Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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namespace Scripts.Northrend.DraktharonKeep.TharonJa
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{
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struct SpellIds
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{
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// Skeletal Spells (Phase 1)
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public const uint CurseOfLife = 49527;
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public const uint RainOfFire = 49518;
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public const uint ShadowVolley = 49528;
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public const uint DecayFlesh = 49356; // Cast At End Of Phase 1; Starts Phase 2
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// Flesh Spells (Phase 2)
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public const uint GiftOfTharonJa = 52509;
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public const uint ClearGiftOfTharonJa = 53242;
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public const uint EyeBeam = 49544;
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public const uint LightningBreath = 49537;
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public const uint PoisonCloud = 49548;
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public const uint ReturnFlesh = 53463; // Channeled Spell Ending Phase Two And Returning To Phase 1. This Ability Will Stun The Party For 6 Seconds.
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public const uint AchievementCheck = 61863;
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public const uint FleshVisual = 52582;
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public const uint Dummy = 49551;
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}
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struct EventIds
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{
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public const uint CurseOfLife = 1;
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public const uint RainOfFire = 2;
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public const uint ShadowVolley = 3;
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public const uint EyeBeam = 4;
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public const uint LightningBreath = 5;
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public const uint PoisonCloud = 6;
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public const uint DecayFlesh = 7;
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public const uint GoingFlesh = 8;
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public const uint ReturnFlesh = 9;
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public const uint GoingSkeletal = 10;
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}
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struct TextIds
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{
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public const uint SayAggro = 0;
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public const uint SayKill = 1;
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public const uint SayFlesh = 2;
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public const uint SaySkeleton = 3;
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public const uint SayDeath = 4;
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}
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struct Misc
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{
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public const uint ModelFlesh = 27073;
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}
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[Script]
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class boss_tharon_ja : BossAI
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{
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public boss_tharon_ja(Creature creature) : base(creature, DTKDataTypes.TharonJa) { }
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public override void Reset()
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{
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_Reset();
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me.RestoreDisplayId();
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}
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public override void EnterCombat(Unit who)
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{
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Talk(TextIds.SayAggro);
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_EnterCombat();
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_events.ScheduleEvent(EventIds.DecayFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(1));
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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Talk(TextIds.SayKill);
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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Talk(TextIds.SayDeath);
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DoCastAOE(SpellIds.ClearGiftOfTharonJa, true);
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DoCastAOE(SpellIds.AchievementCheck, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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_events.ExecuteEvents(eventId =>
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{
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switch (eventId)
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{
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case EventIds.CurseOfLife:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.CurseOfLife);
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
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}
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return;
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case EventIds.ShadowVolley:
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DoCastVictim(SpellIds.ShadowVolley);
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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return;
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case EventIds.RainOfFire:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.RainOfFire);
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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}
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return;
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case EventIds.LightningBreath:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.LightningBreath);
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_events.ScheduleEvent(EventIds.LightningBreath, TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(7));
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}
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return;
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case EventIds.EyeBeam:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.EyeBeam);
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_events.ScheduleEvent(EventIds.EyeBeam, TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(6));
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}
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return;
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case EventIds.PoisonCloud:
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DoCastAOE(SpellIds.PoisonCloud);
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_events.ScheduleEvent(EventIds.PoisonCloud, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(12));
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return;
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case EventIds.DecayFlesh:
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DoCastAOE(SpellIds.DecayFlesh);
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_events.ScheduleEvent(EventIds.GoingFlesh, TimeSpan.FromSeconds(6));
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return;
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case EventIds.GoingFlesh:
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Talk(TextIds.SayFlesh);
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me.SetDisplayId(Misc.ModelFlesh);
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DoCastAOE(SpellIds.GiftOfTharonJa, true);
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DoCast(me, SpellIds.FleshVisual, true);
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DoCast(me, SpellIds.Dummy, true);
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_events.Reset();
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_events.ScheduleEvent(EventIds.ReturnFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.LightningBreath, TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(4));
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_events.ScheduleEvent(EventIds.EyeBeam, TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(8));
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_events.ScheduleEvent(EventIds.PoisonCloud, TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(7));
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break;
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case EventIds.ReturnFlesh:
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DoCastAOE(SpellIds.ReturnFlesh);
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_events.ScheduleEvent(EventIds.GoingSkeletal, 6000);
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return;
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case EventIds.GoingSkeletal:
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Talk(TextIds.SaySkeleton);
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me.RestoreDisplayId();
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DoCastAOE(SpellIds.ClearGiftOfTharonJa, true);
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_events.Reset();
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_events.ScheduleEvent(EventIds.DecayFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(1));
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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break;
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default:
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break;
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}
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if (me.HasUnitState(UnitState.Casting))
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return;
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});
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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class spell_tharon_ja_clear_gift_of_tharon_ja : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.GiftOfTharonJa);
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}
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void HandleScript(uint effIndex)
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{
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Unit target = GetHitUnit();
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if (target)
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target.RemoveAura(SpellIds.GiftOfTharonJa);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
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}
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}
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}
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