|
||||
{
|
||||
_categoryCooldowns.Remove(cooldownEntry.CategoryId);
|
||||
_spellCooldowns.Remove(spellId);
|
||||
}
|
||||
|
||||
Player playerOwner = GetPlayerOwner();
|
||||
if (playerOwner)
|
||||
{
|
||||
ModifyCooldown modifyCooldown = new ModifyCooldown();
|
||||
modifyCooldown.IsPet = _owner != playerOwner;
|
||||
modifyCooldown.SpellID = spellId;
|
||||
modifyCooldown.DeltaTime = (int)offset.TotalMilliseconds;
|
||||
playerOwner.SendPacket(modifyCooldown);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCooldown(uint spellId, bool update = false)
|
||||
{
|
||||
var entry = _spellCooldowns.LookupByKey(spellId);
|
||||
if (entry == null)
|
||||
return;
|
||||
|
||||
if (update)
|
||||
{
|
||||
Player playerOwner = GetPlayerOwner();
|
||||
if (playerOwner)
|
||||
{
|
||||
ClearCooldown clearCooldown = new ClearCooldown();
|
||||
clearCooldown.IsPet = _owner != playerOwner;
|
||||
clearCooldown.SpellID = spellId;
|
||||
clearCooldown.ClearOnHold = false;
|
||||
playerOwner.SendPacket(clearCooldown);
|
||||
}
|
||||
}
|
||||
|
||||
_categoryCooldowns.Remove(entry.CategoryId);
|
||||
_spellCooldowns.Remove(spellId);
|
||||
}
|
||||
|
||||
public void ResetCooldowns(Func<KeyValuePair<uint, CooldownEntry>, bool> predicate, bool update = false)
|
||||
{
|
||||
List<uint> resetCooldowns = new List<uint>();
|
||||
foreach (var pair in _spellCooldowns)
|
||||
{
|
||||
if (predicate(pair))
|
||||
{
|
||||
resetCooldowns.Add(pair.Key);
|
||||
ResetCooldown(pair.Key, false);
|
||||
}
|
||||
}
|
||||
|
||||
if (update && !resetCooldowns.Empty())
|
||||
SendClearCooldowns(resetCooldowns);
|
||||
}
|
||||
|
||||
public void ResetAllCooldowns()
|
||||
{
|
||||
Player playerOwner = GetPlayerOwner();
|
||||
if (playerOwner)
|
||||
{
|
||||
List<uint> cooldowns = new List<uint>();
|
||||
foreach (var id in _spellCooldowns.Keys)
|
||||
cooldowns.Add(id);
|
||||
|
||||
SendClearCooldowns(cooldowns);
|
||||
}
|
||||
|
||||
_categoryCooldowns.Clear();
|
||||
_spellCooldowns.Clear();
|
||||
}
|
||||
|
||||
public bool HasCooldown(uint spellId, uint itemId = 0, bool ignoreCategoryCooldown = false)
|
||||
{
|
||||
return HasCooldown(Global.SpellMgr.GetSpellInfo(spellId), itemId, ignoreCategoryCooldown);
|
||||
}
|
||||
|
||||
public bool HasCooldown(SpellInfo spellInfo, uint itemId = 0, bool ignoreCategoryCooldown = false)
|
||||
{
|
||||
if (_spellCooldowns.ContainsKey(spellInfo.Id))
|
||||
return true;
|
||||
|
||||
if (ignoreCategoryCooldown)
|
||||
return false;
|
||||
|
||||
uint category = 0;
|
||||
GetCooldownDurations(spellInfo, itemId, ref category);
|
||||
|
||||
if (category == 0)
|
||||
category = spellInfo.GetCategory();
|
||||
|
||||
if (category == 0)
|
||||
return false;
|
||||
|
||||
return _categoryCooldowns.ContainsKey(category);
|
||||
}
|
||||
|
||||
public uint GetRemainingCooldown(SpellInfo spellInfo)
|
||||
{
|
||||
DateTime end;
|
||||
var entry = _spellCooldowns.LookupByKey(spellInfo.Id);
|
||||
if (entry != null)
|
||||
end = entry.CooldownEnd;
|
||||
else
|
||||
{
|
||||
var cooldownEntry = _categoryCooldowns.LookupByKey(spellInfo.GetCategory());
|
||||
if (cooldownEntry == null)
|
||||
return 0;
|
