Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.EasternKingdoms.Karazhan.Midnight
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{
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struct Misc
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{
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public const uint MountedDisplayid = 16040;
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//Attumen (@Todo Use The Summoning Spell Instead Of Creature Id. It Works; But Is Not Convenient For Us)
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public const uint SummonAttumen = 15550;
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}
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struct TextIds
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{
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public const uint SayMidnightKill = 0;
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public const uint SayAppear = 1;
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public const uint SayMount = 2;
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public const uint SayKill = 0;
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public const uint SayDisarmed = 1;
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public const uint SayDeath = 2;
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public const uint SayRandom = 3;
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}
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struct SpellIds
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{
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public const uint Shadowcleave = 29832;
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public const uint IntangiblePresence = 29833;
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public const uint BerserkerCharge = 26561; //Only When Mounted
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}
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[Script]
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public class boss_attumen : ScriptedAI
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{
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public boss_attumen(Creature creature) : base(creature)
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{
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CleaveTimer = RandomHelper.URand(10000, 15000);
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CurseTimer = 30000;
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RandomYellTimer = RandomHelper.URand(30000, 60000); //Occasionally yell
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ChargeTimer = 20000;
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ResetTimer = 0;
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}
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public override void Reset()
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{
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ResetTimer = 0;
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Midnight.Clear();
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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base.EnterEvadeMode(why);
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ResetTimer = 2000;
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}
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public override void EnterCombat(Unit who) { }
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public override void KilledUnit(Unit victim)
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{
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Talk(TextIds.SayKill);
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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Unit midnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (midnight)
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midnight.KillSelf();
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}
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public override void UpdateAI(uint diff)
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{
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if (ResetTimer != 0)
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{
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if (ResetTimer <= diff)
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{
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ResetTimer = 0;
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Unit pMidnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (pMidnight)
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{
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pMidnight.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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pMidnight.SetVisible(true);
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}
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Midnight.Clear();
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me.SetVisible(false);
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me.KillSelf();
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}
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else ResetTimer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable))
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return;
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if (CleaveTimer <= diff)
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{
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DoCastVictim(SpellIds.Shadowcleave);
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CleaveTimer = RandomHelper.URand(10000, 15000);
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}
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else CleaveTimer -= diff;
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if (CurseTimer <= diff)
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{
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DoCastVictim(SpellIds.IntangiblePresence);
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CurseTimer = 30000;
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}
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else CurseTimer -= diff;
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if (RandomYellTimer <= diff)
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{
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Talk(TextIds.SayRandom);
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RandomYellTimer = RandomHelper.URand(30000, 60000);
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}
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else RandomYellTimer -= diff;
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if (me.GetUInt32Value(UnitFields.DisplayId) == Misc.MountedDisplayid)
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{
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if (ChargeTimer <= diff)
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{
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var t_list = me.GetThreatManager().getThreatList();
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List<Unit> target_list = new List<Unit>();
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foreach (var hostileRefe in t_list)
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{
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var unit = Global.ObjAccessor.GetUnit(me, hostileRefe.getUnitGuid());
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if (unit && !unit.IsWithinDist(me, SharedConst.AttackDistance, false))
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target_list.Add(unit);
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unit = null;
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}
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Unit target = null;
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if (!target_list.Empty())
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target = target_list.SelectRandom();
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DoCast(target, SpellIds.BerserkerCharge);
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ChargeTimer = 20000;
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}
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else ChargeTimer -= diff;
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}
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else
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{
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if (HealthBelowPct(25))
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{
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Creature pMidnight = ObjectAccessor.GetCreature(me, Midnight);
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if (pMidnight && pMidnight.IsTypeId(TypeId.Unit))
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{
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((boss_midnight)pMidnight.GetAI()).Mount(me);
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me.SetHealth(pMidnight.GetHealth());
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DoResetThreat();
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}
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}
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}
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DoMeleeAttackIfReady();
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}
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public override void SpellHit(Unit source, SpellInfo spell)
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{
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if (spell.Mechanic == Mechanics.Disarm)
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Talk(TextIds.SayDisarmed);
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}
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public ObjectGuid Midnight;
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uint CleaveTimer;
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uint CurseTimer;
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uint RandomYellTimer;
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uint ChargeTimer; //only when mounted
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uint ResetTimer;
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}
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[Script]
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public class boss_midnight : ScriptedAI
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{
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public boss_midnight(Creature creature) : base(creature) { }
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public override void Reset()
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{
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Phase = 1;
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Attumen.Clear();
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mountTimer = 0;
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.SetVisible(true);
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}
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public override void EnterCombat(Unit who) { }
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public override void KilledUnit(Unit victim)
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{
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if (Phase == 2)
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{
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Unit unit = Global.ObjAccessor.GetUnit(me, Attumen);
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if (unit)
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Talk(TextIds.SayMidnightKill, unit);
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (Phase == 1 && HealthBelowPct(95))
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{
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Phase = 2;
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Creature attumen = me.SummonCreature(Misc.SummonAttumen, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedOrDeadDespawn, 30000);
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if (attumen)
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{
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Attumen = attumen.GetGUID();
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attumen.GetAI().AttackStart(me.GetVictim());
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SetMidnight(attumen, me.GetGUID());
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Talk(TextIds.SayAppear, attumen);
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}
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}
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else if (Phase == 2 && HealthBelowPct(25))
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{
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Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
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if (pAttumen)
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Mount(pAttumen);
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}
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else if (Phase == 3)
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{
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if (mountTimer != 0)
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{
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if (mountTimer <= diff)
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{
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mountTimer = 0;
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me.SetVisible(false);
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me.GetMotionMaster().MoveIdle();
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Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
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if (pAttumen)
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{
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pAttumen.SetDisplayId(Misc.MountedDisplayid);
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pAttumen.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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if (pAttumen.GetVictim())
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{
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pAttumen.GetMotionMaster().MoveChase(pAttumen.GetVictim());
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pAttumen.SetTarget(pAttumen.GetVictim().GetGUID());
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}
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pAttumen.SetObjectScale(1);
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}
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}
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else mountTimer -= diff;
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}
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}
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if (Phase != 3)
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DoMeleeAttackIfReady();
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}
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public void Mount(Unit pAttumen)
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{
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Talk(TextIds.SayMount, pAttumen);
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Phase = 3;
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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pAttumen.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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float angle = me.GetAngle(pAttumen);
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float distance = me.GetDistance2d(pAttumen);
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float newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
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float newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
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float newZ = 50;
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MovePoint(0, newX, newY, newZ);
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distance += 10;
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newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
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newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
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pAttumen.GetMotionMaster().Clear();
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pAttumen.GetMotionMaster().MovePoint(0, newX, newY, newZ);
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mountTimer = 1000;
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}
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void SetMidnight(Creature pAttumen, ObjectGuid value)
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{
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((boss_attumen)pAttumen.GetAI()).Midnight = value;
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}
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ObjectGuid Attumen;
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byte Phase;
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uint mountTimer;
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}
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}
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