Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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namespace Scripts.Pets
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{
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[Script]
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class npc_pet_shaman_earth_elemental : ScriptedAI
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{
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public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_events.Reset();
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_events.ScheduleEvent(EventAngeredEarth, 0);
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me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (_events.ExecuteEvent() == EventAngeredEarth)
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{
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DoCastVictim(SpellAngeredEarth);
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_events.ScheduleEvent(EventAngeredEarth, RandomHelper.URand(5000, 20000));
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}
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DoMeleeAttackIfReady();
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}
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const int EventAngeredEarth = 1;
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const uint SpellAngeredEarth = 36213;
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}
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[Script]
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public class npc_pet_shaman_fire_elemental : ScriptedAI
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{
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public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_events.Reset();
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_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
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_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
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_events.ScheduleEvent(EventFireShield, 0);
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me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (me.HasUnitState(UnitState.Casting))
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return;
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_events.Update(diff);
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_events.ExecuteEvents(eventId =>
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{
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switch (eventId)
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{
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case EventFireNova:
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DoCastVictim(SpellFireNova);
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_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
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break;
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case EventFireShield:
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DoCastVictim(SpellFireShield);
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_events.ScheduleEvent(EventFireShield, 2000);
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break;
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case EventFireBlast:
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DoCastVictim(SpellFireBlast);
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_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
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break;
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default:
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break;
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}
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});
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DoMeleeAttackIfReady();
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}
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const int EventFireNova = 1;
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const int EventFireShield = 2;
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const int EventFireBlast = 3;
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const uint SpellFireBlast = 57984;
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const uint SpellFireNova = 12470;
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const uint SpellFireShield = 13376;
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}
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}
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