Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,204 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Scripts.EasternKingdoms.Deadmines
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{
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/*class instance_deadmines : InstanceMapScript
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{
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public instance_deadmines() : base("instance_deadmines", 36)
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{
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}
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class instance_deadmines_InstanceMapScript : InstanceScript
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{
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public instance_deadmines_InstanceMapScript(Map map) : base(map)
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{
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SetHeaders(DataHeader);
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State = CANNON_NOT_USED;
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CannonBlast_Timer = 0;
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PiratesDelay_Timer = 0;
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}
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public override void Initialize()
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{
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}
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public override void Update(uint diff)
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{
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if (IronCladDoorGUID.IsEmpty() || DefiasCannonGUID.IsEmpty() || DoorLeverGUID.IsEmpty())
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return;
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GameObject pIronCladDoor = instance.GetGameObject(IronCladDoorGUID);
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if (!pIronCladDoor)
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return;
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switch (State)
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{
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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//pIronCladDoor.SetName("Mr. Smite");
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//pIronCladDoor.MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, NULL);
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pIronCladDoor.PlayDirectSound(SOUND_MR_SMITE_ALARM1);
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State = CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer <= diff)
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{
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SummonCreatures();
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GameObject pDefiasCannon = instance.GetGameObject(DefiasCannonGUID);
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if (pDefiasCannon)
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{
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pDefiasCannon.SetGoState(GO_STATE_ACTIVE);
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pDefiasCannon.PlayDirectSound(SOUND_CANNONFIRE);
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}
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pIronCladDoor.SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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pIronCladDoor.PlayDirectSound(SOUND_DESTROYDOOR);
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GameObject pDoorLever = instance.GetGameObject(DoorLeverGUID);
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if (pDoorLever)
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pDoorLever.SetUInt32Value(GAMEOBJECT_FLAGS, 4);
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//pIronCladDoor.MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, NULL);
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pIronCladDoor.PlayDirectSound(SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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}
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else CannonBlast_Timer -= diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer <= diff)
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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}
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else PiratesDelay_Timer -= diff;
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break;
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}
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}
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void SummonCreatures()
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{
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GameObject pIronCladDoor = instance.GetGameObject(IronCladDoorGUID);
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if (pIronCladDoor)
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{
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Creature DefiasPirate1 = pIronCladDoor.SummonCreature(657, pIronCladDoor.GetPositionX() - 2, pIronCladDoor.GetPositionY() - 7, pIronCladDoor.GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature DefiasPirate2 = pIronCladDoor.SummonCreature(657, pIronCladDoor.GetPositionX() + 3, pIronCladDoor.GetPositionY() - 6, pIronCladDoor.GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature DefiasCompanion = pIronCladDoor.SummonCreature(3450, pIronCladDoor.GetPositionX() + 2, pIronCladDoor.GetPositionY() - 6, pIronCladDoor.GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasPirate1GUID = DefiasPirate1.GetGUID();
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DefiasPirate2GUID = DefiasPirate2.GetGUID();
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DefiasCompanionGUID = DefiasCompanion.GetGUID();
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}
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}
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void MoveCreaturesInside()
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{
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if (DefiasPirate1GUID.IsEmpty() || DefiasPirate2GUID.IsEmpty() || DefiasCompanionGUID.IsEmpty())
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return;
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Creature pDefiasPirate1 = instance.GetCreature(DefiasPirate1GUID);
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Creature pDefiasPirate2 = instance.GetCreature(DefiasPirate2GUID);
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Creature pDefiasCompanion = instance.GetCreature(DefiasCompanionGUID);
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if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
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return;
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MoveCreatureInside(pDefiasPirate1);
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MoveCreatureInside(pDefiasPirate2);
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MoveCreatureInside(pDefiasCompanion);
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}
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void MoveCreatureInside(Creature creature)
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{
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creature.SetWalk(false);
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creature.GetMotionMaster().MovePoint(0, -102.7f, -655.9f, creature.GetPositionZ());
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}
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public override void OnGameObjectCreate(GameObject go)
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{
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switch (go.GetEntry())
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{
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case GO_FACTORY_DOOR: FactoryDoorGUID = go.GetGUID(); break;
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case GO_IRONCLAD_DOOR: IronCladDoorGUID = go.GetGUID(); break;
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case GO_DEFIAS_CANNON: DefiasCannonGUID = go.GetGUID(); break;
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case GO_DOOR_LEVER: DoorLeverGUID = go.GetGUID(); break;
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case GO_MR_SMITE_CHEST: uiSmiteChestGUID = go.GetGUID(); break;
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}
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}
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public override void SetData(uint type, uint data)
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{
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switch (type)
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{
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case EVENT_STATE:
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if (!DefiasCannonGUID.IsEmpty() && !IronCladDoorGUID.IsEmpty())
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State = data;
