Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,117 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.AI;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
|
||||
namespace Scripts.Pets
|
||||
{
|
||||
[Script]
|
||||
class npc_pet_hunter_snake_trap : ScriptedAI
|
||||
{
|
||||
public npc_pet_hunter_snake_trap(Creature creature) : base(creature) { }
|
||||
|
||||
public override void EnterCombat(Unit who) { }
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
_spellTimer = 0;
|
||||
|
||||
CreatureTemplate Info = me.GetCreatureTemplate();
|
||||
|
||||
_isViper = Info.Entry == NpcViper ? true : false;
|
||||
|
||||
me.SetMaxHealth((uint)(107 * (me.getLevel() - 40) * 0.025f));
|
||||
// Add delta to make them not all hit the same time
|
||||
uint delta = (RandomHelper.Rand32() % 7) * 100;
|
||||
me.SetStatFloatValue(UnitFields.BaseAttackTime, Info.BaseAttackTime + delta);
|
||||
//me.SetStatFloatValue(UnitFields.RangedAttackPower, (float)Info.AttackPower);
|
||||
|
||||
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
|
||||
if (!me.GetVictim() && me.IsSummon())
|
||||
{
|
||||
Unit owner = me.ToTempSummon().GetSummoner();
|
||||
if (owner)
|
||||
if (owner.getAttackerForHelper())
|
||||
AttackStart(owner.getAttackerForHelper());
|
||||
}
|
||||
|
||||
if (!_isViper)
|
||||
DoCast(me, SpellDeadlyPoisonPassive, true);
|
||||
}
|
||||
|
||||
// Redefined for random target selection:
|
||||
public override void MoveInLineOfSight(Unit who)
|
||||
{
|
||||
if (!me.GetVictim() && me.CanCreatureAttack(who))
|
||||
{
|
||||
if (me.GetDistanceZ(who) > SharedConst.CreatureAttackRangeZ)
|
||||
return;
|
||||
|
||||
float attackRadius = me.GetAttackDistance(who);
|
||||
if (me.IsWithinDistInMap(who, attackRadius) && me.IsWithinLOSInMap(who))
|
||||
{
|
||||
if ((RandomHelper.Rand32() % 5) == 0)
|
||||
{
|
||||
me.setAttackTimer(WeaponAttackType.BaseAttack, (RandomHelper.Rand32() % 10) * 100);
|
||||
_spellTimer = (RandomHelper.Rand32() % 10) * 100;
|
||||
AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim() || !me.GetVictim())
|
||||
return;
|
||||
|
||||
if (me.GetVictim().HasBreakableByDamageCrowdControlAura(me))
|
||||
{
|
||||
me.InterruptNonMeleeSpells(false);
|
||||
return;
|
||||
}
|
||||
|
||||
//Viper
|
||||
if (_isViper)
|
||||
{
|
||||
if (_spellTimer <= diff)
|
||||
{
|
||||
if (RandomHelper.IRand(0, 2) == 0) //33% chance to cast
|
||||
DoCastVictim(RandomHelper.RAND(SpellMindNumbingPoison, SpellCripplingPoison));
|
||||
|
||||
_spellTimer = 3000;
|
||||
}
|
||||
else
|
||||
_spellTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
bool _isViper;
|
||||
uint _spellTimer;
|
||||
|
||||
const uint SpellCripplingPoison = 30981; // Viper
|
||||
const uint SpellDeadlyPoisonPassive = 34657; // Venomous Snake
|
||||
const uint SpellMindNumbingPoison = 25810; // Viper
|
||||
|
||||
const int NpcViper = 19921;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user