||||
|
||||
end = cooldownEntry.CategoryEnd;
|
||||
}
|
||||
|
||||
DateTime now = DateTime.Now;
|
||||
if (end < now)
|
||||
return 0;
|
||||
|
||||
var remaining = end - now;
|
||||
return (uint)remaining.TotalMilliseconds;
|
||||
}
|
||||
|
||||
public void LockSpellSchool(SpellSchoolMask schoolMask, uint lockoutTime)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
DateTime lockoutEnd = now + TimeSpan.FromMilliseconds(lockoutTime);
|
||||
for (int i = 0; i < (int)SpellSchools.Max; ++i)
|
||||
if (Convert.ToBoolean((SpellSchoolMask)(1 << i) & schoolMask))
|
||||
_schoolLockouts[i] = lockoutEnd;
|
||||
|
||||
List<uint> knownSpells = new List<uint>();
|
||||
Player plrOwner = _owner.ToPlayer();
|
||||
if (plrOwner)
|
||||
{
|
||||
foreach (var p in plrOwner.GetSpellMap())
|
||||
if (p.Value.State != PlayerSpellState.Removed)
|
||||
knownSpells.Add(p.Key);
|
||||
}
|
||||
else if (_owner.IsPet())
|
||||
{
|
||||
Pet petOwner = _owner.ToPet();
|
||||
foreach (var p in petOwner.m_spells)
|
||||
if (p.Value.state != PetSpellState.Removed)
|
||||
knownSpells.Add(p.Key);
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature creatureOwner = _owner.ToCreature();
|
||||
for (byte i = 0; i < SharedConst.MaxCreatureSpells; ++i)
|
||||
if (creatureOwner.m_spells[i] != 0)
|
||||
knownSpells.Add(creatureOwner.m_spells[i]);
|
||||
}
|
||||
|
||||
SpellCooldownPkt spellCooldown = new SpellCooldownPkt();
|
||||
spellCooldown.Caster = _owner.GetGUID();
|
||||
spellCooldown.Flags = SpellCooldownFlags.None;
|
||||
foreach (uint spellId in knownSpells)
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
|
||||
if (spellInfo.IsCooldownStartedOnEvent())
|
||||
continue;
|
||||
|
||||
if (!spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence))
|
||||
continue;
|
||||
|
||||
if (Convert.ToBoolean(schoolMask & spellInfo.GetSchoolMask()) && GetRemainingCooldown(spellInfo) < lockoutTime)
|
||||
{
|
||||
spellCooldown.SpellCooldowns.Add(new SpellCooldownStruct(spellId, lockoutTime));
|
||||
AddCooldown(spellId, 0, lockoutEnd, 0, now);
|
||||
}
|
||||
}
|
||||
|
||||
Player player = GetPlayerOwner();
|
||||
if (player)
|
||||
if (!spellCooldown.SpellCooldowns.Empty())
|
||||
player.SendPacket(spellCooldown);
|
||||
}
|
||||
|
||||
public bool IsSchoolLocked(SpellSchoolMask schoolMask)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
for (int i = 0; i < (int)SpellSchools.Max; ++i)
|
||||
if (Convert.ToBoolean((SpellSchoolMask)(1 << i) & schoolMask))
|
||||
if (_schoolLockouts[i] > now)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ConsumeCharge(uint chargeCategoryId)
|
||||
{
|
||||
if (!CliDB.SpellCategoryStorage.ContainsKey(chargeCategoryId))
|
||||
return false;
|
||||
|
||||
int chargeRecovery = GetChargeRecoveryTime(chargeCategoryId);
|
||||
if (chargeRecovery > 0 && GetMaxCharges(chargeCategoryId) > 0)
|
||||
{
|
||||
DateTime recoveryStart;
|
||||
var charges = _categoryCharges.LookupByKey(chargeCategoryId);
|
||||
if (charges.Empty())
|
||||
recoveryStart = DateTime.Now;
|
||||
else
|
||||
recoveryStart = charges.LastOrDefault().RechargeEnd;
|
||||
|
||||
