Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Scripts.EasternKingdoms.Deadmines
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{
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/*class instance_deadmines : InstanceMapScript
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{
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public instance_deadmines() : base("instance_deadmines", 36)
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{
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}
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class instance_deadmines_InstanceMapScript : InstanceScript
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{
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public instance_deadmines_InstanceMapScript(Map map) : base(map)
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{
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SetHeaders(DataHeader);
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State = CANNON_NOT_USED;
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CannonBlast_Timer = 0;
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PiratesDelay_Timer = 0;
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}
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public override void Initialize()
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{
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}
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public override void Update(uint diff)
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{
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if (IronCladDoorGUID.IsEmpty() || DefiasCannonGUID.IsEmpty() || DoorLeverGUID.IsEmpty())
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return;
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GameObject pIronCladDoor = instance.GetGameObject(IronCladDoorGUID);
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if (!pIronCladDoor)
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return;
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switch (State)
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{
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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//pIronCladDoor.SetName("Mr. Smite");
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//pIronCladDoor.MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, NULL);
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pIronCladDoor.PlayDirectSound(SOUND_MR_SMITE_ALARM1);
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State = CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer <= diff)
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{
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SummonCreatures();
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GameObject pDefiasCannon = instance.GetGameObject(DefiasCannonGUID);
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if (pDefiasCannon)
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{
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pDefiasCannon.SetGoState(GO_STATE_ACTIVE);
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pDefiasCannon.PlayDirectSound(SOUND_CANNONFIRE);
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}
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pIronCladDoor.SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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pIronCladDoor.PlayDirectSound(SOUND_DESTROYDOOR);
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GameObject pDoorLever = instance.GetGameObject(DoorLeverGUID);
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if (pDoorLever)
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pDoorLever.SetUInt32Value(GAMEOBJECT_FLAGS, 4);
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//pIronCladDoor.MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, NULL);
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pIronCladDoor.PlayDirectSound(SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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}
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else CannonBlast_Timer -= diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer <= diff)
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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}
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else PiratesDelay_Timer -= diff;
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break;
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}
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}
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void SummonCreatures()
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{
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GameObject pIronCladDoor = instance.GetGameObject(IronCladDoorGUID);
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if (pIronCladDoor)
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{
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Creature DefiasPirate1 = pIronCladDoor.SummonCreature(657, pIronCladDoor.GetPositionX() - 2, pIronCladDoor.GetPositionY() - 7, pIronCladDoor.GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature DefiasPirate2 = pIronCladDoor.SummonCreature(657, pIronCladDoor.GetPositionX() + 3, pIronCladDoor.GetPositionY() - 6, pIronCladDoor.GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature DefiasCompanion = pIronCladDoor.SummonCreature(3450, pIronCladDoor.GetPositionX() + 2, pIronCladDoor.GetPositionY() - 6, pIronCladDoor.GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasPirate1GUID = DefiasPirate1.GetGUID();
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DefiasPirate2GUID = DefiasPirate2.GetGUID();
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DefiasCompanionGUID = DefiasCompanion.GetGUID();
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}
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}
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void MoveCreaturesInside()
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{
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if (DefiasPirate1GUID.IsEmpty() || DefiasPirate2GUID.IsEmpty() || DefiasCompanionGUID.IsEmpty())
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return;
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Creature pDefiasPirate1 = instance.GetCreature(DefiasPirate1GUID);
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Creature pDefiasPirate2 = instance.GetCreature(DefiasPirate2GUID);
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Creature pDefiasCompanion = instance.GetCreature(DefiasCompanionGUID);
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if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
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return;
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MoveCreatureInside(pDefiasPirate1);
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MoveCreatureInside(pDefiasPirate2);
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MoveCreatureInside(pDefiasCompanion);
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}
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void MoveCreatureInside(Creature creature)
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{
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creature.SetWalk(false);
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creature.GetMotionMaster().MovePoint(0, -102.7f, -655.9f, creature.GetPositionZ());
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}
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public override void OnGameObjectCreate(GameObject go)
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{
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switch (go.GetEntry())
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{
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case GO_FACTORY_DOOR: FactoryDoorGUID = go.GetGUID(); break;
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case GO_IRONCLAD_DOOR: IronCladDoorGUID = go.GetGUID(); break;
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case GO_DEFIAS_CANNON: DefiasCannonGUID = go.GetGUID(); break;
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case GO_DOOR_LEVER: DoorLeverGUID = go.GetGUID(); break;
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case GO_MR_SMITE_CHEST: uiSmiteChestGUID = go.GetGUID(); break;
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}
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}
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public override void SetData(uint type, uint data)
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{
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switch (type)
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{
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case EVENT_STATE:
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if (!DefiasCannonGUID.IsEmpty() && !IronCladDoorGUID.IsEmpty())
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State = data;
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break;
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case EVENT_RHAHKZOR:
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if (data == DONE)
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{
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GameObject go = instance.GetGameObject(FactoryDoorGUID);
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if (go)
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go.SetGoState(GO_STATE_ACTIVE);
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}
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break;
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}
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}
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public override uint GetData(uint type)
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{
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switch (type)
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{
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case EVENT_STATE:
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return State;
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}
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return 0;
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}
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public override ObjectGuid GetGuidData(uint data)
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{
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switch (data)
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{
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case DATA_SMITE_CHEST:
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return uiSmiteChestGUID;
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}
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return ObjectGuid::Empty;
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}
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ObjectGuid FactoryDoorGUID;
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ObjectGuid IronCladDoorGUID;
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ObjectGuid DefiasCannonGUID;
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ObjectGuid DoorLeverGUID;
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ObjectGuid DefiasPirate1GUID;
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ObjectGuid DefiasPirate2GUID;
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ObjectGuid DefiasCompanionGUID;
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uint State;
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uint CannonBlast_Timer;
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uint PiratesDelay_Timer;
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ObjectGuid uiSmiteChestGUID;
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}
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public override InstanceScript GetInstanceScript(InstanceMap map)
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{
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return new instance_deadmines_InstanceMapScript(map);
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}
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}*/
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}
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