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break;
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case EVENT_RHAHKZOR:
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if (data == DONE)
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{
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GameObject go = instance.GetGameObject(FactoryDoorGUID);
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if (go)
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go.SetGoState(GO_STATE_ACTIVE);
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}
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break;
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}
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}
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public override uint GetData(uint type)
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{
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switch (type)
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{
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case EVENT_STATE:
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return State;
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}
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return 0;
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}
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public override ObjectGuid GetGuidData(uint data)
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{
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switch (data)
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{
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case DATA_SMITE_CHEST:
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return uiSmiteChestGUID;
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}
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return ObjectGuid::Empty;
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}
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ObjectGuid FactoryDoorGUID;
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ObjectGuid IronCladDoorGUID;
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ObjectGuid DefiasCannonGUID;
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ObjectGuid DoorLeverGUID;
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ObjectGuid DefiasPirate1GUID;
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ObjectGuid DefiasPirate2GUID;
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ObjectGuid DefiasCompanionGUID;
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uint State;
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uint CannonBlast_Timer;
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uint PiratesDelay_Timer;
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ObjectGuid uiSmiteChestGUID;
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}
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public override InstanceScript GetInstanceScript(InstanceMap map)
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{
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return new instance_deadmines_InstanceMapScript(map);
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}
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}*/
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}
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@@ -0,0 +1,305 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
||||
*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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||||
*
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* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.EasternKingdoms.Karazhan.Midnight
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{
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struct Misc
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{
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public const uint MountedDisplayid = 16040;
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//Attumen (@Todo Use The Summoning Spell Instead Of Creature Id. It Works; But Is Not Convenient For Us)
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public const uint SummonAttumen = 15550;
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}
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struct TextIds
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{
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public const uint SayMidnightKill = 0;
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public const uint SayAppear = 1;
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public const uint SayMount = 2;
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public const uint SayKill = 0;
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public const uint SayDisarmed = 1;
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public const uint SayDeath = 2;
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public const uint SayRandom = 3;
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}
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struct SpellIds
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{
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public const uint Shadowcleave = 29832;
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public const uint IntangiblePresence = 29833;
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public const uint BerserkerCharge = 26561; //Only When Mounted
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}
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[Script]
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public class boss_attumen : ScriptedAI
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{
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public boss_attumen(Creature creature) : base(creature)
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{
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CleaveTimer = RandomHelper.URand(10000, 15000);
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CurseTimer = 30000;
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RandomYellTimer = RandomHelper.URand(30000, 60000); //Occasionally yell
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ChargeTimer = 20000;
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ResetTimer = 0;
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}
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public override void Reset()
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{
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ResetTimer = 0;
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Midnight.Clear();
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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base.EnterEvadeMode(why);
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ResetTimer = 2000;
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}
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public override void EnterCombat(Unit who) { }
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public override void KilledUnit(Unit victim)
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{
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Talk(TextIds.SayKill);
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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Unit midnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (midnight)
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midnight.KillSelf();
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}
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public override void UpdateAI(uint diff)
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{
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if (ResetTimer != 0)
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{
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if (ResetTimer <= diff)
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{
|
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ResetTimer = 0;
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Unit pMidnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (pMidnight)
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{
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pMidnight.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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pMidnight.SetVisible(true);
|
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}
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Midnight.Clear();
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me.SetVisible(false);
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me.KillSelf();
|
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}
|
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else ResetTimer -= diff;
|
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}
|
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|
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//Return since we have no target
|
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if (!UpdateVictim())
|
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return;