charges.Add(new ChargeEntry(recoveryStart, TimeSpan.FromMilliseconds(chargeRecovery)));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void RestoreCharge(uint chargeCategoryId)
|
||||
{
|
||||
var chargeList = _categoryCharges.LookupByKey(chargeCategoryId);
|
||||
if (!chargeList.Empty())
|
||||
{
|
||||
chargeList.RemoveAt(0);
|
||||
|
||||
Player player = GetPlayerOwner();
|
||||
if (player)
|
||||
{
|
||||
SetSpellCharges setSpellCharges = new SetSpellCharges();
|
||||
setSpellCharges.Category = chargeCategoryId;
|
||||
if (!chargeList.Empty())
|
||||
setSpellCharges.NextRecoveryTime = (uint)(chargeList.FirstOrDefault().RechargeEnd - DateTime.Now).TotalMilliseconds;
|
||||
setSpellCharges.ConsumedCharges = (byte)chargeList.Count;
|
||||
setSpellCharges.IsPet = player != _owner;
|
||||
|
||||
player.SendPacket(setSpellCharges);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCharges(uint chargeCategoryId)
|
||||
{
|
||||
var chargeList = _categoryCharges.LookupByKey(chargeCategoryId);
|
||||
if (!chargeList.Empty())
|
||||
{
|
||||
_categoryCharges.Remove(chargeCategoryId);
|
||||
|
||||
Player player = GetPlayerOwner();
|
||||
if (player)
|
||||
{
|
||||
ClearSpellCharges clearSpellCharges = new ClearSpellCharges();
|
||||
clearSpellCharges.IsPet = _owner != player;
|
||||
clearSpellCharges.Category = chargeCategoryId;
|
||||
player.SendPacket(clearSpellCharges);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetAllCharges()
|
||||
{
|
||||
_categoryCharges.Clear();
|
||||
|
||||
Player player = GetPlayerOwner();
|
||||
if (player)
|
||||
{
|
||||
ClearAllSpellCharges clearAllSpellCharges = new ClearAllSpellCharges();
|
||||
clearAllSpellCharges.IsPet = _owner != player;
|
||||
player.SendPacket(clearAllSpellCharges);
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasCharge(uint chargeCategoryId)
|
||||
{
|
||||
if (!CliDB.SpellCategoryStorage.ContainsKey(chargeCategoryId))
|
||||
return true;
|
||||
|
||||
// Check if the spell is currently using charges (untalented warlock Dark Soul)
|
||||
int maxCharges = GetMaxCharges(chargeCategoryId);
|
||||
if (maxCharges <= 0)
|
||||
return true;
|
||||
|
||||
var chargeList = _categoryCharges.LookupByKey(chargeCategoryId);
|
||||
return chargeList.Empty() || chargeList.Count < maxCharges;
|
||||
}
|
||||
|
||||
public int GetMaxCharges(uint chargeCategoryId)
|
||||
{
|
||||
SpellCategoryRecord chargeCategoryEntry = CliDB.SpellCategoryStorage.LookupByKey(chargeCategoryId);
|
||||
if (chargeCategoryEntry == null)
|
||||
return 0;
|
||||
|
||||
uint charges = chargeCategoryEntry.MaxCharges;
|
||||
charges += (uint)_owner.GetTotalAuraModifierByMiscValue(AuraType.ModMaxCharges, (int)chargeCategoryId);
|
||||
return (int)charges;
|
||||
}
|
||||
|
||||
public int GetChargeRecoveryTime(uint chargeCategoryId)
|
||||
{
|
||||
SpellCategoryRecord chargeCategoryEntry = CliDB.SpellCategoryStorage.LookupByKey(chargeCategoryId);
|
||||
if (chargeCategoryEntry == null)
|
||||
return 0;
|
||||
|
||||
int recoveryTime = chargeCategoryEntry.ChargeRecoveryTime;
|
||||
recoveryTime += _owner.GetTotalAuraModifierByMiscValue(AuraType.ChargeRecoveryMod, (int)chargeCategoryId);
|
||||
|
||||
float recoveryTimeF = recoveryTime;
