Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using System.Collections.Generic;
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namespace Game.Chat
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{
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public class MessageBuilder
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{
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public virtual ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS) { return null; }
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public virtual void Invoke(List<ServerPacket> data, LocaleConstant locale = LocaleConstant.enUS) { }
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}
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public class BroadcastTextBuilder : MessageBuilder
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{
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public BroadcastTextBuilder(Unit obj, ChatMsg msgtype, uint id, WorldObject target = null, uint achievementId = 0)
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{
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_source = obj;
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_msgType = msgtype;
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_textId = id;
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_target = target;
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_achievementId = achievementId;
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}
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public override ServerPacket Invoke(LocaleConstant locale)
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{
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BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(_textId);
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var packet = new ChatPkt();
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packet.Initialize(_msgType, bct != null ? (Language)bct.Language : Language.Universal, _source, _target, bct != null ? Global.DB2Mgr.GetBroadcastTextValue(bct, locale, _source.GetGender()) : "", _achievementId, "", locale);
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return packet;
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}
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Unit _source;
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ChatMsg _msgType;
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uint _textId;
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WorldObject _target;
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uint _achievementId;
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}
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public class CustomChatTextBuilder : MessageBuilder
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{
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public CustomChatTextBuilder(WorldObject obj, ChatMsg msgType, string text, Language language = Language.Universal, WorldObject target = null)
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{
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_source = obj;
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_msgType = msgType;
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_text = text;
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_language = language;
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_target = target;
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}
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public override ServerPacket Invoke(LocaleConstant locale)
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{
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var packet = new ChatPkt();
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packet.Initialize(_msgType, _language, _source, _target, _text, 0, "", locale);
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return packet;
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}
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WorldObject _source;
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ChatMsg _msgType;
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string _text;
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Language _language;
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WorldObject _target;
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}
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}
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