|
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|
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if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable))
|
||||
return;
|
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|
||||
if (CleaveTimer <= diff)
|
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{
|
||||
DoCastVictim(SpellIds.Shadowcleave);
|
||||
CleaveTimer = RandomHelper.URand(10000, 15000);
|
||||
}
|
||||
else CleaveTimer -= diff;
|
||||
|
||||
if (CurseTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.IntangiblePresence);
|
||||
CurseTimer = 30000;
|
||||
}
|
||||
else CurseTimer -= diff;
|
||||
|
||||
if (RandomYellTimer <= diff)
|
||||
{
|
||||
Talk(TextIds.SayRandom);
|
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RandomYellTimer = RandomHelper.URand(30000, 60000);
|
||||
}
|
||||
else RandomYellTimer -= diff;
|
||||
|
||||
if (me.GetUInt32Value(UnitFields.DisplayId) == Misc.MountedDisplayid)
|
||||
{
|
||||
if (ChargeTimer <= diff)
|
||||
{
|
||||
var t_list = me.GetThreatManager().getThreatList();
|
||||
List<Unit> target_list = new List<Unit>();
|
||||
foreach (var hostileRefe in t_list)
|
||||
{
|
||||
var unit = Global.ObjAccessor.GetUnit(me, hostileRefe.getUnitGuid());
|
||||
if (unit && !unit.IsWithinDist(me, SharedConst.AttackDistance, false))
|
||||
target_list.Add(unit);
|
||||
unit = null;
|
||||
}
|
||||
Unit target = null;
|
||||
if (!target_list.Empty())
|
||||
target = target_list.SelectRandom();
|
||||
|
||||
DoCast(target, SpellIds.BerserkerCharge);
|
||||
ChargeTimer = 20000;
|
||||
}
|
||||
else ChargeTimer -= diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HealthBelowPct(25))
|
||||
{
|
||||
Creature pMidnight = ObjectAccessor.GetCreature(me, Midnight);
|
||||
if (pMidnight && pMidnight.IsTypeId(TypeId.Unit))
|
||||
{
|
||||
((boss_midnight)pMidnight.GetAI()).Mount(me);
|
||||
me.SetHealth(pMidnight.GetHealth());
|
||||
DoResetThreat();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
public override void SpellHit(Unit source, SpellInfo spell)
|
||||
{
|
||||
if (spell.Mechanic == Mechanics.Disarm)
|
||||
Talk(TextIds.SayDisarmed);
|
||||
}
|
||||
|
||||
public ObjectGuid Midnight;
|
||||
uint CleaveTimer;
|
||||
uint CurseTimer;
|
||||
uint RandomYellTimer;
|
||||
uint ChargeTimer; //only when mounted
|
||||
uint ResetTimer;
|
||||
}
|
||||
|
||||
[Script]
|
||||
public class boss_midnight : ScriptedAI
|
||||
{
|
||||
public boss_midnight(Creature creature) : base(creature) { }
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Phase = 1;
|
||||
Attumen.Clear();
|
||||
mountTimer = 0;
|
||||
|
||||
me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
||||
me.SetVisible(true);
|
||||
}
|
||||
|
||||
public override void EnterCombat(Unit who) { }
|
||||
|
||||
public override void KilledUnit(Unit victim)
|
||||
{
|
||||
if (Phase == 2)
|
||||
{
|
||||
Unit unit = Global.ObjAccessor.GetUnit(me, Attumen);
|
||||
if (unit)
|
||||
Talk(TextIds.SayMidnightKill, unit);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (Phase == 1 && HealthBelowPct(95))
|
||||
{
|
||||
Phase = 2;
|
||||
Creature attumen = me.SummonCreature(Misc.SummonAttumen, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedOrDeadDespawn, 30000);
|
||||
if (attumen)
|
||||
{
|
||||
Attumen = attumen.GetGUID();
|
||||
attumen.GetAI().AttackStart(me.GetVictim());
|
||||
SetMidnight(attumen, me.GetGUID());
|
||||
Talk(TextIds.SayAppear, attumen);
|
||||
}
|
||||
}
|
||||
else if (Phase == 2 && HealthBelowPct(25))
|
||||
{
|
||||
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
|
||||
if (pAttumen)
|
||||
Mount(pAttumen);
|
||||
}
|
||||
else if (Phase == 3)
|
||||
{
|
||||
if (mountTimer != 0)
|
||||
{
|
||||
if (mountTimer <= diff)
|
||||
{
|
||||
mountTimer = 0;
|
||||
me.SetVisible(false);
|
||||
me.GetMotionMaster().MoveIdle();
|
||||
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
|
||||
if (pAttumen)
|
||||
{
|
||||
pAttumen.SetDisplayId(Misc.MountedDisplayid);
|
||||
pAttumen.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
||||
if (pAttumen.GetVictim())
|
||||
{
|
||||
pAttumen.GetMotionMaster().MoveChase(pAttumen.GetVictim());
|
||||
pAttumen.SetTarget(pAttumen.GetVictim().GetGUID());
|
||||
}
|
||||
pAttumen.SetObjectScale(1);
|
||||
}
|
||||
}
|
||||
else mountTimer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
if (Phase != 3)
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
public void Mount(Unit pAttumen)
|
||||
{
|
||||
Talk(TextIds.SayMount, pAttumen);
|
||||
Phase = 3;
|
||||
me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
||||
pAttumen.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
||||
float angle = me.GetAngle(pAttumen);
|
||||
float distance = me.GetDistance2d(pAttumen);
|
||||
float newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
|
||||
float newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
|
||||
float newZ = 50;
|
||||
me.GetMotionMaster().Clear();
|
||||
me.GetMotionMaster().MovePoint(0, newX, newY, newZ);
|
||||
distance += 10;
|
||||
newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
|
||||
newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
|
||||
pAttumen.GetMotionMaster().Clear();
|
||||
pAttumen.GetMotionMaster().MovePoint(0, newX, newY, newZ);
|
||||
mountTimer = 1000;
|
||||
}
|
||||
|
||||
void SetMidnight(Creature pAttumen, ObjectGuid value)
|
||||
{
|
||||
((boss_attumen)pAttumen.GetAI()).Midnight = value;
|
||||
}
|
||||
|
||||
ObjectGuid Attumen;
|
||||
byte Phase;
|
||||
uint mountTimer;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.AI;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
using System;
|
||||
|
||||
namespace Scripts.EasternKingdoms.Karazhan.Curator
|
||||
{
|
||||
struct TextIds
|
||||
{
|
||||
public const uint SayAggro = 0;
|
||||
public const uint SaySummon = 1;
|
||||
public const uint SayEvocate = 2;
|
||||
public const uint SayEnrage = 3;
|
||||
public const uint SayKill = 4;
|
||||
public const uint SayDeath = 5;
|
||||
}
|
||||
|
||||
struct SpellIds
|
||||
{
|
||||
//Flare spell info
|
||||
public const uint AstralFlarePassive = 30234; //Visual effect + Flare damage
|
||||
|
||||
//Curator spell info
|
||||
public const uint HatefulBolt = 30383;
|
||||
public const uint Evocation = 30254;
|
||||
public const uint Enrage = 30403; //Arcane Infusion: Transforms Curator and adds damage.
|
||||
public const uint Berserk = 26662;
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_curator : ScriptedAI
|
||||
{
|
||||
public boss_curator(Creature creature) : base(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
|
||||
{
|
||||
//Summon Astral Flare
|
||||
Creature AstralFlare = DoSpawnCreature(17096, RandomHelper.Rand32() % 37, RandomHelper.Rand32() % 37, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
|
||||
Unit target = SelectTarget(SelectAggroTarget.Random, 0);
|
||||
|
||||
if (AstralFlare && target)
|
||||
{
|
||||
AstralFlare.CastSpell(AstralFlare, SpellIds.AstralFlarePassive, false);
|
||||
AstralFlare.GetAI().AttackStart(target);
|
||||
}
|
||||
|
||||
//Reduce Mana by 10% of max health
|
||||
int mana = me.GetMaxPower(PowerType.Mana);
|
||||
if (mana != 0)
|
||||
{
|
||||
mana /= 10;
|
||||
me.ModifyPower(PowerType.Mana, -mana);
|
||||
|
||||
//if this get's us below 10%, then we evocate (the 10th should be summoned now)
|
||||
if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10)
|
||||
{
|
||||
Talk(TextIds.SayEvocate);
|
||||
me.InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SpellIds.Evocation);
|
||||
_scheduler.DelayAll(TimeSpan.FromSeconds(20));
|
||||
//Evocating = true;
|
||||
//no AddTimer cooldown, this will make first flare appear instantly after evocate end, like expected
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RandomHelper.URand(0, 1) == 0)
|
||||
{
|
||||
Talk(TextIds.SaySummon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task.Repeat();
|
||||
});
|
||||
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(15), task =>
|
||||
{
|
||||
if (Enraged)
|
||||
task.Repeat(TimeSpan.FromSeconds(7));
|
||||
else
|
||||
task.Repeat();
|
||||
|
||||
Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1);
|
||||
if (target)
|
||||
DoCast(target, SpellIds.HatefulBolt);
|
||||
});
|
||||
|
||||
Enraged = false;
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Initialize();
|
||||
|
||||
me.ApplySpellImmune(0, SpellImmunity.Damage, SpellSchoolMask.Arcane, true);
|
||||
}
|
||||
|
||||
public override void KilledUnit(Unit victim)
|
||||
{
|
||||
Talk(TextIds.SayKill);
|
||||
}
|
||||
|
||||
public override void JustDied(Unit killer)
|
||||
{
|
||||
Talk(TextIds.SayDeath);
|
||||
}
|
||||
|
||||
public override void EnterCombat(Unit victim)
|
||||
{
|
||||
Talk(TextIds.SayAggro);
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff);
|
||||
|
||||
if (!Enraged)
|
||||
{
|
||||
if (!HealthAbovePct(15))
|
||||
{
|
||||
Enraged = true;
|
||||
DoCast(me, SpellIds.Enrage);
|
||||
Talk(TextIds.SayEnrage);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Enraged;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,468 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.IO;
|