|
||||
recoveryTimeF *= _owner.GetTotalAuraMultiplierByMiscValue(AuraType.ChargeRecoveryMultiplier, (int)chargeCategoryId);
|
||||
|
||||
if (_owner.HasAuraType(AuraType.ChargeRecoveryAffectedByHaste))
|
||||
recoveryTimeF *= _owner.GetFloatValue(UnitFields.ModCastHaste);
|
||||
|
||||
if (_owner.HasAuraType(AuraType.ChargeRecoveryAffectedByHasteRegen))
|
||||
recoveryTimeF *= _owner.GetFloatValue(UnitFields.ModHasteRegen);
|
||||
|
||||
return (int)Math.Floor(recoveryTimeF);
|
||||
}
|
||||
|
||||
public bool HasGlobalCooldown(SpellInfo spellInfo)
|
||||
{
|
||||
return _globalCooldowns.ContainsKey(spellInfo.StartRecoveryCategory) && _globalCooldowns[spellInfo.StartRecoveryCategory] > DateTime.Now;
|
||||
}
|
||||
|
||||
public void AddGlobalCooldown(SpellInfo spellInfo, uint duration)
|
||||
{
|
||||
_globalCooldowns[spellInfo.StartRecoveryCategory] = DateTime.Now + TimeSpan.FromMilliseconds(duration);
|
||||
}
|
||||
|
||||
public void CancelGlobalCooldown(SpellInfo spellInfo)
|
||||
{
|
||||
_globalCooldowns[spellInfo.StartRecoveryCategory] = new DateTime();
|
||||
}
|
||||
|
||||
public Player GetPlayerOwner()
|
||||
{
|
||||
return _owner.GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||
}
|
||||
|
||||
public void SendClearCooldowns(List<uint> cooldowns)
|
||||
{
|
||||
Player playerOwner = GetPlayerOwner();
|
||||
if (playerOwner)
|
||||
{
|
||||
ClearCooldowns clearCooldowns = new ClearCooldowns();
|
||||
clearCooldowns.IsPet = _owner != playerOwner;
|
||||
clearCooldowns.SpellID = cooldowns;
|
||||
playerOwner.SendPacket(clearCooldowns);
|
||||
}
|
||||
}
|
||||
|
||||
void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref uint categoryId)
|
||||
{
|
||||
int notUsed = 0;
|
||||
GetCooldownDurations(spellInfo, itemId, ref notUsed, ref categoryId, ref notUsed);
|
||||
}
|
||||
|
||||
void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref int cooldown, ref uint categoryId, ref int categoryCooldown)
|
||||
{
|
||||
int tmpCooldown = -1;
|
||||
uint tmpCategoryId = 0;
|
||||
int tmpCategoryCooldown = -1;
|
||||
|
||||
// cooldown information stored in ItemEffect.db2, overriding normal cooldown and category
|
||||
if (itemId != 0)
|
||||
{
|
||||
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(itemId);
|
||||
if (proto != null)
|
||||
{
|
||||
foreach (ItemEffectRecord itemEffect in proto.Effects)
|
||||
{
|
||||
if (itemEffect.SpellID == spellInfo.Id)
|
||||
{
|
||||
tmpCooldown = itemEffect.Cooldown;
|
||||
tmpCategoryId = itemEffect.Category;
|
||||
tmpCategoryCooldown = itemEffect.CategoryCooldown;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if no cooldown found above then base at DBC data
|
||||
if (tmpCooldown < 0 && tmpCategoryCooldown < 0)
|
||||
{
|
||||
tmpCooldown = (int)spellInfo.RecoveryTime;
|
||||
tmpCategoryId = spellInfo.GetCategory();
|
||||
tmpCategoryCooldown = (int)spellInfo.CategoryRecoveryTime;
|
||||
}
|
||||
|
||||
cooldown = tmpCooldown;
|
||||
categoryId = tmpCategoryId;
|
||||
categoryCooldown = tmpCategoryCooldown;
|
||||
}
|
||||
|
||||
public void SaveCooldownStateBeforeDuel()
|
||||
{
|
||||
_spellCooldownsBeforeDuel = _spellCooldowns;
|
||||
}
|
