Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Scripts.Northrend.Nexus.EyeOfEternity
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{
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class BossMalygos
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{
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}
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}
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@@ -0,0 +1,351 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.GameMath;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using System.Collections.Generic;
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using System.Linq;
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namespace Scripts.Northrend.Nexus.EyeOfEternity
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{
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struct EyeOfEternityConst
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{
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public const uint MaxEncounter = 1;
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public const uint EventFocusingIris = 20711;
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}
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struct InstanceData
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{
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public const uint MalygosEvent = 1;
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public const uint VortexHandling = 2;
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public const uint PowerSparksHandling = 3;
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public const uint RespawnIris = 4;
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}
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struct InstanceData64
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{
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public const uint Trigger = 0;
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public const uint Malygos = 1;
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public const uint Platform = 2;
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public const uint AlexstraszaBunnyGUID = 3;
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public const uint HeartOfMagicGUID = 4;
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public const uint FocusingIrisGUID = 5;
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public const uint GiftBoxBunnyGUID = 6;
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}
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struct InstanceNpcs
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{
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public const uint Malygos = 28859;
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public const uint VortexTrigger = 30090;
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public const uint PortalTrigger = 30118;
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public const uint PowerSpark = 30084;
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public const uint HoverDiskMelee = 30234;
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public const uint HoverDiskCaster = 30248;
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public const uint ArcaneOverload = 30282;
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public const uint WyrmrestSkytalon = 30161;
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public const uint Alexstrasza = 32295;
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public const uint AlexstraszaBunny = 31253;
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public const uint AlexstraszasGift = 32448;
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public const uint SurgeOfPower = 30334;
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}
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struct InstanceGameObjects
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{
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public const uint NexusRaidPlatform = 193070;
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public const uint ExitPortal = 193908;
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public const uint FocusingIris10 = 193958;
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public const uint FocusingIris25 = 193960;
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public const uint AlexstraszaSGift10 = 193905;
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public const uint AlexstraszaSGift25 = 193967;
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public const uint HeartOfMagic10 = 194158;
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public const uint HeartOfMagic25 = 194159;
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}
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struct InstanceSpells
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{
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public const uint Vortex4 = 55853; // Damage | Used To Enter To The Vehicle
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public const uint Vortex5 = 56263; // Damage | Used To Enter To The Vehicle
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public const uint PortalOpened = 61236;
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public const uint RideRedDragonTriggered = 56072;
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public const uint IrisOpened = 61012; // Visual When Starting Encounter
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public const uint SummomRedDragonBuddy = 56070;
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}
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[Script]
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class instance_eye_of_eternity : InstanceMapScript
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{
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public instance_eye_of_eternity() : base("instance_eye_of_eternity", 616) { }
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class instance_eye_of_eternity_InstanceMapScript : InstanceScript
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{
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public instance_eye_of_eternity_InstanceMapScript(Map map) : base(map)
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{
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SetHeaders("EOE");
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SetBossNumber(EyeOfEternityConst.MaxEncounter);
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}
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public override void OnPlayerEnter(Player player)
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{
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if (GetBossState(0) == EncounterState.Done)
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player.CastSpell(player, InstanceSpells.SummomRedDragonBuddy, true);
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}
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public override bool SetBossState(uint type, EncounterState state)
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{
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if (!base.SetBossState(type, state))
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return false;
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if (type == InstanceData.MalygosEvent)
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{
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if (state == EncounterState.Fail)
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{
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foreach (var triggerGuid in portalTriggers)
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{
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Creature trigger = instance.GetCreature(triggerGuid);
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if (trigger)
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{
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// just in case
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trigger.RemoveAllAuras();
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trigger.GetAI().Reset();
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}
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}
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SpawnGameObject(InstanceGameObjects.ExitPortal, exitPortalPosition);
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GameObject platform = instance.GetGameObject(platformGUID);
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if (platform)
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platform.RemoveFlag(GameObjectFields.Flags, GameObjectFlags.Destroyed);
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}
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else if (state == EncounterState.Done)
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SpawnGameObject(InstanceGameObjects.ExitPortal, exitPortalPosition);
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}
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return true;
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}
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/// @todo this should be handled in map, maybe add a summon function in map
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// There is no other way afaik...
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void SpawnGameObject(uint entry, Position pos)
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{
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GameObject go = new GameObject();
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if (go.Create(entry, instance, PhaseMasks.Normal, pos, Quaternion.WAxis, 255, GameObjectState.Ready))
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instance.AddToMap(go);
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}
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public override void OnGameObjectCreate(GameObject go)
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{
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switch (go.GetEntry())
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{
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case InstanceGameObjects.NexusRaidPlatform:
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platformGUID = go.GetGUID();
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break;
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case InstanceGameObjects.FocusingIris10:
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case InstanceGameObjects.FocusingIris25:
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irisGUID = go.GetGUID();
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focusingIrisPosition = go.GetPosition();
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break;
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case InstanceGameObjects.ExitPortal:
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exitPortalGUID = go.GetGUID();
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exitPortalPosition = go.GetPosition();
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break;
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case InstanceGameObjects.HeartOfMagic10:
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case InstanceGameObjects.HeartOfMagic25:
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heartOfMagicGUID = go.GetGUID();
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break;
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default:
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break;
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}
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}
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public override void OnCreatureCreate(Creature creature)
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{
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switch (creature.GetEntry())
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{
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case InstanceNpcs.VortexTrigger:
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vortexTriggers.Add(creature.GetGUID());
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break;
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case InstanceNpcs.Malygos:
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malygosGUID = creature.GetGUID();
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break;
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case InstanceNpcs.PortalTrigger:
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portalTriggers.Add(creature.GetGUID());
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break;
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case InstanceNpcs.AlexstraszaBunny:
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alexstraszaBunnyGUID = creature.GetGUID();
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break;
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case InstanceNpcs.AlexstraszasGift:
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giftBoxBunnyGUID = creature.GetGUID();
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break;
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}
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}
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public override void OnUnitDeath(Unit unit)
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{
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if (!unit.IsTypeId(TypeId.Player))
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return;
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// Player continues to be moving after death no matter if spline will be cleared along with all movements,
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// so on next world tick was all about delay if box will pop or not (when new movement will be registered)
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// since in EoE you never stop falling. However root at this precise* moment works,
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// it will get cleared on release. If by any chance some lag happen "Reload()" and "RepopMe()" works,
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// last test I made now gave me 50/0 of this bug so I can't do more about it.