||||
using Game.Entities;
|
||||
using Game.Maps;
|
||||
using Game.Scripting;
|
||||
using Game.AI;
|
||||
|
||||
namespace Scripts.EasternKingdoms.Karazhan
|
||||
{
|
||||
struct karazhanConst
|
||||
{
|
||||
public const uint MaxEncounter = 12;
|
||||
|
||||
public const uint BossAttumen = 1;
|
||||
public const uint BossMoroes = 2;
|
||||
public const uint BossMaiden = 3;
|
||||
public const uint OptionalBoss = 4;
|
||||
public const uint BossOpera = 5;
|
||||
public const uint Curator = 6;
|
||||
public const uint Aran = 7;
|
||||
public const uint Terestian = 8;
|
||||
public const uint Netherspite = 9;
|
||||
public const uint Chess = 10;
|
||||
public const uint Malchezzar = 11;
|
||||
public const uint Nightbane = 12;
|
||||
|
||||
public static Dialogue[] OzDialogue =
|
||||
{
|
||||
new Dialogue(0, 6000),
|
||||
new Dialogue(1, 18000),
|
||||
new Dialogue(2, 9000),
|
||||
new Dialogue(3, 15000)
|
||||
};
|
||||
|
||||
public static Dialogue[] HoodDialogue =
|
||||
{
|
||||
new Dialogue(4, 6000),
|
||||
new Dialogue(5, 10000),
|
||||
new Dialogue(6, 14000),
|
||||
new Dialogue(7, 15000)
|
||||
};
|
||||
|
||||
public static Dialogue[] RAJDialogue =
|
||||
{
|
||||
new Dialogue(8, 5000),
|
||||
new Dialogue(9, 7000),
|
||||
new Dialogue(10, 14000),
|
||||
new Dialogue(11, 14000)
|
||||
};
|
||||
|
||||
// Entries and spawn locations for creatures in Oz event
|
||||
public static float[][] Spawns =
|
||||
{
|
||||
new float[] { 17535, -10896}, // Dorothee
|
||||
new float[] { 17546, -10891}, // Roar
|
||||
new float[] { 17547, -10884}, // Tinhead
|
||||
new float[] { 17543, -10902}, // Strawman
|
||||
new float[] { 17603, -10892}, // Grandmother
|
||||
new float[] { 17534, -10900}, // Julianne
|
||||
};
|
||||
|
||||
public static float SPAWN_Z = 90.5f;
|
||||
public static float SPAWN_Y = -1758f;
|
||||
public static float SPAWN_O = 4.738f;
|
||||
|
||||
public static string SAY_READY = "Splendid, I'm going to get the audience ready. Break a leg!";
|
||||
public static string SAY_OZ_INTRO1 = "Finally, everything is in place. Are you ready for your big stage debut?";
|
||||
public static string OZ_GOSSIP1 = "I'm not an actor.";
|
||||
public static string SAY_OZ_INTRO2 = "Don't worry, you'll be fine. You look like a natural!";
|
||||
public static string OZ_GOSSIP2 = "Ok, I'll give it a try, then.";
|
||||
|
||||
public static string SAY_RAJ_INTRO1 = "The romantic plays are really tough, but you'll do better this time. You have TALENT. Ready?";
|
||||
public static string RAJ_GOSSIP1 = "I've never been more ready.";
|
||||
|
||||
public static string OZ_GM_GOSSIP1 = "[GM] Change event to EVENT_OZ";
|
||||
public static string OZ_GM_GOSSIP2 = "[GM] Change event to EVENT_HOOD";
|
||||
public static string OZ_GM_GOSSIP3 = "[GM] Change event to EVENT_RAJ";
|
||||
|
||||
// Barnes
|
||||
public const uint SpellSpotlight = 25824;
|
||||
public const uint SpellTuxedo = 32616;
|
||||
|
||||
// Berthold
|
||||
public const uint SpellTeleport = 39567;
|
||||
|
||||
// Image of Medivh
|
||||
public const uint SpellFireBall = 30967;
|
||||
public const uint SpellUberFireball = 30971;
|
||||
public const uint SpellConflagrationBlast = 30977;
|
||||
public const uint SpellManaShield = 31635;
|
||||
|
||||
public const uint NpcArcanagos = 17652;
|
||||
public const uint NpcSpotlight = 19525;
|
||||
}
|
||||
|
||||
struct Dialogue
|
||||
{
|
||||
public Dialogue(int textid, uint timer)
|
||||
{
|
||||
TextId = textid;
|
||||
Timer = timer;
|
||||
}
|
||||
|
||||
public int TextId;
|
||||
public uint Timer;
|
||||
}
|
||||
|
||||
struct DataTypes
|
||||
{
|
||||
public const uint OperaPerformance = 13;
|
||||
public const uint OperaOzDeathcount = 14;
|
||||
|
||||
public const uint Kilrek = 15;
|
||||
public const uint Terestian = 16;
|
||||
public const uint Moroes = 17;
|
||||
public const uint GoCurtains = 18;
|
||||
public const uint GoStagedoorleft = 19;
|
||||
public const uint GoStagedoorright = 20;
|
||||
public const uint GoLibraryDoor = 21;
|
||||
public const uint GoMassiveDoor = 22;
|
||||
public const uint GoNetherDoor = 23;
|
||||
public const uint GoGameDoor = 24;
|
||||
public const uint GoGameExitDoor = 25;
|
||||
|
||||
public const uint ImageOfMedivh = 26;
|
||||
public const uint MastersTerraceDoor1 = 27;
|
||||
public const uint MastersTerraceDoor2 = 28;
|
||||
public const uint GoSideEntranceDoor = 29;
|
||||
}
|
||||
|
||||
struct OperaEvents
|
||||
{
|
||||
public const uint Oz = 1;
|
||||
public const uint Hood = 2;
|
||||
public const uint RAJ = 3;
|
||||
}
|
||||
|
||||
[Script]
|
||||
public class instance_karazhan : InstanceMapScript
|
||||
{
|
||||
public instance_karazhan() : base("instance_karazhan", 532) { }
|
||||
|
||||
public class instance_karazhan_InstanceMapScript : InstanceScript
|
||||
{
|
||||
public instance_karazhan_InstanceMapScript(Map map) : base(map)
|
||||
{
|
||||
SetHeaders("KZ");
|
||||
|
||||
// 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered.
|
||||
m_uiOperaEvent = RandomHelper.URand(1, 3);
|
||||
m_uiOzDeathCount = 0;
|
||||
}
|
||||
|
||||
public override bool IsEncounterInProgress()
|
||||
{
|
||||
for (byte i = 0; i < karazhanConst.MaxEncounter; ++i)
|
||||
if (m_auiEncounter[i] == (uint)EncounterState.InProgress)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnCreatureCreate(Creature creature)
|
||||
{
|
||||
switch (creature.GetEntry())
|
||||
{
|
||||
case 17229:
|
||||
m_uiKilrekGUID = creature.GetGUID();
|
||||
break;
|
||||
case 15688:
|
||||
m_uiTerestianGUID = creature.GetGUID();
|
||||
break;
|
||||
case 15687:
|
||||
m_uiMoroesGUID = creature.GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetData(uint type, uint uiData)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case karazhanConst.BossAttumen:
|
||||
m_auiEncounter[0] = uiData;
|
||||
break;
|
||||
case karazhanConst.BossMoroes:
|
||||
if (m_auiEncounter[1] == (uint)EncounterState.Done)
|
||||
break;
|
||||
m_auiEncounter[1] = uiData;
|
||||
break;
|
||||
case karazhanConst.BossMaiden:
|
||||
m_auiEncounter[2] = uiData;
|
||||
break;
|
||||
case karazhanConst.OptionalBoss:
|
||||
m_auiEncounter[3] = uiData;
|
||||
break;
|
||||
case karazhanConst.BossOpera:
|
||||
m_auiEncounter[4] = uiData;
|
||||
if (uiData == (uint)EncounterState.Done)
|
||||
UpdateEncounterStateForKilledCreature(16812, null);
|
||||
break;
|
||||
case karazhanConst.Curator:
|
||||
m_auiEncounter[5] = uiData;
|
||||
break;
|
||||
case karazhanConst.Aran:
|
||||
m_auiEncounter[6] = uiData;
|
||||
break;
|
||||
case karazhanConst.Terestian:
|
||||
m_auiEncounter[7] = uiData;
|
||||
break;
|
||||
case karazhanConst.Netherspite:
|
||||
m_auiEncounter[8] = uiData;
|
||||
break;
|
||||
case karazhanConst.Chess:
|
||||
if (uiData == (uint)EncounterState.Done)
|
||||
DoRespawnGameObject(DustCoveredChest, Time.Day);
|
||||
m_auiEncounter[9] = uiData;
|
||||
break;
|
||||
case karazhanConst.Malchezzar:
|
||||
m_auiEncounter[10] = uiData;
|
||||
break;
|
||||
case karazhanConst.Nightbane:
|
||||
if (m_auiEncounter[11] != (uint)EncounterState.Done)
|
||||
m_auiEncounter[11] = uiData;
|
||||
break;
|
||||
case DataTypes.OperaOzDeathcount:
|
||||
if (uiData == (uint)EncounterState.Special)
|
||||
++m_uiOzDeathCount;
|
||||
else if (uiData == (uint)EncounterState.InProgress)
|
||||
m_uiOzDeathCount = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (uiData == (uint)EncounterState.Done)
|
||||
{
|
||||
OUT_SAVE_INST_DATA();
|
||||
|
||||
strSaveData = string.Format("{0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10} {11}", m_auiEncounter[0], m_auiEncounter[1], m_auiEncounter[2], m_auiEncounter[3],
|
||||
m_auiEncounter[4], m_auiEncounter[5], m_auiEncounter[6], m_auiEncounter[7], m_auiEncounter[8], m_auiEncounter[9], m_auiEncounter[10], m_auiEncounter[11]);
|
||||
|
||||
SaveToDB();
|
||||
OUT_SAVE_INST_DATA_COMPLETE();
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetGuidData(uint identifier, ObjectGuid data)
|
||||
{
|
||||
if (identifier == DataTypes.ImageOfMedivh)
|
||||
ImageGUID = data;
|
||||
}
|
||||
|
||||
public override void OnGameObjectCreate(GameObject go)
|
||||
{
|
||||
switch (go.GetEntry())
|
||||
{
|
||||
case 183932:
|
||||
m_uiCurtainGUID = go.GetGUID();
|
||||
break;
|
||||
case 184278:
|
||||
m_uiStageDoorLeftGUID = go.GetGUID();
|
||||
if (m_auiEncounter[4] == (uint)EncounterState.Done)
|
||||
go.SetGoState(GameObjectState.Active);
|
||||
break;
|
||||
case 184279:
|
||||
m_uiStageDoorRightGUID = go.GetGUID();
|
||||
if (m_auiEncounter[4] == (uint)EncounterState.Done)
|
||||
go.SetGoState(GameObjectState.Active);
|
||||
break;
|
||||
case 184517:
|
||||
m_uiLibraryDoor = go.GetGUID();
|
||||
break;
|
||||
case 185521:
|
||||
m_uiMassiveDoor = go.GetGUID();
|
||||
break;
|
||||
case 184276:
|
||||
m_uiGamesmansDoor = go.GetGUID();
|
||||
break;
|
||||
case 184277:
|
||||
m_uiGamesmansExitDoor = go.GetGUID();
|
||||
break;
|
||||
case 185134:
|
||||
m_uiNetherspaceDoor = go.GetGUID();
|
||||
break;
|
||||
case 184274:
|
||||
MastersTerraceDoor[0] = go.GetGUID();
|
||||
break;
|
||||
case 184280:
|
||||
MastersTerraceDoor[1] = go.GetGUID();
|
||||
break;
|
||||
case 184275:
|
||||
