Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,50 @@
|
||||
using Game.Maps;
|
||||
using Game.Scripting;
|
||||
using Game.Entities;
|
||||
|
||||
namespace Scripts.EasternKingdoms.TheStockade
|
||||
{
|
||||
struct Misc
|
||||
{
|
||||
public static Position WardenThelwaterMovePos = new Position(152.019f, 106.198f, -35.1896f, 1.082104f);
|
||||
public static Position WardenThelwaterPos = new Position(138.369f, 78.2932f, -33.85627f, 1.082104f);
|
||||
}
|
||||
|
||||
struct DataTypes
|
||||
{
|
||||
public const uint RandolphMoloch = 0;
|
||||
public const uint LordOverheat = 1;
|
||||
public const uint Hogger = 2;
|
||||
}
|
||||
|
||||
struct CreatureIds
|
||||
{
|
||||
public const uint RandolphMoloch = 46383;
|
||||
public const uint LordOverheat = 46264;
|
||||
public const uint Hogger = 46254;
|
||||
public const uint WardenThelwater = 46409;
|
||||
public const uint MortimerMoloch = 46482;
|
||||
}
|
||||
|
||||
|
||||
|
||||
[Script]
|
||||
class instance_the_stockade : InstanceMapScript
|
||||
{
|
||||
public instance_the_stockade() : base("instance_the_stockade", 34) { }
|
||||
|
||||
class instance_the_stockade_InstanceMapScript : InstanceScript
|
||||
{
|
||||
public instance_the_stockade_InstanceMapScript(Map map) : base(map)
|
||||
{
|
||||
SetHeaders("SS");
|
||||
SetBossNumber(3);
|
||||
}
|
||||
}
|
||||
|
||||
public override InstanceScript GetInstanceScript(InstanceMap map)
|
||||
{
|
||||
return new instance_the_stockade_InstanceMapScript(map);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user