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unit.SetControlled(true, UnitState.Root);
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}
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public override void ProcessEvent(WorldObject obj, uint eventId)
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{
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if (eventId == EyeOfEternityConst.EventFocusingIris)
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{
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Creature alexstraszaBunny = instance.GetCreature(alexstraszaBunnyGUID);
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if (alexstraszaBunny)
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alexstraszaBunny.CastSpell(alexstraszaBunny, InstanceSpells.IrisOpened);
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GameObject iris = instance.GetGameObject(irisGUID);
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if (iris)
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iris.SetFlag(GameObjectFields.Flags, GameObjectFlags.InUse);
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Creature malygos = instance.GetCreature(malygosGUID);
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if (malygos)
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malygos.GetAI().DoAction(0); // ACTION_LAND_ENCOUNTER_START
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GameObject exitPortal = instance.GetGameObject(exitPortalGUID);
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if (exitPortal)
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exitPortal.Delete();
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}
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}
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void VortexHandling()
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{
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Creature malygos = instance.GetCreature(malygosGUID);
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if (malygos)
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{
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var threatList = malygos.GetThreatManager().getThreatList();
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foreach (var guid in vortexTriggers)
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{
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if (threatList.Empty())
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return;
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byte counter = 0;
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Creature trigger = instance.GetCreature(guid);
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if (trigger)
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{
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// each trigger have to cast the spell to 5 players.
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foreach (var refe in threatList)
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{
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if (counter >= 5)
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break;
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Unit target = refe.getTarget();
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if (target)
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{
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Player player = target.ToPlayer();
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if (!player || player.IsGameMaster() || player.HasAura(InstanceSpells.Vortex4))
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continue;
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player.CastSpell(trigger, InstanceSpells.Vortex4, true);
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counter++;
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}
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}
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}
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}
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}
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}
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void PowerSparksHandling()
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{
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bool next = (lastPortalGUID == portalTriggers.Last() || !lastPortalGUID.IsEmpty() ? true : false);
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foreach (var guid in portalTriggers)
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{
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if (next)
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{
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Creature trigger = instance.GetCreature(guid);
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if (trigger)
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{
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lastPortalGUID = trigger.GetGUID();
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trigger.CastSpell(trigger, InstanceSpells.PortalOpened, true);
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return;
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}
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}
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if (guid == lastPortalGUID)
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next = true;
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}
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}
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public override void SetData(uint data, uint value)
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{
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switch (data)
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{
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case InstanceData.VortexHandling:
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VortexHandling();
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break;
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case InstanceData.PowerSparksHandling:
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PowerSparksHandling();
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break;
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case InstanceData.RespawnIris:
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SpawnGameObject(instance.GetDifficultyID() == Difficulty.Raid10N ? InstanceGameObjects.FocusingIris10 : InstanceGameObjects.FocusingIris25, focusingIrisPosition);
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break;
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}
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}
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public override ObjectGuid GetGuidData(uint data)
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{
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switch (data)
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{
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case InstanceData64.Trigger:
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return vortexTriggers.First();
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case InstanceData64.Malygos:
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return malygosGUID;
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case InstanceData64.Platform:
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return platformGUID;
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case InstanceData64.AlexstraszaBunnyGUID:
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return alexstraszaBunnyGUID;
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case InstanceData64.HeartOfMagicGUID:
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return heartOfMagicGUID;
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case InstanceData64.FocusingIrisGUID:
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return irisGUID;
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case InstanceData64.GiftBoxBunnyGUID:
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return giftBoxBunnyGUID;
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}
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return ObjectGuid.Empty;
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}
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List<ObjectGuid> vortexTriggers = new List<ObjectGuid>();
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List<ObjectGuid> portalTriggers = new List<ObjectGuid>();
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ObjectGuid malygosGUID;
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ObjectGuid irisGUID;
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ObjectGuid lastPortalGUID;
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ObjectGuid platformGUID;
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ObjectGuid exitPortalGUID;
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ObjectGuid heartOfMagicGUID;
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ObjectGuid alexstraszaBunnyGUID;
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ObjectGuid giftBoxBunnyGUID;
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Position focusingIrisPosition;
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Position exitPortalPosition;
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}
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public override InstanceScript GetInstanceScript(InstanceMap map)
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{
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return new instance_eye_of_eternity_InstanceMapScript(map);
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}
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}
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}
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Block a user