m_uiSideEntranceDoor = go.GetGUID();
|
||||
if (m_auiEncounter[4] == (uint)EncounterState.Done)
|
||||
go.SetFlag(GameObjectFields.Flags, GameObjectFlags.Locked);
|
||||
else
|
||||
go.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.Locked);
|
||||
break;
|
||||
case 185119:
|
||||
DustCoveredChest = go.GetGUID();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (m_uiOperaEvent)
|
||||
{
|
||||
/// @todo Set Object visibilities for Opera based on performance
|
||||
case OperaEvents.Oz:
|
||||
break;
|
||||
|
||||
case OperaEvents.Hood:
|
||||
break;
|
||||
|
||||
case OperaEvents.RAJ:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override string GetSaveData()
|
||||
{
|
||||
return strSaveData;
|
||||
}
|
||||
|
||||
public override uint GetData(uint uiData)
|
||||
{
|
||||
switch (uiData)
|
||||
{
|
||||
case karazhanConst.BossAttumen:
|
||||
return m_auiEncounter[0];
|
||||
case karazhanConst.BossMoroes:
|
||||
return m_auiEncounter[1];
|
||||
case karazhanConst.BossMaiden:
|
||||
return m_auiEncounter[2];
|
||||
case karazhanConst.OptionalBoss:
|
||||
return m_auiEncounter[3];
|
||||
case karazhanConst.BossOpera:
|
||||
return m_auiEncounter[4];
|
||||
case karazhanConst.Curator:
|
||||
return m_auiEncounter[5];
|
||||
case karazhanConst.Aran:
|
||||
return m_auiEncounter[6];
|
||||
case karazhanConst.Terestian:
|
||||
return m_auiEncounter[7];
|
||||
case karazhanConst.Netherspite:
|
||||
return m_auiEncounter[8];
|
||||
case karazhanConst.Chess:
|
||||
return m_auiEncounter[9];
|
||||
case karazhanConst.Malchezzar:
|
||||
return m_auiEncounter[10];
|
||||
case karazhanConst.Nightbane:
|
||||
return m_auiEncounter[11];
|
||||
case DataTypes.OperaPerformance:
|
||||
return m_uiOperaEvent;
|
||||
case DataTypes.OperaOzDeathcount:
|
||||
return m_uiOzDeathCount;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override ObjectGuid GetGuidData(uint uiData)
|
||||
{
|
||||
switch (uiData)
|
||||
{
|
||||
case DataTypes.Kilrek:
|
||||
return m_uiKilrekGUID;
|
||||
case DataTypes.Terestian:
|
||||
return m_uiTerestianGUID;
|
||||
case DataTypes.Moroes:
|
||||
return m_uiMoroesGUID;
|
||||
case DataTypes.GoStagedoorleft:
|
||||
return m_uiStageDoorLeftGUID;
|
||||
case DataTypes.GoStagedoorright:
|
||||
return m_uiStageDoorRightGUID;
|
||||
case DataTypes.GoCurtains:
|
||||
return m_uiCurtainGUID;
|
||||
case DataTypes.GoLibraryDoor:
|
||||
return m_uiLibraryDoor;
|
||||
case DataTypes.GoMassiveDoor:
|
||||
return m_uiMassiveDoor;
|
||||
case DataTypes.GoSideEntranceDoor:
|
||||
return m_uiSideEntranceDoor;
|
||||
case DataTypes.GoGameDoor:
|
||||
return m_uiGamesmansDoor;
|
||||
case DataTypes.GoGameExitDoor:
|
||||
return m_uiGamesmansExitDoor;
|
||||
case DataTypes.GoNetherDoor:
|
||||
return m_uiNetherspaceDoor;
|
||||
case DataTypes.MastersTerraceDoor1:
|
||||
return MastersTerraceDoor[0];
|
||||
case DataTypes.MastersTerraceDoor2:
|
||||
return MastersTerraceDoor[1];
|
||||
case DataTypes.ImageOfMedivh:
|
||||
return ImageGUID;
|
||||
}
|
||||
|
||||
return ObjectGuid.Empty;
|
||||
}
|
||||
|
||||
public override void Load(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL();
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
StringArguments loadStream = new StringArguments(str);
|
||||
|
||||
for (byte i = 0; i < karazhanConst.MaxEncounter; ++i)
|
||||
{
|
||||
var state = (EncounterState)loadStream.NextUInt32();
|
||||
// Do not load an encounter as "In Progress" - reset it instead.
|
||||
m_auiEncounter[i] = (uint)(state == EncounterState.InProgress ? EncounterState.NotStarted : state);
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE();
|
||||
}
|
||||
|
||||
uint[] m_auiEncounter = new uint[karazhanConst.MaxEncounter];
|
||||
string strSaveData;
|
||||
|
||||
uint m_uiOperaEvent;
|
||||
uint m_uiOzDeathCount;
|
||||
|
||||
ObjectGuid m_uiCurtainGUID;
|
||||
ObjectGuid m_uiStageDoorLeftGUID;
|
||||
ObjectGuid m_uiStageDoorRightGUID;
|
||||
ObjectGuid m_uiKilrekGUID;
|
||||
ObjectGuid m_uiTerestianGUID;
|
||||
ObjectGuid m_uiMoroesGUID;
|
||||
ObjectGuid m_uiLibraryDoor; // Door at Shade of Aran
|
||||
ObjectGuid m_uiMassiveDoor; // Door at Netherspite
|
||||
ObjectGuid m_uiSideEntranceDoor; // Side Entrance
|
||||
ObjectGuid m_uiGamesmansDoor; // Door before Chess
|
||||
ObjectGuid m_uiGamesmansExitDoor; // Door after Chess
|
||||
ObjectGuid m_uiNetherspaceDoor; // Door at Malchezaar
|
||||
ObjectGuid[] MastersTerraceDoor = new ObjectGuid[2];
|
||||
ObjectGuid ImageGUID;
|
||||
ObjectGuid DustCoveredChest;
|
||||
}
|
||||
|
||||
public override InstanceScript GetInstanceScript(InstanceMap map)
|
||||
{
|
||||
return new instance_karazhan_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
public static T GetKarazhanAI<T>(Creature creature) where T : CreatureAI
|
||||
{
|
||||
return GetInstanceAI<T>(creature, "instance_karazhan");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,732 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.AI;
|
||||
using Game.Entities;
|
||||
using Game.Maps;
|
||||
using Game.Scripting;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Scripts.EasternKingdoms.Karazhan.Moroes
|
||||
{
|
||||
struct Misc
|
||||
{
|
||||
public static Position[] Locations =
|
||||
{
|
||||
new Position(-10991.0f, -1884.33f, 81.73f, 0.614315f),
|
||||
new Position(-10989.4f, -1885.88f, 81.73f, 0.904913f),
|
||||
new Position(-10978.1f, -1887.07f, 81.73f, 2.035550f),
|
||||
new Position(-10975.9f, -1885.81f, 81.73f, 2.253890f),
|
||||
};
|
||||
|
||||
public static uint[] Adds =
|
||||
{
|
||||
17007,
|
||||
19872,
|
||||
19873,
|
||||
19874,
|
||||
19875,
|
||||
19876,
|
||||
};
|
||||
}
|
||||
|
||||
struct TextIds
|
||||
{
|
||||
public const uint Aggro = 0;
|
||||
public const uint Special = 1;
|
||||
public const uint Kill = 2;
|
||||
public const uint Death = 3;
|
||||
}
|
||||
|
||||
struct SpellIds
|
||||
{
|
||||
public const uint Vanish = 29448;
|
||||
public const uint Garrote = 37066;
|
||||
public const uint Blind = 34694;
|
||||
public const uint Gouge = 29425;
|
||||
public const uint Frenzy = 37023;
|
||||
|
||||
// Adds
|
||||
public const uint Manaburn = 29405;
|
||||
public const uint Mindfly = 29570;
|
||||
public const uint Swpain = 34441;
|
||||
public const uint Shadowform = 29406;
|
||||
|
||||
public const uint Hammerofjustice = 13005;
|
||||
public const uint Judgementofcommand = 29386;
|
||||
public const uint Sealofcommand = 29385;
|
||||
|
||||
public const uint Dispelmagic = 15090;
|
||||
public const uint Greaterheal = 29564;
|
||||
public const uint Holyfire = 29563;
|
||||
public const uint Pwshield = 29408;
|
||||
|
||||
public const uint Cleanse = 29380;
|
||||
public const uint Greaterblessofmight = 29381;
|
||||
public const uint Holylight = 29562;
|
||||
public const uint Divineshield = 41367;
|
||||
|
||||
public const uint Hamstring = 9080;
|
||||
public const uint Mortalstrike = 29572;
|
||||
public const uint Whirlwind = 29573;
|
||||
|
||||
public const uint Disarm = 8379;
|
||||
public const uint Heroicstrike = 29567;
|
||||
public const uint Shieldbash = 11972;
|
||||
public const uint Shieldwall = 29390;
|
||||
}
|
||||
|
||||
[Script]
|
||||
public class boss_moroes : ScriptedAI
|
||||
{
|
||||
public boss_moroes(Creature creature) : base(creature)
|
||||
{
|
||||
instance = creature.GetInstanceScript();
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Vanish_Timer = 30000;
|
||||
Blind_Timer = 35000;
|
||||
Gouge_Timer = 23000;
|
||||
Wait_Timer = 0;
|
||||
CheckAdds_Timer = 5000;
|
||||
|
||||
Enrage = false;
|
||||
InVanish = false;
|
||||
if (me.IsAlive())
|
||||
SpawnAdds();
|
||||
|
||||
instance.SetData(karazhanConst.BossMoroes, (uint)EncounterState.NotStarted);
|
||||
}
|
||||
|
||||
void StartEvent()
|
||||
{
|
||||
instance.SetData(karazhanConst.BossMoroes, (uint)EncounterState.InProgress);
|
||||
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
public override void EnterCombat(Unit who)
|
||||
{
|
||||
StartEvent();
|
||||
|
||||
Talk(TextIds.Aggro);
|
||||
AddsAttack();
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
public override void KilledUnit(Unit victim)
|
||||
{
|
||||
Talk(TextIds.Kill);
|
||||
}
|
||||
|
||||
public override void JustDied(Unit killer)
|
||||
{
|
||||
Talk(TextIds.Death);
|
||||
|
||||
instance.SetData(karazhanConst.BossMoroes, (uint)EncounterState.Done);
|
||||
|
||||
DeSpawnAdds();
|
||||
|
||||
//remove aura from spell Garrote when Moroes dies
|
||||
instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.Garrote);
|
||||
}
|
||||
|
||||
void SpawnAdds()
|
||||
{
|
||||
DeSpawnAdds();
|
||||
|
||||
if (isAddlistEmpty())
|
||||
{
|
||||
List<uint> AddList = new List<uint>();
|
||||
|
||||
for (byte i = 0; i < 6; ++i)
|
||||
AddList.Add(Misc.Adds[i]);
|
||||
|
||||
AddList.RandomResize(4);
|
||||
|
||||
byte c = 0;
|
||||
for (var i = 0; i != AddList.Count && c < 4; ++i, ++c)
|
||||
{
|
||||
uint entry = AddList[i];
|
||||
Creature creature = me.SummonCreature(entry, Misc.Locations[c], TempSummonType.CorpseTimedDespawn, 10000);
|
||||
if (creature)
|
||||
{
|
||||
AddGUID[c] = creature.GetGUID();
|
||||
AddId[c] = entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (byte i = 0; i < 4; ++i)