||||
|
||||
public void RestoreCooldownStateAfterDuel()
|
||||
{
|
||||
Player player = _owner.ToPlayer();
|
||||
if (player)
|
||||
{
|
||||
// add all profession CDs created while in duel (if any)
|
||||
foreach (var c in _spellCooldowns)
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(c.Key);
|
||||
|
||||
if (spellInfo.RecoveryTime > 10 * Time.Minute * Time.InMilliseconds || spellInfo.CategoryRecoveryTime > 10 * Time.Minute * Time.InMilliseconds)
|
||||
_spellCooldownsBeforeDuel[c.Key] = _spellCooldowns[c.Key];
|
||||
}
|
||||
|
||||
// check for spell with onHold active before and during the duel
|
||||
foreach (var pair in _spellCooldownsBeforeDuel)
|
||||
{
|
||||
if (!pair.Value.OnHold && _spellCooldowns.ContainsKey(pair.Key) && !_spellCooldowns[pair.Key].OnHold)
|
||||
_spellCooldowns[pair.Key] = _spellCooldownsBeforeDuel[pair.Key];
|
||||
}
|
||||
|
||||
// update the client: restore old cooldowns
|
||||
SpellCooldownPkt spellCooldown = new SpellCooldownPkt();
|
||||
spellCooldown.Caster = _owner.GetGUID();
|
||||
spellCooldown.Flags = SpellCooldownFlags.IncludeEventCooldowns;
|
||||
|
||||
foreach (var c in _spellCooldowns)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
uint cooldownDuration = c.Value.CooldownEnd > now ? (uint)(c.Value.CooldownEnd - now).TotalMilliseconds : 0;
|
||||
|
||||
// cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
|
||||
if (cooldownDuration <= 0 || cooldownDuration > 10 * Time.Minute * Time.InMilliseconds || c.Value.OnHold)
|
||||
continue;
|
||||
|
||||
spellCooldown.SpellCooldowns.Add(new SpellCooldownStruct(c.Key, cooldownDuration));
|
||||
}
|
||||
|
||||
player.SendPacket(spellCooldown);
|
||||
}
|
||||
}
|
||||
|
||||
Unit _owner;
|
||||
Dictionary<uint, CooldownEntry> _spellCooldowns = new Dictionary<uint, CooldownEntry>();
|
||||
Dictionary<uint, CooldownEntry> _spellCooldownsBeforeDuel = new Dictionary<uint, CooldownEntry>();
|
||||
Dictionary<uint, CooldownEntry> _categoryCooldowns = new Dictionary<uint, CooldownEntry>();
|
||||
DateTime[] _schoolLockouts = new DateTime[(int)SpellSchools.Max];
|
||||
MultiMap<uint, ChargeEntry> _categoryCharges = new MultiMap<uint, ChargeEntry>();
|
||||
Dictionary<uint, DateTime> _globalCooldowns = new Dictionary<uint, DateTime>();
|
||||
|
||||
public class CooldownEntry
|
||||
{
|
||||
public uint SpellId;
|
||||
public DateTime CooldownEnd;
|
||||
public uint ItemId;
|
||||
public uint CategoryId;
|
||||
public DateTime CategoryEnd;
|
||||
public bool OnHold;
|
||||
}
|
||||
|
||||
struct ChargeEntry
|
||||
{
|
||||
public ChargeEntry(DateTime startTime, TimeSpan rechargeTime)
|
||||
{
|
||||
RechargeStart = startTime;
|
||||
RechargeEnd = startTime + rechargeTime;
|
||||
}
|
||||
public ChargeEntry(DateTime startTime, DateTime endTime)
|
||||
{
|
||||
RechargeStart = startTime;
|
||||
RechargeEnd = endTime;
|
||||
}
|
||||
|
||||
public DateTime RechargeStart;
|
||||
public DateTime RechargeEnd;
|
||||
}
|
||||
|
||||
class CooldownDurations
|
||||
{
|
||||
public int Cooldown = -1;
|
||||
public uint CategoryId = 0;
|
||||
public int CategoryCooldown = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user