Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Scripts.Northrend.Naxxramas
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{
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struct TextIds
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{
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public const uint SayAggro = 0;
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public const uint SayGreet = 1;
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public const uint SaySlay = 2;
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public const uint EmoteLocust = 3;
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public const uint EmoteFrenzy = 0;
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public const uint EmoteSpawn = 1;
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public const uint EmoteScarab = 2;
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}
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struct EventIds
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{
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public const uint Impale = 1; // Cast Impale On A Random Target
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public const uint Locust = 2; // Begin Channeling Locust Swarm
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public const uint LocustEnds = 3; // Locust Swarm Dissipates
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public const uint SpawnGuard = 4; // 10-Man Only - Crypt Guard Has Delayed Spawn; Also Used For The Locust Swarm Crypt Guard In Both Modes
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public const uint Scarabs = 5; // Spawn Corpse Scarabs
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public const uint Berserk = 6; // Berserk
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}
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struct SpellIds
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{
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public const uint Impale = 28783; // 25-Man: 56090
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public const uint LocustSwarm = 28785; // 25-Man: 54021
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public const uint SummonCorpseScarabsPlr = 29105; // This Spawns 5 Corpse Scarabs On Top Of Player
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public const uint SummonCorpseScarabsMob = 28864; // This Spawns 10 Corpse Scarabs On Top Of Dead Guards
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public const uint Berserk = 27680;
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}
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struct Misc
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{
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public const uint achievTimedStartEvent = 9891;
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public const uint PhaseNormal = 1;
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public const uint PhaseSwarm = 2;
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public const uint SpawnGroupsInitial25M = 1;
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public const uint SpawnGroupsSingleSpawn = 2;
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}
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}
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