|
||||
{
|
||||
Creature creature = me.SummonCreature(AddId[i], Misc.Locations[i], TempSummonType.CorpseTimedDespawn, 10000);
|
||||
if (creature)
|
||||
AddGUID[i] = creature.GetGUID();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool isAddlistEmpty()
|
||||
{
|
||||
for (byte i = 0; i < 4; ++i)
|
||||
if (AddId[i] == 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DeSpawnAdds()
|
||||
{
|
||||
for (byte i = 0; i < 4; ++i)
|
||||
{
|
||||
if (!AddGUID[i].IsEmpty())
|
||||
{
|
||||
Creature temp = ObjectAccessor.GetCreature(me, AddGUID[i]);
|
||||
if (temp)
|
||||
temp.DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AddsAttack()
|
||||
{
|
||||
for (byte i = 0; i < 4; ++i)
|
||||
{
|
||||
if (!AddGUID[i].IsEmpty())
|
||||
{
|
||||
Creature temp = ObjectAccessor.GetCreature((me), AddGUID[i]);
|
||||
if (temp && temp.IsAlive())
|
||||
{
|
||||
temp.GetAI().AttackStart(me.GetVictim());
|
||||
DoZoneInCombat(temp);
|
||||
}
|
||||
else
|
||||
EnterEvadeMode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (instance.GetData(karazhanConst.BossMoroes) == 0)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enrage && HealthBelowPct(30))
|
||||
{
|
||||
DoCast(me, SpellIds.Frenzy);
|
||||
Enrage = true;
|
||||
}
|
||||
|
||||
if (CheckAdds_Timer <= diff)
|
||||
{
|
||||
for (byte i = 0; i < 4; ++i)
|
||||
{
|
||||
if (!AddGUID[i].IsEmpty())
|
||||
{
|
||||
Creature temp = ObjectAccessor.GetCreature((me), AddGUID[i]);
|
||||
if (temp && temp.IsAlive())
|
||||
if (!temp.GetVictim())
|
||||
temp.GetAI().AttackStart(me.GetVictim());
|
||||
}
|
||||
}
|
||||
CheckAdds_Timer = 5000;
|
||||
}
|
||||
else CheckAdds_Timer -= diff;
|
||||
|
||||
if (!Enrage)
|
||||
{
|
||||
//Cast Vanish, then Garrote random victim
|
||||
if (Vanish_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SpellIds.Vanish);
|
||||
InVanish = true;
|
||||
Vanish_Timer = 30000;
|
||||
Wait_Timer = 5000;
|
||||
}
|
||||
else Vanish_Timer -= diff;
|
||||
|
||||
if (Gouge_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Gouge);
|
||||
Gouge_Timer = 40000;
|
||||
}
|
||||
else Gouge_Timer -= diff;
|
||||
|
||||
if (Blind_Timer <= diff)
|
||||
{
|
||||
List<Unit> targets = SelectTargetList(5, SelectAggroTarget.Random, me.GetCombatReach() * 5, true);
|
||||
foreach (var i in targets)
|
||||
{
|
||||
|
||||
if (!me.IsWithinMeleeRange(i))
|
||||
{
|
||||
DoCast(i, SpellIds.Blind);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Blind_Timer = 40000;
|
||||
}
|
||||
else
|
||||
Blind_Timer -= diff;
|
||||
}
|
||||
|
||||
if (InVanish)
|
||||
{
|
||||
if (Wait_Timer <= diff)
|
||||
{
|
||||
Talk(TextIds.Special);
|
||||
|
||||
Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100, true);
|
||||
if (target)
|
||||
target.CastSpell(target, SpellIds.Garrote, true);
|
||||
|
||||
InVanish = false;
|
||||
}
|
||||
else
|
||||
Wait_Timer -= diff;
|
||||
}
|
||||
|
||||
if (!InVanish)
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
InstanceScript instance;
|
||||
|
||||
public ObjectGuid[] AddGUID = new ObjectGuid[4];
|
||||
|
||||
uint Vanish_Timer;
|
||||
uint Blind_Timer;
|
||||
uint Gouge_Timer;
|
||||
uint Wait_Timer;
|
||||
uint CheckAdds_Timer;
|
||||
uint[] AddId = new uint[4];
|
||||
|
||||
bool InVanish;
|
||||
bool Enrage;
|
||||
}
|
||||
|
||||
class boss_moroes_guestAI : ScriptedAI
|
||||
{
|
||||
public boss_moroes_guestAI(Creature creature) : base(creature)
|
||||
{
|
||||
instance = creature.GetInstanceScript();
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
instance.SetData(karazhanConst.BossMoroes, (uint)EncounterState.NotStarted);
|
||||
}
|
||||
|
||||
public void AcquireGUID()
|
||||
{
|
||||
Creature Moroes = ObjectAccessor.GetCreature(me, instance.GetGuidData(DataTypes.Moroes));
|
||||
if (Moroes)
|
||||
{
|
||||
for (byte i = 0; i < 4; ++i)
|
||||
{
|
||||
ObjectGuid GUID = ((boss_moroes)Moroes.GetAI()).AddGUID[i];
|
||||
if (!GUID.IsEmpty())
|
||||
GuestGUID[i] = GUID;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Unit SelectGuestTarget()
|
||||
{
|
||||
ObjectGuid TempGUID = GuestGUID[RandomHelper.Rand32() % 4];
|
||||
if (!TempGUID.IsEmpty())
|
||||
{
|
||||
Unit unit = Global.ObjAccessor.GetUnit(me, TempGUID);
|
||||
if (unit && unit.IsAlive())
|
||||
return unit;
|
||||
}
|
||||
|
||||
return me;
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (instance.GetData(karazhanConst.BossMoroes) == 0)
|
||||
EnterEvadeMode();
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
InstanceScript instance;
|
||||
|
||||
ObjectGuid[] GuestGUID = new ObjectGuid[4];
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_baroness_dorothea_millstipe : boss_moroes_guestAI
|
||||
{
|
||||
//Shadow Priest
|
||||
public boss_baroness_dorothea_millstipe(Creature creature) : base(creature) { }
|
||||
|
||||
uint ManaBurn_Timer;
|
||||
uint MindFlay_Timer;
|
||||
uint ShadowWordPain_Timer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
ManaBurn_Timer = 7000;
|
||||
MindFlay_Timer = 1000;
|
||||
ShadowWordPain_Timer = 6000;
|
||||
|
||||
DoCast(me, SpellIds.Shadowform, true);
|
||||
|
||||
base.Reset();
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
base.UpdateAI(diff);
|
||||
|
||||
if (MindFlay_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Mindfly);
|
||||
MindFlay_Timer = 12000; // 3 sec channeled
|
||||
}
|
||||
else MindFlay_Timer -= diff;
|
||||
|
||||
if (ManaBurn_Timer <= diff)
|
||||
{
|
||||
Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100, true);
|
||||
if (target)
|
||||
if (target.getPowerType() == PowerType.Mana)
|
||||
DoCast(target, SpellIds.Manaburn);
|
||||
ManaBurn_Timer = 5000; // 3 sec cast
|
||||
}
|
||||
else ManaBurn_Timer -= diff;
|
||||
|
||||
if (ShadowWordPain_Timer <= diff)
|
||||
{
|
||||
Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100, true);
|
||||
if (target)
|
||||
{
|
||||
DoCast(target, SpellIds.Swpain);
|
||||
ShadowWordPain_Timer = 7000;
|
||||
}
|
||||
}
|
||||
else ShadowWordPain_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_baron_rafe_dreuger : boss_moroes_guestAI
|
||||
{
|
||||
//Retr Pally
|
||||
public boss_baron_rafe_dreuger(Creature creature) : base(creature) { }
|
||||
|
||||
uint HammerOfJustice_Timer;
|
||||
uint SealOfCommand_Timer;
|
||||
uint JudgementOfCommand_Timer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
HammerOfJustice_Timer = 1000;
|
||||
SealOfCommand_Timer = 7000;
|
||||
JudgementOfCommand_Timer = SealOfCommand_Timer + 29000;
|
||||
|
||||
base.Reset();
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
base.UpdateAI(diff);
|
||||
|
||||
if (SealOfCommand_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SpellIds.Sealofcommand);
|
||||
SealOfCommand_Timer = 32000;
|
||||
JudgementOfCommand_Timer = 29000;
|
||||
}
|
||||
else SealOfCommand_Timer -= diff;
|
||||
|
||||
if (JudgementOfCommand_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Judgementofcommand);
|
||||
JudgementOfCommand_Timer = SealOfCommand_Timer + 29000;
|
||||
}
|
||||
else JudgementOfCommand_Timer -= diff;
|
||||
|
||||
if (HammerOfJustice_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Hammerofjustice);
|
||||
HammerOfJustice_Timer = 12000;
|
||||
}
|
||||
else HammerOfJustice_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_lady_catriona_von_indi : boss_moroes_guestAI
|
||||
{
|
||||
//Holy Priest
|
||||
public boss_lady_catriona_von_indi(Creature creature) : base(creature) { }
|
||||
|
||||
uint DispelMagic_Timer;
|
||||
uint GreaterHeal_Timer;
|
||||
uint HolyFire_Timer;
|
||||
uint PowerWordShield_Timer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
DispelMagic_Timer = 11000;
|
||||
GreaterHeal_Timer = 1500;
|
||||
HolyFire_Timer = 5000;
|
||||
PowerWordShield_Timer = 1000;
|
||||
|
||||
AcquireGUID();
|
||||
|
||||
base.Reset();
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
base.UpdateAI(diff);
|
||||
|
||||
if (PowerWordShield_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SpellIds.Pwshield);
|
||||
PowerWordShield_Timer = 15000;
|
||||
}
|
||||
else PowerWordShield_Timer -= diff;
|
||||
|
||||
if (GreaterHeal_Timer <= diff)
|
||||
{
|
||||
Unit target = SelectGuestTarget();
|
||||
|
||||
DoCast(target, SpellIds.Greaterheal);
|
||||
GreaterHeal_Timer = 17000;
|
||||
}
|
||||
else GreaterHeal_Timer -= diff;
|
||||
|
||||
if (HolyFire_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Holyfire);
|
||||
HolyFire_Timer = 22000;
|
||||
}
|
||||
else HolyFire_Timer -= diff;
|
||||
|
||||
if (DispelMagic_Timer <= diff)
|
||||
{
|
||||
Unit target = RandomHelper.RAND(SelectGuestTarget(), SelectTarget(SelectAggroTarget.Random, 0, 100, true));
|
||||
if (target)
|
||||
DoCast(target, SpellIds.Dispelmagic);
|
||||
|
||||
DispelMagic_Timer = 25000;
|
||||
}
|
||||
else DispelMagic_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_lady_keira_berrybuck : boss_moroes_guestAI
|
||||
{
|
||||
//Holy Pally
|
||||
public boss_lady_keira_berrybuck(Creature creature) : base(creature) { }
|
||||
|
||||
uint Cleanse_Timer;
|
||||
uint GreaterBless_Timer;
|
||||
uint HolyLight_Timer;
|
||||
uint DivineShield_Timer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Cleanse_Timer = 13000;
|
||||
