Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.DataStorage;
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namespace Scripts.Smart
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{
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[Script]
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class SmartTrigger : AreaTriggerScript
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{
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public SmartTrigger() : base("SmartTrigger") { }
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public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
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{
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if (!player.IsAlive())
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return false;
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Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
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SmartScript script = new SmartScript();
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script.OnInitialize(trigger);
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script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
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return true;
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}
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}
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[Script]
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class SmartScene : SceneScript
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{
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public SmartScene() : base("SmartScene") { }
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public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
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}
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public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
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}
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public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
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}
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public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
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}
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}
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}
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