Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using System;
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namespace Scripts.Northrend.DraktharonKeep.KingDred
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{
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struct SpellIds
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{
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public const uint BellowingRoar = 22686; // Fears The Group; Can Be Resisted/Dispelled
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public const uint GrievousBite = 48920;
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public const uint ManglingSlash = 48873; // Cast On The Current Tank; Adds Debuf
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public const uint FearsomeRoar = 48849;
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public const uint PiercingSlash = 48878; // Debuff --> Armor Reduced By 75%
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public const uint RaptorCall = 59416; // Dummy
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public const uint GutRip = 49710;
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public const uint Rend = 13738;
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}
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struct Misc
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{
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public const int ActionRaptorKilled = 1;
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public const uint DataRaptorsKilled = 2;
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}
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[Script]
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class boss_king_dred : BossAI
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{
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public boss_king_dred(Creature creature) : base(creature, DTKDataTypes.KingDred)
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{
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Initialize();
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}
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void Initialize()
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{
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raptorsKilled = 0;
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}
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public override void Reset()
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{
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Initialize();
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_Reset();
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}
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public override void EnterCombat(Unit who)
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{
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_EnterCombat();
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_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
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_scheduler.Schedule(TimeSpan.FromSeconds(33), task =>
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{
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DoCastAOE(SpellIds.BellowingRoar);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.GrievousBite);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(18.5), task =>
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{
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DoCastVictim(SpellIds.ManglingSlash);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20), task =>
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{
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DoCastAOE(SpellIds.FearsomeRoar);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(17), task =>
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{
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DoCastVictim(SpellIds.PiercingSlash);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(25), task =>
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{
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DoCastVictim(SpellIds.RaptorCall);
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float x, y, z;
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me.GetClosePoint(out x, out y, out z, me.GetObjectSize() / 3, 10.0f);
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me.SummonCreature(RandomHelper.RAND(DTKCreatureIds.DrakkariGutripper, DTKCreatureIds.DrakkariScytheclaw), x, y, z, 0, TempSummonType.DeadDespawn, 1000);
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task.Repeat();
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});
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}
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public override void DoAction(int action)
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{
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if (action == Misc.ActionRaptorKilled)
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++raptorsKilled;
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}
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public override uint GetData(uint type)
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{
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if (type == Misc.DataRaptorsKilled)
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return raptorsKilled;
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return 0;
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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DoMeleeAttackIfReady();
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}
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byte raptorsKilled;
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}
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[Script]
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class npc_drakkari_gutripper : ScriptedAI
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{
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public npc_drakkari_gutripper(Creature creature) : base(creature)
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{
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Initialize();
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instance = me.GetInstanceScript();
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}
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void Initialize()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15), task =>
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{
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DoCastVictim(SpellIds.GutRip, false);
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task.Repeat();
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});
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}
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public override void Reset()
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{
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Initialize();
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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public override void JustDied(Unit killer)
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{
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Creature dred = ObjectAccessor.GetCreature(me, instance.GetGuidData(DTKDataTypes.KingDred));
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if (dred)
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dred.GetAI().DoAction(Misc.ActionRaptorKilled);
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}
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InstanceScript instance;
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}
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[Script]
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class npc_drakkari_scytheclaw : ScriptedAI
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{
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public npc_drakkari_scytheclaw(Creature creature) : base(creature)
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{
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Initialize();
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instance = me.GetInstanceScript();
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}
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void Initialize()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15), task =>
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{
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DoCastVictim(SpellIds.Rend, false);
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task.Repeat();
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});
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}
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public override void Reset()
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{
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_scheduler.CancelAll();
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Initialize();
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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public override void JustDied(Unit killer)
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{
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Creature dred = ObjectAccessor.GetCreature(me, instance.GetGuidData(DTKDataTypes.KingDred));
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if (dred)
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dred.GetAI().DoAction(Misc.ActionRaptorKilled);
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}
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InstanceScript instance;
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}
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[Script]
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class achievement_king_dred : AchievementCriteriaScript
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{
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public achievement_king_dred() : base("achievement_king_dred") { }
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public override bool OnCheck(Player player, Unit target)
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{
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if (!target)
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return false;
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Creature dred = target.ToCreature();
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if (dred)
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if (dred.GetAI().GetData(Misc.DataRaptorsKilled) >= 6)
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return true;
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return false;
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}
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}
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}
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