GreaterBless_Timer = 1000;
|
||||
HolyLight_Timer = 7000;
|
||||
DivineShield_Timer = 31000;
|
||||
|
||||
AcquireGUID();
|
||||
|
||||
base.Reset();
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
base.UpdateAI(diff);
|
||||
|
||||
if (DivineShield_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SpellIds.Divineshield);
|
||||
DivineShield_Timer = 31000;
|
||||
}
|
||||
else DivineShield_Timer -= diff;
|
||||
|
||||
if (HolyLight_Timer <= diff)
|
||||
{
|
||||
Unit target = SelectGuestTarget();
|
||||
|
||||
DoCast(target, SpellIds.Holylight);
|
||||
HolyLight_Timer = 10000;
|
||||
}
|
||||
else HolyLight_Timer -= diff;
|
||||
|
||||
if (GreaterBless_Timer <= diff)
|
||||
{
|
||||
Unit target = SelectGuestTarget();
|
||||
|
||||
DoCast(target, SpellIds.Greaterblessofmight);
|
||||
|
||||
GreaterBless_Timer = 50000;
|
||||
}
|
||||
else GreaterBless_Timer -= diff;
|
||||
|
||||
if (Cleanse_Timer <= diff)
|
||||
{
|
||||
Unit target = SelectGuestTarget();
|
||||
|
||||
DoCast(target, SpellIds.Cleanse);
|
||||
|
||||
Cleanse_Timer = 10000;
|
||||
}
|
||||
else Cleanse_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_lord_robin_daris : boss_moroes_guestAI
|
||||
{
|
||||
//Arms Warr
|
||||
public boss_lord_robin_daris(Creature creature) : base(creature) { }
|
||||
|
||||
uint Hamstring_Timer;
|
||||
uint MortalStrike_Timer;
|
||||
uint WhirlWind_Timer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Hamstring_Timer = 7000;
|
||||
MortalStrike_Timer = 10000;
|
||||
WhirlWind_Timer = 21000;
|
||||
|
||||
base.Reset();
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
base.UpdateAI(diff);
|
||||
|
||||
if (Hamstring_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Hamstring);
|
||||
Hamstring_Timer = 12000;
|
||||
}
|
||||
else Hamstring_Timer -= diff;
|
||||
|
||||
if (MortalStrike_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Mortalstrike);
|
||||
MortalStrike_Timer = 18000;
|
||||
}
|
||||
else MortalStrike_Timer -= diff;
|
||||
|
||||
if (WhirlWind_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SpellIds.Whirlwind);
|
||||
WhirlWind_Timer = 21000;
|
||||
}
|
||||
else WhirlWind_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_lord_crispin_ference : boss_moroes_guestAI
|
||||
{
|
||||
//Arms Warr
|
||||
public boss_lord_crispin_ference(Creature creature) : base(creature) { }
|
||||
|
||||
uint Disarm_Timer;
|
||||
uint HeroicStrike_Timer;
|
||||
uint ShieldBash_Timer;
|
||||
uint ShieldWall_Timer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Disarm_Timer = 6000;
|
||||
HeroicStrike_Timer = 10000;
|
||||
ShieldBash_Timer = 8000;
|
||||
ShieldWall_Timer = 4000;
|
||||
|
||||
base.Reset();
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
base.UpdateAI(diff);
|
||||
|
||||
if (Disarm_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Disarm);
|
||||
Disarm_Timer = 12000;
|
||||
}
|
||||
else Disarm_Timer -= diff;
|
||||
|
||||
if (HeroicStrike_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Heroicstrike);
|
||||
HeroicStrike_Timer = 10000;
|
||||
}
|
||||
else HeroicStrike_Timer -= diff;
|
||||
|
||||
if (ShieldBash_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SpellIds.Shieldbash);
|
||||
ShieldBash_Timer = 13000;
|
||||
}
|
||||
else ShieldBash_Timer -= diff;
|
||||
|
||||
if (ShieldWall_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SpellIds.Shieldwall);
|
||||
ShieldWall_Timer = 21000;
|
||||
}
|
||||
else ShieldWall_Timer -= diff;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,353 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game;
|
||||
using Game.AI;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
|
||||
namespace Scripts.EasternKingdoms
|
||||
{
|
||||
enum UnworthyInitiatePhase
|
||||
{
|
||||
Chained,
|
||||
ToEquip,
|
||||
Equiping,
|
||||
ToAttack,
|
||||
Attacking
|
||||
}
|
||||
|
||||
[Script]
|
||||
public class npc_unworthy_initiate : ScriptedAI
|
||||
{
|
||||
public npc_unworthy_initiate(Creature creature) : base(creature)
|
||||
{
|
||||
me.SetReactState(ReactStates.Passive);
|
||||
if (me.GetCurrentEquipmentId() == 0)
|
||||
me.SetCurrentEquipmentId((byte)me.GetOriginalEquipmentId());
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
anchorGUID.Clear();
|
||||
phase = UnworthyInitiatePhase.Chained;
|
||||
_events.Reset();
|
||||
me.SetFaction(7);
|
||||
me.SetFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
|
||||
me.SetStandState(UnitStandStateType.Kneel);
|
||||
me.LoadEquipment(0, true);
|
||||
}
|
||||
|
||||
public override void EnterCombat(Unit who)
|
||||
{
|
||||
_events.ScheduleEvent(EventIcyTouch, 1000, 1);
|
||||
_events.ScheduleEvent(EventPlagueStrike, 3000, 1);
|
||||
_events.ScheduleEvent(EventBloodStrike, 2000, 1);
|
||||
_events.ScheduleEvent(EventDeathCoil, 5000, 1);
|
||||
}
|
||||
|
||||
public override void MovementInform(MovementGeneratorType type, uint id)
|
||||
{
|
||||
if (type != MovementGeneratorType.Point)
|
||||
return;
|
||||
|
||||
if (id == 1)
|
||||
{
|
||||
wait_timer = 5000;
|
||||
me.CastSpell(me, SpellDKInitateVisual, true);
|
||||
|
||||
Player starter = Global.ObjAccessor.GetPlayer(me, playerGUID);
|
||||
if (starter)
|
||||
Global.CreatureTextMgr.SendChat(me, (byte)SayEventAttack, null, ChatMsg.Addon, Language.Addon, CreatureTextRange.Normal, 0, Team.Other, false, starter);
|
||||
|
||||
phase = UnworthyInitiatePhase.ToAttack;
|
||||
}
|
||||
}
|
||||
|
||||
public void EventStart(Creature anchor, Player target)
|
||||
{
|
||||
wait_timer = 5000;
|
||||
phase = UnworthyInitiatePhase.ToEquip;
|
||||
|
||||
me.SetStandState(UnitStandStateType.Stand);
|
||||
me.RemoveAurasDueToSpell(SpellSoulPrisonChainSelf);
|
||||
me.RemoveAurasDueToSpell(SpellSoulPrisonChain);
|
||||
|
||||
float z;
|
||||
anchor.GetContactPoint(me, out anchorX, out anchorY, out z, 1.0f);
|
||||
|
||||
playerGUID = target.GetGUID();
|
||||
Talk(SayEventStart);
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
switch (phase)
|
||||
{
|
||||
case UnworthyInitiatePhase.Chained:
|
||||
if (anchorGUID.IsEmpty())
|
||||
{
|
||||
Creature anchor = me.FindNearestCreature(29521, 30);
|
||||
if (anchor)
|
||||
{
|
||||
anchor.GetAI().SetGUID(me.GetGUID());
|
||||
anchor.CastSpell(me, SpellSoulPrisonChain, true);
|
||||
anchorGUID = anchor.GetGUID();
|
||||
}
|
||||
else
|
||||
Log.outError(LogFilter.Scripts, "npc_unworthy_initiateAI: unable to find anchor!");
|
||||
|
||||
float dist = 99.0f;
|
||||
GameObject prison = null;
|
||||
|
||||
for (byte i = 0; i < 12; ++i)
|
||||
{
|
||||
GameObject temp_prison = me.FindNearestGameObject(acherus_soul_prison[i], 30);
|
||||
if (temp_prison)
|
||||
{
|
||||
if (me.IsWithinDist(temp_prison, dist, false))
|
||||
{
|
||||
dist = me.GetDistance2d(temp_prison);
|
||||
prison = temp_prison;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (prison)
|
||||
prison.ResetDoorOrButton();
|
||||
else
|
||||
Log.outError(LogFilter.Scripts, "npc_unworthy_initiateAI: unable to find prison!");
|
||||
}
|
||||
break;
|
||||
case UnworthyInitiatePhase.ToEquip:
|
||||
if (wait_timer != 0)
|
||||
{
|
||||
if (wait_timer > diff)
|
||||
wait_timer -= diff;
|
||||
else
|
||||
{
|
||||
me.GetMotionMaster().MovePoint(1, anchorX, anchorY, me.GetPositionZ());
|
||||
phase = UnworthyInitiatePhase.Equiping;
|
||||
wait_timer = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case UnworthyInitiatePhase.ToAttack:
|
||||
if (wait_timer != 0)
|
||||
{
|
||||
if (wait_timer > diff)
|
||||
wait_timer -= diff;
|
||||
else
|
||||
{
|
||||
me.SetFaction(14);
|
||||
me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
|
||||
phase = UnworthyInitiatePhase.Attacking;
|
||||
|
||||
Player target = Global.ObjAccessor.GetPlayer(me, playerGUID);
|
||||
if (target)
|
||||
AttackStart(target);
|
||||
wait_timer = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case UnworthyInitiatePhase.Attacking:
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
_events.ExecuteEvents(eventId =>
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EventIcyTouch:
|
||||
DoCastVictim(SpellIcyTouch);
|
||||
_events.DelayEvents(1000, 1);
|
||||
_events.ScheduleEvent(EventIcyTouch, 5000, 1);
|
||||
break;
|
||||
case EventPlagueStrike:
|
||||
DoCastVictim(SpellPlagueStrike);
|
||||
_events.DelayEvents(1000, 1);
|
||||
_events.ScheduleEvent(EventPlagueStrike, 5000, 1);
|
||||
break;
|
||||
case EventBloodStrike:
|
||||
DoCastVictim(SpellBloodStrike);
|
||||
_events.DelayEvents(1000, 1);
|
||||
_events.ScheduleEvent(EventBloodStrike, 5000, 1);
|
||||
break;
|
||||
case EventDeathCoil:
|
||||
DoCastVictim(SpellDeathCoil);
|
||||
_events.DelayEvents(1000, 1);
|
||||
_events.ScheduleEvent(EventDeathCoil, 5000, 1);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ObjectGuid playerGUID;
|
||||
UnworthyInitiatePhase phase;
|
||||
uint wait_timer;
|
||||
float anchorX, anchorY;
|
||||
ObjectGuid anchorGUID;
|
||||
|
||||
const uint SpellSoulPrisonChainSelf = 54612;
|
||||
const uint SpellSoulPrisonChain = 54613;
|
||||
const uint SpellDKInitateVisual = 51519;
|
||||
|
||||
const uint SpellIcyTouch = 52372;
|
||||
const uint SpellPlagueStrike = 52373;
|
||||
const uint SpellBloodStrike = 52374;
|
||||
const uint SpellDeathCoil = 52375;
|
||||
|
||||
const uint SayEventStart = 0;
|
||||
const uint SayEventAttack = 1;
|
||||
|
||||
const uint EventIcyTouch = 1;
|
||||
const uint EventPlagueStrike = 2;
|
||||
const uint EventBloodStrike = 3;
|
||||
const uint EventDeathCoil = 4;
|
||||
|
||||
static uint[] acherus_soul_prison = { 191577, 191580, 191581, 191582, 191583, 191584, 191585, 191586, 191587, 191588, 191589, 191590 };
|
||||
}
|
||||
|
||||
[Script]
|
||||
class npc_unworthy_initiate_anchor : PassiveAI
|
||||
{
|
||||
public npc_unworthy_initiate_anchor(Creature creature) : base(creature) { }
|
||||
|
||||
public override void SetGUID(ObjectGuid guid, int id)
|
||||
{
|
||||
if (prisonerGUID.IsEmpty())
|
||||
prisonerGUID = guid;
|
||||
}
|
||||
|
||||
public override ObjectGuid GetGUID(int id)
|
||||
{
|
||||
return prisonerGUID;
|
||||
}
|
||||
|
||||
ObjectGuid prisonerGUID;
|
||||
}
|
||||
|
||||
[Script]
|
||||
class go_acherus_soul_prison : GameObjectScript
|
||||
{
|
||||
public go_acherus_soul_prison() : base("go_acherus_soul_prison") { }
|
||||
|
||||
public override bool OnGossipHello(Player player, GameObject go)
|
||||
{
|
||||
Creature anchor = go.FindNearestCreature(29521, 15);
|
||||
if (anchor)
|
||||
{
|
||||
ObjectGuid prisonerGUID = anchor.GetAI().GetGUID();
|
||||
if (!prisonerGUID.IsEmpty())
|
||||
{
|
||||
Creature prisoner = ObjectAccessor.GetCreature(player, prisonerGUID);
|
||||
if (prisoner)
|
||||
((npc_unworthy_initiate)prisoner.GetAI()).EventStart(anchor, player);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
struct EyeOfAcherus
|
||||
{
|
||||
public const uint EyeHugeDisplayId = 26320;
|
||||
public const uint EyeSmallDisplayId = 25499;
|
||||
|
||||
public const uint SpellEyePhasemask = 70889;
|
||||
public const uint SpellEyeVisual = 51892;
|
||||
public const uint SpellEyeFlight = 51923;
|
||||
public const uint SpellEyeFlightBoost = 51890;
|
||||
public const uint SpellEyeControl = 51852;
|
||||
|
||||
public const string SayEyeLaunched = "Eye of Acherus is launched towards its destination.";
|
||||
public const string SayEyeUnderControl = "You are now in control of the eye.";
|
||||
|
||||
public static float[] EyeDestination = { 1750.8276f, -5873.788f, 147.2266f };
|
||||
}
|
||||
|
||||
[Script]
|
||||
class npc_eye_of_acherus : ScriptedAI
|
||||
{
|
||||
public npc_eye_of_acherus(Creature creature) : base(creature)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
uint startTimer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
startTimer = 2000;
|
||||
}
|
||||
|
||||
public override void AttackStart(Unit u) { }
|
||||
|
||||
public override void MoveInLineOfSight(Unit u) { }
|
||||
|
||||
public override void JustDied(Unit killer)
|
||||
{
|
||||
Unit charmer = me.GetCharmer();
|
||||
if (charmer)
|
||||
charmer.RemoveAurasDueToSpell(EyeOfAcherus.SpellEyeControl);
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (me.IsCharmed())
|
||||
{
|
||||
if (startTimer <= diff) // fly to start point
|
||||
{
|
||||
me.CastSpell(me, EyeOfAcherus.SpellEyePhasemask, true);
|
||||
me.CastSpell(me, EyeOfAcherus.SpellEyeVisual, true);
|
||||
me.CastSpell(me, EyeOfAcherus.SpellEyeFlightBoost, true);
|
||||
me.SetSpeedRate(UnitMoveType.Flight, 4f);
|
||||
|
||||
me.GetMotionMaster().MovePoint(0, EyeOfAcherus.EyeDestination[0], EyeOfAcherus.EyeDestination[1], EyeOfAcherus.EyeDestination[2]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
startTimer -= diff;
|
||||
}
|
||||
else
|
||||
me.ForcedDespawn();
|
||||
}
|
||||
|
||||
public override void MovementInform(MovementGeneratorType type, uint id)
|
||||
{
|
||||
if (type != MovementGeneratorType.Point || id != 0)
|
||||
return;
|
||||
|
||||
me.SetDisplayId(EyeOfAcherus.EyeSmallDisplayId);
|
||||
|
||||
me.CastSpell(me, EyeOfAcherus.SpellEyeFlight, true);
|
||||
me.Say(EyeOfAcherus.SayEyeUnderControl, Language.Universal);
|
||||
|
||||
if (me.GetCharmer() && me.GetCharmer().IsTypeId(TypeId.Player))
|
||||
me.GetCharmer().ToPlayer().SetClientControl(me, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
using System;
|
||||
using Game.Entities;
|
||||
using Game.AI;
|
||||
using Game.Scripting;
|
||||
using Framework.Constants;
|
||||
|
||||
namespace Scripts.EasternKingdoms.TheStockade
|
||||
{
|
||||
struct TextIds
|
||||
{
|
||||
public const uint SayPull = 0; // Forest Just Setback!
|
||||
public const uint SayEnrage = 1; // Areatriggermessage: Hogger Enrages!
|
||||
public const uint SayDeath = 2; // Yiipe!
|
||||
|
||||
public const uint SayWarden1 = 0; // Yell - This Ends Here; Hogger!
|
||||
public const uint SayWarden2 = 1; // Say - He'S...He'S Dead?
|
||||
public const uint SayWarden3 = 2; // Say - It'S Simply Too Good To Be True. You Couldn'T Have Killed Him So Easily!
|
||||
}
|
||||
|
||||
struct SpellIds
|
||||
{
|
||||
public const uint ViciousSlice = 86604;
|
||||
public const uint MaddeningCall = 86620;
|
||||
public const uint Enrage = 86736;
|
||||
}
|
||||
|
||||
struct Events
|
||||
{
|
||||
public const uint SayWarden1 = 1;
|
||||
public const uint SayWarden2 = 2;
|
||||
public const uint SayWarden3 = 3;
|
||||
}
|
||||
|
||||
[Script]
|
||||
class boss_hogger : BossAI
|
||||
{
|
||||
public boss_hogger(Creature creature) : base(creature, DataTypes.Hogger) { }
|
||||
|
||||
public override void EnterCombat(Unit who)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(TextIds.SayPull);
|
||||
|
||||
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
|
||||
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(4), task =>
|
||||
{
|
||||
DoCastVictim(SpellIds.ViciousSlice);
|
||||
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(14));
|
||||
});
|
||||
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(2), task =>
|
||||
{
|
||||
DoCast(SpellIds.MaddeningCall);
|
||||
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20));
|
||||
});
|
||||
}
|
||||
|
||||
public override void JustDied(Unit killer)
|
||||
{
|
||||
Talk(TextIds.SayDeath);
|
||||
_JustDied();
|
||||
me.SummonCreature(CreatureIds.WardenThelwater, Misc.WardenThelwaterPos);
|
||||
}
|
||||
|
||||
public override void JustSummoned(Creature summon)
|
||||
{
|
||||
base.JustSummoned(summon);
|
||||
if (summon.GetEntry() == CreatureIds.WardenThelwater)
|
||||
summon.GetMotionMaster().MovePoint(0, Misc.WardenThelwaterMovePos);
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff);
|
||||
|
||||
if (me.HasUnitState(UnitState.Casting))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
public override void DamageTaken(Unit attacker, ref uint damage)
|
||||
{
|
||||
if (me.HealthBelowPctDamaged(30, damage) && !_hasEnraged)
|
||||
{
|
||||
_hasEnraged = true;
|
||||
Talk(TextIds.SayEnrage);
|
||||
DoCastSelf(SpellIds.Enrage);
|
||||
}
|
||||
}
|
||||
|
||||
bool _hasEnraged;
|
||||
}
|
||||
|
||||
[Script]
|
||||
class npc_warden_thelwater : ScriptedAI
|
||||
{
|
||||
public npc_warden_thelwater(Creature creature) : base(creature) { }
|
||||
|
||||
public override void MovementInform(MovementGeneratorType type, uint id)
|
||||
{
|
||||
if (type == MovementGeneratorType.Point && id == 0)
|
||||
_events.ScheduleEvent(Events.SayWarden1, TimeSpan.FromSeconds(1));
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
_events.ExecuteEvents(eventId =>
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case Events.SayWarden1:
|
||||
Talk(TextIds.SayWarden1);
|
||||
_events.ScheduleEvent(Events.SayWarden2, TimeSpan.FromSeconds(4));
|
||||
break;
|
||||
case Events.SayWarden2:
|
||||
Talk(TextIds.SayWarden2);
|
||||
_events.ScheduleEvent(Events.SayWarden3, TimeSpan.FromSeconds(3));
|
||||
break;
|
||||
case Events.SayWarden3:
|
||||
Talk(TextIds.SayWarden3);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using Game.Maps;
|
||||
using Game.Scripting;
|
||||
using Game.Entities;
|
||||
|
||||
namespace Scripts.EasternKingdoms.TheStockade
|
||||
{
|
||||
struct Misc
|
||||
{
|
||||
public static Position WardenThelwaterMovePos = new Position(152.019f, 106.198f, -35.1896f, 1.082104f);
|
||||
public static Position WardenThelwaterPos = new Position(138.369f, 78.2932f, -33.85627f, 1.082104f);
|
||||
}
|
||||
|
||||
struct DataTypes
|
||||
{
|
||||
public const uint RandolphMoloch = 0;
|
||||
public const uint LordOverheat = 1;
|
||||
public const uint Hogger = 2;
|
||||
}
|
||||
|
||||
struct CreatureIds
|
||||
{
|
||||
public const uint RandolphMoloch = 46383;
|
||||
public const uint LordOverheat = 46264;
|
||||
public const uint Hogger = 46254;
|
||||
public const uint WardenThelwater = 46409;
|
||||
public const uint MortimerMoloch = 46482;
|
||||
}
|
||||
|
||||
|
||||
|
||||
[Script]
|
||||
class instance_the_stockade : InstanceMapScript
|
||||
{
|
||||
public instance_the_stockade() : base("instance_the_stockade", 34) { }
|
||||
|
||||
class instance_the_stockade_InstanceMapScript : InstanceScript
|
||||
{
|
||||
public instance_the_stockade_InstanceMapScript(Map map) : base(map)
|
||||
{
|
||||
SetHeaders("SS");
|
||||
SetBossNumber(3);
|
||||
}
|
||||
}
|
||||
|
||||
public override InstanceScript GetInstanceScript(InstanceMap map)
|
||||
{
|
||||
return new instance_the_stockade_InstanceMapScript(map);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user